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Posted: Mon Mar 30, 2015 8:46 pm
Quote: Death Hunter DEATHSWEEPER General Information The large stone cavern with the tiled floor and large yellow smiley face is likely familiar to at least several trainees, and may even feature in a few nightmares from time to time. Welcome to Deathsweeper, the training course that may only be attempted via c-type golem, and often acts as a testing ground for the Life Division's more painful creations. Stealth and detecting imminent danger are vital for Death Hunters and anyone who has to spend extended amounts of time near Caelius. The Deathsweeper chamber is full of hidden traps that only the finest of survival instincts can survive unscathed.
If you fail: you get to once again relive the sensation of dying. Painfully and sometimes quite strangely.
If you win: you have survived stepping 5 tiles into the room. Anything further is purely for peen and bragging rights.
Mechanics roll 1 d10 check for hp loss and death decide whether or not to use your bonuses if you survive, repeat. roll list: the traps are ICly constantly changing, so feel free to get creative as to what exactly those traps are! -50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd
01. horrible death 02. - 50% HP 03. live 04. live 05. - 50% HP 06. - 50% HP 07. horrible death 08. - 50% HP 09. live 10. horrible death
Bonus Mechanics This bonus is consumable. All participants get a flag, this flag will allow your character to notice something about the area they're stepping into. OOCly this means you can adjust your rolled number, up or down, by one point. Instinctive moves are used in the same manner as flags. These are stackable, so if you have 1 flag + 1 instinctive move, you can use them up in order to adjust your roll by two.
(If you roll a 1, you may not move your number down to 0, -1, or 10. And 10 cannot be adjusted to 1 or 11.)
Trainees: 1 flag Death Trainees: 1 flag + 1 instinctive move Hunters: 1 flag + 1 instinctive move Death Hunters: 1 flag + 2 instinctive moves
Status Step: (current step number)HP:Flags:Instinctive moves: [quote="Status"] [size=14][color=#00BFFF][b]Step: (current step number)[/b][/color][/size]
[b]HP:[/b] [b]Flags:[/b] [b]Instinctive moves:[/b] [/quote]
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chiickadee rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Mon Mar 30, 2015 8:49 pm
Attempt 1Declaring to Jack that she would earn the net gun in a single day was a task easier said than done. She hadn't really thought about what it would mean to have to pass one of the hardest courses the academy had to offer. Much less have to do it in such a short time period.
A promise was a promise. She had all day, and that included hours normally taken by sleep or duties. There was a short four hour span where she had to watch the portals for someone (the cost of convincing the portal operators to let her sneak through the portal later) and tomorrow before the mission she had a red-eye shift (the cost of assigning her to the mission at all).
But any other time she had to dedicate to this course.
It would be fun.
Status Step: 1 HP: 25/50 Flags: 1 Instinctive moves: 1
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chiickadee rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Mon Mar 30, 2015 8:50 pm
Despite having been on the course many, many times it seemed they were always coming up with new forms of torture. Chel was at least glad they'd supplied her with more flags this time.
But even with all the flags in the world, she doubted it was possible to survive unscathed.Status Step: 2 HP: 25/50 Flags: 0 Instinctive moves: 1
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chiickadee rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Mon Mar 30, 2015 8:54 pm
All of the tiles adjacent to hers felt shady, but the one on the left felt particularly shady given that there was a giant crack down one side. Something already cracked just didn't feel right.
But she had a net gun to get and no time to lose on indecision.Status Step: 3 HP: 25/50 Flags: 0 Instinctive moves: 0
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chiickadee rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Mon Mar 30, 2015 8:54 pm
Then came electrocution, one of Chel's least favorite ways to die because you had to feel it in every bone and pore of your body.
Try one down.Status Step: 4 HP: 25/50 Flags: 0 Instinctive moves: 0
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Posted: Mon Mar 30, 2015 9:07 pm
[ ignore forgot to roll ]
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chiickadee rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Mon Mar 30, 2015 9:09 pm
Attempt 2If she had gotten it on her first try it would have been weird anyways. Karma wasn't that good to her, and it would have been so perfect she'd be suspicious.
The next round started off strong, with her throwing a flag and a swarm of bats flying down from the ceiling and attacking the flag. Great.Status Step: 1 HP: 50/50 Flags: 0 Instinctive moves: 1
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chiickadee rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Mon Mar 30, 2015 9:11 pm
Then the bats took notice of her and made no short work of leaving her golem with cuts and scrapes.
She managed to bat them away eventually, but at what cost?
Status Step: 2 HP: 25/50 Flags: 0 Instinctive moves: 1
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chiickadee rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Mon Mar 30, 2015 9:12 pm
All was silent.
Too silent.Status Step: 3 HP: 25/50 Flags: 0 Instinctive moves: 1
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chiickadee rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Mon Mar 30, 2015 10:07 pm
Chel got a text later that essentially blackmailed her into taking not just a few hours, but a whole weeks worth of duties.
It wasn't like she had a choice. Even if it was shady and under the table, there was no way she could back out of this mission. He could've asked for duties for the next year and she'd still accept it.
"
Status Step: 4 HP: 25/50 Flags: 0 Instinctive moves: 0
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chiickadee rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Mon Mar 30, 2015 10:08 pm
Seeing as she was then squashed flat, her concerns about schedule madness would have to wait. Status Step: 5 HP: 25/50 Flags: 0 Instinctive moves: 0
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chiickadee rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Mon Mar 30, 2015 10:19 pm
Attempt 3She took a deep breath and stepped onto the plate. It was only while waiting and deciding where to move next that she realized her head was fuzzy.
Poison. Status Step: 1 HP: 25/50 Flags: 1 Instinctive moves: 1
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chiickadee rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Mon Mar 30, 2015 10:20 pm
She quickly moved to the next square and let out a long breath. So far so good. Her head was still rocking, but it was stable. For now.Status Step: 2 HP: 25/50 Flags: 1 Instinctive moves: 1
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chiickadee rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Mon Mar 30, 2015 10:27 pm
She threw a flag and waited.
All the while her fuzzy head was filling with images of Jack as a god, Chris as Hercules, Dawson as a satyr. Greece was going to be fun.Status Step: 3 HP: 25/50 Flags: 0 Instinctive moves: 1
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chiickadee rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Mon Mar 30, 2015 10:30 pm
The techs were beginning to laugh because she was wobbling with every step she took. Honestly, she couldn't blame them. It was funny, in hindsight.Status Step: 4 HP: 25/50 Flags: 0 Instinctive moves: 0
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