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Rammalin : The World Within

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Rammalin : The World Within 

Tags: Rammalin, Unicorn 

Reply .: Event 3 :. The Shrouding Mists
.: Side Event 7 :. Village Ruins

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Ktns
Captain

Lunatic

PostPosted: Wed May 13, 2015 10:37 pm


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The village was abandoned long ago, though the reasons why are not immediately clear. Still, if you stand and listen for a moment, the faint breeze that rustles the trees surrounding empty structures sometimes seems to carry a whispered word or to catch like the in-drawn breath of someone startled out of sleep.

There is no mistaking the fact that, once, the village streets were full of life. A few paces ahead of you is a hoofprint, no doubt left in mud and dried when then sun returned after a storm. Bits of cloth still flutter in a few windows, reminders of what might have been in the past. To the left, an overturned cart, the contents it might have carried long since lost or stolen or rotted away. There was life here, but now your steps are the only ones that mark your progress.

- Find your way out of the village!
- You can only complete this event once. If you fail, try again tomorrow!

After some time in the village, it seems no matter where you turn, you always end up back at the center of town. Once you grow frustrated enough you realize that the buildings surround you in more of a circle than you have realized before. Between each set of buildings is a gate of some sort. Some are missing latches but the hinges look weak. Others show signs of rot and might be easy to kick down. They lay between the buildings at even intervals, each one offers a chance at freedom, but only one will put you on the correct path. Choose carefully. Theres no telling what will happen if you make a hasty pick.

Village Ruins

In order to get out of the village, you must pic the right path. Roll 1d8 and have your character react accordingly to where each path leads. You can only attempt to leave the village 3 times before you fail. You can come back and try again tomorrow.

** Each wrong path simply returns you back to the center of the village. **

- Path 1: It is cold down this path. You suddenly feel as if you are in the midst of an icy snowstorm, though there is no snow or ice to be seen.

- Path 2: It is hot down this path. You feel as though you are traipsing through the most sweltering of jungles, humid and sticky and vastly uncomfortable.

- Path 3: It is arid down this path. You are close! Instead of going down another path, this path leads directly to Path 4 (see below, do not roll dice and just move to the path 4 prompt)

- Path 4: This path leads you back to the main event grounds! You have found the exit, congrats!

- Path 5: It is sad down this path. it just feels like normal temperatures, but for some reason you get oddly depressed...

- Path 6: It is quiet down this path. You feel ill at ease, anxious, as though something terrible is going to happen.

- Path 7: It is loud down this path. You can hardly hear a thing over the cacophony of noise, but at least it sounds pleasant.

- Path 8: It is happy down this path. Again, you cant see anything, but you feel strangely at ease with yourself and you remember some good memories.


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vilegloom rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Sun May 17, 2015 5:02 pm


Abrax
My name: Abrax
My faction: Nightmare
Small IC description of character: Aloof, self-centered, selfish, judgemental.
Oracle Scribe: Abrax's Oracle Scribe


Being alone was necessary. It provided time to reflect and recharge, to process and find peace. The quiet respite that was provided by being in solitude was unparalleled by any other situation. Not everyone could properly utilize alone time, and not everyone enjoyed being alone. Some found comfort in the constant company of others- but not Abrax. The stallion was so often alone that if the solitude was withheld from him, then he would surely snap. Given the circumstances of the day he desperately had needed some peace and quiet.

Abrax found just that in the abandoned village; his trusty hooves had led the way without much direction. Weary and weak with little energy left for focused direction to a specific location. Abrax had simply wandered away from the dead and burned field where the survivors gathered and recuperated. He found himself amongst nothing but hollow buildings and fleeting whispers of a life long past.The town was desolate- just what he needed.

For what was surely nigh upon an hour (if not two), Abrax slowly wandered in and out of the town. It was only when the tickle of thirst suddenly encroached his conscious that the stallion realized two things- one, he had been walking aimlessly for a lengthy period of time and two, he had yet to find his way out. Dark ears lay flat upon his skull as frustration began to broil. How could he possibly still be in the thick of an abandoned town? Surely it could not be so large that he did not wander out simply by happenstance. But Abrax could not recall ever noticing any sort of outskirts or direct pathway out.

It was easy enough to place himself dead center in what was once surely a bustling town. It was no stretch to envision lives progressing through shop windows and behind the walls of now decrepit homes. But he had had enough exploring. It was time to return to the safety of numbers.


vilegloom


Vampire

vilegloom rolled 1 8-sided dice: 3 Total: 3 (1-8)


vilegloom


Vampire

PostPosted: Sun May 17, 2015 5:05 pm


Impulsively, Abrax chose path 7- and made it naught but three steps down the noisy path before the immediately regretted his decision. Only because of his stubborn nature did the stallion tough it out but regrettably found himself back in the center of town. He was not at all surprised. He had grown quite accustomed to tricks of this nature in this place. He would simply hope better for another path.
PostPosted: Sun May 17, 2015 5:08 pm


The third path seemed dry and dusty- most inhospitable. Naturally, Abrax chose this one following the cacophony of his previous choice, his reasoning being that certainly no one would willingly choose to arid heat of this path. His choice proved successful, and shortly Abrax found himself on the path home back to the gala grounds- which he widely circumvented and managed to reunite successfully with the rest of the survivors.


vilegloom


Vampire

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.: Event 3 :. The Shrouding Mists

 
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