And once again, they were left in darkness, unable to see what was happening within the arena.
Those taken by the guards were laid upon the sand. The paralysis didn't last long after. Within a few minutes, they were dazed, but able to move. Weapons had been left beside their bodies and circling them were two Shadow Beasts and a Single Guard.
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OOC Rules
Prisoners will not be able to summon magic or weapons while in the arena. Unless they want to be exploded. To defeat the King's monsters, use the following dice rolls with each post to calculate damage:
Basic Senshi/Pages/Lieutenants: roll TWO d6.
Super Senshi/Squires/Captains: roll THREE d6.
Eternal Senshi/Knights/Generals: roll FOUR d6.
Automatonic Guards: Automatically do 5 damage per turn (be sure to coordinate with your battlemates to avoid confusion)
Shadow Beasts: Automatically do 20 damage every three turns (again, be sure to coordinate with your battlemates)
HP Pools Please note that for the Gladiator bouts, these pools will not change
Basic Senshi/Pages/Lieutenants = 50
Super Senshi/Squires/Captains = 75
Eternal Senshi/Knights/Generals = 100
Automatonic Guards = 80
Shadow Beasts = 125
Remember to put your own HP pool, any damage taken and who you are attacking for what damage at the top of each post in BOLD)
Example
Sailor Abluhabluh: 50HP - 5 damage = 45 / Attacking Guard for WHOOPS I MISSED
You are allowed to attack each other! Just remember that while you’re doing that, a Shadow Beast may be taking a chunk out of your a**.
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