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Baneful rolled 6 6-sided dice:
4, 4, 3, 1, 2, 4
Total: 18 (6-36)
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Posted: Fri Sep 18, 2015 11:03 am
Among all of the equipment and sports gear that lie around ready for common use on the playing field, there is a section squared off for another test that the faction has created for new members. It's simple enough - you're given a paintball gun with a silencer on it - this is important, because guns are too noisy to be fired out in the open field, even if it's still protected by the electrified fence. It might attracted too much unwanted attention.
A crudely made mechanical device pops up cardboard cut outs of what looks like were once poster advertisements of various people. There's a busty woman smoking a cigarette and leaning on something that might have been a car. There's a young man in jeans that hang too low, trying to look like James Dean in a black and white photo. There are several of these cardboard people, most of which are only from the midsection up, that pop up at random times like Whack a Moles. Interspersed between them are similar cutouts - except these have been altered. The skin has been colored to green, eyes have been blackened or reddened, and blood seems to have been drawn everywhere. These are the infected. It's your job to shoot them. And only them.
The test isn't necessarily a chance to practice your shooting skills - it's meant to test your ability to make quick decisions, and a crude attempt to lesson friendly fire casualties. The cutouts pop up fast, and at random, making for a hectic challenge; so it's also a stress test.
Step One: Roll 6d6 in one NON-RP post. Each dice is considered one cutout, in the exact order they are rolled. Even means it was a human, odd means it was a zombie.
Step Two: In your next post, roll 6d6 again. Each dice is considered the shot for the cutouts in your first roll. The first dice tells you whether you hit the first cutout, and so on. Even means you shot it, odd means you did not shoot. -You must roleplay each cutout individually, although you may do them all in this one post. Just describing what you hit is enough. -This post in total must be a minimum of 300 words.
Example: -I roll 6d6 and get 5, 6, 3, 1, 5. This means I have a zombie, a human, a zombie, a zombie, and a zombie, in that order. -I roll 6d6 again, and get 6, 3, 5, 1, 2. This means I hit a zombie, I did not fire at a human, I did not fire at a zombie, I did not fire at a zombie, I hit a zombie.
IC Modifiers: -Your character might be wary about shooting anything (This is your roleplay choice based on your character). If so, you are allowed to choose to change one of your six shots to a no-shot, each time you do this exercise. -Your character might be trigger happy (This is your roleplay choice based on your character). If so, you are allowed to choose to change one of your six shots to a hit, each time you do this exercise. -You may not do BOTH of these each time. Just one. -You may choose to do neither. -The choices you make do affect your end score.
Rewards: For every zombie you hit, you get 1 bar. For every human you did not shoot, you get 1 bar. For every human you hit, you lose 1 bar. You cannot get negative numbers, so if your third shot hits a human and you are at 0, you remain at zero. If you get a -1, then a 1, however, you end up with 0. You may do this once a day.
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Baneful rolled 6 6-sided dice:
1, 6, 3, 6, 1, 1
Total: 18 (6-36)
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Posted: Fri Sep 18, 2015 11:19 am
Human - Human - Zombie - Zombie - Human - Human
Miss - Miss - Miss - Hit - Miss - Miss
Gilda had never used a gun in her life, they were things which existed and were certainly useful for other people she supposed, but as far as she personally went, it all seemed a bit unnecessary, when you brought a gun into a situation you raised the stakes to a tremendous degree, forcing the other individuals hand. She considered it the most stupid thing one could do in many situations, there was nothing quite as terrifying that she had ever seen than a human forced into a desperate and mortal situation, especially a human who was mentally compromised and genuinely lapsed into fight or flight. Forcing people into that state - where decisions clarified from good or bad into survive or die - reoriented every single one of their priorities. There were people who would live their entire lives as good parents and model citizens but who when placed into a life or death situation would sacrifice everything and everyone they loved to make it out alive. It reminded her of the man who when hearing on the radio that aliens had landed headed off alone for the hills and left his family behind. You changed the stakes, often you changed the person.
She wasn't sure if it had changed her yet, but it had altered her priorities. Pulling a gun on the zombies, wild and unpredictable as they were would not change the stakes, it would not make things any more dangerous than they already were, what would do that was inexperience and bad aim, being unable to tell friend from foe. So she owed it to the other people here and to herself to hone her abilities as much as she was able. She took her place at the paintball range and gathered a mercifully harmless weapon for herself and took aim. She felt stupid, of course she felt stupid weilding a child's toy, but it was for a reason, and what she hoped was good reason.
The first board popped up, a person, not a zombie, just a person. She was calm and didn't shoot, there was no reason to. The next board popped with a loud twang which startled her, but again she did not move, still and careful. When the next board popped up, she hesitated, eyeing the red eyes as she found herself wondering if she'd even be able to shoot someone who had been alive, who had had a family, who once had been just like her, no better and no worse. She was not immoral, she simply played at it to keep others far from her, to keep them from getting into that close and personal space that was all hers and that could force her to care and force her to get attached to someone who didn't give a s**t about her.
The next board met with all her anger and rage at herself, a rich swell of fury and irritation that made her pull the trigger splattering paint across the cardboard in a way that was equal parts sickening and satisfying. Perhaps that was the running theme of her life, everything was equal parts sickening and satisfying.
The next boards she didn't bother, they weren't zombies, they were people, and though the desire lurked there to shoot them too, to keep them away, she had a lifetime of experience to know that you couldn't just do that, that there were other, more efficient and legal ways to keep other people out of your hair.
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