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Technological Revolution: An Era Ends

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Tags: Technological, Revolution, Original, Roleplay, Future 

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Captain

Intellectual Smoker

PostPosted: Wed Sep 02, 2015 9:52 am


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Alchemist
The Alchemist is the embodiment of everything every human being has been afraid of when they go to the doctor. Sure, this core specializes in the healing and repair of its allies, but it isn't exactly the most sound of mind. It concocts varies serums and alchemical remedies within its body and produces them through various syringes that protrude from different parts of its body including its fingers and elbows and shoulders. It can also produce harmful poisons and use the syringes on its body as a way to impale its enemies and deal heavy damage to their internal organs.
Field Medic: You have studied the uses of the materialization technology of this era to the extent that you can now utilize your Code Core's power to materialize new flesh and bone to repair and heal comrade's wounds. In combat, you can use one of your offensive turns (you still get to defend against everything, you just can't attack) to heal yourself or another member of your team. You can heal them by 5% of their maximum health.


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Alpha Model
The Alpha Model is an early production model for a military grade battle suit that never saw the light of day. Most reasoning for this is because the A.I. Cores began to utilize the information on the military drives to construct exact replicas of the battle suit as their physical bodies and the government had to shut down the program before people thought their suits were responsible for wreaking havoc on the world. They are agile, powerful, and have an arsenal of weaponry at their disposal, making them potent adversaries for baiters of any level. Their lethality allows them to quickly dispose of any enemy, A.I. or man alike.
Deleter: You have studied hard in the art of combat, and you have become exceedingly proficient at the destruction of your foes, both human and A.I. alike. Your final damage (after defense reductions) is increased by 5%.



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Bone Beetle
Bone Beetles are solitary cores. They are often found hunting alone, or in very small groups. These types of A.I. Core are usually executing small skirmishes into enemy territory and assassinating large groups of civilians or baiters alike. They enjoy the thrill of the hunt, and when it comes to fighting one on one, the Bone Beetles prefer for there to be more enemies than the standard fair duel. Their bodies are covered in a hardened alloy akin to bone, though it is many times more durable. The massive blade that extends from one of their arms is used to skewer their opponents, or to swing in large arcs to dismember multiple foes at once.
Against all Odds: When you are outnumbered with your back to the wall, your combat abilities truly shine. When there are more enemies than there are allies, you gain a +5% chance to all Defense Chances for each foe past the number of allies. This can not be greater than 50%.


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Booster Drone
A Booster Drone is not a very combat savvy Core, but it makes up for its own lack of combat ability by boosting the abilities of those around it. The electric pads that the Booster Drone uses to float above the battlefield also emits waves of code enhancing energy that cause the reflexes and strength of their allies to greatly increase. Though they are not strong fighters, they can still manage to deal damage by shocking the enemies with their booster pads as well as utilizing their metallic arms to strike out in any way they can.
Supporter: You are skilled at increasing the all-around combat abilities of your allies. Anyone that happens to be fighting by your side in combat gains +2 to all stats, as well as +5% towards Defensive chances.



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Chromehound
These A.I. Cores are expert trackers. They have taken a canine-like form, as well as specialized their metallic bodies to pick up even the most minute traces of scent. They are experts at isolating enemies on the battlefield and preventing their prey from escaping. They are rarely found alone, as their purpose is leading their allies to the enemy in order for specific targets to be eliminated, though they are still more than capable of dealing damage with their powerful limbs or their armored heads.
Death Mark: When you strike an enemy, you mark them with your bit core's code. This code acts like a beacon for your allies, and anyone with a code core will be able to tap into that beacon, making it easier to strike at the enemy. All teammates will gain an additional 5% damage against this target.

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Clasper
These A.I. Cores are known to get a tight hold on their opponents and to yank them out of place on the battlefield. They are able to detach a clawed hand and fire it toward their foes. When the hand comes in contact with the enemy it will tightly grasp around them and pull them back towards the Core's main body. These Cores are known to pull innocent civilians off the streets and into dark alleys or onto rooftops in order to kill in silence.
Pull Strike: Once every 5 turns, you may use a Pull Strike instead of a regular attack. All calculations are the same as a regular attack, but if you succeed in landing the strike, you will deal only 50% damage and receive 50% damage to yourself. The opponent will be stunned for a turn, unable to take any offensive actions. The next attack against this opponent will deal an additional 10% damage.


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Crushtacean
These A.I. Cores are extremely easy to spot and identify due to their large size and their extreme resemblance to the animal they are named after. The Crushtacean is a large crab-like core that uses their enhanced shelled bodies to defend against heavy attacks while using their massive pincers to either bludgeon their enemies or grip them in an inescapable vice that could grind bone to dust. These creatures wear down the defenses of their opponents by destroying their bodies, until the enemy can no longer defend against the monstrous damage that the massive crabs can deal.
Power House: Your blows are devastating, leaving foes shaken and weak. Every time you deal damage to a foe, they lose 2 Defense for the duration of the fight.



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Daggerspine
These enemies are built for bursts of speed that make them incredibly difficult to keep track of. Their thin, lightweight frames allow them to move quickly and in relative silence. The protrusions on their back are removable, and these Cores use them as weapons in a pinch. They are ambush predators and often use the surrounding environment in order to burst out of hiding and strike multiple times against their enemies before sinking back into the shadows. However, if they are facing an opponent who is as quick as they are, their advantages can quickly fade, and they will be much less cumbersome foes.
Flash Strike: Your body is meant to move with speed, and you have trained to the point that when given the chance, your speed will shine in battle. If your initiative roll to determine turn order in combat is higher than all of your enemies, you gain an additional attack per turn for that battle.


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Dream Weaver
Dream Weavers are known for their ability to concoct mystical illusions with their light-bending webbing. They can use their silken webs to quickly weave together sheets of light-altering material that cause distortions in the enemy's vision. Sometimes the Dream Weaver will coat their own body with this webbing and bend the light around them, effectively allowing the Weaver to disappear. They are small in size, about the size of a medium sized dog, but their two large fangs are barbed along the side, causing them to hook into the enemy's flesh and tear it quite badly when pulled back out.
Sneak Attack: When in combat, if you have not been attacked during a round, your next successful hit will deal an additional 10% damage. This damage can not be reduced.



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Elder Wolf
The Elder Wolf is roughly the size of a timber wolf, though it is much more filled out with the muscular structure of a deer, and the rack of horns to match. They are vicious animals by nature, and will often hunt down their prey without cease, even if it takes days to achieve the kill. However, when they are tied up with an animal that gives them any sort of difficulty, the true nature of the Elder Wolf becomes apparent. Its savage killing intent will take hold and in its blood rage, the Elder Wolf has been known to kill enemies triple its size.
Bloodrage: Once per combat, you can work yourself into a murderous fury, striking harder and faster, with disregard to your personal well-being. For 3 turns, the raging fighter gains 10 to strength, but loses 10 defense.


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Embersworn
Though these A.I. Cores might look like oversized dogs, standing over five feet tall and four feet long, they are boons of confidence for their allies. They emit an air of dominance and inspire their friends to strike with everything they have, making them a very dangerous foe in a group. The fires burning inside of their bodies will never go out, until they die, regardless of what you try to do. There is no temperature too cold, or liquid that it can not overcome with the sheer heat that it emits.
Overlord: Your commanding presence inspires your allies to attack with increased fervor and brutality. Anyone fighting alongside you gains +5 strength.


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E-Trooper
These A.I. Cores are very humanoid in design, looking no different than a baiter wearing an armored suit. However, their agility and reflexes are extremely enhanced by the electricity that they have built up in their systems. This electric charge system that they have in place overcharges their circuits in order to boost the effectiveness of the mechanisms that control the robotic body. This electricity, however, also serves a secondary function with the E-Troopers, as they can discharge it from their hands, and often do so during hand-to-hand combat in order to accurately shock the enemy's muscle tissue, slowly rendering their muscles useless through repeated assaults.
Acupuncturist: Your blows hit pressure points, causing the foe to move slower and be less proficient with their attacks. When you deal damage, the foe suffers a -2 to their Strength stat for the rest of the fight.



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Fencer
This A.I. Core may not use a traditional fencing sword, but the style of combat that they have adapted to is most certainly based off of the fencing style of swordsmanship that they have observed from watching the information on it in the human databases. They are skilled with their blades, and their parrying and lunging ability is devastating in a one on one combat scenario. They are very fast, and well protected enemies, and without skill, it will be very difficult to best these slippery foes. It is said that if they strike first, it is an assured loss against them, though just as many people boast having bested the swordsmen even in the unfortunate situation.
Quickdraw: You rarely get caught off guard in combat, and frequently get the first shot off in a fight. You gain +10 to your initiative roll at the start of battle.


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Framework Cat
These A.I. Cores are known to be very nimble creatures. Able to leap and bound around the battlefield with ease. Their inner workings are laid bare, causing them to hold much less armor than the average Core, but their speed makes up for their inability to soak up damage. Many people take the Framework Cat too lightly, believing it will be easy to destroy due to its lack of defensive capability. This mistaken conception is the cause for many foolish warriors' deaths.
Unburdened: You are not fond of wearing heavy armors, but instead you make up for defense with speed. Your quick-footedness grants you 5% to your defensive chances. However, when hit, you will take 5% increased damage.
 
PostPosted: Wed Sep 02, 2015 9:53 am


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Ghoul
These A.I. Cores are stalkers in the darkness. They are nightmares from childhood that prey on the fear that they bring to their victims. These four-armed monsters fight with reckless abandon. They do not care about the damage done to their own bodies; they actually revel in it. They gain pleasure from the pain that is caused by battle, and upon crossing a certain threshold, they will gain a surge of power from it, increasing their prowess in their damaged state.
Masochist: Being harmed in combat brings you glee. When your health has been reduced to 1/2 of your maximum health you gain +5 to all stats for the rest of the fight.


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Goliath
The Goliath core is a monstrous beast. Standing over seven feet tall, and easily weighing in at five hundred pounds, the core is a colossal foe. It carries the chains that it was once bound by--a prisoner for crimes unknown, and a butcher's cleaver. The core has the ability to take a lot of damage, even though it is unarmored, due to the thick leathery skin coating the dense fat-like armor beneath it. It can shrug off blunt strikes with almost zero effort; even though blades seem to cut its skin when swung with enough force, they as well seem to be stopped before hitting any important organs. These creatures are incredibly strong, and they will fight with reckless abandon.
Juggernaut: Physical toughening of the body has granted you the ability to take more punishment in battle. Damage is reduced by 5% when you are hit in battle (50 damage minimum reduction). The 80% maximum damage reduction rules still apply.



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Harbinger
The Harbinger is a frightening visage of evil. It very closely resembles a steampunk version of the biblical terrors used to terrify the religious for hundreds of years. This demonic looking mechanism, however, does not only resemble the demons of old with its appearance, it is also a savage killer in action as well. The Harbinger is a large, fully weaponized robot, and it takes pleasure in destroying its enemies. Be it hacking them to pieces with the large bladed arm, clawing them to death, or shooting them with the shoulder-mounted crossbow, these cores love to kill, and they will stop at nothing to destroy their enemies once they have begun their assault.
Sadist: You revel in the pain of others, A.I. or human alike. When one of your attacks deals damage, you get +5 to your Strength. This bonus disappears if an opponent successfully blocks one of your attacks. Sadist does not stack with itself.


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Headhunter
The headhunter model A.I. Cores boast a stocky frame with all around good mobility and durability. They carry a large sword, four and a half feet in length, almost the same size as the Core itself, and a half foot in width. They earned their name by the sheer force in which they swing their large blades, often able to decapitate larger enemies or strong baiters alike. They have even been seen using their swords to take down airships and vehicles with ease. They don't look too threatening, but when they defeat an enemy, they absorb some of its code, powering themselves up and emitting a terrifying aura around them.
Demoralize: When dealing the final blow to an enemy, you emit a savage aura, rendering the rest of your foes helplessly afraid. After killing an enemy all other enemies receive a -5 to all stats for 2 turns.



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Illusionist
The illusionists, like the laughable Skints, are masters of aggravation. Though, these cores are a little more explainable than the Skint's strange laughter. It has been figured out at the Illusionist, though it does not fabricate objects or illusions of the eye, it causes emotional illusions. It can utilize toxins and code-altering viruses to infect their enemy's mind in order to cause a reaction of pure rage that makes their foes want nothing more than to blindly attack the illusionist. The core is efficient at provoking its enemies, and when it succeeds in doing so, it is also very skilled and bringing them down with a myriad of energy-based abilities. They can conjure a green energy that they can shape and strike with at will.
Taunt: You are skilled at drawing the attention of enemies, defusing pressure from your allies in combat. During combat, you may use your offensive turn to target and taunt a foe. This enemy will have to attack you during its next turn, and you will receive a +5% Defense chance.


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Intel Doctor
These humanoid code cores fool many people, due to the fact that they look like any normal man wearing a high-tech suit. This is how they often slip by patrols in the wastelands, as they do not specialize in combat. They are passive in nature, and do their best not to get caught out unless they have backup. However, their bodies house large energy manipulation cores that allow them to alter and repair strings of code very quickly. This has even reached into the advanced state of being able to alter and mend the specialized code that reside in baiters after their H.A.L.F procedures.
Field Medic: You have studied the uses of the materialization technology of this era to the extent that you can now utilize your Code Core's power to materialize new flesh and bone to repair and heal comrade's wounds. In combat, you can use one of your offensive turns (you still get to defend against everything, you just can't attack) to heal yourself or another member of your team. You can heal them by 5% of their maximum health.



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Jailer
These A.I. Cores are very unassuming in stature, having many believe they are weak due to their wiry frames. However, the alloy that these Cores are made out of is extremely dense, giving them a much higher durability than most would expect. They have pincers build in beneath their forearms so they can clamp down on their opponents with them and lock them into place, crushing their bodies with them while still having use of their hands. They are known as Jailers for the fact that it is extremely hard to break free of this grasp, and their coding allows for baiters to keep stronger and stronger A.I. Cores under their control.
Solomon's Chains: You have a heightened ability to control A.I. and to repel their attempts at controlling you. This enhanced durability of the body and mind allows you to control stronger A.I. Cores than those of the average Baiter of your same strength. You gain 10% additional Control Limit.



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Kabal
The Kabal Cores are built from the ground up to be front-line warriors. Their armor is thicker than most other A.I. Cores, at the cost of its mobility. Though the Core is slow, it has range with its long staff-like club, and if it lands an attack it is sure to hurt. This core has the ability to shrug off damage easily, even though it is more likely to be hit, and afterwards retaliate with heavy counters that can leave a baiter crippled. The energy cores within its chest are weak points, but also generate energy blasts capable of pushing back their foes for the chance to strike at a distance.
Tank: Your A.I. Core has imbued you with an inhuman durability. You can shrug off heavier blows with ease that your comrades might not be able to. You gain 10 extra Defense. However, you also receive a -5% to your defensive chances.



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Light Racer
These flying A.I. Cores are often compared to the aggravating insects of the human realm--mosquitoes. Their slender forms and small wings, as well as their pointed faces have caused this comparison, though they have not gained their name from this insect. Instead, they are named after the golden blur that can be seen when they fly past their enemies. It is said it looks like a ray of sunlight cutting through the air as it flies past. They primarily used their pointed snouts to cut their foes while flying past them at high speeds, but they also utilize their tails and fists to deal damage to their enemies as well. Their speed is unmatched on the battlefield.
Flash Strike: Your body is meant to move with speed, and you have trained to the point that when given the chance, your speed will shine in battle. If your initiative roll to determine turn order in combat is higher than all of your enemies, you gain an additional attack per turn for that battle.


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Logger
There is little interpretation needed to discover where this beastly core got its name from. They are constructed after the fairy-tale creatures of our lore, such as cyclops and ogres, and where these creatures usually battered their foes with whatever they could grab, such as trees, this core has become known to construct itself a tree-like club to swing at its enemies. Standing at least seven feet tall, the large branch is constructed to look like wood, though it is an alloy far stronger than any log could ever be. If struck by the club, it can crack bones easily. They aren't the most coordinated of the cores, but when there are fewer friends, and they can focus on attacking everything around them without worry, they truly shine.
Against all Odds: When you are outnumbered with your back to the wall, your combat abilities truly shine. When there are more enemies than there are allies, you gain a +5% chance to all Defense Chances for each foe greater than the number of allies. This bonus can not be more than 50%.
 

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Captain

Intellectual Smoker


BlankCaption
Captain

Intellectual Smoker

PostPosted: Wed Sep 02, 2015 9:58 am


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Mannequin
When these cores constructed their physical form, they cook influence from something both captured in horror films and often seen in storefront windows. The mannequins are augmented, armored versions of the lifeless clothes shop models that we all love and know. These ones, however, happen to have a pair of extra arms that have nine inch blades attached to the end of them. The mannequins are a very quick striking foe, and it is difficult to catch them without being first hit by their flurry of bladed strikes that they are capable of dealing out while still using their regular arms and hands to grapple their opponents.
Quickdraw: You rarely get caught off guard in combat, and frequently get the first shot off in a fight. You gain +10 to your initiative roll at the start of battle.


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Mercury Soldier
The Mercury Soldier core has very distinct red markings on its face and the tips of its fingers, caused by the core's ability to heat up certain parts of its body at will. The heated mercury in the core's face causes the consistency of the mercury to change and enhance the optics that it uses through the liquid metal. The hands and tail of the core are used for combat, and the hot mercury making contact with the enemy's skin burns a marking into it. Attacking towards this marking will cause extra damage to be dealt to the foe. The Mercury Soldiers are able to make subtle changes to their body's make-up as it is comprised of a half-liquid half-solid metallic alloy, giving it the ability to stretch its limbs and even create blades in place of its arms or legs.
Death Mark: When you strike an enemy, you mark them with your bit core's code. This code acts like a beacon for your allies, and anyone with a code core will be able to tap into that beacon, making it easier to strike at the enemy. All teammates will gain an additional 5% damage against this target.


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Mirage
A Mirage is an A.I. Core that you do not want to turn your back on and ignore. They have a strange body that seems to take influence from both a man and a panther, and they have the specialized ability to fade into their backgrounds with ease. These Cores are hunters, and if given the chance they will strike from where they are least expected. They are silent and powerful, and their claws and teeth are known to be as strong as steel.
Sneak Attack: When in combat, if you have not been attacked during a round, your next successful hit will deal an additional 10% damage. This damage can not be reduced.



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Neon Archer
Neon Archers take painstaking care with their strikes. They are incredibly accurate bowmen, and they are trained to analyze the battlefield and find the weak spots of their opponents. In doing so, they are able to increase their damage output by incredible amounts. It is difficult to do so on a regular basis, but if they are lucky enough, they have the skill to land a perfect shot in a pinch. The arrows that they construct are created of pure energy, and carry incredible destructive capabilities.
Jackpot: Occasionally your attacks seem to hit just the right spot when the opponent doesn't expect it, dealing much more damage than anticipated. When you attack and your opponent rolls a defense roll of 95-100, you deal a critical hit, dealing 150% damage.



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Obelion
The Obelions are a very strategically built A.I. Core. They have very accurate sensors built into their eyes, forehead, and the sides of their bodies that allow them to scan their surroundings with incredible accuracy. These readings let them know precisely where every obstacle is, and what may be used to their advantage. They think two steps in advance, and they have an arsenal of weaponry at their disposal. Their hooked tails can lash out and stab or slice their opponents, as well as two protrusions from their backs that they can use to cut their opponents while running by. Lastly, their feet are equipped with extremely sharp talons to rip and grab. They are a truly fearsome foe.
Battleground Proficiency: You ensure that you observe the battlefield and commit every building, trash can, rock, or tree to memory. You can utilize the battlefield with ruthless proficiency. You gain +2% to all defense chances, and your opponents receive -2% to their defensive chances against you.


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Omega Model
The Omega Model, much unlike the Alpha Model that came before it, is designed as a one man team. The alpha model was an enemy cleaving monster that was built to fight among its allies, but the Omega is built for the sole purpose of fighting alone and crushing all in the way. Its heavy gatling gun is capable of firing a thirty bullets in a second, and its other hand is empowered with a circular plasma cutter, giving it the ability to blast out super heated plasma in a short distance to cut through walls, doors, or people. They are heavily mobile, and have decent defense, though they lack any sort of special ability. However, many baiters believe it significantly increases their power when bound to a Code Core.
One Person Army: You believe the only benefit of the A.I. Cores is to supplement your body with additional power. You abhor summoning their physical forms. While fighting without summoning an A.I. Core, you gain an additional +5 to all stats. However, if you do summon an A.I. core, you will receive a -10 to all stats instead.



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Pit Cobra
The Pit Cobra is a seemingly insignificant foe--but anyone who knows anything about snakes, knows that the venom that some of them contain can easily kill a grown adult. These snakes are code-born and made to imitate the snakes of Earth perfectly, though their venom is much more effective than the average venomous snake on our planet. One bite from the Pit Cobra, and you will instantly feel the effects as it burns its way through your system and starts eating away at your nervous system, making you slower, weaker, and less agile. This gives it all the time it needs to finish the job. When faced with a Pit Viper, be wary of all of your enemies, any physical damage the body suffers can activate the venom's toxic effects.
Venom: Your A.I. has imbued your body with the ability to infect your foes with poisonous code. Upon landing a hit, you deal 2% of the enemy's maximum health per every subsequent failed defense by that opponent, regardless of who the defense is against. That player also loses 1 from all stats from each failed defense during this time. These effects are removed after your next turn, unless you land a successful hit, which causes this effect to last an additional turn, until no successful hit is landed.


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Primal Frame
The Primal Frame is a daunting enemy. Most baiters will see the sheer bulk of the creature and think twice about engaging it without backup. However, the truly dangerous aspect of the Primal Frame is the effect it has on the mind when it defeats an enemy. Whenever the Primal Frame is responsible for killing an enemy, it begins to emit a tempest of electricity around its body, and the aura that seeps off of the core is suffocating. The fear that these beasts instill is incredibly hard to shake off, and often it will end up in hesitation that causes the extra time the core needs to crush its foe.
Demoralize: When dealing the final blow to an enemy, you emit a savage aura, rendering the rest of your foes helplessly afraid. After killing an enemy all other enemies receive a -5 to all stats for 2 turns.


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Puma
These A.I. Cores are designed to oversee the battlefield. They are experts at analysing their enemies and guiding them to victory. Though they are not extremely capable fighters themselves, they are still able to utilize the electric currents in their bodies to shock their enemies. The two tail-like appendages that come from their backs are kept charged constantly to deliver a deadly shock if a careless enemy gets too close.
Commander: You command the battlefield with superior strategy and intellect, giving your allies an edge in combat. Anyone fighting alongside you gains +5 Defense. Each point in Commander increases the bonus by 5.



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Quazzar
The Quazzar is a dangerous enemy, though slight in size. It does not have a lot of physical strength, nor does it have the mental brilliance to outsmart its enemies. However, it has something that most creatures don't have. It has complete disregard for its own survival. These small, dog-sized Cores have developed bodies with acidic blood, and the ability to freely push their blood out of their pores. If a Quazzar excretes too much blood, it can even commit suicide through exploding in a rain of its own innards. Alone they are not a huge threat, but in a pack, they could easily destroy any foe--even cities could be leveled by such a swarm.
Poison Blood: Whenever you attack, you may sacrifice any amount of Health. 30% of the sacrificed health will become damage that can not be reduced if the attack is successful.


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Queen Larva
The Queen Larva is a brood-master. They are used to properly manage and control many lower servants in the A.I. army. They are not specifically designed for heavy combat, but they are useful allies when it comes to subduing stronger enemies than thought possible. They release chemical toxins that are able to persuade and coerce enemies into helping more willingly, or strong-headed allies to behave properly. These creatures, when backed into a corner, can still do a large amount of damage with their bladed arms, but they are vulnerable to damage on their bulbous abdomens.
Solomon's Chains: You have a heightened ability to control A.I. and to repel their attempts at controlling you. This enhanced durability of the body and mind allows you to control stronger A.I. Cores than those of the average Baiter of your same strength. You gain 10% additional Control Limit.



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Reaper Crab
Though it may seem rather harmless at first glance, the Reaper Crab is not a core to be taken lightly. Its body is heavily armored with jagged shell shards, and its front two arms, though lacking pincers that regular crabs may have, can be used to both hurl its prey into the air, or smash them with overhead strikes until their bones are crushed. They are named after the grim reaper because of their horrifically savage methods of bludgeoning their prey to death, and the fact that they are known to take joy in the destruction of life. Striking down their enemies only brings them further into bloodlust, making them more likely to continue their rampage.
Sadist: You revel in the pain of others, A.I. or human alike. When one of your attacks deals damage, you get +5 to your Strength. This bonus disappears if an opponent successfully blocks one of your attacks. Sadist does not stack with itself.


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Royal Guard
The Royal Guard got their name from their medieval appearances, mixed with the elegance of their armor's design. These cores are well designed to receive punishing amounts of damage, though they are sluggish in nature. Much like the Kabal, these guard-like cores are able to power through incredible amounts of abuse and still be gunning for their prey. They will crush anyone that stands in their way with their bare hands, known to crush skulls with a single palm, or to tear their enemies limb from limb. When they are angry enough, they will use the blades on their forearms, though it is their last resort, as they prefer to break and crush their foes without cutting them.
Tank: Your A.I. Core has imbued you with an inhuman durability. You can shrug off heavier blows with ease that your comrades might not be able to. You gain 10 extra Defense. However, you also receive a -5% to your defensive chances.
 
PostPosted: Wed Sep 02, 2015 10:01 am


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Scraptor
This prehistoric looking code core seems to have drawn design components from the deadly scorpions of our world as well as the raptors of the old eras. The beast is incredibly fast, and it is a killing machine at the core. Their tails are equipped with pincers strong enough to cut a regular man in half, as well as its extremely powerful clawed feet. It has a small set of arms, as well, though it rarely uses them. Their distinct yellow coloring makes them easily distinguishable, though seeing them coming does not increase your chances of survival by a whole lot.
Deleter: You have studied hard in the art of combat, and you have become exceedingly proficient at the destruction of your foes, both human and A.I. alike. Your final damage (after defense reductions) is increased by 5%.


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Shinobot
These A.I. Cores are known for their voracious appetites for battle; these cores inspire the same fervent brutality in their allies as well. Their skill with their straightened katanas and the speed in which they dispatch their enemies gives their allies the confidence to strike with the same intensity. The Shinobot is capable of utilizing light-bending technology in order to appear as though they had disappeared, moving around the battlefield like a phantom and striking with pinpoint accuracy. The straightened katana that the Shinobot wields allows the core to surge energy through the blade and heat it up, though the heat does not take away from the strength as it only adds additional cutting power.
Overlord: Your commanding presence inspires your allies to attack with increased fervor and brutality. Anyone fighting alongside you gains +5 strength.


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Skint
The Skint is a strange creature. It is not well documented or explained as to why they do it, but they are often found on the battlefield emitting a shrill, almost human-like laughter. Many experienced combatants have experienced the same phenomena; for some reason when they hear the creature's laughter they are filled with an insatiable rage and they can not help but strike out at the beast. However, the animal utilizes very thick, tough, fat deposits beneath its fur to mute incoming damage and survive most of the aggravated strikes.
Taunt: You are skilled at drawing the attention of enemies, defusing pressure from your allies in combat. During combat, you may use your offensive turn to target and taunt a foe. This enemy will have to attack you during its next turn, and you will receive a +5% Defense chance.


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Slenderbot
The Slenderbot is an incredibly swift enemy. Its extremely minimalist design and lightweight alloys allow it to move around the battlefield at incredible speed, as well as with extreme agility. Its wiry frame allows it to move in ways that human beings can not, and it flips and bends unnaturally striking with its long limbs from a distance to try to throw its enemies off balance as it zips about. However, the speed is also countered by its unarmored body, causing damage, when taken, to be heavier than against your average A.I. Core.
Unburdened: You are not fond of wearing heavy armors, but instead you make up for defense with speed. Your quick-footedness grants you 5% to your defensive chances. However, when hit, you will take 10% increased damage.


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Spartan
These A.I. Cores are remarkable soldiers. They are fighters at the core and they follow orders without hesitation. They are proud and strong, but they lack anything but their basic strength. Their abilities once merged with a Code Core will allow for a baiter to increase their own strength dramatically, but when summoned, they have been found to leave the baiter that controls them very drained. Otherwise, these Cores are very simplistic on their own.
One Person Army: While fighting without summoning an A.I. Core, you gain an additional +5 to all stats. However, if you do summon an A.I. core, you will receive a -10 to all stats instead.



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Turbine Beetle
Turbine Beetles seem harmless at first glance. They are smaller creatures, only the size of a large house cat, but the structures mounted on their backs are their secret weapons. The turbine-like growth on their shell allows them to produce devastating sound waves that can penetrate muscles and destroy the human body from the inside out. They focus on precision strikes with the airwaves, deconstructing their enemies from a distance before moving in to finish them off with the sharply pointed legs that they scurry around on.
Acupuncturist: Your blows hit pressure points, causing the foe to move slower and be less proficient with their attacks. When you deal damage, the foe suffers a -2 to their Strength stat for the rest of the fight.


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Trap Master
The Trap Masters look like they have borrowed inspiration from lovecraftian horror, with the Cthulhu-like facial structure. However, these creatures are highly dangerous, as they strike with telekenetic force that is capable of rocketing a man backwards or damaging their internal organs. These enemies are skilled at utilizing their abilities in many ways, as well as redirecting their enemies and disorienting them with it. However, they also have long tendrils that come from the backs of their heads that they can use to snare their prey as well, grabbing them with the metal appendages and pulling them in towards themselves to crush them with their mystic strength.
Pull Strike: Once every 3 turns, you may use a Pull Strike instead of a regular attack. All calculations are the same as a regular attack, but if you succeed in landing the strike, you will deal only 50% damage and receive 50% damage to yourself. The opponent will be stunned for a turn, unable to take any offensive actions. The next attack against this opponent will deal an additional 10% damage.



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Undead
The Undead A.I. Cores look like something out of a twisted anatomy textbook. It is a patchwork creature, made from the bits and pieces of skeletal structure that the A.I. decided would go well together. The bones that it is created from are not of regular density, as they are reinforced and made from much more durable material when the A.I. constructs its body. The Undead, however, have the ability to push their life-force into their attacks, creating a blue energy that shines in their eyes, around their bodies. It drains their life away, but can greatly enhance the damage that they deal, allowing them to strike their enemies down quickly and take back the life-force spent on defeating them. Their whip-like arms are created from spinal cords, and they are used as lashes to slice their enemies open, as well as a stabbing weapon.
Poison Blood: Whenever you attack, you may sacrifice any amount of Health. 30% of the sacrificed health will become damage that can not be reduced if the attack is successful.


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Uni-Blaster
The Uni-Blaster is aptly named for its unicycle type wheel system, in tandem with the machine guns that it sports on its forearms. The heavy armor plating that these A.I. Cores are equipped with makes them very durable, and they can repel most attacks while shooting at a distance, or using the motorcycle-like wheel to dash quickly into range of the enemy and slam into them or mount a heavy assault at close range. They are very capable footsoldiers, and are often seen zipping through the urban areas of destroyed cities, as they are not well built for uneven terrain.
Juggernaut: Physical toughening of the body has granted you the ability to take more punishment in battle. Damage is reduced by 5% when you are hit in battle (50 damage minimum reduction). The 80% maximum damage reduction rules still apply.



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Vault Buster
The Vault Busters are monstrous looking foes. They have four arms, but they rarely utilize their smaller set of inner arms. These are reserved mostly for gripping something in order to hold it still while they crack it open with their massive outer set of arms. Their main arms are very long in length, but also packed with incredibly dense muscles that allow them to crush their enemies with unequalled force. They have gotten their names by the sheer ability to knock vault doors from their hinges with their incredibly powerful strikes.
Power House: Your blows are devastating, leaving foes shaken and weak. Every time you deal damage to a foe, they lose 2 Defense for the duration of the fight.


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Vogal
The Vogal is a tenacious dog-like enemy. It is ceaseless in its determination to finish a battle once it is started. When it sets its sights on an enemy, it does not let go until it or the foe is dead. The Vogal is known for its incredible vitality, and the fact that it happily takes as well as deals damage in combat. It has remarkable regeneration ability, as it can create new limbs and regenerate wounds with extreme speed, causing long battles to be dangerous against them. When they have taken enough damage, however, they will enter a frenzied state, and their rage will take over. A frenzied Vogal is not a pooch that you want nipping at your heels.
Masochist: Being harmed in combat brings you glee. When your health has been reduced to 1/2 of your maximum health you gain +5 to all stats for the rest of the fight.



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Were-Crow
These A.I. Cores have grown feared by the common soldiers and citizens as demons. Their appearance alone is enough to strike fear into most people, but it is their deeds that have earned them their terrifying reputation. Their hand-to-hand combat skills are highly trained, and they are very fluent fighters. However, when angered or backed into a corner they lose their calm demeanor and become killing machines. Their frenzied states cause them to become a much larger threat then they may initially seem, and for a Were-Crow to be underestimated would mean the baiter's certain death.
Bloodrage: Once per combat, you can work yourself into a murderous fury, striking harder and faster, with disregard to your personal well-being. For 3 turns, the raging fighter gains 10 to strength, but loses 10 defense.


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Witchdoctor
Witchdoctors are not all too dangerous on their own, as their bodies are relatively frail, and even the skull-shaped scythe that they carry is more for show than anything--though they will use it in case of emergency, when they must. However, they truly shine when they are in groups, as they use their chants and curses to enhance their teammate's capabilities while they are simultaneously striking out at the luck of their enemies as well as attempting to aid their fellow cores in the destruction of their enemies. They are known to change the balance in a battle, allowing anyone fighting around them to be completely enhanced by their witchcraft.
Supporter: You are skilled at increasing the all-around combat abilities of your allies. Anyone that happens to be fighting by your side in combat gains +2 to all stats, as well as +5% towards Defensive chances.



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X-Ray Marksman
The X-Ray Marksman is rarely seen by baiters, as it prefers to keep to the shadows and fire from a distance. Though it has the same robotic body that most of its brethren sport, its weaponry is not suited to close-range fighting. The long-range sniper rifle that it has attached to one arm is extremely accurate, and fires high caliber bullets that could easily rip through your average person. However, thankfully the baiters' bodies have been upgraded, and most wear some form or another of armor. The core's tail is used to detect the smallest changes in the wind, and if confronted in close combat, they can utilize the long rifle as a club, though they still try to keep from close-range confrontation.
Jackpot: Occasionally your attacks seem to hit just the right spot when the opponent doesn't expect it, dealing much more damage than anticipated. When you attack and your opponent rolls a defense roll of 95-100, you deal a critical hit, dealing 150% damage.



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Yotten
The Yotten cores are incredibly versatile enemies. They are defensive with their crystalline shards that create a spiny armor around their entire bodies, and they are extremely swift with powerful running legs. Their claws are sharp and durable, and they are able to emit electricity by channeling energy through the crystals that make up their body. All in all, their bodies are designed to be a jack of all trades. They may not have one great proficiency, but they make up for this with their analytic minds. They are able to look around the battlefield and commit it to memory, learning and mastering their surroundings in order to use the battlefield to its utmost potential against whatever enemy they may be facing.
Battleground Proficiency: You ensure that you observe the battlefield and commit every building, trash can, rock, or tree to memory. You can utilize the battlefield with ruthless proficiency. You gain +2% to all defense chances, and your opponents receive -2% to their defensive chances against you.



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Zerox
This A.I. Core is a very prominent member of the core designs, and one that a good few of the cores decide to materialize as. These crow-like man cores stand out due to their commanding presence, and their regal attire. They are able to wisely watch over the battlefield and order their troops to perfection, giving them a defensive edge. The staff that they carry has a crescent moon blade atop it, and they are able to utilize the lengthy weapon with incredible ease, carving through the battlefield and using minor magics to enhance the effectiveness of their abilities.
Commander: You command the battlefield with superior strategy and intellect, giving your allies an edge in combat. Anyone fighting alongside you gains +5 Defense.
 

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