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Reply { ARCHIVED } ----------------- Day Zero, Sept 2015
[UNIVERSITY] Freshman Quest (Rinko) Goto Page: 1 2 [>] [»|]

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LeavingGO

Inquisitive Nerd

PostPosted: Thu Sep 17, 2015 9:30 am


Freshmen Quest: Scavenging
Because this quest is meant for Freshman, the parameters of this one are clear: Stay in the lit areas only. Do not wander into the dark. Do not wander into unexplored territory.

RP Notes for this Quest
Make sure the following are mentioned in your RP:
- Your Character being given a large reusable plastic bag (bearing the Emerston bookstore's name), and a flashlight.
- Once you are finished the quest, please mention them returning the bag and flashlight!

To Complete this quest:
- You must scavenge in TWO different areas, and fill in each post with RP to consider the quest completed.
- Roll a 1d6 to start - This will determine where you are scavenging. Then, follow the information in that area's SPOILER TAG for further information.
- This quest must be done in separate posts - there should be at least 4 posts total (1 to choose location, 1 to scavenge, 1 to choose second location, 1 to scavenge second location).
- Scavenging rolls may be done in one post or three (1 post of 3d6, or 3 posts of 1d6).
- Please note that any items found are considered IC gains only and will not count towards your mini site totals. Any food or water is automatically given to the University storage for later IC rationing!

1: A First Floor Lecture Hall
- You have decided to scavenge in a first floor lecture hall. Any one of them. They are mostly barren, save for dust and abandoned backpacks.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You flip through someone's notes, and find a recipe for a no-cook meal. Interesting.
  • 2: You trip over something. The Projector in the room screeches to sudden life, sputtering and flashing for a moment before all does still. You find nothing, but you lose a couple of nerves in the process.
  • 3: You find a backpack. You dig through it, and manage to find a half-full (or half empty?) bottle of water.
  • 4: You find a couple sweaters. You may either keep them (IC find only), or bring them back to base to share.
  • 5: Something shiny catches your eye - it looks like someone dropped a toonie. Score?
  • 6: You rifle through an abandoned purse, and discover a few cereal bars. They haven't expired yet! (+1 credit)


2: Emerston University Bookstore
- You have decided to scavenge in the Emerston University Bookstore. It's mostly been picked clean, at least the shelves have, but the floor is littered with debris. There might still be something useful here, right?
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You find a backpack. It's big, and fairly intact. Cool.
  • 2: Markers and Paper bound. There should be enough plain paper to start a (very ashy) fire, at least.
  • 3: You find a couple of batteries on the floor. Double-A ones too. You perform the Bounce Test, and there's a chance that they'll work! (+1 credit)
  • 4: You dig under a stack of fallen english textbooks, and find a small pack of candy that survived.
  • 5: Somehow, you manage to find an MP3 player on the ground? I wonder if you could find a charging station for it...
  • 6: You dig, and dig, and dig, and end up with nothing but paper cuts.


3: Gym Locker room
- You have decided to scavenge in the Gym locker rooms. While the lights in this area are dimmer than elsewhere, they still work. Luckily for you this Schools lockers did not automatically come with locks, as a student you had to provide your own. As such, they are mostly all openable.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1:On the floor you find a few notebooks and pens, partially used.
  • 2: This row of lockers seem to be jammed, you find nothing.
  • 3: Opening a locker you find some (really smelly) old socks and shorts. Do you keep them? (IC only) or you can bring them back to the group.
  • 4: Checking the washroom to the side of the locker room you find a closet filled with new, unused, toilet paper rolls. Something that would be great for the group! (+1 credit)
  • 5: You find a large stack of paperwork in the corner, perhaps good for making fires?
  • 6: Searching a locker you find a pretty nice jacket actually! You can choose to keep it (IC only) or bring it back to base.


4: Guidance Counselor Office
- You have decided to scavenge in the Guidance Counselor office. This would have been one of the first places you saw upon entering the University. Once neat and organized it is now a ghostland of paperwork and chairs everywhere.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: Rummaging around you find some high quality pens, some even look unused!
  • 2: Just a bunch of paperwork everywhere, darn!
  • 3: You find a calculator that runs off solar energy! Neat!
  • 4: Rummaging around in an old file cabinet you notice something sparkling at the bottom, and turn up a small hidden stash of unopened gummy bear packets. (+1 credit)
  • 5: You find a bunch of stuffed animals themed after the Universities Mascot in different costumes. You can keep a few (ICly) or leave them there.
  • 6: You find something smelly, only to discover it is a rotten sandwich left behind, ew!


5: Chemistry Lab
- You have decided to scavenge in a Chem Lab.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You find some sturdy rubber gloves. Good for touching gross stuff or for taking off to slap people that offend you.
  • 2: You find a pair of goggles. Eye protection is important, even during the apocalypse! Maybe especially during the apocalypse.
  • 3: Something crinkles under your feet. It is a very helpful poster. Good to know.
  • 4: While checking in the cabinets, you find some unmarked chemicals. Someone wasn't following proper lab procedure!
  • 5: You happen across what looks like a stash of sturdy laboratory glassware, all intact. Finders keepers! (+1 Credit)
  • 6: You find a box marked 'HIGHLY FLAMMABLE'. It might be best to take this one back without opening it.


6: Dining Hall
- You have decided to scavenge in the Dining Hall.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You find some packages of vacuum sealed meats! Pre-marinated, too! (+1 Credit)
  • 2: The cabinet you opened has something in it, but it smells awful. You might not want this.
  • 3: Someone has already ransacked the fridge, leaving nothing. Might be for the best - it would probably be spoiled by now.
  • 4: You find a full bag of sugary cereal! Sweet!
  • 5: You discover a stack of dinner trays that look like they were freshly cleaned before this all started. Might be a cool shield or sled. Or you could always eat off of it...
  • 6: One of the students working kitchen staff left their bag. A change of clothes is still inside.


If you wish to complete this in a group:
- You will still need to scavenge in two different locations, but each player must roll a 1d6 in that area.
- Example: Corey and Charlie wish to scavenge together. Corey (by OOC rolling) chooses the lecture hall. Both Corey and Charlie's players need to roll 3d6 in the lecture hall to scavenge. They finish that area. Charlie (by OOC rolling) chooses the bookstore. Both Corey and Charley's players roll a 3d6 in the bookstore to scavenge.
- All posts must be filled in with RP before it is considered complete for either player. ALL POSTS. Meaning, if Charlie's posts are filled in but Corey's aren't, neither Corey nor Charlie can mark that quest as complete.
LeavingGO rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Thu Sep 17, 2015 9:35 am


You have always been a bit of a packrat, so you might as well put that aspect of yourself to use. After signing up for the job, you were given a large reusable plastic bag bearing the Emerston bookstore's name, & a working flashlight. Alone, you heads off to the 1st scavenging grounds.

LeavingGO

Inquisitive Nerd

LeavingGO rolled 3 6-sided dice: 6, 4, 4 Total: 14 (3-18)

LeavingGO

Inquisitive Nerd

PostPosted: Thu Sep 17, 2015 9:40 am


1: A First Floor Lecture Hall
You have decided to scavenge in a first floor lecture hall. Any one of them. They are mostly barren, save for dust and abandoned backpacks.
LeavingGO rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Thu Sep 17, 2015 9:54 am


Dice
  • 6: You rifle through an abandoned purse, and discover a few cereal bars. They haven't expired yet! (+1 credit)
  • 4: You find a couple sweaters. You may either keep them (IC find only), or bring them back to base to share.
  • 4: You find a couple sweaters. You may either keep them (IC find only), or bring them back to base to share.

You enter the 3rd lecture hall, wandering the aisles. You found an abandoned purse, & further digging uncovers a few cereal bars. They haven't expired yet! +1 credit
Looking under the rows of chairs net you quite a number of sweaters. You decided to keep one & dump the rest into your plastic bag. The others will be thrilled to get more warm clothes.

LeavingGO

Inquisitive Nerd

LeavingGO rolled 3 6-sided dice: 1, 3, 4 Total: 8 (3-18)

LeavingGO

Inquisitive Nerd

PostPosted: Thu Sep 17, 2015 9:56 am


2: Emerston University Bookstore
You have decided to scavenge in the Emerston University Bookstore. It's mostly been picked clean, at least the shelves have, but the floor is littered with debris. There might still be something useful here, right?
PostPosted: Thu Sep 17, 2015 10:05 am


Dice
  • 1: You find a backpack. It's big, and fairly intact. Cool.
  • 3: You find a couple of batteries on the floor. Double-A ones too. You perform the Bounce Test, and there's a chance that they'll work! (+1 credit)
  • 4: You dig under a stack of fallen english textbooks, and find a small pack of candy that survived.

Your next destination is the Emerston University Bookstore. Wandering around the store & using your flashlight to check dark corners & under the shelves, you manage to find a big, and fairly intact backpack. Nice~
Further digging under the shelves yield a couple of Double-A batteries! +1 credit
Sorting though the fallen books, you heard a crinkle. You found a small pack of candy! Too bad you can't keep it. Your Sweet Tooth really shouldn't be popping up now.

LeavingGO

Inquisitive Nerd


LeavingGO

Inquisitive Nerd

PostPosted: Thu Sep 17, 2015 10:11 am


You head back to the Storage Room to hand in your 'harvest' along with the flashlight.
Plastic Bag
  • a few cereal bars
  • a couple sweaters
  • a small pack of candy


IC Gains
  • 2 credits
  • a sweater
  • a backpack
  • a couple of Double-A batteries


[ Exit ]
PostPosted: Fri Sep 18, 2015 10:37 am


Freshmen Quest: Cleaning Day

Well it seems like you were the lucky person who was elected to do cleaning duty! Fear not though, because there are other people likely doing the same job as you elsewhere in different rooms. Living in the university is great being as the dorms are home base, so more room... but also means more to clean. Keeping things tidy and clean is not only safer but healthier in the long run!

Roll 1d4 and RP matching your number with that activity below.

Rolled a 1

Seems you were suckered into bathroom cleaning duty.

How messy was it? Roll 1d4 and RP your response!

1- Oh man did a nuclear bomb go off in here?
2- Someone seems to be cleaning up after themselves, shouldn't require much effort.
3- Was that a spider i just saw???? Gross!
4- Seems lived in, but still moderately nasty.


How well did you do cleaning wise? Roll 1d4 and RP your response!

1- Too gross, i did a quick job and got out of there.
2- I did the best i could, but i refuse to clean the floors.... or walls.
3- I took out the trash, good enough right?
4- You could eat off my floors and need sunglasses to even see inside how perfectly clean it now is.



Rolled a 2
You were placed into the dusting team!

What do you use to dust with? Roll 1d4 and RP your response!

1- Oh gosh i actually found a real feather duster! Neat!
2- A washcloth.
3- Uh my sleeve, duh.
4- I just blow air on it, that removes dust right?

How well did you do cleaning wise? Roll 1d4 and RP your response!

1- Too gross, i did a quick job and got out of there.
2- I did the best i could, but not really a great job.
3- I cleaned the counters!
4- Dust allergy people need not be aware! I am the bane of all dust mites, theres not a single spek left!



Rolled a 3
You were put in charge of the floors.

Which floor type do you clean? Roll 1d4 and RP your response!

1- Carpets, We found a working vacuum!
2- Carpets, We have one of those powerless roller vacuums... it doesnt work really well.
3- Hardwood floors, we found a mop!
4- Hardwood floors, if i sit down and scoot around a little does that count as cleaning?

How well did you do cleaning wise? Roll 1d4 and RP your response!

1- Too gross, i did a quick job and got out of there.
2- I did the best i could, but not really a great job.
3- I cleaned all i could see! But i didn't go under objects like tables...
4- You could eat off my floors, i did an AMAZING job.



Rolled a 4
You will be spending your day today washing clothing!

How did you wash the clothing? Roll 1d4 and RP your response!

1- The washer and Dryer are working today, of course i'd just use those.
2- A bucket of water, a brush, and things air dry. Why waste electricity?
3- I just dropped them into the sink and filled it up. Someone else will take care of the drying right?
4- Used the washer but allowed things to air dry.

How well did you do cleaning wise? Roll 1d4 and RP your response!

1- Nasty blood and other stains everywhere, i did a quick job and got out of there.
2- I did the best i could, but not really a great job. There are still some curious stains...
3- Cleaned as good as to be expected, but some clothing was eaten or lost...
4- I bleached the hell out of everything, no stains on MY clothing.


Quote:

OOC Info:

If you wish to complete this task as a Group:
You may! The first person needs to roll 1d4 at the start to determine which location you all will be cleaning at this day. Every player after that needs to do the mechanic for that rolled area!

Reward:
Cumulatively your posts must be at least 500 words (PER PERSON if doing this in a group) and all posts must be filled out to consider this quest complete. You may claim 2 course credits the first time you complete the Cleaning Quest. You may do this quest Once a day, the second time you complete it and onward you may claim 1 Course Credit upon each daily completion.

LeavingGO

Inquisitive Nerd

LeavingGO rolled 1 4-sided dice: 4 Total: 4 (1-4)

LeavingGO

Inquisitive Nerd

PostPosted: Fri Sep 18, 2015 10:47 am


Today, you are one of the (un)lucky people elected to do cleaning duty! You grumble under your breath about careless students & former roommates' messy antics best left forgotten. Hopefully your current assigned slot won't have too big of a mess to clean up. Though with that last Infected attack in the Bathroom... You shudder, pitying whoever was assigned to clean up that mess. After you collected a cleaning bucket & associated items, you set off to get your allotted assignment from the record keeper in charge of the Cleaning Duty's roster.
LeavingGO rolled 2 4-sided dice: 1, 1 Total: 2 (2-8)
PostPosted: Fri Sep 18, 2015 10:49 am


Rolled a 4
You will be spending your day today washing clothing!

How did you wash the clothing? Roll 1d4 and RP your response!

1- The washer and Dryer are working today, of course i'd just use those.
2- A bucket of water, a brush, and things air dry. Why waste electricity?
3- I just dropped them into the sink and filled it up. Someone else will take care of the drying right?
4- Used the washer but allowed things to air dry.

How well did you do cleaning wise? Roll 1d4 and RP your response!

1- Nasty blood and other stains everywhere, i did a quick job and got out of there.
2- I did the best i could, but not really a great job. There are still some curious stains...
3- Cleaned as good as to be expected, but some clothing was eaten or lost...
4- I bleached the hell out of everything, no stains on MY clothing.

LeavingGO

Inquisitive Nerd


LeavingGO

Inquisitive Nerd

PostPosted: Fri Sep 18, 2015 10:59 am


1- The washer and Dryer are working today, of course i'd just use those.
1- Nasty blood and other stains everywhere, i did a quick job and got out of there.


Today is Laundry Day at your allotted workplace. Once there, you set down the cleaning bucket, folding your jacket & tying it around your waist, fold up your sleeves & get to work. After collecting a basket of laundry, you turn to the workstations. Even after jury rigging all essential machines to work for free, the Engineering students still frequently checks & maintain all working machines they can to cut down the workload. With both the washers & the dryers working today, of course you're going to use them. Your current basket isn't the only one you need to clean after all. There's a heck ton of laundry to go though, even with everyone pitching in. You settle in front of an unoccupied washer & got to work.

With people going out daily & almost always having to fight for their lives from the Infected & Undying, of course there will be nasty blood & other stains everywhere. After sorting the cleaner ones that can be pop into the machine for the 1st round, you retrieve a plastic basin to soak the affected articles of clothing first. You handled another basket of laundry before coming back to soaked cloths to give them a good scrub before dumping them into another washer machine to be wash. While waiting for the washer to be done with it's current batch, you wonder about your apathy to handling bloody clothes. Maybe having to regularly deal with females' bloody & messy monthly visitor has diminish & remove the disgust you are quite sure a human being is suppose to have at seeing so much blood? Or maybe, something in you broke & you honestly don't have f**ks to give to something so mundane anymore.

After the washers finish their cycles, you retrieve the clothes to be brought to the dryers. With the sun no longer hanging in the sky & Infected & Undying wandering around, there is a serious lack of suitable spots to hang the wet clothes to dry. So, even with the amount of electrical energy each of the machines consume, the cleaning squad on duty are allowed to use the dryer machines. Someone was helpful enough to write up a list of clothe types & time to dry, which you think is really nice of them. You have never had a need to otherwise use a Dryer before Day Zero after all. Thankfully, you do not need to fold the clothes. After sorting them a final time, you gave your clean baskets of clothes to the students currently tracking the workforce, to later be send to their relevant floors.

+2 Credits
[ Exit ]
LeavingGO rolled 4 20-sided dice: 3, 1, 3, 13 Total: 20 (4-80)
PostPosted: Fri Sep 18, 2015 11:07 am


Freshman Quest: Food Prep
If experience has taught us anything, noisy packaging can ruin a perfectly good plan. Since the 'Great Sunchip Bag Fiasco Of Two Weeks Ago' and 'Twinkie Wrappers of Two Days Later', we spend some time to transfer packaging safely. This is where you Freshmen come in.

To complete this task, your character is given a temporary key to the food storage units. All of the food had already been counted and accounted for by the time they get there. Their only two objectives to their time in Food Prep are as follows: Organize by type (i.e. perishable vs non-perishable), and Repackage everything that can/needs to be. Once they are finished, they are to return the key, and their work is once more counted - to ensure they haven't taken more than what they are rationed to take.

To complete this task:
- Roll 4d20 however you'd like. (You can either do 1 post of 4d20, or 4 posts of 1d20)
  • First Dice: How many pieces of food you organized.
  • Second Dice: How long it took you to perform the organization. Each number represents one minute.
  • Third Dice: How many pieces of food you repackaged.
  • Fourth Dice: How long it took you to repackage the food. Each number represents one minute.

- Example: I roll 4d20. I get 17, 11, 11, 5. I organized 17 pieces of food into perishables/non perishables, and it took me 11 minutes. I then repackaged 11 pieces of those foods, and it took me five minutes.
- You can make excuses as to why the numbers are skewed - in this case, I would say that something happened outside of the kitchen area, and they had to stop me from continuing my work. Or, you know, my character was lazy and the last six pieces sounded like much too much work. If you have excess (example: you organized 5 pieces, but repackaged 20), assume someone else left organized food without repackaging them. More work for you!
- Once you roll your 4d20, and write a post of no less than 500 words, you can consider this quest completed, and may count it towards your rankings.

Obtaining Credits
- Add up your dice, divide it by 4, then divide that answer by 2. This is how many credits you earn.
- Example: I rolled 17, 11, 11, 5. I add them together. 17 + 11 + 11 + 5 = 44. I divide 44 by 4 and get 11. I divide 11 by 2 and get 5.5. Round up, and I managed to get away with 6 course credits.

If you wish to do this in a group:
- You may!
- Each player in that thread must roll 4d20 - after all, they're there to work together, not all do the same work.
- Basically, you can just RP with each other while you play with food.


Quote:

OOC Rules
- Assume the key giving, key returning, and counts are all done off-screen. You can just mention them in RP!
- When it comes to obtaining credits, always round up if there is a decimal point.
- This quest will be considered complete if you roll a 4d20 and write at least 500 words. Because of the ability to win a substantial amount of credits, we will be checking this using this word count tool, so make sure you are getting at least 500 words!

LeavingGO

Inquisitive Nerd


LeavingGO

Inquisitive Nerd

PostPosted: Fri Sep 18, 2015 11:23 am


3: How many pieces of food you organized.
1: How long it took you to perform the organization. Each number represents one minute.
3: How many pieces of food you repackaged.
13: How long it took you to repackage the food. Each number represents one minute.


If experience has taught us anything, noisy packaging can ruin a perfectly good plan. Since the 'Great Sunchip Bag Fiasco Of Two Weeks Ago' & 'Twinkie Wrappers of Two Days Later', we now have to spend some time to transfer food into better packaging that can be open safely & silently. Or as silently as the Food Prep squad can make them. This is where you, a Freshman come in.

After signing in with the general record keepers, you are given a temporary key to the food storage units. You were told that all of the food had already been counted & accounted for beforehand. Your only 2 objectives are as follows: Organize by type & repackage everything that needs to be. Once you are finished, you are to return the key, & your work is to be once more counted - to ensure you haven't taken more than what you are rationed to take.

After unlocking the correct food storage unit, you enter & collect your assigned amount from the the various shelves, a total of 3 batches of various food available. After re-locking the food storage unit, you head to the kitchen with the food in tow. At a free preparation counter, you roll up your sleeves before spreading the food out on the counter to be sorted. Even if you suck at cooking, you do have some experience working with food. Sorting the different food into 3 batches were done in a minute. You collect the sorted batches of food before moving on to an empty cooking station.

The stoves have so far all work fine, using electric instead of gas to heat up the coils. Using one of the more simplistic recipes from the recipe books left for any of the Food Prep squad, you managed to successfully cook your 3 batches of food into something edible. You dump the cooked food into 3 dishes before moving them to the packaging station.

Whoever was in your assigned station before you left a huge mess. You are so tempted to throw up your arms, turn around, & call it a day. *Sigh* After cleaning up & sorting though the mess, you got down to packaging the food you have prepared, which have thankfully cool down & can now be handled with bare hands. Due to your bad eyesight & your unfamiliarity with packaging food, it took you far more longer to finish packaging the 3 batches. The delay of you cleaning your station from the mess left by it's previous user pushed your time taken to 13 minutes. You also packaged a few food scarps that didn't quite look edible, but you won't mind eating anyway.

After all 3 batches are now done, you unlocked the food storage unit again, setting the packaged food into the allotted spot for what you prepared to be counted over after you leave. They will also be the one to sort & assign the packaged food to whoever needs them at during ration time.

+3 Credits
[ Exit ]
PostPosted: Sat Sep 19, 2015 1:25 am


Freshman Quest: Apprentice Guard Duty
After certain events happening (right under their noses!) it was decided there were not enough guards to keep their eyes on everything. The goal of this quest is to start training for guard duty earlier than they have prior to now. All freshman will be assigned to a higher ranking member to show them the ropes.

Quest Notes:
-This is a RP format Quest! No dice, just RP.
- Choose one (or more than one if you'd like!) Scenario below and RP it out.
- The higher ranking officers mentioned are random NPC's, just pretend it is some random member of the group mentoring your character(s).
- You can do this Solo or in a group! Just pretend each of you is assigned a NPC mentor.
- Make sure to make a note somewhere in your post(s) about wearing your Jersey! You are leaving the dorms so the Jersey is required.


Scenarios:


1: You and your mentor spot one of the infected getting a little too close to the dorms. Quietly look around for something (you're choice) to throw as far away from the university as possible - The noise will hopefully attract the infected away! Does it work?

2: Investigate a strange noise you hear. It turns out to be nothing (perhaps just a mouse or maybe a fellow team member playing a prank?) RP out what you find!

3: You discover part of the University where the lights have gone out mysteriously. Making a mental note to tell the leaders, you decide to check it out as well. What do you find? (most likely a false alarm! Just a fizz'd wire~ )

4: On the rooftops of the dorms you peek over the edges to the open grounds below- What do you see? Infected? Burning Objects? Other people? Nothing? Remember to stay quiet if its an infected or other people! No need to give away our position.

5: WILDCARD: You decide what happens! But remember, no battles!

Requirements:
- Being as this is RP format, 800 words is required to consider this quest complete!
- If a single person is doing this, write either a one post solo or a multi post solo-thread if desired!
- If in a group, 800 words is still required per person total.

Rewards:
- Upon completing this quest each person will receive +4 Credits! (If in a group EVERYONE needs to meet the 800 word requirement before you can claim credits!)
- If you complete more than one of the Scenarios, add +1 Credit (Max of 5 credits total for this quest.)

LeavingGO

Inquisitive Nerd


LeavingGO

Inquisitive Nerd

PostPosted: Sat Sep 19, 2015 1:39 am


4: On the rooftops of the dorms you peek over the edges to the open grounds below- What do you see? Infected? Burning Objects? Other people? Nothing? Remember to stay quiet if its an infected or other people! No need to give away our position.
2: Investigate a strange noise you hear. It turns out to be nothing (perhaps just a mouse or maybe a fellow team member playing a prank?) RP out what you find!


After the Infected Toilet Scare, it was anonymously decided there are not enough guards to keep their eyes on everything. So, the Leaders choose to start volunteers training for guard duty. All freshmen joining the effect are assigned to a higher ranking member to show them the ropes. You were assigned to a female senior member of a Club you too were a member of before Day Zero.

You trail after her as both of you head up the stairs to the rooftops of the Dorms. The 2 of you'll be one of the duo groups setting up a night watch perimeter, as your mentor manage to snag a rooftop spot. The weather has been steadily getting chilly with the passing of Autumn, & the so far permanent graying of the sky has lower the average temperature even further. The coming winter is going to be a b***h to survive. Both of you, & any other guards you noticed, are bundled up to shield from the increasingly biting winds, often hurdling together to share body warmth. You are so very thankful of finding that sweater during your scavenging trip now.

Despite not being able to see clearly without your glasses, you can still sense movement. Even with the moon hiding over whatever is causing the sky to remain gray, there is still sufficient light of yet unknown source that you humans can still use to see without additional light source. So far, none of the current Infected & Undying have shown to be particularly quiet, so figuring if there are any shambling hostiles in the nearby area is a tad easier for you. Every now & then you take a peep over the edge of the roof to check if your hearing miss anything. So far so good, no hostiles have sighted yet. You hope your shift will continue on a similar vein.

To warm yourselves up, some of the older mentors from the rooftops' surrounding guard posts decided to start teaching the basics of various physical activities to shivering juniors & each other. You joined them after the chills got too unbearable to handle, your mentor just returning from where ever she went off to. You had learn the basics of hand-to-hand combat back in school a few years ago, so you join a group that was learning from a senior dude that claims to have been a black belt in Taekwondo.

During a breathe where you went back to your post to relieve your mentor for her break time, you heard a strange noise coming from a large pile of debris that was the result of the rooftop clean up next to the entrance to the stairwell. After notifying any nearby guards, a few of the guards with usable weapons approach the pile. The noise is much more obvious now that everyone has hushed down, a weird scratching & wheezing noise coming from the pile that can now be notice is also shifting ever so slightly. One guard wielding a long pipe prods the pile before hastily retreating. Nothing happen. Curious now, another guard use his long weapon to poke the pile a bit harder than the previous guard did, netting a pained, but definitely human sounding yelp from the pile. The pile protests the rough awakening as it shake itself apart, revealing a disheveled teenager covered in dust that had been sleeping under the top layer of the pile.

Ooh, you didn't think there was anyone who could stand the cold to actually fall asleep out in the open, let alone in a pile of debris. Which didn't look at all that comfortable. Ouch, you can just imagine the aches you will get if you are ever desperate enough to follow his example. After further questioning, you all found out the teenager actually fell asleep somewhere else, but his mischievous roommate might have decided to pull a mean spirited prank on him. Or it could be any one of his other friends. Boys, you don't think you will ever get them. After everything was clear up, the teenager was escorted back to his assigned dorm room by one of the seniors, partly so the senior could find out what the heck who ever pulled the prank was thinking.

You take a peep at your watch. It is almost the second shift's turn, so replacement guards to take over your positions should be showing up soon. You are tired, but being a night owl does help to alleviate part of the tired ache that's starting to creep up on you. Once you finish your shift, you are so planning on getting a quick shower before you head off, back to your room & your increasingly inviting looking bed to sleep till the morning wake up call. Ah, there they are. You bid good night to your mentor before splitting up, each heading to your respective dorm rooms.

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{ ARCHIVED } ----------------- Day Zero, Sept 2015

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