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Posted: Mon May 18, 2015 3:31 pm
Have you ever seen such a majestic creature? Its presence makes the skies alone darken. Just fighting it, you have to run along its scales just to hit a part of it. Height: 100 feet Shadow Elder Dragon HP 300/300 HP gaia_crown Boss auto damage: 5
gaia_crown [ SPECIAL EFFECT ]ON THIS BOSS ONLY. Look at what POST NUMBER on the PAGE you posted your rp post at.
- If your post ends on EVEN you do double damage to this monster (Ie: page 3, post 2, 4, 6, 8, etc). - If your post ends on ODD you do half damage to this monster (Ie: page 2, post 1, 3, 5, 7, etc). - If you are the first post of the page you take damage equal to HALF your FULL HP (Ie: page 4, post 1). So if you are at 30/60 HP, you will KO! - If you are on the last post of the page you HEAL for HALF YOUR FULL HP (Ie: page 1, post 15. It should always be the 15th post). So if you are at 30/60, you are now at 60/60 (HP cannot go past your max).
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. You obtain an Elder Dragon Scale. Your intimidating presence scares away any surprise Shadow Devil encounters. If anyone rolls a shadow devil encounter and you have the Elder Dragon Scale, you will scare away the Shadow Devil. Ie: the shadow devil will leave that thread/ you don't have to fight shadow devil, only the other mobs! You can use this once a day. 2: BLACK TICKET x6. Please log these in your journal. You can exchange them for prizes here. 3. Nulberryx3. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! 4.SACRED POINTx6. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Right Wing (White): /10 Left Wing (Green) :/10
gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).
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Seussi rolled 4 4-sided dice:
3, 1, 3, 3
Total: 10 (4-16)
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Posted: Mon May 18, 2015 3:32 pm
BATTLE DAMAGE Your Arena Rank: H DAMAGE DONE: 20 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95/100 BOSS REMAINING HP 280 TURNS TAKEN: 1 Items used: YOUR SKILLS - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Posted: Mon May 18, 2015 3:34 pm
BATTLE DAMAGE Your Arena Rank: H DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 90/100 BOSS REMAINING HP 280 TURNS TAKEN: na Items used: nulberry YOUR SKILLS - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Seussi rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Mon May 18, 2015 3:35 pm
BATTLE DAMAGE Your Arena Rank: H DAMAGE DONE: 16 DAMAGE TAKEN: 5 YOUR REMAINING HP: 85/100 BOSS REMAINING HP 264 TURNS TAKEN: na Items used: nulberry YOUR SKILLS - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Seussi rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Mon May 18, 2015 3:36 pm
BATTLE DAMAGE Your Arena Rank: H DAMAGE DONE: 8 (crit divided by 2) DAMAGE TAKEN: 5 YOUR REMAINING HP: 80/100 BOSS REMAINING HP 256 TURNS TAKEN: na Items used: nulberry YOUR SKILLS - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Seussi rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Mon May 18, 2015 3:38 pm
BATTLE DAMAGE Your Arena Rank: H DAMAGE DONE: 16 DAMAGE TAKEN: 5 YOUR REMAINING HP: 75/100 BOSS REMAINING HP 240 TURNS TAKEN: na Items used: nulberry YOUR SKILLS - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Seussi rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Mon May 18, 2015 3:39 pm
BATTLE DAMAGE Your Arena Rank: H DAMAGE DONE: 1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70/100 BOSS REMAINING HP 239 TURNS TAKEN: na Items used: nulberry YOUR SKILLS - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Seussi rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Mon May 18, 2015 3:41 pm
(8 ) BATTLE DAMAGE Your Arena Rank: H DAMAGE DONE: 12 DAMAGE TAKEN: 5 YOUR REMAINING HP: 65/100 BOSS REMAINING HP 227 TURNS TAKEN: na Items used: nulberry YOUR SKILLS - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Posted: Mon May 18, 2015 3:41 pm
9th post
Wilson stumbled and??? another dragon???BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: n/a DAMAGE TAKEN: 5 YOUR REMAINING HP: 175/180 BOSS REMAINING HP ?? TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Weakener: At the start of the battle, shave 10% off the boss's HP.
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Seussi rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Mon May 18, 2015 3:42 pm
10 BATTLE DAMAGE Your Arena Rank: H DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 60/100 BOSS REMAINING HP 176 TURNS TAKEN: na Items used: nulberry YOUR SKILLS - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Posted: Mon May 18, 2015 3:43 pm
11
TK also walked in like wait.BATTLE DAMAGE Your Arena Rank: H DAMAGE DONE: ? DAMAGE TAKEN: ? YOUR REMAINING HP: ?/50 BOSS REMAINING HP ? TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Seussi rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Mon May 18, 2015 3:44 pm
12 BATTLE DAMAGE Your Arena Rank: H DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 55/100 BOSS REMAINING HP 223 TURNS TAKEN: na Items used: nulberry YOUR SKILLS - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Syusaki rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Mon May 18, 2015 3:45 pm
13 BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 8/2 DAMAGE TAKEN: 5 YOUR REMAINING HP: 170/180 BOSS REMAINING HP 223 TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Weakener: At the start of the battle, shave 10% off the boss's HP.
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Posted: Mon May 18, 2015 3:48 pm
WEAKENER FOR REAL BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 8/2 DAMAGE TAKEN: 5 YOUR REMAINING HP: 170/180 BOSS REMAINING HP 223 TURNS TAKEN: 2 Items used: nullberry YOUR SKILLS Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Weakener: At the start of the battle, shave 10% off the boss's HP.
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Syusaki rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Mon May 18, 2015 3:48 pm
BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 8/2 DAMAGE TAKEN: 5 YOUR REMAINING HP: 180/180 BOSS REMAINING HP 159 TURNS TAKEN: 3 Items used: nullberry YOUR SKILLS Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Weakener: At the start of the battle, shave 10% off the boss's HP.
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