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THIS IS HALLOWEEN: Deus Ex Machina

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Welcome to Deus Ex Machina, a humble training facility located on a remote island. 

 

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medigel

Anxious Spirit

PostPosted: Tue Jun 16, 2015 11:26 pm


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Quote:
Beneath the island is a series of caves that contain rune stone. Hunters who wish to try their hand at crafting runes the old fashioned way can swim down to them and collect stones to work with. Those who can't hold their breath underwater for a half hour may borrow an air tank from the Sun divisions swim team, but only once per week, as they have extreme swim practice the rest of the time.


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Swimming Down
In the water surrounding the island there's numerous edlritch horrors of the deep waiting to attack your hunter.

Roll 1d6
1: a massive sea creature attacks you. Roll 1d20 to escape its gaping maw. If you roll 10+ you escape it, if you roll below you receive 10 damage and need to try again.
2: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage.
3: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage.
4: you are safe.
5: you are safe.
6: you are safe.


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Exploring the Caves
Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)

Roll 1d8
1: A few stones! Roll 1d4 to see how many you find in this cave!
2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does!
3: A nice amount of stones! Roll 1d8 to see how many you find in this cave!
4: Tentacles! Roll 1d8 to see how much damage they do!
5: A bunch of stones! Roll 1d10 to see how many you find in this cave!
6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave!
7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do!
8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does!


Swimming Back

Roll 1d6
1: you are safe.
2: you are safe.
3: you are safe.
4: a massive sea creature attacks you. Roll 1d20 to escape its gaping maw. If you roll 10+ you escape it, if you roll below you receive 10 damage and need to try again.
5: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage.
6: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage.

If your HP drops below 0, you lose half your stones as your body floats back to the surface.



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Crafting Your Stones


Find a place where you can reach the most perfect calm and focus possible, and then begin carving Uruz into each of your stones. Think on the purpose of the stone, and meaning of Uruz as you do so. Focus as much of yourself and your actions on the rune and the act of carving. Some people choose to chant out loud or do visual exercises to more perfectly focus on the task, but different methods work best for different people. Once the rune begins to glow, you'll know it's finished. Because this process depends more on people than lab computers and code, it's less consistent and predictable in its results.

Roll 1d10 for each rune stone
1-4: failure! The runestone never glows and eventually breaks.
5-8: Regular Rune! The runestone can power small, battery-operated runic devices for up to a week.
9-10: Superior Rune! The runestone can charge your runic weapons. (In and out of battle. If in battle, it will take 5 turns for the weapon to properly charge.)


Level Up!

After 5 runs down to the caves and carving out runes, your hunter has enough experience to be considered a Runic Journeyman. They may adjust their rolls during rune gathering and carving by 1 point (up or down.)

After 10 runs down to the caves and carving out runes, your hunter has enough experience to be considered a Runic Adept. They may adjust their rolls during rune gathering and carving by 2 points (up or down.)

After 15 runs down to the caves and carving out runes, your hunter has enough experience to be considered a Rune Master. They may adjust their rolls during rune gathering and carving by 3 points (up or down.)



After his last encounter with Maebe, Dawson was really, really happy to have an excuse to keep himself busy. Plus he'd been meaning to get Horace out on a dive with him for a while anyway; they could both probably use a healthy and helpful distraction.

He showed his friend the way to borrow the wetsuits from the Sun division and tried giving him a few tips as they made their way to the beach. "We're gonna encounter some weird stuff," Dawson warned him. "Like...Tentacles n' s**t. Don' you even start with the jokes, they ain' somethin' t'be messed with, bruh. Also sometimes there're, like, these caves that're actually Gah-damn bigass mouths tryna chomp you, so ya gotta be extra careful."

Beat.

"But s'worth it!" he added hastily. "I been gettin' better at it, I think. Plus these runes're hella useful if ya carve 'em good."

xxThe Semblance of Unity
before I forget!
PostPosted: Thu Jun 18, 2015 10:56 am


Horace made a face. He had, in fact, been about to 'start with the tentacle jokes' and being headed off was a sad, sad thing. But he was here for distraction, too, and Dawson was excellent at that. "Why does only Sun division have wetsuits? That's always seemed a little strange to me..." He idly picked at the cuff of one.

"I'm not afraid of things in the sea," he said cheerfully, possibly too cheerfully. "Melvin does this every week and he ain't dead, so that's a good sign. I put myself in your capable hands, Dawson. Show me where we dive."

medigel

The Semblance of Unity

Predestined Victim

medigel rolled 1 6-sided dice: 2 Total: 2 (1-6)

medigel

Anxious Spirit

PostPosted: Thu Jun 18, 2015 11:18 pm


"S'part've their mega training stuff," Dawson explained. "Gotta be peak physical condition n' s**t. Also heard Allan got really inta this swimmin' anime r' somethin'..." Clearly he didn't envy Suns.

Passing Horace a look that said he should definitely have some fears about what was underwater, he picked at some tight spots on his suits and waddle-led them to the water. "Just gotta get out n' hope it ain' occupied by a critter..."

He double checked, because Dawson normally had issues right at the beginning. Naturally, he was right. There was a mutant sea turtle patrolling the area that was now eying him. "Jus' my luck, I gotta deal with this one. Try a different spot?"

adjusted to 3
3: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage.

xxThe Semblance of Unity
The Semblance of Unity rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Mon Jun 22, 2015 10:08 am


"Suns are ********' weird," he said solemnly, pushing aside the fact that he got along with several of them - like Jordan. In fact, Jordan seemed so ridiculously sensible... maybe it was to counterbalance the lead. Aimably, he ambled after Dawson, suppressing a snort as Dawson picked at his suit.

Diving, he followed Dawson's lead, sticking close. So, naturally, when the mutant sea-tutle-thing saw Dawson, it also saw Horace. He groaned. "Why is every weird sea creature so ugly? Be careful, Dawson!" He darted away quickly, watching as the thing decided that Dawson looked tastier anyway. Regardless, he stayed close, waiting for Dawson to give it the slip, too.


HP: 50/50
medigel

The Semblance of Unity

Predestined Victim

medigel rolled 2 10-sided dice: 7, 1 Total: 8 (2-20)

medigel

Anxious Spirit

PostPosted: Mon Jun 22, 2015 6:42 pm


Unfortunately, Dawson wasn't as quick to get out of the charging sea turtle. This one had an unnaturally large beak...Scout would probably enjoy adding it to her collection.

"I'll be fine," he shouted to Horace as he bounced it back against his shield. "Ain' my first rodeo, remember."

Creature: 13
HP: 47
medigel rolled 2 10-sided dice: 5, 3 Total: 8 (2-20)
PostPosted: Mon Jun 22, 2015 6:44 pm


That didn't mean he was good at actually striking it, though. This particular specimen was speedy.

Creature: 11
HP: 44

medigel

Anxious Spirit

medigel rolled 2 10-sided dice: 6, 1 Total: 7 (2-20)

medigel

Anxious Spirit

PostPosted: Mon Jun 22, 2015 6:45 pm


Jesus H. Christ.

Creature: 10
HP: 41
medigel rolled 2 10-sided dice: 8, 4 Total: 12 (2-20)
PostPosted: Mon Jun 22, 2015 6:46 pm


One good swing cracked its shell, however, and while he was mildly distressed at the sound, it did drastically slow the creature down.

Creature: 4
HP: 38

medigel

Anxious Spirit

medigel rolled 2 10-sided dice: 5, 6 Total: 11 (2-20)

medigel

Anxious Spirit

PostPosted: Mon Jun 22, 2015 6:48 pm


And with a final strike, the sea turtle was put to rest. Dawson scooted it to the sand to grab for Scout later, assuming nobody decided to pilfer a random corpse while they were gone...

"Aight, Horace! Just keep an eye out while we down there n' signal me if ya wanna head up 'fore I'm done."

Creature: -1
HP: 35
medigel rolled 1 8-sided dice: 4 Total: 4 (1-8)
PostPosted: Mon Jun 22, 2015 6:50 pm


adjusted to 5: A bunch of stones! Roll 1d10 to see how many you find in this cave!

The water quickly grew cooler as they descended, and Dawson constantly checked that Horace kept pace as he led the way. The last thing he wanted to do was show himself to be incompetent, and that turtle had not been a great start to it. Still, at least he was starting to get a nose for these things. Indicating a shining cave, Dawson swam towards it.

medigel

Anxious Spirit

medigel rolled 1 10-sided dice: 8 Total: 8 (1-10)

medigel

Anxious Spirit

PostPosted: Mon Jun 22, 2015 6:53 pm


Smiling, he dove right into collecting them into his bag. Least this cave wouldn't make a meal out of them.

hp: 35
stones: 8

The Semblance of Unity
The Semblance of Unity rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Wed Jun 24, 2015 8:30 pm


Quote:
7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do!



He would've clapped if they hadn't been underwater. "Quick work - like lightning, Dawson. Too bad we can't eat the things in the sea. Your shield alright?" Horace followed Dawson carefully, flanking him. Unfortunately he was over a little too much to the left. As he swam past a cave, something whooshed past his face. And then something else.

He cursed.

The Semblance of Unity

Predestined Victim

The Semblance of Unity rolled 1 12-sided dice: 5 Total: 5 (1-12)

The Semblance of Unity

Predestined Victim

PostPosted: Wed Jun 24, 2015 8:35 pm


A thin tendril wrapped around his ankle, trying to drag him into the cave. With a grunt, he slashed at it. Another one whipped out, slashing across his mask. With a power kick off of a nearby rock, Horace was free.

HP: 45/50

medigel
medigel rolled 1 8-sided dice: 3 Total: 3 (1-8)
PostPosted: Thu Jun 25, 2015 9:07 pm


"I'm good," Dawson replied with a thumbs up. "Had way worse than that before." And it was unfortunately true; Horace would never hear about the time a sea turtle nearly killed him before he even got into the dive.

He winced as Horace was yanked around, frozen out of fear of the damn things. He'd gotten better at evading them, but even the sight of those tendrils were enough to cause a reaction. Giving his friend a sympathetic look, he led them on.

medigel

Anxious Spirit

medigel rolled 1 8-sided dice: 2 Total: 2 (1-8)

medigel

Anxious Spirit

PostPosted: Sun Jun 28, 2015 6:59 pm


3: A nice amount of stones! Roll 1d8 to see how many you find in this cave!

"Like I said, man, y'gotta be careful. Down here's a lotta s**t tha' don' look like it seems." He showed Horace how he approached the cave cautiously, checking for teeth rather than rocks before darting in and out with only several stones in hand. Better safe than sorry, right?

(Horace was lucky Dawson was a kind soul, or else he'd start bringing up those tentacle jokes from before.)

hp: 35
stones: 10

The Semblance of Unity
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THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

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