
ASTONISH = Con. type Smart = Physical attack (if +6, flinching)
An attack that may shock the foe into flinching
CONFUSE RAY =Con. type Smart = confusion
A sinister ray that confuses the foe.
CURSE = Con. type Clever = Varies
A strange move. If the user is a Ghost type, they lose half of their maximum HP (rounded down) in order to put a Curse on their opponent. A Curse Pokemon will lose ¼ of its maximum HP each attack round, but a Curse will not be executed if the user faints using it. If a non-Ghost type uses Curse, their Attack and Defense rise by one, and their Speed lowers by one.
DESTINY BOND = Con. type Smart = if user faints when this is used, so does the opponent
If the user faints, the foe is also made to faint. Also, if the user dies, the foe will also share this fate, thus giving a new meaning to the world taking one with them
GRUDGE = Con. type Tough = if the user faints, locks up all moves.
If the user faints, in one last final move, the pokemon will wipe out all the moves of the opponent until the end of the match. If the user dies… the moves are locked permanently, giving the user the last laughIf.
HEX = Sp. formula (x2 dmg if the opponent has a stats infliction)
This relentless attack does massive damage to an opponent inflicted by a status effect problem.
LICK = Con. type Tough = Physical attack + Paralyze
Licks with a long tongue to injure. May also paralyze.
MOONGEIST BEAM = Con. Type Unknown = Physical attack + 5
A strangely beautiful but dangerous ray of light that hits a target regardless of ability.
NIGHT SHADE = Con. type Smart = [Dmg = user's lvl]
An attack that slices through defense, and attack directly dealing the exact same damage as the lvl of the user.
NIGHTMARE = Con. type Smart = Inflicts dmg equal to 1/4 user's hp each turn
Inflicts 1/4 damage on a sleeping foe each turn
OMINOUS WIND = Con. type Smart = Sp attack (if+ 10, raises all user's stats one stage [except for Hp & PP])
A foreboding feeling that comes over an opponent as a wind that sends down their back is quickly followed by an dark assault.
PHANTOM FORCE = Con. type cool = Physical Attack formula
The user disappears into the aether for one attack turn and one defense turn before reappearing to assault their opponent with a powerful force. Does not need to roll for the interim defense turn.
SHADOW BALL = Con. type Smart = Sp Attack formula (if +5, equals - 1 Sp Def)
A black blob that may lower the foe's Sp. Def
SHADOW BONE = Con. Type Unknown = Physical attack formula, (if +5, -1 to defense)
The user communes with the spirits in order to smack their opponent around with a bone. Truly the best use of their strange powers. Has a chance of lowering the target's defense.
SHADOW CLAW =Con. type Cute = Physical attack (if + roll 20 instead of a +1 acc. the user attack doubles for that one attack.)
An fast claw attack that can come from any angle as the shadows themselves seem to give body to this attack.
SHADOW FORCE = Con. type Smart = Physical attack + Physical attack =dmg
Disappears the first turn, and attack the second, foe cannot protect. This attack is known for it's power and the danger behind it ..as the user gathers energy the first turn by disappearing, and on the second term attacking. In the case of this attack, the user must roll higher than the opponent twice in order to hit, and the dmg for both turns would be added together.
SHADOW PUNCH = Con. type Smart = Physical attack - defense only
An unavoidable punch that is thrown from the shadows.
SHADOW SNEAK = Con. type Smart = Physical attack
A swift move. Does not suffer the doubled damage Counter penalty, but will the fatigue penalty.
SPECTRAL THIEF = Con. Type Unknown = Physical attack formula + 3, steals stat changes
The user darts into their opponent's shadow, surprising them with an attack and an action of arcane thievery.
SPIRIT SHACKLES = Con. Type Unknown = Physical attack formula, prevents target from escaping
A binding attack that pins the target in place.
SPITE = Con. type Touch = Disable the last move for 5 turns
Spitefully cuts off the ability of an opponent to use an attack to protect itself
TRICK-OR-TREAT = Con. Type Cute = Adds Ghost-typing
A playful treat that’s actually more of a trick. Turns the Pokemon into a part-Ghost type in addition to the natural typing.