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Posted: Sat Jun 06, 2015 6:36 pm
This is a topic for catching up to the chapter for those who have missed round(s).
If you have missed one round: State your characters here and do the appropriate dice rolls. Do both round's posts together.
If you have missed multiple rounds: Do the posts you have missed here until you have only missed one round and then proceed as above. You may combine the sum of the posts within the chapter if you so wish.
Example: A late player misses the intro round. They roll the die for their characters here and then post within the chapter. The chapter post contains both the introduction of their characters as well as the results of their initial roll.
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Posted: Sat Jun 06, 2015 6:54 pm
Examples of rule exceptions:
Team Apple takes 4 characters into the chapter. Three of them are marked for kidnapping in a single round. The roleplayer may choose one character to "protect", as once half the members of a team have been kidnapped they are exempt from further strikes.
Team Orange takes 3 characters. Two of them are marked for kidnapping. The roleplayer may not protect any of them under the team limitation clause, as >50% kidnap is not achieved unless both are kidnapped. However, as the roleplayer controlling Team Orange has no other characters present in the chapter, they may limit it to one kidnapping as they may only lose one of every 3 characters they have, per round, rounded up.
Team Pink brings 3 characters and Team Red brings 3 characters. Both are controlled by the same roleplayer, Muffin. Team Pink gets two kidnapping hits but no exemptions as the summation of Muffin's available characters is equal to 6, allowing for both to be removed.
I hope this is clear! Please say so if it is not.
Edit: Slight rule tweak from "round up" to "round down". In hindsight, it was a little inflexible.
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DreamerDarkRequim rolled 2 10-sided dice:
7, 6
Total: 13 (2-20)
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Posted: Sun Jun 07, 2015 5:07 pm
((Hanae and Bryant--oh man I hope I'm doing this right >__>))
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Barkchewer rolled 6 10-sided dice:
2, 10, 6, 1, 2, 3
Total: 24 (6-60)
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Posted: Sun Jun 07, 2015 6:55 pm
Team Catalyst 1. Keivera = 2 2. Arlyn = 10 3. Kent = 6
Team Verruckt 4. Viper = 1 5. Mortimer = 2
Team Forge 6. Murdock = 3
((Will do my best to actually type up stuff tomorrow))
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Rae Guns rolled 6 10-sided dice:
6, 9, 9, 2, 8, 10
Total: 44 (6-60)
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Posted: Thu Jun 11, 2015 6:35 pm
Because I'm stupid and forgot to roll with my last post, I'm just going to roll here so as to not clot up the actual RP board. I think that should be okay?
A)Nuna B)Mana C)Bahadur D)Herbert E)Byron F)Tik
Yeah that's okay.
~Cys
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New New Evergreen Goblin rolled 5 10-sided dice:
1, 7, 6, 1, 8
Total: 23 (5-50)
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Posted: Mon Jun 15, 2015 10:55 am
Hope I'm not too late... sweatdrop Roll for post 1!
Team Oddball Q Guile Rika
Team Savage Demon Nightmare
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New New Evergreen Goblin rolled 5 10-sided dice:
1, 2, 4, 5, 2
Total: 14 (5-50)
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Posted: Mon Jun 15, 2015 11:05 am
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Posted: Mon Jun 15, 2015 11:21 am
You're very much welcome to join! However, I'd ask that you get things rolling quickly, as this is the final round and I'll be closing it sometime tonight. Even if that just means getting a placeholder post up, that's OK. I'm just glad you're doing a bit better now.
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Posted: Mon Jun 15, 2015 11:23 am
Understood. Roll for post 3!
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Posted: Mon Jun 15, 2015 11:24 am
...ACTUAL roll for post 3! sweatdrop
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New New Evergreen Goblin rolled 5 10-sided dice:
9, 4, 7, 2, 9
Total: 31 (5-50)
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Posted: Mon Jun 15, 2015 11:25 am
Huh... could've sworn I told it to roll for that last one... sweatdrop sweatdrop sweatdrop Post 3, Take 3!
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Posted: Mon Jun 15, 2015 8:51 pm
As you're sure to notice sooner or later, I did close the final round. It's still fine if you want to catch up, but due to the reward scheme being made apparent there's some tweaks that'll have to be made. You can either: - Give up on the recruit rewards you could manipulate (the NPCs you feature) and take an extra dice roll (this would increase the number of random types available to your team by one). If you take this route, you can do your rolls first to weave them into the narrative if you wish. - Use a list of pokemon that I generate via random number generation. This would be about 45-50 pokemon long (much more than you would need for the sum of your posts) and that pool would be available to you; this is fairly similar in nature to what most people received, given that they didn't know the nature of rewards at the time of their writing. In normal chapters we don't really have such a strict catch-up scenario, it's simply necessary to get the full "experience" in this case. With that in mind I'm more than happy to give you a suitable amount of time to do the writing if you wish to do so.
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Posted: Mon Jun 15, 2015 9:44 pm
Cysic X As you're sure to notice sooner or later, I did close the final round. It's still fine if you want to catch up, but due to the reward scheme being made apparent there's some tweaks that'll have to be made. You can either: - Give up on the recruit rewards you could manipulate (the NPCs you feature) and take an extra dice roll (this would increase the number of random types available to your team by one). If you take this route, you can do your rolls first to weave them into the narrative if you wish. - Use a list of pokemon that I generate via random number generation. This would be about 45-50 pokemon long (much more than you would need for the sum of your posts) and that pool would be available to you; this is fairly similar in nature to what most people received, given that they didn't know the nature of rewards at the time of their writing. In normal chapters we don't really have such a strict catch-up scenario, it's simply necessary to get the full "experience" in this case. With that in mind I'm more than happy to give you a suitable amount of time to do the writing if you wish to do so. Thanks - given how small Team Savage is at the moment, the extra recruit(s) could probably be useful... sweatdrop Two questions, just to clarify (since frankly I'm still a little confused on those two matters): 1. Can I choose different options for the two teams? 2. Can I still recruit an NPC I mention in the post in addition to some other recruit, or am I limited to one recruit? (Or would I have only gotten one recruit either way and just misunderstood the reward explanation? sweatdrop )
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Posted: Mon Jun 15, 2015 10:02 pm
New New Evergreen Goblin Thanks - given how small Team Savage is at the moment, the extra recruit(s) could probably be useful... sweatdrop Two questions, just to clarify (since frankly I'm still a little confused on those two matters): 1. Can I choose different options for the two teams? 2. Can I still recruit an NPC I mention in the post in addition to some other recruit, or am I limited to one recruit? (Or would I have only gotten one recruit either way and just misunderstood the reward explanation? sweatdrop ) It's one per team. That's true both for you and everyone else. And yes, yes you may choose different options for each team. That's okay too. Edit: The final post was a little bit poorly worded so I'm not surprised you were a bit confused. Unfortunately, I was in a bit of a rush when I wrote it--I'll clean it up a little bit right now and more broadly tomorrow.
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New New Evergreen Goblin rolled 8 20-sided dice:
1, 4, 16, 17, 18, 17, 4, 12
Total: 89 (8-160)
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Posted: Mon Jun 15, 2015 10:21 pm
Cysic X New New Evergreen Goblin Thanks - given how small Team Savage is at the moment, the extra recruit(s) could probably be useful... sweatdrop Two questions, just to clarify (since frankly I'm still a little confused on those two matters): 1. Can I choose different options for the two teams? 2. Can I still recruit an NPC I mention in the post in addition to some other recruit, or am I limited to one recruit? (Or would I have only gotten one recruit either way and just misunderstood the reward explanation? sweatdrop ) It's one per team. That's true both for you and everyone else. And yes, yes you may choose different options for each team. That's okay too. Edit: The final post was a little bit poorly worded so I'm not surprised you were a bit confused. Unfortunately, I was in a bit of a rush when I wrote it--I'll clean it up a little bit right now and more broadly tomorrow. Ah. I'll take option one for both, then - Oddball is first four rolls, Savage is the second four rolls. (It is four rolls per team for the reward recruit, right? Three as normal + the extra die mentioned?)
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