Class activities:
This class covers the basic functions of magic, acceptable usages of magic and will be taught primarily to Juniors, but Seniors can also take it if they don't wish to take one of the specialized magic courses.
Completion of this class grants the student an additional 5 buff they can apply to casting magics.
JUNIOR & SENIOR:Aether
Starts: March 1st
Ends: April 1st
“Now that we have learned the basics of Channelling, we will start learning about specific Spell Books.
Spell Books are collections of specific magics that have been proven and approved for use. Some are useful in daily life, some are integral to specific careers, and some are highly specialized.
Today, we will learn about Aether Magic. Aether is the very energy that suffuses the universe. All magic can be said to be manifestations of the aether, but this artform focuses not on its application but in the direct manipulation of magical energy.
If you infuse something with more aether, it can become more vital, more focused. It is current magical theory that those known as 'Batteries' are born with a higher storage and replenishment of aether. But, think on what other applications direct connection with Aether could have.”
Rules: 1. Without learning specific spells, this lesson will be just to practise this general artform.
2. Roll a single 100 sided die to see what form your character's Aether practise takes.
-- 1 to 20: Energy Enhancement--by gathering energy, you feel a temporarily increase in your strength, durability, speed, or the awareness of your senses. The side-effects can include increased appetite, fatigue, headaches, and disorientation. You can sense that this energy will likely burn through you and leave you enervated. Take caution!
-- 21 to 40: Silent Speech--you find your focus rest in your mind, your thoughts opening up. You become aware of other thoughts in the room: you fellow students! Can you connect with any of them? Once the connection is made, two individuals (or more if skilled enough) can communicate with thoughts and emotions through telepathy.
-- 41 to 60: Tongues--by tapping into the energy of the world, you open up channels of communication. Suddenly foreign species seem to be speaking in a way you can finally understand. What do you hear? Familiars, plants, or perhaps the voices of the dead? If you are a Medium, this art will come as easily to you as breathing.
-- 61 to 80: Telekinesis--you use the energy you've gathered as a force to grasp and move matter with your will. The weight and size of the object is directly proportionate to the difficulty of manipulating it. Can you push, pull, lift or throw your chosen object? Targets with their own innate motion are more challenging to overpower and manipulate than stationary ones.
-- 81 to 100: Libation--you take your time, and eventually you manage to build up a rapport with the gods. By offering your energy to the Nine, you feel their benevolence towards you. Just think, if you were to make specific offerings to one of the gods in particular, you might even be able to receive a gift or blessing in return!
3. You cannot fail this class, but you may re-roll to try different effects.
4. Please update your post with your role play response of how your character finds the exercise, whether or not they were successful.
5. Have fun with learning to cast magic! This will apply to the eventual magic system we will be rolling out.