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Psalm Grasshopper

18,750 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Person of Interest 200
PostPosted: Tue Aug 11, 2015 3:52 pm


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Table of Contents


About
The Point System
Stats
Abilities
Combat
Combat Rules & Etiquette
How to Apply
Plot Progression  
PostPosted: Tue Aug 11, 2015 3:54 pm


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You play "You" characters, as in Heartfelt Adventure. You go to sleep as you normally do every night, and you experience a vivid Dive to the Heart "dream". This is my version of a Dive, so it won't be exactly as the games. Each player will start out on their own, and I will bring people together as the RP progresses.

This is a mini-RP designed to test out the mechanics. I have it planned out, and I think it will complete within 3 months to a year. It can stand-alone, but it can also be the opening chapter to a larger RP.  

Psalm Grasshopper

18,750 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Person of Interest 200

Psalm Grasshopper

18,750 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Person of Interest 200
PostPosted: Tue Aug 11, 2015 3:56 pm


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You gain experience points by posting and word count. Points can be used to upgrade your stats and abilities. Later on, you can upgrade weapons.

1 Post = 1 Point
100 Words = 1 Point

There's a limit of 10 points per post when it comes to word count. You can post more than 1000 words, but you will only gain 10 points (plus an additional 1 point for posting).

You may spend your points however you like, and at any time.* Add them to any of your stats or abilities, or save them to buy a new ability.

Don't worry about keeping track of your word count. I will keep track. Every weekend, I will post in the Convergence: OOC Thread to award your points for the week.

* You can spend them once they are in your "point pool", which will be in the first post of the OOC. To spend your points, post what you want to do with them in the OOC thread. Once I say OK, then you can go ahead and update your profile. I will be keeping track to make sure everything matches up.  
PostPosted: Tue Aug 11, 2015 3:59 pm


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There are three stats.

Hit Points (HP)
Strength (STR)
Defense (DEF)

Hit Points

Everyone starts out with 100 HP. You can lose HP during combat, but if you reach 0 you are not dead, only knocked out. No one can kill you without your permission.

You can increase you HP by spending points. 1 point = 1 HP

If you lose HP during combat, you can spend points to regain it right away. Otherwise, HP will automatically refill on the 1st of each month (I may change this to 1 week, depending on how active the RP is).

Strength

Everyone starts out with 10 STR. Strength determines how hard you attack with your weapon, or your body (punching, kicking, etc).

You can increase your STR by spending points. 1 point = 1 STR

Defense

Everyone starts out with 10 DEF. Defense determines if you are hit, or if you are able to dodge. It determines if you take damage from an attack, or not. If you successfully defend against an attack, you can chose whether or not you dodged it, or it just didn't hurt you.

You can increase your DEF by spending points. 1 point = 1 DEF  

Psalm Grasshopper

18,750 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Person of Interest 200

Psalm Grasshopper

18,750 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Person of Interest 200
PostPosted: Tue Aug 11, 2015 4:01 pm


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Everyone starts out with 3 abilities. You will get them during your Dive, but you can choose what they are now. You can make up whatever you like. If it's too powerful, or does too many things, I'll let you know. You can gain more abilities by spending points. 100 points = 1 new ability.

Abilities will work like stats. Every ability starts out with 10 points. Those 10 points count toward your attack, or defense, depending on what the ability is supposed to do.

You can increase the effectiveness of your ability by adding points to it.

Passive Abilities

Everyone starts out with 1 passive ability. You will get it during the RP. Passives are always in effect. For example, being able to see in the dark. Passive abilities don't have any points; they are what they are.

Forbidden Abilities

Here is a list of forbidden abilities and powers.

- Mind reading / mind control
- Time travel  
PostPosted: Tue Aug 11, 2015 4:03 pm


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Attacking with your Body

Determine what your base attack strength is. To start, you will only have your body. Later on you will gain abilities, and then a weapon.

When attacking with just your body, punching, kicking, etc., your base attack is worth whatever your STR stat is at. Now roll a D20. Add the dice roll to your base attack to determine how hard you're hitting.
STR stat + D20 roll

Sally's STR stat is at 10.
She rolled a D20 in the , and got a 7.
She adds the roll to her STR stat, and the result is 17.
Sally's attack is worth 17.


Defending

When defending, your base defense is worth whatever your DEF stat is at. Now roll a D20. Add the dice roll to your DEF stat to determine if you take any damage.
DEF stat + D20 roll

Jim's DEF stat is at 10.
He rolled a D20 in the , and got a 13.
He adds the roll to his DEF stat, and the result is 23.
Jim's defense is worth 23.

Because Jim's defense is higher than Sally's attack, he takes no damage. Additionally, he can role play how it missed, or if it hit and just had no effect.


Taking Damage

What if Sally's attack did do damage? Let's say Jim rolled a D20, and his result was a 5.

Jim's DEF stat is at 10.
He rolls a D20 and gets a 5.
He adds the roll to his DEF stat, and the result is 15.

Because Sally's attack is 17, and Jim's defense is 15, Sally's attack hits and does damage.
The damage is the difference. 17 minus 15 = 2.
Sally did 2 damage.
This damage is taken out of Jim's HP stat.
Additionally, Jim gets to RP the attack hitting him.


I will keep track of the damage that's done. You can spend points to recharge your HP, or it will automatically refill on the 1st of every month. I may change this to every week, depending on how active the RP is.

Attacking with Abilities

When you use an ability to attack, the base attack is whatever point level the ability is at. If your Fire ability has 10 points invested in it, the base of that attack is worth 10. Roll a D20. Add the roll to your ability-base, and the result is how effective your ability is. This is the same as a normal attack with your body, so I won't give another example of that.
Ability point + D20 roll

Charging Your Abilities

You can take 1 turn, 1 post, to charge up your ability. This will add +10 to the ability's effectiveness. You can do this and also attack and defend.

Jim's 1st Post:
Jim charges his Fire ability.
Jim also attacks Sally with his fists.
His attack misses.

Sally's 1st Post:
Sally RPs how Jim's attack missed (or hit and did no damage).
Sally attacks and hits, doing 2 damage.

Jim's 2nd Post:
Jim RPs how he took a hit.
Jim uses his Fire ability. His Fire ability has 10 points invested in it. Additionally, he charged it, so it gets a +10 point boost. He rolls a D20 and adds this as well. His roll is a 9.
10 ability points + 10 charge + 9 roll = 29.
Jim's Fire attack is worth 29.


Defending with Abilities

Defending against an ability attack is the same as defending normally. If you want to defend with an ability, say an Ice Shield, or whatever, you can do this in addition.

Let's say Sally cast an Ice Shield at the beginning of the fight, and it surrounds her. She can cast her magic through it, and fight like normal.

Jim attacks with Fire, worth 29.

Sally's Ice Shield is worth 10 points.
She rolls a D20, and gets an 8.
Sally's Ice Shield defense is worth 18.

Because Jim's attack is higher than Sally's Ice Shield, his attack overcomes the Ice Shield, and shatters it. Sally's Ice Shield is destroyed.
Additionally, the difference of the attack gets through to Sally.
29 minus 18 = 11
His Fire attack is now worth 11 toward Sally herself.
Sally determines if the attack does her damage by the normal method of defending.
DEF stat 10 + D20 roll


What if Sally didn't already have her Ice Shield up? She can throw it up as a reaction, but she won't be able to use another one of her abilities during her turn.

Attacking with a Weapon

You will get a weapon during the RP. Most weapons will start out with 10 points invested in them.

When attacking with a weapon, add your STR stat + the weapon points + D20 roll

Sally's STR stat is 10.
Sally's sword has 10 point invested in it.
Sally rolls a D20 and gets a 16.
STR 10 + Sword 10 + roll 16 = 36
Sally's attack is worth 36.


Defending with a Weapon

Defending with a Weapon works the same way as attacking. If you are holding a weapon, you automatically get this perk.
DEF stat + the weapon points + D20 roll

Jim attempts to defend himself. He is holding his weapon. He rolls a D20 and gets a 4.
DEF stat 10 + weapon points 10 + roll 4 = 24
Jim's defense is 24.

His defense is less than Sally's attack, so Sally's attack hits. The damage done is the difference.
36 minus 24 = 12 damage
Jim loses 12 HP.


If an ability is 'coating' the weapon, such as a flame enchanting spell, the ability's points are added to the total defense as well.
DEF + Weapon + Ability Points + D20 Roll

----------------------------

MISC:

In all cases: If there is ever a tie, the defender wins.

Crits & Fails: Rolling a 20 is an automatic hit. You do double damage, or damage equal to your STR stat, whichever is greater. Rolling a 1 is an automatic fail. You fail hardcore.  

Psalm Grasshopper

18,750 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Person of Interest 200

Psalm Grasshopper

18,750 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Person of Interest 200
PostPosted: Tue Aug 11, 2015 4:05 pm


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When posting in combat, the attacker should post their attack, and the strength of their attack. They can also post what they plan on the attack doing, and what effect they plan for it to have. But they can never determine the result of the attack.

The attacker attacks and does whatever other actions during his post. He determines the power behind his attack, and edits that into the bottom of his post. His post is now over. It is now the defender's turn to post.

The defender will roll their dice, and calculate their defense.

Miss: The defender RPs how the attack missed. Did it hit, just do no damage? Did the defender dodge out of the way like a boss? However they want to RP it.

Hit: The defender RPs how the attack hit them and did damage. Did it straight up skewer them, or did it narrowly hit? However they want to RP it.

Exception: If an ability-attack hits, and has a special thing it does upon hitting, that thing must happen.

For example, if someone has an ability that has a chance of disarming an opponent 20% of the time, that must be calculated as well, but only if the attack hits. If the ability-attack hits and does damage, it now has the 20% chance to disarm the opponent. The defender rolls to determine if they are disarmed.

Actions Per Turn

Defense - unlimited
This refers to normal defense, not ability-defense.
Charge - 1
You may charge one ability at a time.
Attacks - 1
This refers to using a weapon or your body to attack.
Ability - 1
Defensive or Offensive, you can use only one ability per turn.

You can use one ability, and charge a different ability. For example, you can charge a Fire ability, and use your Ice ability. The next turn you use your charged Fire ability, and you can also begin charging a different ability.

1st turn:
Sally charges Fire.
Sally attacks with Ice.

2nd turn:
Sally attacks with her charged Fire.
Sally charges Ice.
 
PostPosted: Tue Aug 11, 2015 4:08 pm


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Open and accepting "You" characters.

Fill out the template below, and post in the Roleplay Audition Thread.

Weapons will all be added as the RP is played.

Application Template

[size=14][u][b]Convergence Application:[/b][/u][/size]
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Appearance:[/b]

[b]HP:[/b] 100
[b]STR:[/b] 10
[b]DEF:[/b] 10

[b][u]Abilities[/u][/b]
[b]Name:[/b]
[i]Description:[/i]
[b]Name:[/b]
[i]Description:[/i]
[b]Name:[/b]
[i]Description:[/i]

[u][b]Passive Ability[/b][/u]
[b]Name:[/b]
[i]Description:[/i]

[u][b]Weapon(s):[/b][/u]
(leave blank)
 

Psalm Grasshopper

18,750 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Person of Interest 200

Psalm Grasshopper

18,750 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Person of Interest 200
PostPosted: Tue Aug 11, 2015 4:09 pm


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I'm going to try to progress the plot every week, but I don't know how often people will post.

When this RP starts, everyone will be on their own, so there won't be a need to wait for other people to post. I'll make the intro post, which will be directed to your characters, and you can respond whenever.

If 3 players respond within a week, I'll progress their plot by the end of the week or sooner. If 2 players do not respond within a week, their plot will stay where it is until they do respond.  
PostPosted: Tue Aug 11, 2015 4:10 pm


 

Psalm Grasshopper

18,750 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Person of Interest 200

Psalm Grasshopper

18,750 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Person of Interest 200
PostPosted: Tue Aug 11, 2015 4:11 pm


 
PostPosted: Tue Aug 11, 2015 4:12 pm


 

Psalm Grasshopper

18,750 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Person of Interest 200

Psalm Grasshopper

18,750 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Person of Interest 200
PostPosted: Tue Aug 11, 2015 4:15 pm


"You can fail at what you don't love, so why not take a chance at what you do love?"

- Jim Carrey, paraphrased  
PostPosted: Tue Aug 11, 2015 4:17 pm



Psalm Grasshopper

18,750 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Person of Interest 200
Reply
KHBTD : Kingdom Hearts Roleplaying and OoC

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