Welcome to Gaia! ::

THIS IS HALLOWEEN: Crossroads

Back to Guilds

This is Halloween Crossroads 

Tags: This is Halloween 

Reply { ARCHIVED } ----------------- Day Zero, Sept 2015
[ University Quest ] Scavenging - Freshman ( Rook ) Complete

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit


OnionGrump


Mewling Trash

PostPosted: Thu Sep 17, 2015 5:17 pm


Freshmen Quest: Scavenging


Because this quest is meant for Freshman, the parameters of this one are clear: Stay in the lit areas only. Do not wander into the dark. Do not wander into unexplored territory.

RP Notes for this Quest
Make sure the following are mentioned in your RP:
- Your Character being given a large reusable plastic bag (bearing the Emerston bookstore's name), and a flashlight.
- Once you are finished the quest, please mention them returning the bag and flashlight!

To Complete this quest:
- You must scavenge in TWO different areas, and fill in each post with RP to consider the quest completed.
- Roll a 1d6 to start - This will determine where you are scavenging. Then, follow the information in that area's SPOILER TAG for further information.
- This quest must be done in separate posts - there should be at least 4 posts total (1 to choose location, 1 to scavenge, 1 to choose second location, 1 to scavenge second location).
- Scavenging rolls may be done in one post or three (1 post of 3d6, or 3 posts of 1d6).
- Please note that any items found are considered IC gains only and will not count towards your mini site totals. Any food or water is automatically given to the University storage for later IC rationing!

1: A First Floor Lecture Hall
- You have decided to scavenge in a first floor lecture hall. Any one of them. They are mostly barren, save for dust and abandoned backpacks.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You flip through someone's notes, and find a recipe for a no-cook meal. Interesting.
  • 2: You trip over something. The Projector in the room screeches to sudden life, sputtering and flashing for a moment before all does still. You find nothing, but you lose a couple of nerves in the process.
  • 3: You find a backpack. You dig through it, and manage to find a half-full (or half empty?) bottle of water.
  • 4: You find a couple sweaters. You may either keep them (IC find only), or bring them back to base to share.
  • 5: Something shiny catches your eye - it looks like someone dropped a toonie. Score?
  • 6: You rifle through an abandoned purse, and discover a few cereal bars. They haven't expired yet! (+1 credit)


2: Emerston University Bookstore
- You have decided to scavenge in the Emerston University Bookstore. It's mostly been picked clean, at least the shelves have, but the floor is littered with debris. There might still be something useful here, right?
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You find a backpack. It's big, and fairly intact. Cool.
  • 2: Markers and Paper bound. There should be enough plain paper to start a (very ashy) fire, at least.
  • 3: You find a couple of batteries on the floor. Double-A ones too. You perform the Bounce Test, and there's a chance that they'll work! (+1 credit)
  • 4: You dig under a stack of fallen english textbooks, and find a small pack of candy that survived.
  • 5: Somehow, you manage to find an MP3 player on the ground? I wonder if you could find a charging station for it...
  • 6: You dig, and dig, and dig, and end up with nothing but paper cuts.


3: Gym Locker room
- You have decided to scavenge in the Gym locker rooms. While the lights in this area are dimmer than elsewhere, they still work. Luckily for you this Schools lockers did not automatically come with locks, as a student you had to provide your own. As such, they are mostly all openable.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1:On the floor you find a few notebooks and pens, partially used.
  • 2: This row of lockers seem to be jammed, you find nothing.
  • 3: Opening a locker you find some (really smelly) old socks and shorts. Do you keep them? (IC only) or you can bring them back to the group.
  • 4: Checking the washroom to the side of the locker room you find a closet filled with new, unused, toilet paper rolls. Something that would be great for the group! (+1 credit)
  • 5: You find a large stack of paperwork in the corner, perhaps good for making fires?
  • 6: Searching a locker you find a pretty nice jacket actually! You can choose to keep it (IC only) or bring it back to base.


4: Guidance Counselor Office
- You have decided to scavenge in the Guidance Counselor office. This would have been one of the first places you saw upon entering the University. Once neat and organized it is now a ghostland of paperwork and chairs everywhere.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: Rummaging around you find some high quality pens, some even look unused!
  • 2: Just a bunch of paperwork everywhere, darn!
  • 3: You find a calculator that runs off solar energy! Neat!
  • 4: Rummaging around in an old file cabinet you notice something sparkling at the bottom, and turn up a small hidden stash of unopened gummy bear packets. (+1 credit)
  • 5: You find a bunch of stuffed animals themed after the Universities Mascot in different costumes. You can keep a few (ICly) or leave them there.
  • 6: You find something smelly, only to discover it is a rotten sandwich left behind, ew!


5: Chemistry Lab
- You have decided to scavenge in a Chem Lab.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You find some sturdy rubber gloves. Good for touching gross stuff or for taking off to slap people that offend you.
  • 2: You find a pair of goggles. Eye protection is important, even during the apocalypse! Maybe especially during the apocalypse.
  • 3: Something crinkles under your feet. It is a very helpful poster. Good to know.
  • 4: While checking in the cabinets, you find some unmarked chemicals. Someone wasn't following proper lab procedure!
  • 5: You happen across what looks like a stash of sturdy laboratory glassware, all intact. Finders keepers! (+1 Credit)
  • 6: You find a box marked 'HIGHLY FLAMMABLE'. It might be best to take this one back without opening it.


6: Dining Hall
- You have decided to scavenge in the Dining Hall.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You find some packages of vacuum sealed meats! Pre-marinated, too! (+1 Credit)
  • 2: The cabinet you opened has something in it, but it smells awful. You might not want this.
  • 3: Someone has already ransacked the fridge, leaving nothing. Might be for the best - it would probably be spoiled by now.
  • 4: You find a full bag of sugary cereal! Sweet!
  • 5: You discover a stack of dinner trays that look like they were freshly cleaned before this all started. Might be a cool shield or sled. Or you could always eat off of it...
  • 6: One of the students working kitchen staff left their bag. A change of clothes is still inside.


If you wish to complete this in a group:
- You will still need to scavenge in two different locations, but each player must roll a 1d6 in that area.
- Example: Corey and Charlie wish to scavenge together. Corey (by OOC rolling) chooses the lecture hall. Both Corey and Charlie's players need to roll 3d6 in the lecture hall to scavenge. They finish that area. Charlie (by OOC rolling) chooses the bookstore. Both Corey and Charley's players roll a 3d6 in the bookstore to scavenge.
- All posts must be filled in with RP before it is considered complete for either player. ALL POSTS. Meaning, if Charlie's posts are filled in but Corey's aren't, neither Corey nor Charlie can mark that quest as complete.
OnionGrump rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Thu Sep 17, 2015 5:18 pm


Rook gave the flashlight a few taps, testing the brightness of the light before he fixed his eyes on the long hallway before him. He already had a destination in mind, which just so happened to be the gym locker room, as it was probably the most familiar area to him other than the fields and the dorm building. Though that was probably where all familiarity ended. The room was empty, void of life, and darker. Much darker. The lights here had dimmed greatly in comparison to other parts of the building, but fortunately were still functional. The room itself was mostly the same, but otherwise it was merely off-putting. To be honest, the longer he spent in here, the more he felt as though something would creep out of the darker corners from where the light didn't reach.

Probably wasn't beyond the realm of possibility. After all, they were presently living a horror story.

[ 3 - Searching Gym Locker Room ]


OnionGrump


Mewling Trash

OnionGrump rolled 3 6-sided dice: 1, 1, 5 Total: 7 (3-18)


OnionGrump


Mewling Trash

PostPosted: Thu Sep 17, 2015 5:51 pm


Shifting through some papers on the floor, Rook gathered and collected what he figured was usable, for burning at least, and stuffed it into the plastic reusable bag that had been salvaged from the Emerston bookstore; wincing a little as it crinkled noisily.

Scavenging duty, though a little nerve wracking at times, but he had to admit, it was a great deal more interesting than prepping meals, or worse... cleaning. For one, it allowed him to actually get out from under the ever watchful eyes and go off on his own. Not always a joyful thought, currently, but preferred often. That and the rules were simple enough. Simply avoid darkened areas, as well as any unexplored sections of the university. Certainly a lot better than botching meals and playing house maid.

[ Search Results :
1: On the floor you find a few notebooks and pens, partially used.
1: On the floor you find a few notebooks and pens, partially used.
5: You find a large stack of paperwork in the corner, perhaps good for making fires? ]
OnionGrump rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Thu Sep 17, 2015 6:01 pm


Perhaps if he had to choose another location of preference, the dining hall would be one. However, during a time that you were facing off against creatures that wanted to eat you alive, the dining hall had somewhat lost its allure. Fortunately, what it hadn't lost was supplies. The university was stocked well and often, that he should be able to find at least a few items laying around. Though as of late they were running low, so the probability of coming out empty handed was also high. Either way, it was worth a look, so with his burden in tow, he happily left the darkened room and trudged off to the better lit, ( not by much ) dining hall.

[ 6 - Searching Dining Hall ]


OnionGrump


Mewling Trash

OnionGrump rolled 3 6-sided dice: 2, 4, 6 Total: 12 (3-18)


OnionGrump


Mewling Trash

PostPosted: Thu Sep 17, 2015 6:08 pm


Or so he had thought. Opening one cupboard had proved him wrong.

The smell was awful, and if the smell didn't repel him something strongly, the appearance would. He would have checked to see if some poor unfortunate rodent hadn't found its way and died in there, but the overwhelming urge to vomit had won and he slammed the cupboard shut. Someone else could check it out further if they wanted, but it wouldn't be him.

Waving the foul air from his face, he backed away and searched elsewhere, in hopes he would find something that was little less offensive and a little more edible.

And wouldn't you know, he found it! Healthy and preservative foods be damned, this was like striking gold. An entire, unopened bag of Lucky Charms! And thank God for that. If the air from before had seeped into the sugary goods, should it had been opened, he would have thrown the spoiled goods away and that wasn't a happy thought.

Tucking away his small treasure, he glanced over and discovered a bag; clearly forgotten. Though it didn't contain anything edible, it did provide some extra clothing, which he was sure would also be sorely needed in time. But otherwise he hadn't really discovered much, other than that someone, needed to clear out the cupboards and since it was already getting late, and he had more chores awaiting him when he got back, he left the room and returned. Further exploration would have to wait. For now he'd hand over what he found along with the borrowed flashlight and bag.

[ Search Results :
2: The cabinet you opened has something in it, but it smells awful. You might not want this.
4: You find a full bag of sugary cereal! Sweet!
6: One of the students working kitchen staff left their bag. A change of clothes is still inside. ]
Reply
{ ARCHIVED } ----------------- Day Zero, Sept 2015

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum