Build: Lean Tattoos/Scars/Birthmarks: None Character Description: Auron's Eyes Auron has dark gray / silver hair with an intense glowing green pair of eyes that resemble that of a dragons. He is lean and very muscular which comes from his many year centuries of training, and he looks young, in his early to mid twenties. Sexual Orientation: Demisexual
Personality: Auron doesn't like people, so many people have put a knife in his back, that people in general he sees as hardly worth the effort, and as such he has some major trust issues. He has been seen as cold, calculating, seen as heartless by some and he has very few friends because of it. To his friends, he's still a bit cold, but many can see him for who he really is. When somebody gets to know him, they get to see more than just his cold exterior, they see a strong warrior, with a heart dedicated to protecting his friends more than anybody else. Someone proud of who they are, and though he might not like people he cannot stand to see the strong attacking the weak. Those who threaten his friends, his family, or the helpless will find that he is no slouch with a blade, and he will not hesitate to use it against his opponents. In many ways, Auron Yamato is a symbol of "The White Knight" standing up for the weak and the innocent, protecting them at all costs. Though he might appear to be the tough and gruff guy, his friends take great amounts of joy in teasing and embarrassing him, as he gets embarrassed easily. Auron is generally easy-going and tends to be extremely loyal to close friends and his superiors, primarily his instructors and the Clan Elders.
Personal Goals: Out-surpass the Clan Elder and become a Great Wyrm like the legends tell
Relationship Statusbiggrinemi-romantic. Form a bond and we'll talk
Personal Skills: Smithing (duh), Swordplay, Tactics, Surprisingly Charismatic
Likes : • Meat (#1 Bacon #2 Steak #3 Chicken everything else is equal) • Music (Metal, Techno, Classical, any variation on those three genres, everything else he is neutral on) • Swords • His Friends • Fruits • Sweets
Dislikes : • Bitter or Sour food • Rap & Hip Hop Music • Certain Fruits or Vegetables (He really does not like Mushrooms) • Stupidity • Any one or anything to threaten the lives of his Squad Members or loved ones.
Clan Members who reach this stage have graduated from their early Academy training days and will be generally in their early teen-age years. At this stage they begin to unlock deeper meaning in their abilities and their bloodline as they begin to understand more about themselves and their clan. This stage allows them a better control of their chakras and shows their tail in a much more vibrant and full colour. As they grow older and physically larger, Scales of the Ancestors takes less of a toll on their body, giving them an extended time (1 additional post, total of 6 posts) of use.
Chakra Pool: 660 Chakra Element: Raiton (Primary) Fuuton (Secondary) Chakra Color: Silver Chakra Materialization: {The head and maw of a dragon Primary class: Kenjutsu Secondary class: Enchantment Rank: Chuunin
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ Katana Weapon Range: Blade Length: 28 inches, Hilt: 6 inches. Total Weapon Length is 34 inches, or 2 feet and 10 inches Weapon Weight: 3 pounds, even weight distribution Weapon Location: By his side held firmly in his belt (headband) Weapon properties (If custom, needs approval, also need to find in random encounter)
***FOR THE FUTURE*** Weapon Type:Spear Weapon Range: Blade Length: 36 inches (3 feet) Blade Width: 6 Inches Pole Length: 84 inches (7 feet) Total Weapon length: 10 feet long Weapon Weight: 15 pounds, slightly heavier at the tip Weapon Location: Across his back. (Likely to be carried in a scroll or something, unsure right now) Weapon properties (If custom, needs approval, also need to find in random encounter) ▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬ • 30 Kunai Knives 1 Tanto knife (the first knife he ever crafted, he keeps it for sentimental reasons) 1 Smiths hammer (A good smith always carries their hammer with them.)
Village: Kumogakure Headband Location: Around his waist like a belt Headband Color: Teal
Goals as a Shinobi: Become a legendary Great Wyrm and surpass everyone who doubted or looked down on him Current Title: Stormsword Great Title: The Storm Dragon
▼→Jutsu List←▼ Ninjutsu ((Starting Ninjutsu do not count towards Cap)) E-Rank • Henge no Jutsu [ Transformation Technique ] • Kawarimi no Jutsu [ Substitution Technique ] • Genso Bushin no Jutsu [ Illusion Clone Technique ] • Suimen Hokou no Waza [ Act of Water Surface Walking ] • Kinobori no Waza [ Act of Tree Climbing ] • Kai [ Release ]
• Teikou no Kuntou (Electricity Resistance Training)
As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards tends to make electricity through the use of chakra. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly. Note: This skill is passive
• Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those at Gennin rank will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with of a higher rank can push large animals and even people.
D- Rank • Nagare Isou no Jutsu (Current Transfer Skill)
An overall simple yet very effective technique, caster creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current.
C- Rank • Koukiatsu no Jutsu [ High Air Pressure Technique ]
This technique makes the air pressure in an area raise dramatically. Causes many different effects: Disorientation, Nausea, Blackouts, Cloud dispersal, etc.
• Teikiatsu no Jutsu [ Low Air Pressure Technique ]
This technique makes the air pressure in an area drop dramatically. Causes many different effects: Sleep, Nitrogen expansion, Cloud condensation, Stigmata, etc.
• Raikou Kousen no Jutsu [ Lightning Beam Technique ]
The attack from Lightning Blast has been upgraded further, making it into a beam twice as wide as before( five meters in width ), and much more damaging. Targets hit head-on with this Jutsu will experience a fantastic amount of pain and be stunned after the Jutsu ends. Also, nearly missing with this Jutsu also has some effect. Because of the high amount of voltage, small lightning bolts can arc from the beam to someone standing within two feet of it, causing shocks a little bit more damaging than those of Lightning Bolt technique. This Jutsu can be ended prematurely by the user.
B- Rank • Tatsumaki Rendan
A skill where the user gathers their Chakra into the air around them causing the winds in the air to circle about creating spiraling masses of wind. These spiraling masses of wind then launch off various towards to come crashing down towards the opponent. Tearing through the earth and tossing aside all that get within their path. The user can have them go in a straight line, or scatter them about.
• Shinkou Arashi no Jutsu
A defensive technique that covers the immediate area of the Cloud nin from a large degree of angles. Collecting electricity through his entire body he immediately pushes all of it into the ground below him, almost instantaneously bolts of lightning begin rising from the ground in a rhythmic fashion covering his front, back, and side, but still allows him to be attacked from above. Most form of projectiles (i.e. shuriken, senbon, kunai) are deflected in the process but strong ninjutsu can drive though this maneuver. Also while one is performing this move he must keep his hands on the ground so he is unable to attack others while performing this move.
A- Rank • Konton Setsu
The user finishes his hands signs and simply exhales a small amount of wind witch build's itself up generating a small tornado over two posts witch can trap an opponent inside and its special chakra generated pulse will begin to cause slight amnesia and heavy damage to the body.
• Rensa Raikou no Jutsu
A useful technique generally used in an attempt to take out a group of enemies by surprise. Forming electricity into both hands, the user launches a continuous stream of Lightning at one opponent, if the technique hits one person it immediately launches itself at the next non-friendly person in range. The lightning chain specifically targets water that is found in the body, so Bunshin are generally left untouched unless it's a Water Bunshin. The number of targets this Jutsu can hit is three.
S- Rank • SS- Rank •
Taijutsu Styles Sazanami Using your enemy's power against them
___S t a g e O n e [1] Footing one Simple :: E Rank The first stance taught, the standing stance. The user places his/her feet, while standing casually, a small distance apart to provide extra stability when facing an opponent.
Parry Simple :: E Rank A simple deflection of incoming techniques using either the hands or weaponry. While it does not change the direction of an attack entirely, the technique changes the direction enough for it to miss the user and sets up for a counterattack.
___S t a g e T w o [2] Footing Two: Horse Stance Simple :: D Rank The user places his/her feet at about one shoulder’s width apart and sinks down by bending the knees, sinking until they could be sitting on a bench and their height would not change, all the while keeping the back straight. Used mainly for training purposes.
Bell Ring Simple :: D Rank Having mastered enough finesse not to move the shell of a bell, and yet still ring it with one strike, the user uses this skill to strike the opponent. This strike, aimed at the chest area, causes pain and the feeling of not being able to breathe in the opponent that lasts for a short while. (About two posts.) • Must be unarmed
___S t a g e T h r e e [3] Sweeping Strike Simple ::C Rank The user steps in to an attack, gently redirecting it with their forward hand or with a weapon in the same hand. After the strike has been deflected, the user thrusts his/her palm upward in to the opponent’s jaw, causing dizziness and disorientation in the opponent. The second attack must be unarmed.
Half-Step Simple :: C Rank A very short step in one direction that is used to dodge incoming blows and set up for a counterattack. The range of movement cannot be more than two feet, but if used correctly, this range can serve as more than enough to avoid most Taijutsu attacks.
Spin Step Simple :: C Rank This footwork is a fluid spinning movement that sets up and reinforces the offensive techniques of the style. While it adds power, this technique is not necessarily fast, and as such cannot be used without some prior setup.
Attack Redirection: Upper Body Simple :: C Rank The user sidesteps a straight attack (Punch, lunge, etc.) by the opponent and grabs the outstretched limb before momentum is lost, pivoting to keep the movement going by yanking the limb in the direction that it was sent in. This sets the opponent greatly off balance, and possibly sends them sprawling on to the ground.
___S t a g e F o u r [4] Attack Redirection: Lower Body Simple :: B Rank The user, similarly to the Upper Body Redirection, sidesteps the opponent’s attack when he/she is attacking with the legs or some part thereof. This time, however, the user steps quickly towards the opponent while evading the attack, then grabs the offending leg and pivots, throwing the enemy towards the ground after setting them greatly off balance. This technique is often augmented with an offensive technique to increase effectiveness.
Hummingbird’s Flight Simple :: B Rank The user, after practicing with many forms of throwing weapons, gains the ability to throw any weapon, regardless of size, with almost perfect accuracy over a very large range. While this does not compensate for any movement on the part of the opponent, the user can now create effective distractions that he/she can use to maneuver the opponent, or can even incapacitate the target.
Cross Split Simple :: B Rank A two-part attack that ends in the snapping of an opponent’s bone, causing great pain and the loss of usage of the limb until it is healed by a medic. In the first part of the movement, the user blocks an incoming attack and grabs on to the limb. In the second part, the user brings in a strike from the opposite direction and strikes further down along the bone. The force snaps the bone at that particular point. If performed with weaponry, this technique can be used to break an opponent’s weapon or to disarm him/her.
Third Footing (Back Stance) Simple :: B Rank The user stands with his/her feet around three feet apart, the user’s non-dominant side toward the opponent and far away from him/her and the dominant side closer to the core of his/her body. This stance is intended to provide power to strikes and make throws much easier, though it is slower than other stances.
Flat Step Simple :: B Rank A long, quick step used to get around attacks and set up for a highly effective counterattack. The technique is used without lifting up either foot more than a few inches off of the ground, so it is not very feasible for usage on extremely uneven ground. This technique is faster than the Half-Step, but has a higher range of one to two meters.
Sword Drawing Skill Simple :: B Rank Similar to a movement taught in Iaido, the user moves his/her hand across the body in a movement so quick that it is difficult to see. This technique will crack bones and can be used in place of a traditional blocking technique. If used with a sword or other blade, the user will draw the weapon out of its sheath and carry the strike across the body, making this move a great offensive attack, as the blade slices through most things in front of the user up to the end of the blade, and then stirs up the air to kick up small particles to hopefully blind the opponent. Can be used to set up a combo, but it is very difficult to go from this technique directly in to a defensive position.
___S t a g e F i v e [5] Fourth Footing (Cat Stance) Simple :: A Rank A very fast, agile, and coordinated stance that nevertheless lacks balance. The Cat Stance, starting from the Back Stance, is assumed by drawing the forward foot in so that it is very close to the backward foot and raising its heel from the ground, focusing weight on the back foot. Once successfully in the stance, the user’s back should be straight. From this stance it is very easy to go in to any movement in most Taijutsu and Bukijutsu Styles, and footwork is exceptionally fast. While this is the most difficult of the stances to learn, it is considered one of the most effective.
River Flow Simple :: A Rank After evading an incoming attack using the Spin Step, the user counters with an exceptionally powerful kick to an opponent’s side or head. This counterattack carries with it enough force to shatter bones and can do serious damage to armor. In addition to this, the technique can slip through techniques meant to pinch it and hold it in place. River flow can be used more than once in quick succession without straining the body.
Hawk Dive Simple :: A Rank A technique that allows the user to bounce one projectile off of another object, including other projectiles, to reach places that were otherwise unreachable through standard means and to confuse an opponent. Through this, the user can also return the opponent’s thrown weapons back to the opponent.
Kenjutsu Styles
Tetsu no Ryu, Santoryu, Doki Yari** (usable only with a spear or pole-weapon) {Not yet obtained, but wish to do so through RP}
__S t a g e ○ O n e [1] Ittoryu [ One-sword School ] Rank: E :: Sword Style Description: The beginning step in the Power of the Cursed Three, one must master the basics before going on. Gives the user the basic tools needed to become proficent in the unique style of the Cursed Three. • Required to learn single sword techniques. • Requires six posts to learn.
___S t a g e ○ T w o [2] Itto-Ryu Iai: Shishi Sonson [ One Sword Style Draw and Resheath Technique: Lion's Song ] Rank: D :: Simple Description: Placing the sheathed sword upright and listening to the "breath" of his opponent, the attack rapidly unsheathes, attacks, and sheaths the sword.
Hiryuu Kaen [ Flying Dragon Impulse ] Rank: D :: Complex Description: Using one sword wielded in his left hand or with his right hand gripping his left wrist for support [ or vice-versa ], the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then goes numb from where they were slashed because the user embedded some of his own Chakra within that spot.
San-Juu-Roku Pondo Hou [ Single Sword Rising Phoenix ] Rank: D :: Complex Description:The user holds his blade in his hand over his shoulder and then swings down. Then as he slashes he releases some of his Chakra in his Swords causing them to create a single spiraling Chakra wave. • Effective range: Three meters.
___S t a g e ○ T h r e e [3] Nitoryu [ Two-Sword School ] Rank: B :: Sword Style Description: The user goes on to practice several basic forms as well as attacks using dual-swords, though they can be on differing length and weight as long as the user is comfortable.
Sai Kuru [ Rhino Rampage ] Rank: C :: Simple Description:The user puts his swords on his forehead, like rhinoceros horns, and spins quickly.
Nigiri [ Double Slash ] Rank: C :: Simple Description:A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Tourou, Outourou, Hirameki, Samon.
Tourou [ Climbing a Tower ] Rank: C :: Complex Description: Two Chakra-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.
Outourou [ Reply Climbing a Tower ] Rank: C :: Complex Description: Two Chakra-based projectile slashes are sent downwards while falling as the user swings his swords downwards, with the gravity complimenting the force of the attack.
Hirameki [ Flash ] Rank: C :: Complex Description: Two Chakra-based projectiles are sent forward after swinging both swords from the left or right side.
___S t a g e ○ F o u r [4] Samon [ Sand Drawing ] Rank: B :: Complex Description: Two Chakra-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.
Nitou-Ryuu Iai: Rashoumon [ Two Sword Style Draw and Resheath Technique: Rashou Gate ] Rank: B :: Complex Description: A dual sword drawing technique so powerful it split large obstacles in half. The user draws his sword, and sheaths it so quickly it has strong enough force to split a solid oak door in two.
Nana-Juu-Ni Pound Hou [ Dual Sword Soaring Phoenix ] Rank: B :: Complex Description: The user holds both blades in his hand over his shoulders and then swings down. Then as he slashes he releases some of his Chakra in his Swords causing them to create a double spiraling Chakra wave. • Effective range: Five meters.
___S t a g e ○ F i v e [5] Santoryu [ Three-sword School ] Rank: A :: Sword Style Description: Increasing the number of blades, as well as the difficulty, this is the second-to-last step in mastering the Power of the Cursed Three. The user begins to grow accustomed to holding a blade in their mouth, as well as strengthening the jaw muscles to avoid quick exhaustion as well as a stronger bite.
Oni Giri [ Demon Slash ] Rank: A :: Simple Description: A three-way simultaneous slashing attack. The user crosses his two swords across his chest and places the blade in his mouth horizontally behind them. The user then approaches the target [ Preferably quickly ] and cuts through by swinging the swords across his chest, resulting in a descending diagonal-crossing slash from both swords while the mouth blade performs a horizontal cut from either the left or right, depending from which side of his mouth did he positioned the sword's main blade at.
Yasha Karasu [ Night Crow ] Rank: A :: Simple Description: The user spins like a rolling wheel at an enemy with his swords, eventually coming to a head with a tornado-like move while continually thrusting the swords at the opponent. This attack leaves cuts shaped like crows' feet. • Repeated use can cause dizziness.
Gazami Dori [ Crab Seize ] Rank: A :: Simple Description: All three swords are horizontally parallel, suddenly clamping down on the target like a crab's claw for a guillotine like effect that would normally cut a person's head off.
Tatsu Maki [ Dragon Twister ] Rank: A :: Complex Description: The user spins with his swords to create a dragon-like tornado that both slashes and blows away the target(s).
Karasuma Gari [ Demon Crow Hunt ] Rank: A :: Complex Description: Performs a flying multiple slash technique. The user concentrates their Chakra into their arms to move at a faster pace slicing multiple objects in a short amount of time.
Hyaku-Hachi Pound Hou [ Triple Sword Soaring Phoenix ] Rank: A :: Complex Description: The user holds both blades in his hand over his shoulders and then swings down and slashes horizontally with the blade in his mouth. Then as he slashes he releases stored chakra in his Swords causing them to create a triple spiraling chakra wave. • Effective range: Ten meters.
Hyou Kin Dama [ Leopard Golden Ball ] Rank: A :: Complex Description: The user jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of the users trajectory, they will still be cut by the Chakra that is emitting from the blades that are sharpened to where they feel like the tip of a blade. • Can be charged with an Element of the users choice for an additional [20] Chakra. Ex: Katon, Suiton.
Santoryu Ougi Sanzen Sekai [ Ultimate Three Swords: Three Thousand Worlds ] Rank: A :: Simple Description:The user holds two of his/her swords at an angle against each other and spins them while running towards his/her opponent which will shred the enemy to bits. According to the name of this attack, this is the ultimate and strongest technique of the Santoryu. • Requires all previous techniques learned. • No post reductions applicable.
_S t a g e O n e [1] Iaidō Simple :: Rank E With a single unhindered and swift motion, a true samurai can unsheathe his weapon and strike at the exact same time. This can provide an elegant, yet effective way to catch your opponent off guard, or as a means to interrupt handsigns. Note that this ability only shows true effectiveness upon the drawing of a weapon from its sheathe. Losing some of its element of surprise after being used once and then resheathed. ( This attack's rank mimics whatever stage of Tetsu no Ryu you are in. For example, if you are in Stage 5, this technique is considered rank A. )
A Decade of Peace Simple :: Rank E A Decade of Peace is at its core a defensive technique, envisioned in the mind that a true master of the sword need not use his prowess to find peace. This technique allows the user to find, through concentration, the point of their enemy’s own attack, diverting it with a quick stab of their blade below their weapon or limbs, then utilizing the flat of the blade diverts the attack overhead, while their free palm presses against the opponents chest, shoving them away, before sheathing your own blade in the gap provided. This technique can be easily paired with a number of jutsu to escape battle, or as bait to enrage your opponent.
Ryūtsuisen [ Dragon Hammer Strike ] Simple :: Rank E The "Dragon Hammer" is a sword-drop technique delivered from above, targeting the crown of the head or the shoulder of the adversary. The key to the technique lays in the momentum gained from the user’s jump and the free-fall, which is applied to the sword to multiply the force of the sword-stroke.
___S t a g e T w o [2] Ryūtsuisen: Zan [ Dragon Hammer Strike: Tragedy ] Simple :: Rank D A brutal variation of the origin, Zan utilizes a sword impalement or plant, rather than a cross body strike. While this vastly increases the lethality of the move on a general basis it does allow for non-lethal takedowns without using the blunt end of the weapon, as a skilled practitioner can target a specific limb or location to assault.
Turning Swallow Cut Complex :: Rank D Utilizing chaka to stimulate the nervous system, this cut is reputedly so quick and precise that it can strike down a bird in mid-flight. It is a downward strike the flicked back up into an upward strike, both strong enough to effortlessly slice through even the hardest wood.
Chakra Scabbard Complex :: Rank D After mastering two techniques, Iaido and any one other, a student is capable of awakening the true signature of the Tetsu no Ryu. A Samurai's blade becomes rife with pure chakra that crackles and dances around the blade. A blade properly focused is quite capable of cutting through even the thickest steel. • Active until battle ends or turned off. • Increases to Rank C after learning [ Form Manipulation. ] • Increases to Rank B after learning [ Two As One. ] • Chakra cost DOES increase as rank increases.
Twin Dragon Strike Simple :: Rank D Utilizing Iaido, the student of Tetsu no Ryu then follows up with a strike from his scabbard, utilizing the whole of his weapon, instead of just a single piece. This technique is generally utilized to catch an opponent unaware if they dodge the first stroke of the bladed weapon.
Twin Dragon Strike: Lightning Simple :: Rank D This technique does not rely on the utilization of Iaido, as it first strikes with the scabbard of the weapon, using the shock effect of being attacked with an improvised weapon, or the opening that follows an opponent’s dodge to follow the initial strike up with the actual bladed weapon.
___S t a g e T h r e e [3] Form Manipulation Complex :: Rank C Truly skilled practitioners learn to shape the chakra around their weapon into different shapes. From a lance to a broadsword, anything is possible. However, while anything may be possible some forms will of course be difficult to maintain, requiring extra chakra expenditure. For every dimensional five feet after the first, the jutsu will require an extra ten [10] chakra. • Lasts [10] posts
Pressure Wave Complex :: Rank C When swinging your weapon, you can create a crescent shaped chakra wave, five feet wide by one foot long, that can travel up to about 100ft before dissipating. A hit from it can be as strong or possibly even stronger than a normal blow. Unfortunately- it leaves your katana without a chakra scabbard and you must activate it again. • Max distance: 100ft. • Cannot be reused for a minimum of five [5] posts until Stage Three is mastered. • Can be reused in three [3] posts at Stage Four. • Can be reused in two [2] posts at Stage Five+.
Drying Pole Complex :: Rank C The user extends the tip of their blade with chakra as they thrust. Like a beam of energy, the strike can stretch several extra feet. • Max distance: 8ft.
___S t a g e F o u r [4] Hachiware [ Helmet Breaker ] Complex :: Rank B This overhead blow is designed to go THROUGH a person, horse, and armor, all in one blow, by utilizing one’s chakra to actively sharpen the blade of your weapon. However, this fine point chakra manipulation creates crevices in the blade of your weapon, effectively making it useless after the fact, as any parrying blow would cause the rigid workings of the blade to crack entirely. • This technique breaks most normal weapons. • This technique can be blocked by an equal level bukijutsu or broken by Kai. • This technique can only ‘kill’ if the opponent is willing, otherwise it merely wounds/incapacitates if not blocked.
Two As One Complex :: Rank B You are actually able to make two blows at once. A normal sword blow and a chakra saber blow. This second blow is almost impossible to see coming, but can be blocked by a chakra force of the same rank as it disrupts the chakra scabbard’s free movement.
___S t a g e F i v e [5] Many as One Complex :: Rank A A complex pattern of blows converge on the target. You may make five [5] blows with the chakra sabers and one with your real sword. All the attacks are real, and they can all pierce your opponent's sword if they are foolish enough to normally block you!
Divine Scabbard Complex :: Rank A In place of your chakra scabbard you are able to substitute pure chakra for whatever element you have an affinity for. • Same notes as [ Chakra Scabbard. ]
_S t a g e ○ O n e [1] Forceful Lunge Rank: E : : Simple Description: The first technique a user is meant to learn. Thrusting the spear forward, often keeping their center of gravity low, overextending themselves to really push their range.
Bo Strike Rank: E : : Simple Description: The user utilizes this move in close proximity, grabbing hold of the haft, they swing quickly at the side of the enemy, around an enemy's defenses, so as to put some room between the two. The force of this strike even if blocked will push an opponent away.
___S t a g e ○ T w o [2] Piercing Thrust Rank: D : : Simple Description: The user will perform what appears to be a typical thrust of the spear, however they will loosen their grip upon the haft, allowing it to proceed, before giving it a little extra force by striking the butt of the spear. It has the capability to pierce defensive jutsu D rank or below.
Sweep Strike Rank: D : : Simple Description: The user will alter their grip upon the haft of the spear, and swing it wide and low, at an incoming enemy, not only disrupting their attack, but sending them reeling to the ground.
Double Strike Rank: D : : Simple Description: The user will use the haft of the weapon in a primary attack, where if it lands, it creates an opening in the defenses of the opponent for a secondary swing.
Fake Out Rank: D : : Simple Description: The user will run in at the opponent, and make themselves stumble, presenting a false opening. Should they take that opportunity, the user will drop their foot to the earth to spring the trap. The user will whirl about and strike the enemy with either the spearhead or the haft.
___S t a g e ○ T h r e e [3] Counter Thrust Rank: C : : Simple Description: When met by a thrust of some sort, the user will angle their weapon and push forward and up, sending the weapon greatly off course, before bringing the haft down upon the opponent's shoulder, causing a short lived paralysis in the arm. • Limb is stunned for two posts
Gatling Technique Rank: C : : Simple Description: The user will thrust forward their spear, keeping a gentle grasp upon the haft, Once it reaches the end of its range, the user will pull back the spear, and repeat the process again. The number of strikes involved in this technique make it difficult to read.
Aerial Assault Rank: C : : Complex Description: The user will use the butt of the haft as an aid to send them reeling through the air feet first at the opponent. Wrapping their legs in chakra to reinforce them, so as to avoid breaking anything when they meet with defenses. Certain users may double their speed, by adding a burst of fuuton chakra when they kick off the ground. The target cannot block this normally as the impact will send them to the ground regardless of prowess.
___S t a g e ○ F o u r [4]
Lancer Rank: B: : Complex Description: This technique pushes chakra to the users legs as the user pushes off the ground. They will leap into the air and angle their weapon down. Upon impact the user will be unharmed but a wave of force as large as the user will be sent 360 degrees around the point of impact. Anything within 5 yards of the impact will be forced backwards violently The force of this attack as the user is coming down creates a small wash of heat that is enough to deflect small projectiles
Disarming Strike Rank: B : : Simple Description: This particular technique can be tricky for users of less... daring. When the opponent moves forward to strike at the user, they slip the weapon above the enemy's arm and bring it down, sending weapon and limb alike into the ground.
Deafening Assault Rank: B : : Simple Description: Utilizing the butt of the spear, the user will jab the opponent in the solar plexus, and if it should be successful, will bring the opponent into the prime position, and with the enemy bent over, the user will strike again with the haft across the side of their head, to send them reeling to the ground.
Soul Eater Rank: B : : Complex Description: The user grabs a hold of the target in any manner possible, including with the tip of their blade. Once this happens the user forms a ball of chakra in their hand purple in color. Pulling the target forward the user will slam the ball of chakra into any part of the body they can reach, causing that portion of the body to rapidly decay.
Parrying Death Rank: B : : Complex Description: An odd technique amongst the Doki Yari style, as it is purely defensive. Grabbing the butt of the spear, the user will whirl it about creating a dome of chakra about them, which will prevent most physical arts from reaching the user for a period of time. • Lasts two [2] posts.
___S t a g e ○ F i v e [5] Spiral Out Rank: A : : Simple Description: The user will whirl about while running, to deflect incoming projectile tools and break through objects in their way, which closes the distance between the user and his foes. The user is presented an opportunity to whirl the spear in the whirling motion, to create a pseudo-saw.
Counter Barrage Rank: A : : Simple Description: Obviously, another counter strike, in which the user will duck beneath the enemy's attacks, and thrust the butt of the spear into their abdomen to raise them into the air, before sending them crashing into the earth with ground shattering force.
Shattering Thrust Rank: A : : Simple Description: The user will move forward, identifying the weakest point of a basic structure, before piercing it with their weapon. A precise stab causing a deconstruction of nonliving materials. ( Cannot be used to deconstruct in-use weapons. )
Dragon's Gate Rank: A : : Complex Description:The user surges chakra to their lags increasing their speed and Agility enormously. If used too often this can tire out the user. Lasts for 5 posts and usable twice per fight without beginning to tire.
Lightning Rod Rank: A : : Complex Description: The user will channel an oddly conductive form of chakra throughout their spear, before sending it soaring through the sky. It will call down lightning to arc through the spear and into the ground
Custom Jutsu E-Rank • D- Rank • C- Rank • B- Rank • Element Eater: Auron is able to absorb an elemental attack of the same primary element as him once every 5 posts. This gives him an energy boost of +30 chakra and allows him to use an elemental jutsu of the same type element at one Rank higher
• Fuuton Shōten-fū no Jutsu A "bullet" of wind that forms on tip of a bladed weapon and spreads out to form through the blade, enhancing its cutting power to sheer through stronger metals than that of the material weapon. It can be maintained for 7 posts, however it can be used to launch the bullet or blade of wind depending on whether it was thrust in a stab or cut like a slash. The bullet form is condensed and focused on a fine point, thus making it a more vertical attack. The blade is a wide sharp cutting edge best used as a horizontal attack.
A- Rank • S- Rank • SS- Rank •
Physical training style(s) you have: Speed: +1 Strength: Agility: +1 Reflexes: +1 Flexibility: +1
Posted: Fri Mar 20, 2015 10:58 am
This is still a slight work in progress, as I do want to transfer over to the "proper" skeleton and theres some scaling to be done. As well I will be working on and off on the backstory as it comes to be but this is like 90% done so thats why I posted it
Build: Lean Tattoos/Scars/Birthmarks: None Character Description: Auron's Eyes Auron has dark gray / silver hair with an intense glowing green pair of eyes that resemble that of a dragons. He is lean and very muscular which comes from his many year centuries of training, and he looks young, in his early to mid twenties. Sexual Orientation: Demisexual
Personality: Auron doesn't like people, so many people have put a knife in his back, that people in general he sees as hardly worth the effort, and as such he has some major trust issues. He has been seen as cold, calculating, seen as heartless by some and he has very few friends because of it. To his friends, he's still a bit cold, but many can see him for who he really is. When somebody gets to know him, they get to see more than just his cold exterior, they see a strong warrior, with a heart dedicated to protecting his friends more than anybody else. Someone proud of who they are, and though he might not like people he cannot stand to see the strong attacking the weak. Those who threaten his friends, his family, or the helpless will find that he is no slouch with a blade, and he will not hesitate to use it against his opponents. In many ways, Auron Yamato is a symbol of "The White Knight" standing up for the weak and the innocent, protecting them at all costs. Though he might appear to be the tough and gruff guy, his friends take great amounts of joy in teasing and embarrassing him, as he gets embarrassed easily. Auron is generally easy-going and tends to be extremely loyal to close friends and his superiors, primarily his instructors and the Clan Elders.
Personal Goals: Out-surpass the Clan Elder and become a Great Wyrm like the legends tell
Relationship Statusbiggrinemi-romantic. Form a bond and we'll talk
Personal Skills: Smithing (duh), Swordplay, Tactics, Surprisingly Charismatic
Likes : • Meat (#1 Bacon #2 Steak #3 Chicken everything else is equal) • Music (Metal, Techno, Classical, any variation on those three genres, everything else he is neutral on) • Swords • His Friends • Fruits • Sweets
Dislikes : • Bitter or Sour food • Rap & Hip Hop Music • Certain Fruits or Vegetables (He really does not like Mushrooms) • Stupidity • Any one or anything to threaten the lives of his Squad Members or loved ones.
Clan Members who reach this stage have graduated from their early Academy training days and will be generally in their early teen-age years. At this stage they begin to unlock deeper meaning in their abilities and their bloodline as they begin to understand more about themselves and their clan. This stage allows them a better control of their chakras and shows their tail in a much more vibrant and full colour. As they grow older and physically larger, Scales of the Ancestors takes less of a toll on their body, giving them an extended time (1 additional post, total of 6 posts) of use.
Chakra Pool: 330 Chakra Element: Raiton (Primary) Fuuton (Secondary) Chakra Color: Silver Chakra Materialization: {The head and maw of a dragon Primary class: Kenjutsu Secondary class: Enchantment Rank: Chuunin
Weaknesses: • Long-range combat • His temper can get the best of him • Defensive Fighters
Fears: • Betrayal • Loosing close friends and or loved ones
Class Attributes: • Accomplished Skill: Able to wield weapons with advanced prowess.
• Advancing Force: Able to place own elements within basic ninja tools (Kunai, Fuuma Shuriken, Etc.).}
Reductions: • Learns Kenjutsu 2 posts faster •
Personal Attributes: • Element Eater: Auron is able to absorb an elemental attack of the same primary element as him once every 5 posts. This gives him an energy boost of +30 chakra and allows him to use an elemental jutsu of the same type element at one Rank higher
• {Ex. Physical defense increased, 2 additional ninjutsu slots, learns taijutsu in 1 less post, etc., If you increase chakra make it +30 stagnant or +10 per rank. If you do not choose a bloodline then you may add two extra Personal Attributes.}
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ Katana Weapon Range: Blade Length: 28 inches, Hilt: 6 inches. Total Weapon Length is 34 inches, or 2 feet and 10 inches Weapon Weight: 3 pounds, even weight distribution Weapon Location: By his side held firmly in his belt (headband) Weapon properties (If custom, needs approval, also need to find in random encounter)
***FOR THE FUTURE*** Weapon Type:Spear Weapon Range: Blade Length: 36 inches (3 feet) Blade Width: 6 Inches Pole Length: 84 inches (7 feet) Total Weapon length: 10 feet long Weapon Weight: 15 pounds, slightly heavier at the tip Weapon Location: Across his back. (Likely to be carried in a scroll or something, unsure right now) Weapon properties (If custom, needs approval, also need to find in random encounter) ▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬ • 30 Kunai Knives 1 Tanto knife (the first knife he ever crafted, he keeps it for sentimental reasons) 1 Smiths hammer (A good smith always carries their hammer with them.)
Village: Kumogakure Headband Location: Around his waist like a belt Headband Color: Teal
Goals as a Shinobi: Become a legendary Great Wyrm and surpass everyone who doubted or looked down on him Current Title: Stormsword Great Title: The Storm Dragon
▼→Jutsu List←▼ Ninjutsu ((Starting Ninjutsu do not count towards Cap)) E-Rank • Henge no Jutsu [ Transformation Technique ] • Kawarimi no Jutsu [ Substitution Technique ] • Genso Bushin no Jutsu [ Illusion Clone Technique ] • Suimen Hokou no Waza [ Act of Water Surface Walking ] • Kinobori no Waza [ Act of Tree Climbing ] • Kai [ Release ]
• Teikou no Kuntou (Electricity Resistance Training)
As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards tends to make electricity through the use of chakra. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly. Note: This skill is passive
• Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those at Gennin rank will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with of a higher rank can push large animals and even people.
D- Rank • Nagare Isou no Jutsu (Current Transfer Skill)
An overall simple yet very effective technique, caster creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current.
C- Rank • Koukiatsu no Jutsu [ High Air Pressure Technique ]
This technique makes the air pressure in an area raise dramatically. Causes many different effects: Disorientation, Nausea, Blackouts, Cloud dispersal, etc.
• Teikiatsu no Jutsu [ Low Air Pressure Technique ]
This technique makes the air pressure in an area drop dramatically. Causes many different effects: Sleep, Nitrogen expansion, Cloud condensation, Stigmata, etc.
• Raikou Kousen no Jutsu [ Lightning Beam Technique ]
The attack from Lightning Blast has been upgraded further, making it into a beam twice as wide as before( five meters in width ), and much more damaging. Targets hit head-on with this Jutsu will experience a fantastic amount of pain and be stunned after the Jutsu ends. Also, nearly missing with this Jutsu also has some effect. Because of the high amount of voltage, small lightning bolts can arc from the beam to someone standing within two feet of it, causing shocks a little bit more damaging than those of Lightning Bolt technique. This Jutsu can be ended prematurely by the user.
B- Rank • Tatsumaki Rendan
A skill where the user gathers their Chakra into the air around them causing the winds in the air to circle about creating spiraling masses of wind. These spiraling masses of wind then launch off various towards to come crashing down towards the opponent. Tearing through the earth and tossing aside all that get within their path. The user can have them go in a straight line, or scatter them about.
• Shinkou Arashi no Jutsu
A defensive technique that covers the immediate area of the Cloud nin from a large degree of angles. Collecting electricity through his entire body he immediately pushes all of it into the ground below him, almost instantaneously bolts of lightning begin rising from the ground in a rhythmic fashion covering his front, back, and side, but still allows him to be attacked from above. Most form of projectiles (i.e. shuriken, senbon, kunai) are deflected in the process but strong ninjutsu can drive though this maneuver. Also while one is performing this move he must keep his hands on the ground so he is unable to attack others while performing this move.
A- Rank • Konton Setsu
The user finishes his hands signs and simply exhales a small amount of wind witch build's itself up generating a small tornado over two posts witch can trap an opponent inside and its special chakra generated pulse will begin to cause slight amnesia and heavy damage to the body.
• Rensa Raikou no Jutsu
A useful technique generally used in an attempt to take out a group of enemies by surprise. Forming electricity into both hands, the user launches a continuous stream of Lightning at one opponent, if the technique hits one person it immediately launches itself at the next non-friendly person in range. The lightning chain specifically targets water that is found in the body, so Bunshin are generally left untouched unless it's a Water Bunshin. The number of targets this Jutsu can hit is three.
S- Rank • SS- Rank •
Taijutsu Styles Sazanami Using your enemy's power against them
E-Rank Footing one
The first stance taught, the standing stance. The user places his/her feet, while standing casually, a small distance apart to provide extra stability when facing an opponent.
Parry
A simple deflection of incoming techniques using either the hands or weaponry. While it does not change the direction of an attack entirely, the technique changes the direction enough for it to miss the user and sets up for a counterattack.
Tetsu no Ryu, Santoryu, Doki Yari** (usable only with a spear or pole-weapon) {Not yet obtained, but wish to do so through RP} E-Rank
Iaidō
With a single unhindered and swift motion, a true samurai can unsheathe his weapon and strike at the exact same time. This can provide an elegant, yet effective way to catch your opponent off guard, or as a means to interrupt handsigns. Note that this ability only shows true effectiveness upon the drawing of a weapon from its sheathe. Losing some of its element of surprise after being used once and then resheathed. ( This attack's rank mimics whatever stage of Tetsu no Ryu you are in. For example, if you are in Stage 5, this technique is considered rank A. )
A Decade of Peace
A Decade of Peace is at its core a defensive technique, envisioned in the mind that a true master of the sword need not use his prowess to find peace. This technique allows the user to find, through concentration, the point of their enemy’s own attack, diverting it with a quick stab of their blade below their weapon or limbs, then utilizing the flat of the blade diverts the attack overhead, while their free palm presses against the opponents chest, shoving them away, before sheathing your own blade in the gap provided. This technique can be easily paired with a number of jutsu to escape battle, or as bait to enrage your opponent.
Ryūtsuisen [ Dragon Hammer Strike ]
The "Dragon Hammer" is a sword-drop technique delivered from above, targeting the crown of the head or the shoulder of the adversary. The key to the technique lays in the momentum gained from the user’s jump and the free-fall, which is applied to the sword to multiply the force of the sword-stroke.
Ittoryu [ One-sword School ]
The beginning step in the Power of the Cursed Three, one must master the basics before going on. Gives the user the basic tools needed to become proficient in the unique style of the Cursed Three. • Required to learn single sword techniques. • Requires six posts to learn.
***Forceful Lunge
The first technique a user is meant to learn. Thrusting the spear forward, often keeping their center of gravity low, overextending themselves to really push their range.
***Bo Strike
The user utilizes this move in close proximity, grabbing hold of the haft, they swing quickly at the side of the enemy, around an enemy's defenses, so as to put some room between the two. The force of this strike even if blocked will push an opponent away.
• Fuuton Shōten-fū no Jutsu A "bullet" of wind that forms on tip of a bladed weapon and spreads out to form through the blade, enhancing its cutting power to sheer through stronger metals than that of the material weapon. It can be maintained for 7 posts, however it can be used to launch the bullet or blade of wind depending on whether it was thrust in a stab or cut like a slash. The bullet form is condensed and focused on a fine point, thus making it a more vertical attack. The blade is a wide sharp cutting edge best used as a horizontal attack.
A- Rank • S- Rank • SS- Rank •
Physical training style(s) you have: Speed: +1 Strength: +1 Agility: +1 Reflexes: Flexibility:
Hello, ok i did the math fully and the way i did the math these are how your stats should look:
and add an additional +20 chakra to your chakra pool i think you missed the extra 20 u get from ur Secondary class xD
Also PA is a custom jutsu. PA's don't have the ability to do anything its a permanent passive ability or reduction or perk. You could make a custom jutsu that does just that though.
PA is more like -1 reduction to learning kenjutsu, tai etc etc... if u anted a -2 reduction to anything u gotta give something in order to gain the -2... like for example... -2 reduction to kenjutsu learning but it takes an additional 1 post to learn genjutsu. or something along those lines... if you get what i mean...
if you need help coming up with awesome PA's dont be afraid to ask..
so if u wanted to put up the stats i added up for the tai/ken u can... u would just have to fill in the styles u have chosen all the way to A rank... meaning u learn A rank and under... to gain those stats..
Hope this helps!!
Also PS: if it were me id of chosen speed, flexibility and reflex as my training .... cause your ken, tai's give more boosts to your strength speed and agility per stage learned. which don't count the tai's or ken slots you gain at later ranks....
but thats just me
Posted: Sun Mar 29, 2015 11:27 am
Ultima228
░▒▓█♠Personal Information♠█▓▒░
Full Name: Auron Ikazuchi Nickname: None
Age: 21 Height: 6'2" Weight: 225 lbs
Hair Color: Dark Grey Silver Eye Color: Green
Build: Lean Tattoos/Scars/Birthmarks: None Character Description: Auron's Eyes Auron has dark gray / silver hair with an intense glowing green pair of eyes that resemble that of a dragons. He is lean and very muscular which comes from his many year centuries of training, and he looks young, in his early to mid twenties. Sexual Orientation: Demisexual
Personality: Auron doesn't like people, so many people have put a knife in his back, that people in general he sees as hardly worth the effort, and as such he has some major trust issues. He has been seen as cold, calculating, seen as heartless by some and he has very few friends because of it. To his friends, he's still a bit cold, but many can see him for who he really is. When somebody gets to know him, they get to see more than just his cold exterior, they see a strong warrior, with a heart dedicated to protecting his friends more than anybody else. Someone proud of who they are, and though he might not like people he cannot stand to see the strong attacking the weak. Those who threaten his friends, his family, or the helpless will find that he is no slouch with a blade, and he will not hesitate to use it against his opponents. In many ways, Auron Yamato is a symbol of "The White Knight" standing up for the weak and the innocent, protecting them at all costs. Though he might appear to be the tough and gruff guy, his friends take great amounts of joy in teasing and embarrassing him, as he gets embarrassed easily. Auron is generally easy-going and tends to be extremely loyal to close friends and his superiors, primarily his instructors and the Clan Elders.
Personal Goals: Out-surpass the Clan Elder and become a Great Wyrm like the legends tell
Relationship Statusbiggrinemi-romantic. Form a bond and we'll talk
Personal Skills: Smithing (duh), Swordplay, Tactics, Surprisingly Charismatic
Likes : • Meat (#1 Bacon #2 Steak #3 Chicken everything else is equal) • Music (Metal, Techno, Classical, any variation on those three genres, everything else he is neutral on) • Swords • His Friends • Fruits • Sweets
Dislikes : • Bitter or Sour food • Rap & Hip Hop Music • Certain Fruits or Vegetables (He really does not like Mushrooms) • Stupidity • Any one or anything to threaten the lives of his Squad Members or loved ones.
Clan Members who reach this stage have graduated from their early Academy training days and will be generally in their early teen-age years. At this stage they begin to unlock deeper meaning in their abilities and their bloodline as they begin to understand more about themselves and their clan. This stage allows them a better control of their chakras and shows their tail in a much more vibrant and full colour. As they grow older and physically larger, Scales of the Ancestors takes less of a toll on their body, giving them an extended time (1 additional post, total of 6 posts) of use.
Chakra Pool: 660 Chakra Element: Raiton (Primary) Fuuton (Secondary) Chakra Color: Silver Chakra Materialization: {The head and maw of a dragon Primary class: Kenjutsu Secondary class: Enchantment Rank: Chuunin
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ Katana Weapon Range: Blade Length: 28 inches, Hilt: 6 inches. Total Weapon Length is 34 inches, or 2 feet and 10 inches Weapon Weight: 3 pounds, even weight distribution Weapon Location: By his side held firmly in his belt (headband) Weapon properties (If custom, needs approval, also need to find in random encounter)
***FOR THE FUTURE*** Weapon Type:Spear Weapon Range: Blade Length: 36 inches (3 feet) Blade Width: 6 Inches Pole Length: 84 inches (7 feet) Total Weapon length: 10 feet long Weapon Weight: 15 pounds, slightly heavier at the tip Weapon Location: Across his back. (Likely to be carried in a scroll or something, unsure right now) Weapon properties (If custom, needs approval, also need to find in random encounter) ▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬ • 30 Kunai Knives 1 Tanto knife (the first knife he ever crafted, he keeps it for sentimental reasons) 1 Smiths hammer (A good smith always carries their hammer with them.)
Village: Kumogakure Headband Location: Around his waist like a belt Headband Color: Teal
Goals as a Shinobi: Become a legendary Great Wyrm and surpass everyone who doubted or looked down on him Current Title: Stormsword Great Title: The Storm Dragon
▼→Jutsu List←▼ Ninjutsu ((Starting Ninjutsu do not count towards Cap)) E-Rank • Henge no Jutsu [ Transformation Technique ] • Kawarimi no Jutsu [ Substitution Technique ] • Genso Bushin no Jutsu [ Illusion Clone Technique ] • Suimen Hokou no Waza [ Act of Water Surface Walking ] • Kinobori no Waza [ Act of Tree Climbing ] • Kai [ Release ]
• Teikou no Kuntou (Electricity Resistance Training)
As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards tends to make electricity through the use of chakra. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly. Note: This skill is passive
• Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those at Gennin rank will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with of a higher rank can push large animals and even people.
D- Rank • Nagare Isou no Jutsu (Current Transfer Skill)
An overall simple yet very effective technique, caster creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current.
C- Rank • Koukiatsu no Jutsu [ High Air Pressure Technique ]
This technique makes the air pressure in an area raise dramatically. Causes many different effects: Disorientation, Nausea, Blackouts, Cloud dispersal, etc.
• Teikiatsu no Jutsu [ Low Air Pressure Technique ]
This technique makes the air pressure in an area drop dramatically. Causes many different effects: Sleep, Nitrogen expansion, Cloud condensation, Stigmata, etc.
• Raikou Kousen no Jutsu [ Lightning Beam Technique ]
The attack from Lightning Blast has been upgraded further, making it into a beam twice as wide as before( five meters in width ), and much more damaging. Targets hit head-on with this Jutsu will experience a fantastic amount of pain and be stunned after the Jutsu ends. Also, nearly missing with this Jutsu also has some effect. Because of the high amount of voltage, small lightning bolts can arc from the beam to someone standing within two feet of it, causing shocks a little bit more damaging than those of Lightning Bolt technique. This Jutsu can be ended prematurely by the user.
B- Rank • Tatsumaki Rendan
A skill where the user gathers their Chakra into the air around them causing the winds in the air to circle about creating spiraling masses of wind. These spiraling masses of wind then launch off various towards to come crashing down towards the opponent. Tearing through the earth and tossing aside all that get within their path. The user can have them go in a straight line, or scatter them about.
• Shinkou Arashi no Jutsu
A defensive technique that covers the immediate area of the Cloud nin from a large degree of angles. Collecting electricity through his entire body he immediately pushes all of it into the ground below him, almost instantaneously bolts of lightning begin rising from the ground in a rhythmic fashion covering his front, back, and side, but still allows him to be attacked from above. Most form of projectiles (i.e. shuriken, senbon, kunai) are deflected in the process but strong ninjutsu can drive though this maneuver. Also while one is performing this move he must keep his hands on the ground so he is unable to attack others while performing this move.
A- Rank • Konton Setsu
The user finishes his hands signs and simply exhales a small amount of wind witch build's itself up generating a small tornado over two posts witch can trap an opponent inside and its special chakra generated pulse will begin to cause slight amnesia and heavy damage to the body.
• Rensa Raikou no Jutsu
A useful technique generally used in an attempt to take out a group of enemies by surprise. Forming electricity into both hands, the user launches a continuous stream of Lightning at one opponent, if the technique hits one person it immediately launches itself at the next non-friendly person in range. The lightning chain specifically targets water that is found in the body, so Bunshin are generally left untouched unless it's a Water Bunshin. The number of targets this Jutsu can hit is three.
S- Rank • SS- Rank •
Taijutsu Styles Sazanami Using your enemy's power against them
___S t a g e O n e [1] Footing one Simple :: E Rank The first stance taught, the standing stance. The user places his/her feet, while standing casually, a small distance apart to provide extra stability when facing an opponent.
Parry Simple :: E Rank A simple deflection of incoming techniques using either the hands or weaponry. While it does not change the direction of an attack entirely, the technique changes the direction enough for it to miss the user and sets up for a counterattack.
___S t a g e T w o [2] Footing Two: Horse Stance Simple :: D Rank The user places his/her feet at about one shoulder’s width apart and sinks down by bending the knees, sinking until they could be sitting on a bench and their height would not change, all the while keeping the back straight. Used mainly for training purposes.
Bell Ring Simple :: D Rank Having mastered enough finesse not to move the shell of a bell, and yet still ring it with one strike, the user uses this skill to strike the opponent. This strike, aimed at the chest area, causes pain and the feeling of not being able to breathe in the opponent that lasts for a short while. (About two posts.) • Must be unarmed
___S t a g e T h r e e [3] Sweeping Strike Simple ::C Rank The user steps in to an attack, gently redirecting it with their forward hand or with a weapon in the same hand. After the strike has been deflected, the user thrusts his/her palm upward in to the opponent’s jaw, causing dizziness and disorientation in the opponent. The second attack must be unarmed.
Half-Step Simple :: C Rank A very short step in one direction that is used to dodge incoming blows and set up for a counterattack. The range of movement cannot be more than two feet, but if used correctly, this range can serve as more than enough to avoid most Taijutsu attacks.
Spin Step Simple :: C Rank This footwork is a fluid spinning movement that sets up and reinforces the offensive techniques of the style. While it adds power, this technique is not necessarily fast, and as such cannot be used without some prior setup.
Attack Redirection: Upper Body Simple :: C Rank The user sidesteps a straight attack (Punch, lunge, etc.) by the opponent and grabs the outstretched limb before momentum is lost, pivoting to keep the movement going by yanking the limb in the direction that it was sent in. This sets the opponent greatly off balance, and possibly sends them sprawling on to the ground.
___S t a g e F o u r [4] Attack Redirection: Lower Body Simple :: B Rank The user, similarly to the Upper Body Redirection, sidesteps the opponent’s attack when he/she is attacking with the legs or some part thereof. This time, however, the user steps quickly towards the opponent while evading the attack, then grabs the offending leg and pivots, throwing the enemy towards the ground after setting them greatly off balance. This technique is often augmented with an offensive technique to increase effectiveness.
Hummingbird’s Flight Simple :: B Rank The user, after practicing with many forms of throwing weapons, gains the ability to throw any weapon, regardless of size, with almost perfect accuracy over a very large range. While this does not compensate for any movement on the part of the opponent, the user can now create effective distractions that he/she can use to maneuver the opponent, or can even incapacitate the target.
Cross Split Simple :: B Rank A two-part attack that ends in the snapping of an opponent’s bone, causing great pain and the loss of usage of the limb until it is healed by a medic. In the first part of the movement, the user blocks an incoming attack and grabs on to the limb. In the second part, the user brings in a strike from the opposite direction and strikes further down along the bone. The force snaps the bone at that particular point. If performed with weaponry, this technique can be used to break an opponent’s weapon or to disarm him/her.
Third Footing (Back Stance) Simple :: B Rank The user stands with his/her feet around three feet apart, the user’s non-dominant side toward the opponent and far away from him/her and the dominant side closer to the core of his/her body. This stance is intended to provide power to strikes and make throws much easier, though it is slower than other stances.
Flat Step Simple :: B Rank A long, quick step used to get around attacks and set up for a highly effective counterattack. The technique is used without lifting up either foot more than a few inches off of the ground, so it is not very feasible for usage on extremely uneven ground. This technique is faster than the Half-Step, but has a higher range of one to two meters.
Sword Drawing Skill Simple :: B Rank Similar to a movement taught in Iaido, the user moves his/her hand across the body in a movement so quick that it is difficult to see. This technique will crack bones and can be used in place of a traditional blocking technique. If used with a sword or other blade, the user will draw the weapon out of its sheath and carry the strike across the body, making this move a great offensive attack, as the blade slices through most things in front of the user up to the end of the blade, and then stirs up the air to kick up small particles to hopefully blind the opponent. Can be used to set up a combo, but it is very difficult to go from this technique directly in to a defensive position.
___S t a g e F i v e [5] Fourth Footing (Cat Stance) Simple :: A Rank A very fast, agile, and coordinated stance that nevertheless lacks balance. The Cat Stance, starting from the Back Stance, is assumed by drawing the forward foot in so that it is very close to the backward foot and raising its heel from the ground, focusing weight on the back foot. Once successfully in the stance, the user’s back should be straight. From this stance it is very easy to go in to any movement in most Taijutsu and Bukijutsu Styles, and footwork is exceptionally fast. While this is the most difficult of the stances to learn, it is considered one of the most effective.
River Flow Simple :: A Rank After evading an incoming attack using the Spin Step, the user counters with an exceptionally powerful kick to an opponent’s side or head. This counterattack carries with it enough force to shatter bones and can do serious damage to armor. In addition to this, the technique can slip through techniques meant to pinch it and hold it in place. River flow can be used more than once in quick succession without straining the body.
Hawk Dive Simple :: A Rank A technique that allows the user to bounce one projectile off of another object, including other projectiles, to reach places that were otherwise unreachable through standard means and to confuse an opponent. Through this, the user can also return the opponent’s thrown weapons back to the opponent.
Kenjutsu Styles
Tetsu no Ryu, Santoryu, Doki Yari** (usable only with a spear or pole-weapon) {Not yet obtained, but wish to do so through RP}
__S t a g e ○ O n e [1] Ittoryu [ One-sword School ] Rank: E :: Sword Style Description: The beginning step in the Power of the Cursed Three, one must master the basics before going on. Gives the user the basic tools needed to become proficent in the unique style of the Cursed Three. • Required to learn single sword techniques. • Requires six posts to learn.
___S t a g e ○ T w o [2] Itto-Ryu Iai: Shishi Sonson [ One Sword Style Draw and Resheath Technique: Lion's Song ] Rank: D :: Simple Description: Placing the sheathed sword upright and listening to the "breath" of his opponent, the attack rapidly unsheathes, attacks, and sheaths the sword.
Hiryuu Kaen [ Flying Dragon Impulse ] Rank: D :: Complex Description: Using one sword wielded in his left hand or with his right hand gripping his left wrist for support [ or vice-versa ], the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then goes numb from where they were slashed because the user embedded some of his own Chakra within that spot.
San-Juu-Roku Pondo Hou [ Single Sword Rising Phoenix ] Rank: D :: Complex Description:The user holds his blade in his hand over his shoulder and then swings down. Then as he slashes he releases some of his Chakra in his Swords causing them to create a single spiraling Chakra wave. • Effective range: Three meters.
___S t a g e ○ T h r e e [3] Nitoryu [ Two-Sword School ] Rank: B :: Sword Style Description: The user goes on to practice several basic forms as well as attacks using dual-swords, though they can be on differing length and weight as long as the user is comfortable.
Sai Kuru [ Rhino Rampage ] Rank: C :: Simple Description:The user puts his swords on his forehead, like rhinoceros horns, and spins quickly.
Nigiri [ Double Slash ] Rank: C :: Simple Description:A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Tourou, Outourou, Hirameki, Samon.
Tourou [ Climbing a Tower ] Rank: C :: Complex Description: Two Chakra-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.
Outourou [ Reply Climbing a Tower ] Rank: C :: Complex Description: Two Chakra-based projectile slashes are sent downwards while falling as the user swings his swords downwards, with the gravity complimenting the force of the attack.
Hirameki [ Flash ] Rank: C :: Complex Description: Two Chakra-based projectiles are sent forward after swinging both swords from the left or right side.
___S t a g e ○ F o u r [4] Samon [ Sand Drawing ] Rank: B :: Complex Description: Two Chakra-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.
Nitou-Ryuu Iai: Rashoumon [ Two Sword Style Draw and Resheath Technique: Rashou Gate ] Rank: B :: Complex Description: A dual sword drawing technique so powerful it split large obstacles in half. The user draws his sword, and sheaths it so quickly it has strong enough force to split a solid oak door in two.
Nana-Juu-Ni Pound Hou [ Dual Sword Soaring Phoenix ] Rank: B :: Complex Description: The user holds both blades in his hand over his shoulders and then swings down. Then as he slashes he releases some of his Chakra in his Swords causing them to create a double spiraling Chakra wave. • Effective range: Five meters.
___S t a g e ○ F i v e [5] Santoryu [ Three-sword School ] Rank: A :: Sword Style Description: Increasing the number of blades, as well as the difficulty, this is the second-to-last step in mastering the Power of the Cursed Three. The user begins to grow accustomed to holding a blade in their mouth, as well as strengthening the jaw muscles to avoid quick exhaustion as well as a stronger bite.
Oni Giri [ Demon Slash ] Rank: A :: Simple Description: A three-way simultaneous slashing attack. The user crosses his two swords across his chest and places the blade in his mouth horizontally behind them. The user then approaches the target [ Preferably quickly ] and cuts through by swinging the swords across his chest, resulting in a descending diagonal-crossing slash from both swords while the mouth blade performs a horizontal cut from either the left or right, depending from which side of his mouth did he positioned the sword's main blade at.
Yasha Karasu [ Night Crow ] Rank: A :: Simple Description: The user spins like a rolling wheel at an enemy with his swords, eventually coming to a head with a tornado-like move while continually thrusting the swords at the opponent. This attack leaves cuts shaped like crows' feet. • Repeated use can cause dizziness.
Gazami Dori [ Crab Seize ] Rank: A :: Simple Description: All three swords are horizontally parallel, suddenly clamping down on the target like a crab's claw for a guillotine like effect that would normally cut a person's head off.
Tatsu Maki [ Dragon Twister ] Rank: A :: Complex Description: The user spins with his swords to create a dragon-like tornado that both slashes and blows away the target(s).
Karasuma Gari [ Demon Crow Hunt ] Rank: A :: Complex Description: Performs a flying multiple slash technique. The user concentrates their Chakra into their arms to move at a faster pace slicing multiple objects in a short amount of time.
Hyaku-Hachi Pound Hou [ Triple Sword Soaring Phoenix ] Rank: A :: Complex Description: The user holds both blades in his hand over his shoulders and then swings down and slashes horizontally with the blade in his mouth. Then as he slashes he releases stored chakra in his Swords causing them to create a triple spiraling chakra wave. • Effective range: Ten meters.
Hyou Kin Dama [ Leopard Golden Ball ] Rank: A :: Complex Description: The user jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of the users trajectory, they will still be cut by the Chakra that is emitting from the blades that are sharpened to where they feel like the tip of a blade. • Can be charged with an Element of the users choice for an additional [20] Chakra. Ex: Katon, Suiton.
Santoryu Ougi Sanzen Sekai [ Ultimate Three Swords: Three Thousand Worlds ] Rank: A :: Simple Description:The user holds two of his/her swords at an angle against each other and spins them while running towards his/her opponent which will shred the enemy to bits. According to the name of this attack, this is the ultimate and strongest technique of the Santoryu. • Requires all previous techniques learned. • No post reductions applicable.
_S t a g e O n e [1] Iaidō Simple :: Rank E With a single unhindered and swift motion, a true samurai can unsheathe his weapon and strike at the exact same time. This can provide an elegant, yet effective way to catch your opponent off guard, or as a means to interrupt handsigns. Note that this ability only shows true effectiveness upon the drawing of a weapon from its sheathe. Losing some of its element of surprise after being used once and then resheathed. ( This attack's rank mimics whatever stage of Tetsu no Ryu you are in. For example, if you are in Stage 5, this technique is considered rank A. )
A Decade of Peace Simple :: Rank E A Decade of Peace is at its core a defensive technique, envisioned in the mind that a true master of the sword need not use his prowess to find peace. This technique allows the user to find, through concentration, the point of their enemy’s own attack, diverting it with a quick stab of their blade below their weapon or limbs, then utilizing the flat of the blade diverts the attack overhead, while their free palm presses against the opponents chest, shoving them away, before sheathing your own blade in the gap provided. This technique can be easily paired with a number of jutsu to escape battle, or as bait to enrage your opponent.
Ryūtsuisen [ Dragon Hammer Strike ] Simple :: Rank E The "Dragon Hammer" is a sword-drop technique delivered from above, targeting the crown of the head or the shoulder of the adversary. The key to the technique lays in the momentum gained from the user’s jump and the free-fall, which is applied to the sword to multiply the force of the sword-stroke.
___S t a g e T w o [2] Ryūtsuisen: Zan [ Dragon Hammer Strike: Tragedy ] Simple :: Rank D A brutal variation of the origin, Zan utilizes a sword impalement or plant, rather than a cross body strike. While this vastly increases the lethality of the move on a general basis it does allow for non-lethal takedowns without using the blunt end of the weapon, as a skilled practitioner can target a specific limb or location to assault.
Turning Swallow Cut Complex :: Rank D Utilizing chaka to stimulate the nervous system, this cut is reputedly so quick and precise that it can strike down a bird in mid-flight. It is a downward strike the flicked back up into an upward strike, both strong enough to effortlessly slice through even the hardest wood.
Chakra Scabbard Complex :: Rank D After mastering two techniques, Iaido and any one other, a student is capable of awakening the true signature of the Tetsu no Ryu. A Samurai's blade becomes rife with pure chakra that crackles and dances around the blade. A blade properly focused is quite capable of cutting through even the thickest steel. • Active until battle ends or turned off. • Increases to Rank C after learning [ Form Manipulation. ] • Increases to Rank B after learning [ Two As One. ] • Chakra cost DOES increase as rank increases.
Twin Dragon Strike Simple :: Rank D Utilizing Iaido, the student of Tetsu no Ryu then follows up with a strike from his scabbard, utilizing the whole of his weapon, instead of just a single piece. This technique is generally utilized to catch an opponent unaware if they dodge the first stroke of the bladed weapon.
Twin Dragon Strike: Lightning Simple :: Rank D This technique does not rely on the utilization of Iaido, as it first strikes with the scabbard of the weapon, using the shock effect of being attacked with an improvised weapon, or the opening that follows an opponent’s dodge to follow the initial strike up with the actual bladed weapon.
___S t a g e T h r e e [3] Form Manipulation Complex :: Rank C Truly skilled practitioners learn to shape the chakra around their weapon into different shapes. From a lance to a broadsword, anything is possible. However, while anything may be possible some forms will of course be difficult to maintain, requiring extra chakra expenditure. For every dimensional five feet after the first, the jutsu will require an extra ten [10] chakra. • Lasts [10] posts
Pressure Wave Complex :: Rank C When swinging your weapon, you can create a crescent shaped chakra wave, five feet wide by one foot long, that can travel up to about 100ft before dissipating. A hit from it can be as strong or possibly even stronger than a normal blow. Unfortunately- it leaves your katana without a chakra scabbard and you must activate it again. • Max distance: 100ft. • Cannot be reused for a minimum of five [5] posts until Stage Three is mastered. • Can be reused in three [3] posts at Stage Four. • Can be reused in two [2] posts at Stage Five+.
Drying Pole Complex :: Rank C The user extends the tip of their blade with chakra as they thrust. Like a beam of energy, the strike can stretch several extra feet. • Max distance: 8ft.
___S t a g e F o u r [4] Hachiware [ Helmet Breaker ] Complex :: Rank B This overhead blow is designed to go THROUGH a person, horse, and armor, all in one blow, by utilizing one’s chakra to actively sharpen the blade of your weapon. However, this fine point chakra manipulation creates crevices in the blade of your weapon, effectively making it useless after the fact, as any parrying blow would cause the rigid workings of the blade to crack entirely. • This technique breaks most normal weapons. • This technique can be blocked by an equal level bukijutsu or broken by Kai. • This technique can only ‘kill’ if the opponent is willing, otherwise it merely wounds/incapacitates if not blocked.
Two As One Complex :: Rank B You are actually able to make two blows at once. A normal sword blow and a chakra saber blow. This second blow is almost impossible to see coming, but can be blocked by a chakra force of the same rank as it disrupts the chakra scabbard’s free movement.
___S t a g e F i v e [5] Many as One Complex :: Rank A A complex pattern of blows converge on the target. You may make five [5] blows with the chakra sabers and one with your real sword. All the attacks are real, and they can all pierce your opponent's sword if they are foolish enough to normally block you!
Divine Scabbard Complex :: Rank A In place of your chakra scabbard you are able to substitute pure chakra for whatever element you have an affinity for. • Same notes as [ Chakra Scabbard. ]
_S t a g e ○ O n e [1] Forceful Lunge Rank: E : : Simple Description: The first technique a user is meant to learn. Thrusting the spear forward, often keeping their center of gravity low, overextending themselves to really push their range.
Bo Strike Rank: E : : Simple Description: The user utilizes this move in close proximity, grabbing hold of the haft, they swing quickly at the side of the enemy, around an enemy's defenses, so as to put some room between the two. The force of this strike even if blocked will push an opponent away.
___S t a g e ○ T w o [2] Piercing Thrust Rank: D : : Simple Description: The user will perform what appears to be a typical thrust of the spear, however they will loosen their grip upon the haft, allowing it to proceed, before giving it a little extra force by striking the butt of the spear. It has the capability to pierce defensive jutsu D rank or below.
Sweep Strike Rank: D : : Simple Description: The user will alter their grip upon the haft of the spear, and swing it wide and low, at an incoming enemy, not only disrupting their attack, but sending them reeling to the ground.
Double Strike Rank: D : : Simple Description: The user will use the haft of the weapon in a primary attack, where if it lands, it creates an opening in the defenses of the opponent for a secondary swing.
Fake Out Rank: D : : Simple Description: The user will run in at the opponent, and make themselves stumble, presenting a false opening. Should they take that opportunity, the user will drop their foot to the earth to spring the trap. The user will whirl about and strike the enemy with either the spearhead or the haft.
___S t a g e ○ T h r e e [3] Counter Thrust Rank: C : : Simple Description: When met by a thrust of some sort, the user will angle their weapon and push forward and up, sending the weapon greatly off course, before bringing the haft down upon the opponent's shoulder, causing a short lived paralysis in the arm. • Limb is stunned for two posts
Gatling Technique Rank: C : : Simple Description: The user will thrust forward their spear, keeping a gentle grasp upon the haft, Once it reaches the end of its range, the user will pull back the spear, and repeat the process again. The number of strikes involved in this technique make it difficult to read.
Aerial Assault Rank: C : : Complex Description: The user will use the butt of the haft as an aid to send them reeling through the air feet first at the opponent. Wrapping their legs in chakra to reinforce them, so as to avoid breaking anything when they meet with defenses. Certain users may double their speed, by adding a burst of fuuton chakra when they kick off the ground. The target cannot block this normally as the impact will send them to the ground regardless of prowess.
___S t a g e ○ F o u r [4]
Lancer Rank: B: : Complex Description: This technique pushes chakra to the users legs as the user pushes off the ground. They will leap into the air and angle their weapon down. Upon impact the user will be unharmed but a wave of force as large as the user will be sent 360 degrees around the point of impact. Anything within 5 yards of the impact will be forced backwards violently The force of this attack as the user is coming down creates a small wash of heat that is enough to deflect small projectiles
Disarming Strike Rank: B : : Simple Description: This particular technique can be tricky for users of less... daring. When the opponent moves forward to strike at the user, they slip the weapon above the enemy's arm and bring it down, sending weapon and limb alike into the ground.
Deafening Assault Rank: B : : Simple Description: Utilizing the butt of the spear, the user will jab the opponent in the solar plexus, and if it should be successful, will bring the opponent into the prime position, and with the enemy bent over, the user will strike again with the haft across the side of their head, to send them reeling to the ground.
Soul Eater Rank: B : : Complex Description: The user grabs a hold of the target in any manner possible, including with the tip of their blade. Once this happens the user forms a ball of chakra in their hand purple in color. Pulling the target forward the user will slam the ball of chakra into any part of the body they can reach, causing that portion of the body to rapidly decay.
Parrying Death Rank: B : : Complex Description: An odd technique amongst the Doki Yari style, as it is purely defensive. Grabbing the butt of the spear, the user will whirl it about creating a dome of chakra about them, which will prevent most physical arts from reaching the user for a period of time. • Lasts two [2] posts.
___S t a g e ○ F i v e [5] Spiral Out Rank: A : : Simple Description: The user will whirl about while running, to deflect incoming projectile tools and break through objects in their way, which closes the distance between the user and his foes. The user is presented an opportunity to whirl the spear in the whirling motion, to create a pseudo-saw.
Counter Barrage Rank: A : : Simple Description: Obviously, another counter strike, in which the user will duck beneath the enemy's attacks, and thrust the butt of the spear into their abdomen to raise them into the air, before sending them crashing into the earth with ground shattering force.
Shattering Thrust Rank: A : : Simple Description: The user will move forward, identifying the weakest point of a basic structure, before piercing it with their weapon. A precise stab causing a deconstruction of nonliving materials. ( Cannot be used to deconstruct in-use weapons. )
Dragon's Gate Rank: A : : Complex Description:The user surges chakra to their lags increasing their speed and Agility enormously. If used too often this can tire out the user. Lasts for 5 posts and usable twice per fight without beginning to tire.
Lightning Rod Rank: A : : Complex Description: The user will channel an oddly conductive form of chakra throughout their spear, before sending it soaring through the sky. It will call down lightning to arc through the spear and into the ground
Custom Jutsu E-Rank • D- Rank • C- Rank • B- Rank • Element Eater: Auron is able to absorb an elemental attack of the same primary element as him once every 5 posts. This gives him an energy boost of +30 chakra and allows him to use an elemental jutsu of the same type element at one Rank higher
• Fuuton Shōten-fū no Jutsu A "bullet" of wind that forms on tip of a bladed weapon and spreads out to form through the blade, enhancing its cutting power to sheer through stronger metals than that of the material weapon. It can be maintained for 7 posts, however it can be used to launch the bullet or blade of wind depending on whether it was thrust in a stab or cut like a slash. The bullet form is condensed and focused on a fine point, thus making it a more vertical attack. The blade is a wide sharp cutting edge best used as a horizontal attack.
A- Rank • S- Rank • SS- Rank •
Physical training style(s) you have: Speed: +1 Strength: Agility: +1 Reflexes: +1 Flexibility: +1
Approved. Nat wasn't near a computer so we both looked and said it was all good.