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Tips on Rping Soquili, Familiars, and Common Mutations (WIP) Goto Page: 1 2 [>] [»|]

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mindsend
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PostPosted: Thu Aug 13, 2015 5:50 pm


Table of Contents
Page 1

1. Title and Table of Contents
2. Common issues
3. General Overview for (Most) breeds
4. Regulars and Usdia
5. Cerynei
6. Unicorn
7. Wind
8. Kelpi
9. Kirin
10. Flutter
11.Hippogryph
12. Kalona
13.Ulun'Suti
14.Angeni
15. Skinwalkers and Pawed mutations.


Page 2


1. Title and Table of Contents
2. Seathi and Mer
3. Putti
4. Imps
5. Nixie
6. Pixie
7. Nymph
8. Minicorn
9. Quilin
10. Familiars Part 1
11. Familiars Part 2
12.Familiars Part 3
13. Mutations 1
14. Mutations 2
15. Mutations 3



PostPosted: Thu Aug 13, 2015 5:53 pm


Common Issues
That people have with RPing Soquili and Familiars I hope to address

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PostPosted: Thu Aug 13, 2015 5:57 pm


General Review for Most Breeds
Working with the basics.


Expressing self: Big Movements


Expressing self: Ears


Expressing self: Hooves
PostPosted: Thu Aug 13, 2015 6:14 pm


Regulars And Usdia

Regulars

Also known as Standard Soquili or just "Soquili", this is the breed that the entire species is named after, for the most part the General Review (see above) Fits everything needed to know about Regulars. However they have the fastest running speed of the fullsized breeds in open spaces and on most terrain, and have some of the best stamina of all the breeds when it comes to running. Only the Jackalope-like Nymph and the Nimble Pronghorn are faster on land, but their stamina is weak compared to that of a regular.

Standards are far less likely to be winded after physical activity than the other breeds, and will often outstrip most pursuers once at full speed in a foot race, though some may be more agile or quicker to reach full speed. Like everything, however, it varies Soq to soq.


Usdia

For the most part it is literally no different Rping Usdia/mini's in general than rping a fullsized soquili except in speed of gallop. However there are a few things to keep in mind when doing cross size rp between a Fullsized soquili and an Usdia (as well as the other Miniature land breeds)

Head
When in mixed groups of fullsized and Miniature, Usdia tend to look up more often to look at the other soquili in the eyes rather than staring at their chest muscles or upper legs or.. Unmentionables.

You can take this to your advantage, as such an action will make their bangs fall out of their eyes and sweep to the side now -- a toss with a little attitude as they lift their head would speed up the process.

Tipping their nose down and watching those around them would result in a resigned, shy looking usdia, hunkered down on themselves and looking at people through their lashes, while one pulling their neck back and still looking up could be recoiling in terror, or simply having their space invaded by a curious soquili putting their much larger face into theirs.

Positioning

In a group of mixed sizes, when a group is circled together for a conversation, Usdia are far more likely to trot under their taller companions legs they are most comfortable with and hang out under them or can quickly get into the center as long as they aren't moving to command attention. Otherwise, they will stand around much like other soquili would in a group setting, and wouldn't be stepped over and instead given independent space as a sign of respect if they desire it.

Locomotion
If their taller companion isn't slowed down for them, they are always moving a speed faster than their friend to keep up, and at a top-speed gallop, especially to the fleet footed breeds like a Standard Soquili (unless they are a nymph) they can end up trailing behind. If your Usdia's companion is walking, a light trot might end up being needed to keep up.

Because of this, they might tire out quicker keeping up with a fullsized breed if compensation isn't made between their walking styles. There are ways around this.

Soquili, as well as bison, can wear saddles specifically designed to allow Usdia to Ride on them, Travois could be made to allow them to ride along behind their friend, and, with the information provided to the Crafting Breeds and Species by the soquili breeds that arrived on the big ships, wagons occasionally can be found in the Kawani lands. A Soquili with a Wagon can take their Usdia friends and foals on rides when traveling long distances as well as taking supplies, though it is highly uncommon for a Soquili to own a wagon unless they work with/for a Raccoon, are a hippogryph/pawed mutant carpenter, a domained angeni, etc - travois and specially designed saddles are the more common approach.

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PostPosted: Thu Aug 13, 2015 6:47 pm


Cerynei
PostPosted: Thu Aug 13, 2015 7:17 pm


Unicorns

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PostPosted: Thu Aug 13, 2015 10:58 pm


Wind
PostPosted: Thu Aug 13, 2015 11:02 pm


Kelpi

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PostPosted: Thu Aug 13, 2015 11:45 pm


Kirin
PostPosted: Mon Oct 26, 2015 5:12 pm


Flutter

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PostPosted: Mon Oct 26, 2015 5:51 pm


Hippogryph



Feathers

Hippogryphs and Hippogryph mixes can have feathers anywhere where hair or fur grows on the other breeds, and can be used as a form of expression and as an element in rp!

A hippogryph with a full mane of feathers can be incredibly expressive with it, being able to 'cockatoo' and fluff their feathers up when excited or upset. A Sharp glare can be emphasized by a usually fluffed up mane sleeking backwards to make it look even fiercer, or can be sleeked against their body as they cower back in embarrassment, trying to look smaller. You can choose to only use some feathers in the mane that are their 'bad poker face' part of their mane, where most only ruffle a little, while others closer to the skull or along the spine might flare upright when excited or curious, and the whole thing can flare out in rage to make them look bigger.

Additionally, you can RP hippogryphs molting, which can be a humorous experience to have, especially if you choose for a hippogryph to molt like a penguin (all about at once) and rp your gryph mix or gryph descendant have fine, soft feathers instead of fur all over their body (Since anywhere where fur can be, feathers can replace it)

Those with mostly hair manes can have what few feathers they have prickle and react, and even those with fully hair manes can choose to have a few quills or a shorter bunch of feathers under the hair that haven't grown out to be seen through the hair that react, so they can hide their expressions with their hair manes but can still rp them as shifting under the mane as a form of reaction.

One can also choose to ruffle tail feathers or spread them out in fancy displays, swish around loose feathers, etc on purpose if desired. Rping them as carefully hiding their emotions by making sure they dont give it away in their feathers on top of expressions and other behaviors and voices.


Vocalizations
Hippogryphs are capable of not only Speaking soquili common and making Equine noises, but are also capable of most types of bird call. The only bird call they aren't really capable of is the ability to mimic human language. A talented hippogryph might be able to, with training, mimic other noises, but they tend to be limited to the more bird like ones. However this is a wide range of noises, from shrieks, trills, slow 'water-drum' like noises, whistling, and chirping.

They often develop their own, secondary language as a group through this that is difficult for other soquili to understand, so it is possible for a hippogryph herd or hippogryphs who join said hippogryph herd to learn a language that they can speak in around others that will be coded and sound for the most part like birdsong. Bird Familiars however may be able to learn parts of this language, and if taught the meanings of the noises, while they cannot speak it, other soquili breeds may be able to roughly understand the language.

Bird Legs/Feet

While the lineart doesn't support it, the way I personally RP hippogryphs (And purewalkers/Pawed mutants) is that "If it doesnt have Hooves, rp them as if Digitigrade". Its a minor thing, and it is sort of supported in SOME of the claw art such as a mutant hippogryph with back claws legs.

This allows a bit more range of movement, such as being able to easily cross ones legs infront of each other when laying down, sharpening their claws on trees, scratching gently behind their ears, and playing with things in their front claws closer to their face so they can inspect them.

Because of this, I often picture hippogryphs (and anything with non hooved toes) as standing on three legs and gesticulating with the free one, or sitting with their chest resting against something sturdy or learning against their elbows to manipulate things with both hands. They still cant stand or sit without full support for long periods of time on their back legs to mess with things, so don't confuse it for human traits, but much like how a raccoon might play with things in their front paws or a bird will grab and inspect things with their foot, a hippogryph can do the same.

They also are more prone to some human gestures like Shrugging, rubbing their nose, smoothing out their bangs/playing with hair/feathers, scratching their chin. They also will often move in a way similar to cats, dogs, and other digitigrade animals, at least where their feet end in non-unguiligrade feet. Where hooves end you got horse again.
PostPosted: Mon Oct 26, 2015 6:51 pm


Kalona

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PostPosted: Mon Oct 26, 2015 7:11 pm


Ulun'Suti
PostPosted: Mon Oct 26, 2015 7:28 pm


Angeni

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PostPosted: Mon Oct 26, 2015 7:29 pm


Skinwalkers and Pawed Mutations
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Soquili Resources

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