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[REVISION] Desdemona Anania // Corrupt Sailor Amphitrite

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frayedflower

Liberal Prophet

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PostPosted: Wed Jan 14, 2015 4:51 pm


Name: Desdemona Anania

Nickname: Des, Mona

Age: 17

Birthday: Unknown to her*

Sign: Unknown to her*

Gemstone: Unknown to her*

Blood Type: O

Fav. Food: Nutella; who -doesn't- love Nutella? She would literally put it on everything if she could get away with it.

Hated Food: Sausages. Just, ew. No. Too spicy, she just doesn't dig the flavor, and who knows what they even put in there?? She hates hot dogs for the same reason. The flavor, the smell, and the texture just put her off.

School: Meadowview High School

Hobbies:

Training - Des remembers very little of her life before corruption, mostly fleeting, fractured images (mostly disturbing) and a few names with no face to go with them. What she does remember is a profound feeling of helplessness; since she earnestly believes that she was left for dead, she has become vehemently determined to learn how to defend herself in the future. Running, sparring, pestering her superiors for self-defense techniques, going to the gym, watching YouTube for workouts, whatever she can find to help her in a pinch - her fixation hovers somewhere between annoying and obsessive. But hey, she's not only doing this for herself - she wants to be helpful to her heroes in the negaverse too!

Writing - She doesn't have a lot of skill, and she knows it, but she's taken to writing down her thoughts and weirdo dreams in a journal as a way of coping with her amnesia. It's mostly for her own benefit, although some part of her still can't help but think how great it would be tell the world her story. An alien invading terrorist changed to champion of the earth? Even if Des doesn't totally consider herself a "champion" exactly, it'd make a hell of a propaganda piece, wouldn't it? (Okay, and maybe it wouldn't hurt to get a little recognition in the process.)

Swimming - Des knows she must have been into it at one point; she's extremely drawn to water, and even if she can't remember how she learned to swim, she takes to it like a fish. She's not really interested in doing it competitively or anything like that (goodbye swim team!), but it's extremely soothing for her, and it's also a damn good way to contribute to her physical training.

Virtues:

Playful - In spite of everything, Des is a girl that likes to have fun, and she wants to share the wealth. She's more than happy to put herself out there an initiate conversation with strangers; the more friends, the better the fun. She likes to crack jokes and tease people, loves to laugh and make people laugh with her. Can she push some boundaries? Yeah, sure! She doesn't really seem to know when to stop, and she loves to flirt and make people squirm. But come on guys, she doesn't mean anything by it; she just wants to have fun!

Passionate - Even if she's a fun loving girl, it doesn't mean Des is shallow or flaky; when she's set out to do something, come hell or high water, she is going to get it done. She wasted too much time with the Order, and she lost everything because of them; now, she's determined not to waste any of her time when she could be doing something with her second chance at life. Doesn't matter if it's helping a friend with math homework (like that would ever happen), training herself, or helping to take down a terrorist organization, she'll put in the hours and the effort until her 'mission' is a success, and rest assured she's going to put her damn heart and soul into it.

Confident - Okay, okay, so they say pride's a sin. But who says it always has to be a bad thing? You'd think after a traumatic incident and a massive case of amnesia that Des would be suffering more, but since she has a purpose, people to rely on, and the chance to avenge herself, it seems like she couldn't be feeling any better about herself. She's one of the few, the enlightened, and she has a second chance to make herself an ideal warrior; why shouldn't she hold her head high? The lack of doubt and inner conflict has done nothing but good for her, and she's become a much stronger person for it.

Flaws:

"Did you hear what Johnny said?" - Just because Des is your friend doesn't mean she's loyal; her only true loyalty is to the Negaverse, and by extension the general kings and queens. She loves to have a good time, and sometimes a 'good time' means sparking a little drama or telling someone a secret they were never meant to hear. Des doesn't go out there and start fights openly, but behind the scenes, she does savor the discord that comes from turning friends against each other or getting someone into trouble for things they might or might not have done. (Especially if it benefits her in the end.)

Vindictive - Desdemona doesn't just hold grudges, she clutches them to her chest like they're more precious than her starseed. She might be able to act 'friendly' with anyone, but it's not just a matter of being unable to forget when someone's wronged her. Des refuses to allow herself to let these transgressions pass without consequence. Rest assured, she's going to bide her time and wait for the perfect chance to strike back tenfold, make their lives hell, and she's going to laugh in their face while she does it.

Envious - Des, admittedly, likes being the center of attention. She likes when people like her. So when someone else is getting all the praise and glory, especially from people she has more than a passing interest in, the green eyed monster sets in real fast. She's quick to derail conversation back to her own accomplishments, shoot verbal barbs to take the person down a peg, anything she can do to hurry up and dispose of this new "obstacle" as quickly as possible.

* - This stuff will get minor revisions as Desdemona decides for herself post-corruption.
PostPosted: Wed Jan 14, 2015 6:21 pm


Senshi: Sailor Amphitrite, Corrupt Senshi of Seashells

Challenge: "You won't break me."

Attacks:

Sailor Scout Attack: Gift of the Ocean
A scallop shell shield, one half on each forearm. Shatters under one intense attack, or two/three smaller attacks depending on the intensity; can crack or shatter completely upon using them to augment a tackle on an opponent depending on how successful the tackle is. Use once per battle in the first stage. (Twice in the Super stage.)

Super Sailor Scout Attack: Blessing of the Sea
Rather than scallops, the shields on her arms form from the shells of pearl oysters. The inside is lined with nacre, the same material that forms pearls, thus making it more durable than the Gift of the Ocean. It will still shatter with two or three intense hits, though it handles smaller hits with much more ease. If used to augment a tackle, the shells will shatter, and the fragments could potentially be harmful to both Amphitrite and her target. Limit one use per battle, period.

Eternal Sailor Attack: Amphitrite's Vengeance
A giant Turritella shell appears on Sailor Amphitrite's forearm and begins to spin rapidly as she punches at her foe. Shatters like any other shell after extended use/thirty seconds; the shards, again, are painfully sharp at the edges. Limit one use per battle.

frayedflower

Liberal Prophet

11,475 Points
  • Magical Girl 50
  • Hotblooded Hero 50
  • Hero 100


Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Sat Jan 24, 2015 5:31 pm


HanaKirei

She looks great! Have fun playing!

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