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Posted: Tue Jan 06, 2015 4:45 am
This is where character profiles and inventories will be stored, along with any questions and out of character comments for the RP thread: Way of the Wicked
Here is an NPC example for how player sheets will work:
Gaia UserName: Tonash Drahow Character Name: Cirano Dolvex Race: Human Gender: Male Age: 54 Height: 5'7" Weight: 182 lbs. Alignment: Neutral Evil Class: Fighter Starting Level: 1
Ability Scores: STR:18 DEX: 17 CON: 15 INT: 8 WIS: 8 CHA: 8
Intiative:+3
Skills: Acrobatics: Appraise: Bluff: Climb: Craft: Diplomacy: Disable Device: Disguise: Escape Artist: Fly: Handle Animal: Heal: Intimidate: 1 rank -1mod +3 CS = +3 Knowledge (arcana): Knowledge (dungeoneering): Knowledge (engineering): Knowledge (geography): Knowledge (history): Knowledge (local): Knowledge (nature): Knowledge (nobility): Knowledge (planes): Knowledge (religion): Linguistics: Perception: Perform: Ride: Sense Motive: Sleight of Hand: Spellcraft: Stealth: Survival: Swim: Use Magic Device: Profession:
Feats: Dodge, Power Attack
Deities Worshipped: None Domains: N/A Spells: N/A Appearance: A stocky and shaggy looking vagabond, Cirano is a lost soul with unkempt brown hair and wild brown eyes with a terrible attitude and a pension for riling up anyone nearby just for entertainment. Background/Trait: Desertion. Cirano was a soldier at the Watch Wall, but due to his cowardice and laziness, he abandoned his post, and thanks to this, several of his fellow troops were slaughtered by bugbears in the night. He was hunted down and brought to Branderscar after pissing his pants in fear and branded at the very scene of capture.
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Posted: Wed Jan 07, 2015 5:32 pm
Gaia UserName: Dokuro Togiretogire Character Name: Feoric Towns Race: Human Gender: Male Age: 32 Height: 6'1" Weight: 188 lbs. Alignment: True Neutral Class: Rogue Starting Level: 1
Ability Scores: STR: 12 (+1) DEX: 20 (+5) CON: 10 (+0) INT: 13 (+1) WIS: 8 (-1) CHA: 14 (+2)
Intiative: +5
Skills: Acrobatics: Appraise: Bluff: 2 ranks +2 mod + 3 CS + 2 Deceitful Feat = +9 Climb: 1 rank +1 mod + 3 CS = +5 Craft: Diplomacy: Disable Device: Disguise: 1 rank +2 mod + 3 CS +2 from Deceitful Feat = +8 Escape Artist: 1 rank +5 mod + 3 CS +2 from Stealthy Feat = +11 Fly: Handle Animal: Heal: Intimidate: Knowledge (arcana): Knowledge (dungeoneering): Knowledge (engineering): Knowledge (geography): Knowledge (history): Knowledge (local): Knowledge (nature): Knowledge (nobility): Knowledge (planes): Knowledge (religion): Linguistics: Perception: Perform: Ride: Sense Motive: Sleight of Hand: 2 rank +5 mod + 3 CS = +9 Spellcraft: Stealth: 2 rank +5 mod +3 CS +2 from Stealthy Feat = +12 Survival: Swim: Use Magic Device: Profession:
Feats: Stealthy, Deceitful Deities Worshipped: None Domains: N/A Class Abilities:Sneak Attack (1D6), Trapfinding Spells: N/A Appearance: Tall but slender body. A very little bodily fat showing that athletic body. Built for endurance and to be able to fit in tight places and climb. To be a 400 pound muscle monster wasn't practical in his line of work and neither to fall for temptation and get a round belly. Background/Trait: High Theft. What is the highest of price? What is the way to have your name echo in eternity. Rob the richest and nobles of families on their most priced valuables. Of course this plan didn't have room for that drunk guard walking wrong on his set path. It was done, Feoric had already been in, taken the diamonds and the family crested jewels. It was all in his bag and there suddenly stumbled a guard in. The b*****d got his throat slit, only just after he shouted. From there all had turned to s**t. Well one thing led to another.
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Gaia UserName: Mamoru Shigehito Character Name: Malphas Bermitrius Race: Human Gender: Male Age: 25 Height: 6' 3" Weight: 165 lbs Alignment: Lawful Evil Class: Anti-Paladin Starting Level: 1
Ability Scores: STR: 15 (+2) DEX: 12 (+1) CON: 12 (+1) INT: 12 (+1) WIS: 8 (-1) CHA: 18 (+4)
Intiative: +1 dex +4 Improved Intiative = +5
Skills: Acrobatics: Appraise: Bluff: Climb: Craft: Diplomacy: 1 rank + 4 mod = +5 Disable Device: Disguise: Escape Artist: Fly: Handle Animal: Heal: Intimidate: Knowledge (arcana): Knowledge (dungeoneering): Knowledge (engineering): Knowledge (geography): Knowledge (history): Knowledge (local): Knowledge (nature): Knowledge (nobility): 2 ranks + 1 mod = +3 Knowledge (planes): Knowledge (religion): 2 ranks + 1 mod +3 CS = +6 Linguistics: Perception: Perform: Ride: Sense Motive: 2 ranks -1 mod +3 CS = +4 Sleight of Hand: Spellcraft: Stealth: Survival: Swim: Use Magic Device: Profession:
Feats: Improved Intiative, Weapon Focus (Greatsword)
Deities Worshipped: Asmodeus, the Prince of Devils Domains: N/A Spells: None at current level Class Abilities: Aura of Evil, Detect Good, Smite Good (1x Daily) Appearance: A massive heavy built man with his torso covered in numerous scars from countless battles, while long shaggy black hair frames his chiseled face. He is normally found wearing a blood red tunic with the symbol of Asmodeus and a pair of black pants completed with a pair of black boots. Background/Trait: Heresy As a young man, he had chosen to follow in his parents footsteps as being paladins for the great Mitra that he had once worshipped as the supreme goddess. One night during a quelling of a heretic priest of Asmodeus, he found a strange vile black book of Asmodeus that depicts the strange writing of his work. At first, he couldn't read the book as the book was written in Abyssal and he had to secretly spend the time figuring out how to read the dark language. As he slowly began to read the book, his mind began to wrap and corrupt to the dark teachings of Asmodeus, which he began to live a double life were he worshipped Asmodeus. On his 25th birthday, he received a strange marking on the palm of his left hand of his god Asmodeus with a voice compelling him to preach about the work of Asmodeus and to renounce Mitra. So that next morning during the morning mass at a local temple in the capital, he stood up on the white steps and began to renounce the work of Mitra and proclaim that Asmodeus would soon rise to power and overthrow the horrible goddess that was Mitra. He was soon captured by his ex-associates of the Paladin order and was charged with Heresy. He wishes to seek vengeance on those that condemned him to death, which are his ex-paladin members and his parents, whom were a member of the Paladin Order.
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Gaia UserName: Tonash Drahow Character Name: Ingvar Tarrasque Race: Human Gender: Male Age: 63 Height: 5'7" Weight: 142 lbs. Alignment: Lawful Evil Class: Wizard (Transmuter Specialist) Starting Level: 1
Ability Scores: STR: 8 (-1) DEX: 14 (+2) (13+1 from Transmuter Specialization) CON: 14 (+2) INT: 20 (+5) (18+2 from Human Attribute Bonus) WIS: 12 (+1) CHA: 10 (0)
Intiative: +6
Skills: Acrobatics: Appraise: Bluff: Climb: Craft: Diplomacy: Disable Device: Disguise: Escape Artist: Fly: Handle Animal: Heal: Intimidate: Knowledge (arcana): 1 rank + 5 mod +3 CS = +9 Knowledge (dungeoneering): Knowledge (engineering): 1 rank + 5 mod +3 CS = +9 Knowledge (geography): Knowledge (history): 1 rank + 5 mod +3 CS = +9 Knowledge (local): 1 rank + 5 mod +3 CS = +9 Knowledge (nature): 1 rank + 5 mod +3 CS = +9 Knowledge (nobility): Knowledge (planes): 1 rank + 5 mod +3 CS = +9 Knowledge (religion): Linguistics: Perception: Perform: Ride: Sense Motive: 1 rank + 1 mod = +2 Sleight of Hand: Spellcraft: 1 rank + 5 mod +3 CS = +9 Stealth: Survival: Swim: Use Magic Device: Profession:
Feats: Improved Initiative, Eschew Materials
Deities Worshipped: Asmodeus Specialized/Forbidden Schools: Transmutation Specialist. Forbidden Schools: Illusion and Divination Spells: L0 - Mage Hand, Ray of Frost, Acid Splash ; L1 - Reduce Person, Magic Missile, Mage Armor, Sleep Appearance: A tall and lanky old man, he possesses a very frail looking frame though there is an unparalleled wit and fire behind that wizened visage. His scraggly gray hair and scratchy looking beard cover up the sunken pale skin that define his features. He often wore fairly extravagant clothing before winding up in the dungeons of Branderscar, enjoying the attention and limelight his research rightfully deserved. Background/Trait: Heresy Ingvar was once part of an accomplished college of magi prior to the dominance of the sun god Mitra here on Talingarde isle. He had been making great strides in his later years, believing that the acquisition of power always justified the means of attaining it and his god, Asmodeus had blessed him with a seemingly robust life and energy to carry out his tasks. Though, as the Mitran dominance became absolute, the college of magi was torn asunder by the overzealous crusaders of the "goodly" sun-god. Now, as he has been branded a heretic and blasphemer to be left to rot within the confines of Branderscar, he plots as he knows there is always some way out of any situation.
All it takes is a good plan to make it happen... and a genius mind to create one. -------------------------------------------------------------------------------------------------------------
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Posted: Sat Feb 07, 2015 9:59 am
Character InventoriesCurrent Party Gold/Spoils: 0*All unenchanted items/trash is liquidated into additional gold. This is where you will find the party's combined inventory/quest items that are not equipped by an active player. Below is the Equipped list. Player Equipped Lists Gear Levels: Black/Gray = Mundane Blue = UnidentifiedGreen = MagicalRed = Cursed (May only be removed by Remove Curse spell)
Feoric Towns Level 1 Human Thief
Armor: None Helmet: None Weapons: NoneShield: None Bracer: None Belt: None Boots: None Cloak: None Neck: None Rings: None
Malphas Bermitrius Level 1 Human Anti-Paladin
Armor: None Helmet: None Weapons: NoneShield: None Bracer: None Belt: None Boots: None Cloak: None Neck: None Rings: None
Ingvar Tarrasque Level 1 Human Wizard
Armor: None Helmet: None Weapons: None Shield: None Bracer: None Belt: None Boots: None Cloak: None Neck: None Rings: Rusty Iron Ring - Arcane Bonded, this simple ring is the focus for Ingvar's magical spells. It is nearly as important to him as his spellbook. While the book was taken from him upon imprisonment, the rusty old ring remained as it appears to have no value to the untrained eye.
Open Slot Level 0 Nobody
Armor: None Helmet: None Weapons: NoneShield: None Bracer: None Belt: None Boots: None Cloak: None Neck: None Rings: None
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Posted: Sat Feb 07, 2015 2:28 pm
[size=14][b] Character Name: (Durr) HP: (Hit Points/Health Points) AC: (Armor Class) Status: (Normal unless otherwise afflicted, e.g. Stunned, Sickened etc.) Current Location: ("With the Group" unless separated)[/b] [/size] Please include this code at the top of each post you create and fill out the necessary fields.
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Tonash Drahow rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Sat Feb 07, 2015 2:30 pm
Rolling Ingvar's Sense Motive Check against Feoric's Bluff.
18+ 1 Sense Motive Rank + 1 Wisdom Modifier = 20 Vs. DC10+Feoric's Bluff Skill bonus = 19
20 > 19.
Ingvar sees through Feoric's charade.
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Posted: Sat Feb 07, 2015 3:07 pm
Dokuro, you start with 8 HP and 15 AC. Mamoru, you start with 11 HP and 11 AC.
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Posted: Sat Feb 07, 2015 11:47 pm
You do all the rolls or do we do ours? Could be good to know XD
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Posted: Sun Feb 08, 2015 4:04 am
Good call. I'll put that in the FAQ. All rolls take place here in the OOC thread. I will be making the rolls for all NPC's. Though player rolls will vary depending on the action.
1: For rolls against other Players - the DC is 10+your total skill bonus vs. their counter skill D20 roll + their counter skill bonus. As seen in the previous post. The person who is defending against the action makes the roll.
2: For rolls against NPC's - the DC changes depending on the action. You will roll for Initiative, Accuracy, Damage, using skills against NPC's, using spells against NPC's and determining the results of difficult actions. The person commencing the action
3: For starting Wealth and HP - Since we are beginning in prison, we have 0 GP, for those joining later, I will be consulting the pathfinder page and granting gold based on level. For HP, I am simply adding the HD of the character's class and their CON bonus for each level they gain.
4: For AC - Armor Class is generated by a number of factors. Everyone has a base AC10, it is then increased by your DEX modifier, your Armor modifier, your Dodge Modifier and then any miscellaneous bonuses. The other side of this coin is the Flat-Footed AC, which is the AC you possess when you are unable to move or you have not acted yet in the first combat round. Flat-Footed only includes your base AC + your armor. Ranged Touch Attacks (Some Magic Spells), determine their accuracy based on the enemy's AC10+DEX modifier, ignoring their armor. So it depends on the action.
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Posted: Wed Feb 11, 2015 9:37 am
Just to note that my computer has som software issue with display ports that I need to work out and fix. Currently posting from my work. My spelling might show its proper face without me trusted spellcheck systems so don't be alarmed, still me posting. I will post from work or my android until this is fixed but I got a 3 day free weekend coming up that should provide me the time needed.
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Posted: Wed Feb 11, 2015 10:36 am
Dokuro Togiretogire Just to note that my computer has som software issue with display ports that I need to work out and fix. Currently posting from my work. My spelling might show its proper face without me trusted spellcheck systems so don't be alarmed, still me posting. I will post from work or my android until this is fixed but I got a 3 day free weekend coming up that should provide me the time needed. ' Kay.
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Mamoru Shigehito rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Sat Feb 14, 2015 1:53 pm
Sense Motive check:
2 ranks -1 mod +3 CS = +4 + 3 (d20 roll) = 7
Yeah I got nothing
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Posted: Sat Feb 14, 2015 1:56 pm
Mamoru Shigehito Sense Motive check: 2 ranks -1 mod +3 CS = +4 + 3 (d20 roll) = 7 Yeah I got nothing Yeah... Not figuring that one out at first glance haha.
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Posted: Sat Feb 14, 2015 2:10 pm
Tonash Drahow Mamoru Shigehito Sense Motive check: 2 ranks -1 mod +3 CS = +4 + 3 (d20 roll) = 7 Yeah I got nothing Yeah... Not figuring that one out at first glance haha. >< yeah that -1 sucks, but oh well I tried
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Posted: Sun Feb 15, 2015 6:07 pm
Hey Dokuro, please try to avoid "assuming" a sequence is done.
This particular event with Tiadora was nearly over and she gave you the plot critical points, but there was more to the scene.
It's fine though, just keep it in mind for the future.
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