The Story So Far:
As the Life buildings crumbled in on themselves, rescue operations had begun before the dust had even settled. Hunters from all divisions were called in to assist, finding survivors, bringing the wounded to safety. Salvaging most research could wait. Most research.
Minipets are surprisingly fragile when removed from their natural habitat. Within an hour, long before talk could turn from rescuing bodies to rescuing supplies, frightened escapees from their broken cages were dissolving as they fled from the collapsing structure. Secure cages where runic systems had been damaged were found full of nothing but air. In the ruined hallways of the Life building, a couple empty harnesses were lying motionless on the floor from when 'walkies' had been interrupted by catastrophe.
However, during the chaos there had been a small number of minipets released to safely escape the destruction, equipped with a way to survive the hours that followed. As their cages were opened each one had been fitted with a runic collar prototype to prevent them from dissolving. These were minipets involved in long-term experiments, many of which have been on the island for years, some even surpassing the average hunter's own life expectancy. By letting these few minipets loose to flee from the falling building, some of that research could continue.
Now these minipets are wandering about on the island, scared by the recent events, and experiencing the first real freedom they've had in years. Every one of them needs to be caught now that the immediate crisis is over, the runic charge in their collars will not last another 10 hours.
Quote:
This ORP is a prequel for research related minipet plots. You don't have to participate in this ORP to play later, neither are you obligated to RP later if your hunter just wants to chase down some critters now. This is merely another island recovery activity your hunter can perform, assigned or willingly in their spare time. =3 If you are interested in the aforementioned plots and your hunter has had no previous experience with minipets, you may want to RP here to introduce them to the joys of working with these delightful creatures.
To play:
Roll 3d20, and use the total along with the prompts inside the spoiler tags to see how your hunter fares at catching an escaped minipet. You can RP together or on your own, and do as much or as little as you desire! Feel free to select your own minipet for chasing down. Logistically speaking, there were only about 20 pets set loose, but this is about the experience so we really won't be counting~ When your hunter catches one, they will simply be put into carriers already salvaged from the labs. Remember, these are among the most tame, friendly minipets on the island due to their long captivity, but they are also scared and confused!
GOOD LUCK!
To play:
Roll 3d20, and use the total along with the prompts inside the spoiler tags to see how your hunter fares at catching an escaped minipet. You can RP together or on your own, and do as much or as little as you desire! Feel free to select your own minipet for chasing down. Logistically speaking, there were only about 20 pets set loose, but this is about the experience so we really won't be counting~ When your hunter catches one, they will simply be put into carriers already salvaged from the labs. Remember, these are among the most tame, friendly minipets on the island due to their long captivity, but they are also scared and confused!
GOOD LUCK!
Catch Success!
1. You chase the minipet into the dorms before cornering it amongst the lounge furniture.
2. You spot a minipet that has fallen asleep from exhaustion and safely catch it.
3. The minipet comes willingly when you call it, it is hoping for head scratches.
4. You have to rescue the scared, trembling creature from up in a tree.
5. The minipet is distracted by a fluttering leaf on the training field and is easy to catch.
6. This one only comes when you offer it food and talk in baby-speak.
7. You catch the minipet while it is trying to eat something it shouldn't be eating.
8. The dumb thing is stuck half way down the cliffs by the beach and can't move.
9. You pull a minipet carrier out of the building rubble. There is already a minipet hiding in it.
10. The nervous minipet gets blood on your hands when you pick it up, not it's blood, nor yours.
11. It takes some coercing to 'rescue' the minipet from a young, animal-loving trainee.
12. This minipet had found it's way back to it's broken cage in the lab.
13. You rescue a trai- minipet from a trainee's delicious ankle.
14. You have to wade chest-deep into the ocean to catch the minipet.
15. A makeshift trap had to be made to catch this minipet.
16. You catch a minipet waiting desperately for the cafeteria door to open and let it in.
17. You chase the minipet all over, yet it only comes to you the moment you give up.
18. The minipet gets cornered in a very creepy cell in the dorm building basement.
19. You catch the minipet trying to wiggle into a hole that is too small for it's girth.
20. The minipet is sitting under an unconscious hunter's infirmary cot, unwilling to move. (You miiight know the hunter.)
Catch Failures...
21. The minipet you are chasing ends up in some random stranger's dorm room. Whoops!
22. You almost have it. Five times. The minipet darts away playfully each time.
23. Your minipet chomps your hand and flees like a jerk.
24. You lose the minipet amidst the wreckage of the Life division building.
25. The minipet is far too scared to come near you.
26. You can practically hear the minipet cackling happily as it evades all your efforts.
27. You almost have the minipet, but recoil when you realize it's covered in hunter blood.
28. Minipets are easier to catch when you don't step on their tails by accident.
29. You lose the minipet when it dashes straight through the infirmary tents.
30. This one leads you on a merry chase through the bushes.
31. This one leads you on a merry chase through the bushes. Thorny bushes.
32. The minipet dodges through a crowd of VERY BUSY hunters, and you lose sight of it.
33. The minipet you are chasing begins happily paddling off into the ocean???
34. It seems like you almost have it... but then the creature zips off with a burst of speed.
35. The minipet is terrified and bites your hand, hard. You should have that looked at...
36. You try really hard, but the minipet snaps it's teeth every time you reach towards it.
37. The minipet gets half way to towns before you lose sight of it.
38. You thought you saw a minipet among the building rubble, but it might have been a rock.
39. Your minipet almost gets DESTROYED by a very nervous trainee.
40. The little thing finds a safe hole in the rocks by the beach.
41. You seriously start to wonder if this fleeing minipet is important enough for all the running.
42. Some minipet tracks lead through a smear of blood in the fallen building rubble.
43. It is impossible to catch the scared minipet while it's got any energy left.
44. A helpful hunter offers to help you corner it, and does more harm than good.
45. You follow minipet tracks in the sand all the way down the beach before losing them.
46. You manage to nab the minipet, but it squirms away like a pile of greased ferrets.
47. By the time you climb onto the old house roof, the minipet has scampered away.
48. You can hear the minipet making minipet noises, but can't locate it in the corn field.
49. The minipet jumps out of the tall grass at you! But you forgot your pokeballs.
50. You get told off trying to chase the minipet through the infirmary tents.
51. A hunter spotted a minipet earlier, and accidentally points you in the wrong direction.
52. It darts into a hole in the Life building wreckage, too small for you to follow.
53. Several twists and turns later, the minipet loses you in the towns.
54. You can't even catch sight of the minipet, all you hear are it's minipet noises.
55. Two minipets are fighting with each other, you lose both trying to break them up.
56. A hunter, an intermediate, and a minipet walk into a bar...
57. The minipet leads you to an injured hunter who needs to be taken care of first.
58. Your attempts to rescue the creature result in many many scratches, and no minipet.
59. Something has been marking trees, but you can't find the creature at all.
60. A group of hunters breaking for lunch chase the minipet off right before you arrive.
1. You chase the minipet into the dorms before cornering it amongst the lounge furniture.
2. You spot a minipet that has fallen asleep from exhaustion and safely catch it.
3. The minipet comes willingly when you call it, it is hoping for head scratches.
4. You have to rescue the scared, trembling creature from up in a tree.
5. The minipet is distracted by a fluttering leaf on the training field and is easy to catch.
6. This one only comes when you offer it food and talk in baby-speak.
7. You catch the minipet while it is trying to eat something it shouldn't be eating.
8. The dumb thing is stuck half way down the cliffs by the beach and can't move.
9. You pull a minipet carrier out of the building rubble. There is already a minipet hiding in it.
10. The nervous minipet gets blood on your hands when you pick it up, not it's blood, nor yours.
11. It takes some coercing to 'rescue' the minipet from a young, animal-loving trainee.
12. This minipet had found it's way back to it's broken cage in the lab.
13. You rescue a trai- minipet from a trainee's delicious ankle.
14. You have to wade chest-deep into the ocean to catch the minipet.
15. A makeshift trap had to be made to catch this minipet.
16. You catch a minipet waiting desperately for the cafeteria door to open and let it in.
17. You chase the minipet all over, yet it only comes to you the moment you give up.
18. The minipet gets cornered in a very creepy cell in the dorm building basement.
19. You catch the minipet trying to wiggle into a hole that is too small for it's girth.
20. The minipet is sitting under an unconscious hunter's infirmary cot, unwilling to move. (You miiight know the hunter.)
Catch Failures...
21. The minipet you are chasing ends up in some random stranger's dorm room. Whoops!
22. You almost have it. Five times. The minipet darts away playfully each time.
23. Your minipet chomps your hand and flees like a jerk.
24. You lose the minipet amidst the wreckage of the Life division building.
25. The minipet is far too scared to come near you.
26. You can practically hear the minipet cackling happily as it evades all your efforts.
27. You almost have the minipet, but recoil when you realize it's covered in hunter blood.
28. Minipets are easier to catch when you don't step on their tails by accident.
29. You lose the minipet when it dashes straight through the infirmary tents.
30. This one leads you on a merry chase through the bushes.
31. This one leads you on a merry chase through the bushes. Thorny bushes.
32. The minipet dodges through a crowd of VERY BUSY hunters, and you lose sight of it.
33. The minipet you are chasing begins happily paddling off into the ocean???
34. It seems like you almost have it... but then the creature zips off with a burst of speed.
35. The minipet is terrified and bites your hand, hard. You should have that looked at...
36. You try really hard, but the minipet snaps it's teeth every time you reach towards it.
37. The minipet gets half way to towns before you lose sight of it.
38. You thought you saw a minipet among the building rubble, but it might have been a rock.
39. Your minipet almost gets DESTROYED by a very nervous trainee.
40. The little thing finds a safe hole in the rocks by the beach.
41. You seriously start to wonder if this fleeing minipet is important enough for all the running.
42. Some minipet tracks lead through a smear of blood in the fallen building rubble.
43. It is impossible to catch the scared minipet while it's got any energy left.
44. A helpful hunter offers to help you corner it, and does more harm than good.
45. You follow minipet tracks in the sand all the way down the beach before losing them.
46. You manage to nab the minipet, but it squirms away like a pile of greased ferrets.
47. By the time you climb onto the old house roof, the minipet has scampered away.
48. You can hear the minipet making minipet noises, but can't locate it in the corn field.
49. The minipet jumps out of the tall grass at you! But you forgot your pokeballs.
50. You get told off trying to chase the minipet through the infirmary tents.
51. A hunter spotted a minipet earlier, and accidentally points you in the wrong direction.
52. It darts into a hole in the Life building wreckage, too small for you to follow.
53. Several twists and turns later, the minipet loses you in the towns.
54. You can't even catch sight of the minipet, all you hear are it's minipet noises.
55. Two minipets are fighting with each other, you lose both trying to break them up.
56. A hunter, an intermediate, and a minipet walk into a bar...
57. The minipet leads you to an injured hunter who needs to be taken care of first.
58. Your attempts to rescue the creature result in many many scratches, and no minipet.
59. Something has been marking trees, but you can't find the creature at all.
60. A group of hunters breaking for lunch chase the minipet off right before you arrive.