
- MAIN INFORMATION
Full Name: Lothdoliel Galaendeth
Nicknames: Has numerous aliases
Age: 24
Birthdate: 4/2
Gender: Female
Culture: (She was raised to be a multicultural agent of economic espionage)
Lumirian (upbringing- original target was Kranila and its mercantile partners, real or potential)
Elvhanan (heavily trained since childhood- more Kranila targeting)
South Fraxonite (later training- she grew up and is moving to bigger things)
Religion: She is familiar with several but doesn't truly care for any even if she does heed the useful advice from its doctrine. She would get on her knees to try and worship Michael and then worship a mans lap in the same breath if given the right incentive. If there is a god that doesn't much care if she would want the mark or whatever I'm open to it happening for the most part.
Languages:
De Facto - Elvish
Fluent - Meritia
Basic - Demonica
Nation: Born in Kranila to a Nocturne parent. Kranilan citizenship with off-the-books ties to Nocturne. (VERY off-the-books)
Rank: C- Adept
Title: Citizen of Kranila
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- MAJOR INFORMATION
Bloodline: Succubus
Class: Ninja
- Sub-Class: unlocked at expert rank
Strength: Incubus/Succubus(+6) + Ninja(+1) = 7
Speed: Incubus/Succubus(+6 [+2 if Flying]) + Ninja(+2) = 8 [+2 if Flying])
Sin:
Gene Mods: none
Energy Color: rustic brown/bronze
Energy Meter: 900x succubus bonus (1.5x base energy) = 1350
Element: Water
Battle Strength: She is knowledgeable and skilled at bypassing attacks and defenses.
A step is controlled imbalance
One couldn't move if there was no opening in one's armor.
There is no difference between a distracted war god and a weak grunt if you come prepared to kill without honor or glory.
Battle Weakness:
she is primarily a killer not a fighter. She may be able to restrain you but she isn't a fan of attrition, particularly when its carried out during direct combat. She'll find a way to kill a tank with a strip of bacon but if it doesn't work out she will probably just want to run away instead of sitting around to try her luck with extended combat even if they are crippled.
Fights Won: 0
Fights Lost: 0
Completed Quests
- S Rank:
A Rank:
B Rank:
C Rank:
D Rank:
E Rank:
Gold: 3000
Talent:
Makako-ma
RPC Name: Name here
RPC Rank: C-Adept
RPC Bloodline: succubus
RPC Class: Ninja
- RPC Subclass
Talent Name: Black market savant
Talent Description: You dirty scallywag, you know all the tricks and you occasionally trick the trade if you know what I mean...
Massive charisma bonus against rogues. Rogues and people who aren't extra nice to you get a bad reputation and a massive charisma debuff against local criminals or absolutely everyone if done in Nocturne or any other place known for corruption.
You hear rumors of who enters and leaves town. For rogues, assassins, tricksters and ninjas you don't get names and the fine details unless you've met them before, everyone else, especially if they aren't tricky slippery people actively avoiding everyone, you get a little more info but nothing crazy like maybe a name or something.
You can pay for some goods with something other than gold but if its something other than transportation its probably going to cost you some time and leave anybody looking for you the next breadcrumb to follow... and of course this has a very dangerous side effect of attracting bards................................ nobody likes bards
For a decent fee you can make suspicion of you from NPCS and willing RPCs go away without directly bribing them.. it will cost you half your current gold plus half of whatever gold you spent, stashed, or gave away in that town in the past 3 posts.
Your ability to smuggle things gets a bonus on top of all other bonuses. NPC border patrollers are useless against you as long as you have a nice excuse. Of course its a little easier to explain why your wagon seems to be full of cheese right after a massive cheese theft than it is to explain why its full of dead bodies while one of the victims is still alive begging for help or something. You gotta at least try to be convincing still.
If arrested you can still access the black market and send messages out
Talent Weakness: Whenever you touch evil, evil touches you. When you use the black market you yourself become a little more vulnerable to all others who use it as well even if its just through implication. If you ask about the assassin in white people will say "someone was asking about the assassin in white"
How did the character get this talent?: She was born to be an economic espionage agent but was cut loose when the project didn't produce the improbable results desired. Though she no longer gets the bonus funding she is still kept on a leash incase they want to reactivate their asset. As a result she is both somewhat connected by default especially amongst, Nocturne, Kranila, and ocean traders.
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- EQUIPMENT INFORMATION
Weapons:will be changing frequently but she will be using light weaponry pretty much exclusively. Default weapon is throwing knife but her specialty will be lighter blades.
Her standard carry weapon
Throwing knives- she can do all sort of strange things with these but most importantly they are easy to hide.
Some weapons she is familiar and experienced with.
Jian - Due to the nature of her work and cover identity she handles a lot of swords and would have the easiest time stealing AND using a weapon like this one and as such she has learned to use such a weapon and quite well at that. Her training with this weapon focused on swift movements and dueling to maim and kill.
Katana - she is well trained to use one but unlike the much lighter jian she mostly uses this for a clean kill. However there is more than one type of katana. She is significantly more skilled with the lighter one-handers which she is capable of duel-wielding with high proficiency. Her fighting style with the katana is more similar to what one might expect a jian user to use since she tends to lean towards light weaponry. Technical and highly offensive or evasive play followed by a decisive strike to end the fight and probably escape.
Kodachi - She uses these for some shortrange stuff especially in closed spaces. She's very good at hiding these though she typically only uses a single one rather than 2. With this like with the katana she is trained primarily to kill not necessarily "duel" or "fight"
shuriken- she can land these from long range but she's better with throwing knives
Chain-sickle - she was trained to use this with a dart in combat but she can use it with a sickle end as well. She is better at using this with more practical attatchments for urban combat but she can in fact duel with this. She would probably have a better chance of winning with this if its her own custom weapon. It would take some sort of weapons master to instantly adjust to someone else's chain weapon.
Most other weapons... - she has seen them in action and gets the idea... but some of these things weigh as much as she does! When armed with stuff she cant really use she just does the Jackie chan thing and uses it the best she can. Imagine trying to fight with a sword you can only lift one end at a time for more than a few seconds lol.
Armor: Light armor at best in most cases. Maybe a vest and cloth. Perhaps something for handing hot objects or bombs but nothing heavy.
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- SKILL INFORMATION
Elemental
- • Streaming Water E
It is a move that draws water from a source, that water is moved by elementalists around their bodies.
• Wave C
By moving a large mass of water without separating it from its original source, elementalists can create waves of nearly any size. They do this by using an upward movement and after raising the source, they send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with the elementalist surfing on the crest of the wave. This same process can be used to propel waterborne crafts.
C-rank = Three feet high
• Bubble C
Must be at least Adept rank
When in need of crossing or hiding under water elementalists are able to create a bubble around themselves, keeping an air supply for them and for others. Bubble may burst. Lasts 10 posts -D energy per post after the 10th.
Bloodline
• The Sonnet of Sin (bloodline passive)
The way the Succubus seduces others with their charms. Regardless of rank, the affected will find it very difficult to deny them. If the subject is two ranks lower then the user, they're automatically seduced. The higher ranks can be seduced as well, but it'll be more difficult. Once captured the target focuses only on the Incubus, sort of like tunnel vision blocking out the surroundings. To clarify, seduction is energy. It is not eye-sight or hearing based. It's an aura that pushes outwards and seduces people. It can't be blocked by barriers/etc. People seduced will not attack you, and you can basically force them to do things depending on what you say. They won't hurt/kill themselves or attack another person.
• The Dance
It's raining. You meet a girl, standing somewhere in the center of the road. She doesn't bother with an umbrella, she sings in the rain and dances with the wind. A free spirit. You can either choose to approach her, seeing as she seems such an open and enjoyable person, or leave her to her own devices. If you choose the first option, then you're falling into her claws. There are three signs to true seduction with The Dance: a visual sign, an audible sign, and a physical sign. The visual sign was the rain, and the audible sign can be many things. It can be her voice, it can be the sound of birds chirping, as long as it's something that you can clearly hear, that clings to your mind. The physical sign can be simple; she can shake your hand, or give you a hug. Anything, really.
With these signs, she sets everything up for the next time you meet. She will perform three different signs. The only requirement is that one of the signs remains exactly the same. For example, if you see her again underneath the rain, then that sign is the same. If she hums the same tune, that sign is the same. When these requirements are complete, anyone, and of any rank, can be seduced. It is best to ease into this ability, so that someone doesn't notice the signs. It is not a requirement for a Succubus to state they are using signs, or this passive, even in-character.
• Clouds D
Usually, a Succubus' wings can only glide and help reduce the impact from falling. With this ability, though, you coat your wings in energy and allow for full flight, for a time. This energy will remain on your wings for three posts, at which point you will have to re-apply it. You gain +2 speed while flying.
Class
- • Shadow Jump E
By focusing the energy within the feet of the ninja he or she is capable of a sudden feat of speed. This is primarily used in hiding. The focusing time will make it useless for a dodge thus this is commonly seen used after a ninja throws a weapon while hidden. The hidden ninja just jumps into a different piece of cover.
• Wall Run C
Requires: Adept rank
A passive ability. This is when the ninja gains their speed. After speed training which is basically attaching several weights on yourself and running for three days straight you are capable now of moving at speeds where running up and along side walls are easy
• Shadow Meld D
The assassin class also has this skill though they use it differently. Using a focus of energy you distort a shadow to actually fuse with you(not your own). This shadow must be quite dark for it to be effective. Once fused with a shadow you are quite hard to see but you must remain in the shadow, yes you are part of the shadow thus shadow based attacks cannot harm you. Slow movements within the shadow will remain unseen but a sudden slash or jump will blow your cover. Can be used at night. In now way is the shadow a shield you can still be attacked by a slash though you are almost unseen. Warning angry Rangers, mechanists, gunslingers, arcanists and elementists will start pelting the shadow with attacks if they see you meld into the shadow.
Sub-Class
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Hand-to-Hand/Weapon (throwing knives will be the default weapon for now cuz ninjas)
- •Straight Knife D
You throw the knife in a completely straight path, which means it doesn't spin. these knives are harder to dodge, since they have more aerodynamicy.
Bank shot C
You throw the knife and it hits a wall or the floor or something. The knife bounces off of the surface and keeps going. Useful for hitting targets behind corners and other uses.
Triple knife D
You throw three knives, all at varying altitudes and angles. This skill is hard to dodge as one is usually coming at you to the left, right and your center.
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- CHARACTER INFORMATION
Personality: She has little interest in things like honor. She is a somewhat spoiled person who's hard work up until more recent years typically took place on her back or behind someone elses back with a sharp object in hand. While combat trained she is not comfortable with fair and honorable combat in which she does not have a clear advantage. She actually isn't all that sadistic but she is very controlling which may or may not manifest itself in the expected way. She is the type that can feel in control while you literally piss on her. She is a pragmatist, the truth is whatever works for her in her mind. She is not easily satiable, not in the funnier context nor any other. She is not particularly appreciative of small boring gifts for example, no pun intended. Up until her group got cutoff financially she had more direction and a sense of duty so to speak. Having been cutoff she has been lacking these things and may seem aimless at times when she cannot find a way to further her goals or obsessions, during times like this she goes from a focused careful person to a more manipulative and aggressive state.
Sexuality: Money, power, large phallic things (symbolic things included)
Quote: "Don't be stingy! Rent isn't cheap and neither is keeping one's family in the dark."
Height: 6ft 0in
Weight: 160
Eye Color: Naturally brownish red
Favorites:
- • color - Silver or shiny greyish metallic colors
• food - salty seafood
• animal - Humans
• anywhere she can get away with doing things she shouldn't be
Theme Song:
Battle Theme:
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- BACKGROUND INFORMATION
xxxxx
Birth and reason for conception
A Nocturne merchant guild seeking fortune managed to get a mysterious and rather massive financial boost.. maybe from the government of Nocturne.. maybe not nobody could really ever say for sure as the trail was kept quite clean... Some of this money was used to pay for certain vacations during which a certain succubus seduced several many certain Kranilans to have several many certain children that might be able to blend in with people of Kranila by some coincidence. Some in Kranila questioned the sudden rise in this guild's presence in their nation but some disappeared, some got quiet, and some got fat and bedazzled by inexplicable gifts they received during trades.
Overtime many cells of merchants meant to influence Kranilan markets and trade formed and split off from the main group to avoid any connections. They would be given great funding and children to train to infiltrate Kranila's culture and business world with tricks and tools of espionage and the like as well as help to form criminal networks in their cities. In other words the typical underground business between two trade partners. They expected few big returns but it was better than sitting idly under the thumb of those who controlled their food supply. If you were to somehow get one of them to confess they'd just call it a safety measure.
One of the children, a child of a succubus, would be successfully integrated into the culture. She was trained to seek out and steal magical artifacts and such as well as forge documents and memorize a lot of text at high speeds. She was an infiltrator and occasionally she even did more violent work though mostly just for practice and helping with coverups.. she was fed well and helped bring in funds by allowing some of the scum of Kranlian society to take her on little "play dates".
Life in Kranila
As a young girl she worked in a merchants guild hall.. Clean, sweep, serve, learn, train. Day in and day out. This was her life. Luckily much of it was just a façade. Nobody really cared what she did in regards to anything outside learning and training as long as she wasn't in the way and did what they wanted when they needed her. Men with younger tastes would often spot her during a business deal seeing as she was positioned to be seen intentially. They'd send her up to "clean the guest room" for a few hours and give her a piece of the profits if it seemed to help the deals go through. When she wasn't helping them play this sort of angle it was just another. Practice with the throwing knife, disassemble the sword sheath and replace this piece with that, keep your eyes open with this irritant in the air making them water. It was mostly torture and abuse training up until she was capable of doing some real work with actual pay but by this time it was nearly too late.
By day she was an apprentice to a "fixer" of sorts.. her boss was the kind of guy who made your legal issues go away and helped you get rid of that merchants trap someone sold to you. By night she'd either be working on the more ugly side of this business, bending the rules or breaking them for the job, if she could get a role in one of their dirtier jobs or she might go prowling for some pervert or whoremonger to feed her for a while till the next job. But officially she was something of an escort and concubine depending on the time period and who you asked.. her boss would just call her his girlfriend if the police asked though. To more underground types she was the sort of girl they might send you to help "sweeten the deal". There were a lot of lies and mask wearing in her life but she was happy for the most part especially as she began to grow accustomed to getting bigger and bigger things out of both her customers and her targets.
How she got where she is today
Overtime she would work as a con-woman, prostitute, blackmailer, thief, killer, smuggler, and a merchant. Sometimes all at once, afterall there's often a very blurry line between such jobs. However despite all her successful efforts the cell she belonged to was both too visible and not producing the improbable results hoped for. After receiving their final payment she was given 3000 gold and some tips on some rather lucrative but highly illegal businesses to get into if she wanted the financial perks of her old life back. Business such as stealing Elvish magic data or smuggling weapons out of Fronta. Of course they'd play nice with her to keep a good relationship with their asset but for the most part she was cut off and a sociopath was released into Kranila to see what she could do on her own.
The fate of her mother
Upon the realization the money would no longer flow she abandoned the group leaving her child behind with her lessons and a small gift in gold. She didn't bother to leave her much seeing as it can cost a lot to disappear and Lothdoliel was likely to walk a different path from her some day.. perhaps one of them would become rich and powerful but her mother wanted just one more small advantage after thinking about it. She returned to Nocturne with most of the cash leaving some money for her daughter.
The fate of her boss and the organization
The guild disbanded officially but they keep tabs on one another in case they get reactivated. Lothdoliel continued receiving lessons from the lot of them and advice for a while in exchange for favors of many sorts before she was ready to begin her next big venture in the world of mercantile and the first she'd do on her own. Her first step would be to acquire a home of some sort with either a very rich or very dead quiet roommate.