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Reply Essfraxon (Kevai, Amaranthine, Geshan)
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A faint smile

Dedicated Friend

PostPosted: Fri Jan 09, 2015 4:46 pm


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Five strangers meet at the opening of a cavern in the deserts of Amaranthine. When they are all met and ready the raid shall begin.

Raid Master: A faint smile

• Kumori Hell [Knights Royal]
• Amias Nicht [-EM- Epic Muffin]
• Ophelia Gareth [Jai Bait]
• Aurelia Samael [The Hero of Ferelden]
• Brydent de Valois [Autokrator]




[align=center][img]https://hostr.co/file/aMBNl4quD7gy/aurelia11.gif[/img][/align]
[size=11]

[/size]
PostPosted: Sat Jan 10, 2015 5:08 pm



Profiles are locked in, do not make edits or add/change things. The profiles I received are the ones you get to use for the raid. Come and post your entrances into the cavern, you have one post to make your introductions and let your other teammates know your build or whatever. Keep in mind this does not have any changes to the story whatsoever. Once everyone posts that will determine the posting order and I will make the next post to officially start it.


Knights Royal

-EM- Epic Muffin

Jai Bait

The Hero of Ferelden

Autokrator

A faint smile

Dedicated Friend


Sorgaren
Crew

Enduring Receiver

9,700 Points
  • Gaian 50
  • Dressed Up 200
  • Marathon 300
PostPosted: Sat Jan 10, 2015 5:13 pm


User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.


                                                        Amias seemed to teleport into the area, making quite the inconspicuous entrance compared to some of the people who preferred to enter like Iron Man or the Hulk. "Hello. My name is Amias Nicht. I will assist in any way I can." Other than that, the Pagan kept his words...to himself. What these people needed to know about his abilities, they would find out in due time. Truth be told, his roleplayer was somewhat in a hurry to get this post done so he could pack up his laptop and head to his sister's home for a night of drunken super smash bros. So peace out, y'all.


                                                        Energy (1400/1400 Energy)
                                                        Stats 10/12
                                                        Equipment Gauntlets
                                                        Passives

                                                            • Glory To Me
                                                            Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.

                                                            • Three Wishes
                                                            Up to three times per fight, the djinn may manipulate the force around an attack to redirect it for two ranks less in energy. This can only be done on skills of one rank higher than them. This is an extremely powerful passive of the djinn, an intelligent djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.

                                                            • Mind Games
                                                            The djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank (excluding holy and unholy magic). This puts them on the same level of base defensibility as a werewolf, although they can't regenerate, so...
                                                            At adept rank, this force can become amplified by the djinn's mind, psychomanually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, though.


                                                        Technique(s)




PostPosted: Sat Jan 10, 2015 5:43 pm



User Image

Kumori
The Shadow Magistrate
╔══════════════╗

Kumori formed out of nothingness in the darkness that is the Cave's entrance as he cracked his neck a bit before he walked out to meet with Amias. The man stated himself by his name as Kumori shook his head before he looked around. "The name's Hell. I see we're waiting on the others to arrive." Kumori stated as he stood beside Nicht, waiting for the other members who signed up for this hunt to arrive. He was the kind of man who didn't enjoy working with other humanoid like beings, except for those he could use and throw away when they are done being helpful. In this case, he couldn't do that.

Techniques Used:

Passives Skills:
• Utilize Broken Strength Passive
This is automatically activated upon the user achieving a broken arm. The energy and muscle stimulating shocks sent to the broken arm are transfered from the arm to the rest of the user, most of it going to the other arm. This allows the broken limb to be numbed to pain but can be restored at an easier pace. This helps the broken being to weild heavy weaponry with only a single arm like a weapons master, except they do not have access to any of the Weapon Master's skills.

• Shadow Form
Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.

• Shadow Regeneration
The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate.
1 post: Small cuts & bruises are healed.
2 Posts: Gashes are turned into small cuts.
3 Posts: Broken limbs can recover within three constant posts inside of darkness.
4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered.
5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).

• Shadowy Trail
A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.

--Shadow MQC--
Rank: D(Passive)
You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.

Deathly Aura
Rank: Passive
Requires: Rank Equivalent
Description:

A more advanced form of the Aura of Despair technique that is learned by all Shadowknights. They slowly transform their despair around them into a more putrid feeling of hatred and sadness. Skeletons the Shadowknight summons near them are well armed for fight, being more useful and more resilient the entire time they remain in the field.
The stronger the user gets, the greater their aura becomes, soon overtaking the enemies with the duration the foes are in. Characters of lesser rank than the Shadowknight suffer various effects – when one rank below, they feel ill and off balance. Two ranks below, they feel like they are standing on the edge of a massive pillar and all around them is darkness and must fight the urge to run away in terror. Three or more ranks below and the character is rendered near comatose from despair.
Limitations: Holy classes (Paladin and Cleric) can counter this Deathly Aura by using Holy Techniques. If they don’t, they feel it intensely (+1rank differential).
Succubi, Dreadnoughts, and Vampires are unaffected by Deathly Aura, and occasionally take amusement from the reactions of other species to it.
The Shadowknight CAN suppress their Deathly Aura– they do this to hide what they are if they are trying to be discreet.
This advanced aura grants the user to release their full form, allowing access to a variety of Deathscythe abilities at their strongest power.

• Vibration Sensory C
Must be at least Novice level
A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.

• Miza's backshield [ C ] : So long as Kumori keeps Miza sheathed on his back, he is able to resist more damage to his back. But the downside is that she can only resist up to D-rank attacks, C ranks causes a rank down in damage and B and higher cause full damage.

• Trusted Wielder [ Passive ] This Skill requires you to beat the Spirit inside of the Sword. Miza the Terror can only acknowledge those who can defeat her in combat besides Kumori Hell. Those who can hold her after the defeat of the Sword's spirit, can become one with the sword, gaining the knowledge to use her full potential of the Weapon Style: Miza the Terror. Be wary of the weapon style itself as it can kill the user if they misuse the Style's own techniques, the spirit would even warn them to be careful.

• Miza The Terror Weapon Style [ Rank N/A ] Miza has her own Weapon Style.

• Phantom Plane Origins [ Rank B ] The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.

Demonic Prowess
The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.


Main Equipment: Miza The Terror
Sub Equipment: Stainless Steel Katana, Titanium Shield, Kumori's Rapier, & Stainless Steel Shurikens
Side Equipment:
Armor: Kumori's Original Leather Armor
Energy: 2000/2000
Strength: 7(9)
Speed: 4(6)
S.E.: Communicator Red Visor
Theme:
Bag:
╚══════════════╝
"Miza! Now you will know true terror!"
The Shadow of a Legendary man

KnightsRoyal

Desirable Hunter

7,825 Points
  • Gender Swap 100
  • Forum Dabbler 200
  • Ultimate Player 200

The Wild Hunt

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0
PostPosted: Sat Jan 10, 2015 6:23 pm


User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

                                                                    Brydent stood silently and cursed everyone like he usually did, being his douchey self. He had that look on like from that "y u no ____" meme, generally to display his hatred for everyone. He also had his hair combed like a certain emo assduck from Naruto, angry about the death of his clan. He'd take revenge on the Wurms even though they were innocent bystanders in that situation.

                                                                    Brydent wanted money so he hauled his a** over here. "Hi," he concluded his statement with.

PostPosted: Sat Jan 10, 2015 9:02 pm


User ImageUser Image

                                                      Ophelia was in the dark; the area around her felt weird and foreign. Where was she other than in her own thoughts? But instead of materializing in her bedroom, she found herself in a weird cave surrounded by strangers. The darkened tendrils almost burped her from inside the cave. With a hazy memory of what was going on, she decided to keep her mouth shut other than a slight," Nice to meet ya." Was this something she planned, but forgot? Or perhaps a wrong turn? She looked at the others and raised an eyebrow. She'll go along with it.



User Image

Jai Bait

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100

___youwillknownihilism
Captain

PostPosted: Sun Jan 11, 2015 9:13 pm


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Aurelia walked in like what up I got a big sword l.
PostPosted: Sun Jan 11, 2015 11:36 pm


The Hero of Ferelden


Jai Bait


KnightsRoyal


-EM- Epic Muffin


Post order is:

1. Amias

2. Kumori

3. Brydent

4. Ophelia

5. Aurelia

The Wild Hunt

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0

A faint smile

Dedicated Friend

PostPosted: Sun Jan 11, 2015 11:41 pm



Everyone met each other and became the best of friends and all that jazz. Your team moves further into the cavern and you enter the first chamber. It is lined with many holes of all sizes, but three catch your eyes. There is one directly forward, one to the left, and one to the right. Decide which to go down. Majority vote wins it. Once its clear what everyone decides all characters will move onward and after your posts what happens next will be clear.


Knights Royal

-EM- Epic Muffin

Jai Bait

The Hero of Ferelden

Autokrator
PostPosted: Mon Jan 12, 2015 12:00 am


User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.


                                                        Once they had all acquainted themselves, Amias would simply walk with the group into the following room. In this dreary, dusty space, they were introduced to their first choice as a team; three different pathways, each with it's own mysteries and dangers hidden behind it. Granted, there were many other, smaller pathways inside of the room--kinda looked like something that would make a tryphophobia patient fall over dead--but as it stood, only three of them would be able to house the entire crew. One to the left, one to the right, and one to the center. If one were to consult the Stanley Parable, the obvious choice would be the door to the right. So, continuing along with his gentlemanly instincts, and the abnormal amount of faith he would put in a third-party developed game with little to no purpose other than to turn the player's mind into a concentrated clump of meatburger, Amias would raise his voice.

                                                        "Personally, I think we should take the door on the right. Not entirely sure why; just a hunch. I'm alright with whatever the group votes on either way. A door's just a door, right?" Oh, how incredibly wrong he was. Of course, he didn't know that. This was just fourth-wall knowledge being exploited via third-person typing, because I make my own rules and you don't control meh.


                                                        Energy (1400/1400 Energy)
                                                        Stats 10/12
                                                        Equipment Gauntlets
                                                        Passives

                                                            • Glory To Me
                                                            Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.

                                                            • Three Wishes
                                                            Up to three times per fight, the djinn may manipulate the force around an attack to redirect it for two ranks less in energy. This can only be done on skills of one rank higher than them. This is an extremely powerful passive of the djinn, an intelligent djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.

                                                            • Mind Games
                                                            The djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank (excluding holy and unholy magic). This puts them on the same level of base defensibility as a werewolf, although they can't regenerate, so...
                                                            At adept rank, this force can become amplified by the djinn's mind, psychomanually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, though.


                                                        Technique(s)





Sorgaren
Crew

Enduring Receiver

9,700 Points
  • Gaian 50
  • Dressed Up 200
  • Marathon 300

KnightsRoyal

Desirable Hunter

7,825 Points
  • Gender Swap 100
  • Forum Dabbler 200
  • Ultimate Player 200
PostPosted: Mon Jan 12, 2015 12:17 am



User Image

Kumori
The Shadow Magistrate
╔══════════════╗

Kumori got acquainted with them, and already started to hate them all, mainly Aurelia because of her aura. He soon walked with them into the dark, dreary cave as he sighed, breathing a small dark mist to himself as he felt the darkness empower him. They had soon reached a cross roads as Kumori walked towards each one, expecting them to be less than 50 feet away on ending. He judged them wrong however as he continued to check the three, his vibration sensory not giving him clear clues as to what danger would lie ahead of each three. Soon, Amias stated his personal opinion, something that made sense as Kumori walked over to the right Hole and placed a hand on the floor. "I don't feel any movement that way at the very least.... we'll go there then." Kumori told him, siding with Amias on going to the right.

Techniques Used:

Passives Skills:
• Utilize Broken Strength Passive
This is automatically activated upon the user achieving a broken arm. The energy and muscle stimulating shocks sent to the broken arm are transfered from the arm to the rest of the user, most of it going to the other arm. This allows the broken limb to be numbed to pain but can be restored at an easier pace. This helps the broken being to weild heavy weaponry with only a single arm like a weapons master, except they do not have access to any of the Weapon Master's skills.

• Shadow Form
Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.

• Shadow Regeneration
The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate.
1 post: Small cuts & bruises are healed.
2 Posts: Gashes are turned into small cuts.
3 Posts: Broken limbs can recover within three constant posts inside of darkness.
4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered.
5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).

• Shadowy Trail
A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.

--Shadow MQC--
Rank: D(Passive)
You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.

Deathly Aura
Rank: Passive
Requires: Rank Equivalent
Description:

A more advanced form of the Aura of Despair technique that is learned by all Shadowknights. They slowly transform their despair around them into a more putrid feeling of hatred and sadness. Skeletons the Shadowknight summons near them are well armed for fight, being more useful and more resilient the entire time they remain in the field.
The stronger the user gets, the greater their aura becomes, soon overtaking the enemies with the duration the foes are in. Characters of lesser rank than the Shadowknight suffer various effects – when one rank below, they feel ill and off balance. Two ranks below, they feel like they are standing on the edge of a massive pillar and all around them is darkness and must fight the urge to run away in terror. Three or more ranks below and the character is rendered near comatose from despair.
Limitations: Holy classes (Paladin and Cleric) can counter this Deathly Aura by using Holy Techniques. If they don’t, they feel it intensely (+1rank differential).
Succubi, Dreadnoughts, and Vampires are unaffected by Deathly Aura, and occasionally take amusement from the reactions of other species to it.
The Shadowknight CAN suppress their Deathly Aura– they do this to hide what they are if they are trying to be discreet.
This advanced aura grants the user to release their full form, allowing access to a variety of Deathscythe abilities at their strongest power.

• Vibration Sensory C
Must be at least Novice level
A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.

• Miza's backshield [ C ] : So long as Kumori keeps Miza sheathed on his back, he is able to resist more damage to his back. But the downside is that she can only resist up to D-rank attacks, C ranks causes a rank down in damage and B and higher cause full damage.

• Trusted Wielder [ Passive ] This Skill requires you to beat the Spirit inside of the Sword. Miza the Terror can only acknowledge those who can defeat her in combat besides Kumori Hell. Those who can hold her after the defeat of the Sword's spirit, can become one with the sword, gaining the knowledge to use her full potential of the Weapon Style: Miza the Terror. Be wary of the weapon style itself as it can kill the user if they misuse the Style's own techniques, the spirit would even warn them to be careful.

• Miza The Terror Weapon Style [ Rank N/A ] Miza has her own Weapon Style.

• Phantom Plane Origins [ Rank B ] The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.

Demonic Prowess
The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.


Main Equipment: Miza The Terror
Sub Equipment: Stainless Steel Katana, Titanium Shield, Kumori's Rapier, & Stainless Steel Shurikens
Side Equipment:
Armor: Kumori's Original Leather Armor
Energy: 2000/2000
Strength: 7(9)
Speed: 4(6)
S.E.: Communicator Red Visor
Theme:
Bag:
╚══════════════╝
"Miza! Now you will know true terror!"
The Shadow of a Legendary man
PostPosted: Mon Jan 12, 2015 6:53 pm


User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

                                                                    Brydent decided that he'd go with his lucky door. Going through the right almost seemed like going through the back door at least from his relative experiences, so he concurred with the other two. "Good things always come from taking it in that direction," he said obnoxiously. With his vote being the third, majority won, and so he stepped through considering there was no point in dwelling. He was fine with being the first through. Consider him the tank. He waited for something to happen, his eyes gazing over the . . . "terrain".


The Wild Hunt

Shirtless Giver

9,625 Points
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Jai Bait

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100
PostPosted: Wed Jan 14, 2015 2:23 pm


User ImageUser Image

                                                      Ophelia glanced at the others with a small frown. Most of them stated their input, but she got none at that point. So she allowed it, rolling her eyes. "Right is wrong, left is right. It's our own graves however, so why the hell not?" She flat-toned, but was the first to follow the Brydent. There was a pissed aura about her, and she wasn't exactly sure what she was getting into.


User Image
PostPosted: Thu Jan 15, 2015 2:36 am


User Image - Blocked by "Display Image" Settings. Click to show.



Within a mere few minutes of being with the group Aurelia had already determined that she was gathered with the biggest group of pricks she had ever seen in her life. As they walked, she DIDN'T SOMEHOW NOTICE A COMPLETE LACK OF AURA ON ANYONE WHO HAD NO EMOTION, nor was she able to detect another person's aura. Still, something told her she wouldn't like Kumori. As they came up to their first decision as a group, she hoisted the Darkin blade to her shoulder and narrowed her eyes. Before anyone had chosen, she randomly decided that it would be the right corridor she would walk down. Amias simply reinforced her thoughtline by saying he too would go down that corridor. However, in her apathy, and general agreement with the concensus, she did look to the girl who spoke, narrowing her eyes at the back of her head as she deduced that she'd be the second most likely to make a problem, coming in very slightly behind Kumori and a ways ahead of the other Diabolos. Should they come to odds Aurelia could probably just do the same things as him too reach an impasse, in which she'd just leave anyway. Amias seemed the least annoying of the group, but not by much. When it came to Ophelia and Kumori... well let's just say Aurelia was all for them working together and would use her specific set of skills - and weapons - to maximum efficiency. As far as her equipment, she was carrying a ball and chain around her waist, ready to be pulled out at any time, a large shield with the words "Tiberisi ana no Vys" written in bright red across it. The irony made her smile everytime she looked at it. She, of course, had the darkin blade, and a Jian on her side for back up and stormy sea application. She would perfer to be in the front, but she'd allow Brydent to lead as far as he wanted to go. She would be the third person into the tunnel.


___youwillknownihilism
Captain


A faint smile

Dedicated Friend

PostPosted: Thu Jan 15, 2015 10:47 pm



As the party moved further and further into the tunnel the light began to fade. When there was nothing but darkness a repeating sound could be heard. Drip-sizzle, drip-sizzle. Something was dropping from the ceiling and sliding down the walls of the cavern. Suddenly the entire group would feel the ground give way beneath their feet as they began to slide down a steep slope. At the end of the slope was a straight shot tunnel. The sizzling grew louder and louder; the group was sliding in acid. Then, as if some sort of switch had been flipped, all of the liquid lit up, casting an immmense green glow. This substance was eating through everything it was touching. There were great streams suddenly cascading from unseen holes in the tunnel. The green acid was crashing against the walls and threatening to swallow the party should they not move. Ahead of them was the light of another tunnel which led to safety. Going backward was no longer an option as even more acid began to chase after them. There would be no way to merely run forward. Great pools were forming and the walls were coated in many places. Each member would have to get crafty for their escape. The acid would eat right through people, so it would be unwise to not try and get to safety before it crashed in on you.


Knights Royal

-EM- Epic Muffin

Jai Bait

The Hero of Ferelden

Autokrator
Reply
Essfraxon (Kevai, Amaranthine, Geshan)

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Mini-Games
Play with GCash
Play with Platinum