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Reply { ARCHIVED } ----------------- Knights, May 2015
[RH:1] Urgent Shadow Wyvern

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PhiferWolf rolled 1 6-sided dice: 5 Total: 5 (1-6)

PhiferWolf

Loyal Werewolf

PostPosted: Sat May 16, 2015 10:51 am


User Image - Blocked by "Display Image" Settings. Click to show.
The skies darken as a creature descends, made out of pure shadows. Slowly, it unfurls its wings, and you can't help but take a step back as it screeches, standing in all its majesty.
Height: 30 feet


Shadow Wyvern HP 40/40

gaia_crown Boss auto damage: 3

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. You carve off its horn in victory. Now, you can make a helmet with just one horn. Congratulations.. (IC PRIZE)
2: BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.
3. Nulberry. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! User Image - Blocked by "Display Image" Settings. Click to show.
4.SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Horns (purple): /10

gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).

QUOTE YOUR PLAYERS NAME HERE
PhiferWolf rolled 4 4-sided dice: 4, 2, 1, 1 Total: 8 (4-16)
PostPosted: Sat May 16, 2015 10:53 am


Uru knew what was set before him. A path to becoming a stronger, better knight. However, it meant fighting monsters he had faced before. Monsters he had defeated before. He was stronger now.

Battle Damage

BLACK FACTION

Your Arena Rank: - 4 -
DAMAGE DONE: 8
DAMAGE TAKEN: 3
YOUR REMAINING HP: 97/100
BOSS REMAINING HP: 32/40
Turns Taken: 1/10
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
R3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Defender Double: your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).

PhiferWolf

Loyal Werewolf

PhiferWolf rolled 1 8-sided dice: 7 Total: 7 (1-8)

PhiferWolf

Loyal Werewolf

PostPosted: Sat May 16, 2015 10:56 am


A pommel to the creature's head was followed by a harrowing slash across it's jaw.

Battle Damage

BLACK FACTION

Your Arena Rank: - 4 -
DAMAGE DONE: 7
DAMAGE TAKEN: 3
YOUR REMAINING HP: 94/100
BOSS REMAINING HP: 25/40
Turns Taken: 2/10
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
R3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Defender Double: your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
PhiferWolf rolled 1 8-sided dice: 8 Total: 8 (1-8)
PostPosted: Sat May 16, 2015 10:59 am


"I do no fear you, wyvern. I have grown strong, thanks to your kind and in return I shall put you forth into another life." He called as he slashed at the beast.

Battle Damage

BLACK FACTION

Your Arena Rank: - 4 -
DAMAGE DONE: 8
DAMAGE TAKEN: 3
YOUR REMAINING HP: 91/100
BOSS REMAINING HP: 17/40
Turns Taken: 3/10
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
R3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Defender Double: your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).

PhiferWolf

Loyal Werewolf

PhiferWolf rolled 1 8-sided dice: 7 Total: 7 (1-8)

PhiferWolf

Loyal Werewolf

PostPosted: Sat May 16, 2015 11:03 am


Uru worked on knicking the creature's wings to prevent its flight.

Battle Damage

BLACK FACTION

Your Arena Rank: - 4 -
DAMAGE DONE: 7
DAMAGE TAKEN: 3
YOUR REMAINING HP: 89/100
BOSS REMAINING HP: 10/40
Turns Taken: 4/10
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
R3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Defender Double: your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
PhiferWolf rolled 1 8-sided dice: 3 Total: 3 (1-8)
PostPosted: Sat May 16, 2015 11:05 am


The scrambling feet and swaying tail of the wyvern threw him off.

Battle Damage

BLACK FACTION

Your Arena Rank: - 4 -
DAMAGE DONE: 7
DAMAGE TAKEN: 3
YOUR REMAINING HP: 89/100
BOSS REMAINING HP: 7/40
Turns Taken: 4/10
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
R3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Defender Double: your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).

PhiferWolf

Loyal Werewolf

PhiferWolf rolled 1 8-sided dice: 1 Total: 1 (1-8)

PhiferWolf

Loyal Werewolf

PostPosted: Sat May 16, 2015 11:08 am


It's running away!

Battle Damage

BLACK FACTION

Your Arena Rank: - 4 -
DAMAGE DONE: MISSED
DAMAGE TAKEN: 3
YOUR REMAINING HP: 86/100
BOSS REMAINING HP: 7/40
Turns Taken: 5/10
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
R3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Defender Double: your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
PhiferWolf rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Sat May 16, 2015 11:10 am


"If you have another life, I hope we meet again."
Battle Damage

BLACK FACTION

Your Arena Rank: - 4 -
DAMAGE DONE: 7
DAMAGE TAKEN: 3
YOUR REMAINING HP: 86/100
BOSS REMAINING HP: DEAD/40
Turns Taken: 5/10
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
R3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Defender Double: your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).

PhiferWolf

Loyal Werewolf

PhiferWolf rolled 2 4-sided dice: 4, 1 Total: 5 (2-8)

PhiferWolf

Loyal Werewolf

PostPosted: Sat May 16, 2015 11:11 am


Quote:
ROLL FOR LOOT
LUCKY CAT

4.SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
Reply
{ ARCHIVED } ----------------- Knights, May 2015

 
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