Every square foot of territory and any conceivable market is controlled by one of the major families. Multiverse lore says that in this universe you can always find someone who will deal with you, if only to spite the other families. That being said, these are the principal families who control the slave trade, or who would be the chief opposition to such a business. Clan Damochi (Valir) A venerable lineage, masters of organic chemistry. Give a Damochi scientist an ordinarily harmless flower, and he’ll find a way to isolate two deadly poisons, an addictive drug, and something that explodes when you drop it. They are the masterminds behind the somatic drug Bliss, popular across the planet; whenever addicts sell family members for a fix, the Damochi flesh-merchants are there. They enjoy special status with the other families for being the steadiest supplier of slaves, and guard their position most venomously. The Damochi communicate status, mood, and more elusive concepts through an elaborate system of decorated porcelain masks. Any individual will own dozens of masks, which are painted as needed to convey finer shades of meaning. To be maskless is to be naked and contemptible.
Clan Cavalier (Valir) A highly sentimental group that take out their aggression by championing the weak and downtrodden. No matter how well you treat your stock, expect them to interfere with your operations as a matter of duty. The Cavaliers specialize in defensive tech, so you may have to dismantle several layers of protection before getting to the person at the core. Widely regarded as a nuisance.
Clan Ruslana (Rue) A traveling family of slave-traders, given to petty theft and casual vice. They speak a complex family tongue which is almost impossible for outsiders to master. In business dealings they communicate through slaves trained as translators, though all of them understand the Common tongue. Attempting to speak the Ruslana language to them is punishable by death and considered very rude. They despise outsiders, and make no efforts to conceal their hatred. Codes of cleanliness prevent a Ruslana from touching an outsider, eating food they have prepared, or otherwise being contaminated by foreign things. Their technology mimics aggressive psionics; a single Ruslana with a neural headset can cause excruciating agony in dozens of subjects at once. They have a respectable range and are used to incapacitate small settlements before the residents are collected as stock. Clan Ravos (Rue) A syndicate who control the markets of Rue, inasmuch as anything in this universe is under control. They are tolerated as a necessary evil, taking a cut of transactions to enforce a general amnesty in market districts. Their technology is an unpredictable blend of tributes from other families, but their own specialty is body modification. No self-respecting Ravos resembles a human, though none share exactly the same set of mods. Their weapons are among the most powerful in the frame, and are routinely embedded in the warrior’s flesh. The Ruslana, who will cheerfully murder anyone else who tries to restrict them, pay their market tax to the Ravos family.
Clan Dobh (Sekmet) The banking family that traditionally controls the slaving industry on Sekmet. Their leaders are near-immortal, as their tech can clone bodies, and easily transfer a consciousness to another form. This also means that any wildlife you may come across could be Dobh spies. One of the prominent Dobh has permanently transferred his consciousness into the body of a lion, and communicates through a sonic translator. No one considers this strange.
Clan Milgrim (Sekmet) The current reigning Prince, Raj ben Milgrim, is as devious a snake as you’ll ever come across. He is the subject of much legend, believed to have any number of incredible powers. His people are fanatically loyal and very protective of his person, making him the single hardest individual to eliminate, and the one most likely to prove a challenge. His interests are unpredictable; he usually opposes any major industry planet-side that he does not control. The Milgrims are the best liars and the canniest diplomats in the frame. Their tech is centered in their fortresses, which boast unparalleled security. Raj ben Milgrim has spy-tech all over Sekmet, and collects informants like others collect coins.
Clan Shandelore (Shandy) The namesake of the planet, a bloodline of financiers and entertainment tycoons. They encourage the worldwide pursuit of pleasure, and are there to sell it. Every prostitute, nightclub and drug dealer is owned (directly or indirectly) by the Shandelore. The Shandelore are protected by gen-engineered guardian monsters known as Gargoyles, which have psychic capabilities as well as very nasty claws. The Lady of Shandelore can be a prickly adversary, though an appeal to her vanity may win her over. The Shandelore genetically modify all of their children for perfection in mind and body; if not quite perfect, they are at least uniformly clever and attractive.
Posted: Mon Feb 16, 2015 10:42 am
I decided to be from Clan Milgrim Planet Sekmet, however i'll be gaining citizenship on the new planet.
Volos Vamraak Crew
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Renextros
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Posted: Fri Feb 20, 2015 11:45 am
i want to be ina clan
Posted: Fri Feb 20, 2015 12:43 pm
Raizen Heslin
i want to be ina clan
Sure, which clan was you interested in? Do you think you will be able to take leadership of it?
I decided to be from Clan Milgrim Planet Sekmet, however i'll be gaining citizenship on the new planet.
That's fine, did you still want to be from the Clan Milgrim? If so, you can still have an area on the planet where you can still run your marketing business and set up your own territory.
Posted: Fri Feb 20, 2015 12:47 pm
Valezka Vamraak
Raizen Heslin
i want to be ina clan
Sure, which clan was you interested in? Do you think you will be able to take leadership of it?