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Somnus Aeternam

Adorable Trendsetter

11,875 Points
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  • Party Animal 100
  • Ultimate Player 200
PostPosted: Mon Jan 05, 2015 2:54 am


derp
PostPosted: Mon Jan 05, 2015 2:55 am


            User Image - Blocked by "Display Image" Settings. Click to show.


                                              MAIN INFORMATION


                                          Full Name: Cyrus Zakarus
                                          Nicknames: Cyd
                                          Age: 311 (Looks 23)
                                          Birthdate: 5-17
                                          Gender: Male

                                          Culture: Lumirian
                                          Religion: Justoastrianism/Solona
                                          Languages:

                                          De Facto - Elvish
                                          Fluent - Common
                                          Basic - Demonica

                                          Nation: Nocturne
                                          Rank: Novice
                                          Title: Citizen


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                                              MAJOR INFORMATION


                                          Bloodline: Dawn Elves
                                          Class: Ranger
                                            Sub-Class: unlocked at expert rank

                                          Strength: 6
                                          Speed: 9
                                          Sin:
                                          Gene Mods:

                                          Energy Color: Green
                                          Energy Meter: 550 Energy - 120 Arrows
                                          Element: Air
                                          Battle Strength: Long Ranged combat, out smarting and trapping opponents
                                          Battle Weakness: Physical Combat. He despises it greatly

                                          Fights Won: 0
                                          Fights Lost: 0

                                          Completed Quests
                                            S Rank:
                                            A Rank:
                                            B Rank:
                                            C Rank:
                                            D Rank:
                                            E Rank:


                                          Talent:


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                                              EQUIPMENT INFORMATION


                                          Weapons: Sun's Vengance
                                          Armor: None



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                                              SKILL INFORMATION


                                          Air
                                            Air Suction E
                                            A technique used to bring people or things towards the user. Pulling another RPC makes this technique cost C rank energy. If the opponent is of a higher rank then they can resist the pull.

                                            Air Punch/Kick E
                                            Air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of the user. It is commonly used in rapid succession.

                                            Air Funnel D
                                            Requires: Air Suction
                                            An advanced version of Air Suction which allows you to pull objects weighing up to a hundred pounds. Alternatively it can redirect objects of that weight at people.

                                            Air Shield D (Energy usage is equivalent to the rank of your enemy's attack)
                                            The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, the user can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects.

                                            This uses double energy to stop an object just normal to deflect. Fire can only be deflected if you use double the amount of energy and only if it is normal fire. Rock cannot be stopped if it is in a streamlined shape only slowed and deflected, still uses double energy.

                                            Gliding D
                                            They may use a large fan or any light wide object to glide distances. Though it would no longer be gliding, you may use 10 energy to stay in the air for another post by pushing down on the air below you.

                                            Air Spout D (lasts two posts, costs 10 energy per post beyond the first two)
                                            Similar to the Water Spout, adept users are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. It lifts you at most two stories off the ground.

                                            Break Wind D
                                            The user giving out a large amount of air out from their behind. This is best used whenever someone decides to attack from behind. It can give out a large odor out of if wanted, to distract the enemy and probably make them cover there nose.

                                            Drift D
                                            Requires: Featherweight
                                            A simple technique used for mobility, the user creates a cushion of air between them and what ever surface they happen to be standing on, allowing them to glide on top of it with with ease. Drift only lasts for three posts, has a 2 post cool-down and while Featherweight is active, the user gains a +1 speed boost.

                                            Great Breath D-A
                                            By taking a dig deep breath, holding it in from your grate lunges. The person can blow out large gust of wind as if trying to blow out the candles, but really blowing anything away in it's way that aren't rooted or firmly planted on the ground. The amount increases with each rank.


                                          Bloodline
                                            Mania - Dawn Passive
                                            Their connection to Solonor enables them some unique abilities, triggered easily and continuously throughout battle.
                                            Dawn Shroud Available during night or day, the Dawn Elves can mentally edit the light around them, turning them almost completely invisible. They can do this repetitively, although it ends when they begin striking. They're not wholly invisible like this; you can see an outline of them. In the heat of battle, someone with premature concentration would not be able to keep up with the Elf.
                                            Bright Lights A very potent ability, the elf can enchant two items/areas connected to their own person with a horrifying effect. Looking at the item will be like directly looking into the sun, causing extreme pain and permanently damaging their eyesight if they look for more than a glimpse. Even a short glimpse will damage their sight for the duration of battle, making it nearly impossible for them to see your outline through Dawn Shroud. You can switch the two areas that have this effect. You can choose between: both hands, your legs, your weapon(s), your arrows, your eyes and an accessory of yours.

                                            Dementia - Dawn Passive
                                            Dawn Elves can transmit their conscious into the air, similar to Dark Elves. They can use this very effectively, especially for spying. This is perfect for assassinations, as it allows you to completely recognize the conditions of the target. It's as simple as projecting your vision to anywhere within a km of you. You can look through walls, magical or not. Your other senses are available as well; you can hear, smell, feel. You can even project your sight into their bodies, although that's usually only helpful against monsters. It is, however, dangerous to use this in many scenarios. While you have keen senses, another stealthy opponent could assassinate you while you use this.This is the first of their projection passives, as they have another.

                                            The second one enables them to, after having projected their sight somewhere, warp to it. This only works within 300 feet of you, and is simply stupid to try in battle, as it takes time to project your vision. The Dawn Elves will often use this to warp into the shadows, and perform a perfect assassination.

                                            Daywalk D
                                            By pushing the mana in the air away from you, your speed will increase wildly for a short burst, allowing you to strafe in any direction about fifteen feet. This strafe is much faster than your regular movement speed, and as such is useful as either a gap-closer or a dodge ability. This is the most commonly used ability of the Dawn Elves, as they will use it several times in one fight. It cannot be used in rapid succession, but can be used up to twice in one post (with pause in-between).

                                            The Blade Marches D
                                            This can apply to any weapon, not just blades. You slash/strike your weapon, and a flurry of holy slashes/stabs barrages against the enemy. This skill is very useful against unholy creatures, but it's also very deadly against most anyone. It can be especially useful with arrows, as it would essentially be equivalent to shooting them ten times. Anyone hit with this directly will be damaged very badly, as each strike of the flurry does as much damage as a regular weapon strike would.

                                            Hands of Intrigue D
                                            In a previous post, and barely noticeably, you can set up an invisible sort of 'net' around the enemy. This doesn't effect them at all, and it cannot be chained with other abilities to insta-hit them. Setting up the net is as simple as facing your palm at them for a second, and utilizing it is as simple as reeling your hand back. Upon pulling at the net, you launch them to your location, carrying them up to fifteen feet. You cannot use multiple nets at the same time, and can only pull them once every three posts. This pull is irresistible. The only exception is with creatures that are just too heavy, like a transformed Draconian. The pull is very quick, and used with Daywalk, can be extremely potent.


                                          Class
                                            Camouflage E
                                            The Ranger gathers random materials from the nearby area, covering themselves with their own energy so that they can then wear the material. This makes it hard to spot them, as well as covering their smell, and location. It's recommended if you do this technique in the desert or other places that have sand, to use a tarp to keep the sand off of you, and out of odd places. Lasts until you get out of cover.

                                            Cover Up E
                                            In times where the Ranger is being hunted, the Ranger can cover up their tracks and even mask their scent. This completely eliminates any chance of tracking them by scent or by normal methods.

                                            Kickback D
                                            A rather funny skill to combat skills that a meant to easily close distance. After coating their leg in energy, the user will almost instantly bring their leg up and kick the enemy back around 15 feet back. Only works if energy is used to quickly close the gap.

                                            Split the Arrow E
                                            By firing an arrow aimed to near perfection, and yet done in less than a second, the user's arrow can literally go through the middle of another arrow shot by the Longbow or Crossbow style. Can't be done with Ranger skills.

                                            Charged Arrow D
                                            A very simple skill. The arrow you have drawn is normal or relatively normal to its kind. You create a sharper edge on the tip of the arrow using your energy and draw back on the bow. This will make any normal arrow cut an inch into iron. B-S rank arrows are going to go clean through steel with three inches of thickness. This attack costs D energy but has the power of a C rank for masters it becomes B ranked but costs C energy.

                                            Burn Arrow D
                                            A simple arrow, preforms much like normal arrows except upon impact they would actually heat up. Not like the flame arrows which are available to everyone this only lights up on impact.

                                            Burst Arrow D
                                            Again it is similar to the normal arrow except it will explode. They will only explode after two seconds of the initial impact. Their difference with the normal explosive arrow is they seem identical to normal arrows, explosive arrows have an explosive attached and it is visible in their case.

                                            Split Arrow D
                                            It looks like one arrow but upon three feet distance from where it is shot it will split into eight, all skills can be done with this arrow except Seeker shot. Remember it would multiply the amount of arrows shot by eight the problem with this is the arrows are going to be smaller and feel more like darts fired at the target.

                                            Flash Arrow D
                                            This arrow has a built in sensor, that responds to energy once the shaft is touched. Though it only activate seconds after it's fired. It causes a blinding flash of light. The light isn't holy or UV, its pure energy based.


                                          Sub-Class
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                                          Hand-to-Hand/Weapon
                                            Capoeira

                                                Trimoon
                                                Rank: D
                                                Description: A speedy combination where the figher uses a barrage of three sweeping continuous crescent kicks to batter an opponent's head and upper body. Even a single kick has the power to push an opponent's body at least a few inches off of the ground to leave the opponent helpless against the next attack. Sharp claws or toenails on the foot will also give these kicks a cutting edge, and could potentially slice open an opponent's face and throat if hit.

                                                Lunging Hammer
                                                Rank: D
                                                Description: The most advanced and powerful of the fighter's single-striking kicks, in this technique the user bends low to the ground and spins while they swing their back leg up at an opponent's head. The blow will land primarily with the hardest part of the human foot, the heel, as well as the underside of the foot. A direct blow will knock out weaker opponents, and at least stun, disarm, or knock over anybody else. The incredible range and power of this kick make it the sniper rifle of all Capoeira techniques.



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                                              CHARACTER INFORMATION


                                          Personality: Calm, Reserved, and a betting man
                                          Sexuality: Straight
                                          Quote: "I'd bet on it."
                                          Height: 7'1"
                                          Weight: 200
                                          Eye Color: Blue

                                          Favorites:
                                            • Black
                                            • A finely cooked steak with a tall beer on the side
                                            • Wolf
                                            • Kusana


                                          Theme Song: Paradise Awaits
                                          Battle Theme: Arise!


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                                              BACKGROUND INFORMATION


                                          xxxxxNever one to be held down by the rituals of the other elves, Cyrus set out at a young age to experience the world and all it had to offer. He went from place to place, never really calling anyone place home, going where ever he felt like he wanted too. Though he never forgot the love he held for his homeland, he finds himself in Nocturne now. More out of place than one would imagine, he took to the back streets and corners of the big city, developing a knack for gambling. This 'knack' however has gotten him into trouble more times than not. The only thing that kept him safe was his skill with a bow, almost unmatched by the common street thugs he found himself facing off with. But with all things, he is growing tired of gambling and back alley brawls, and now seeks a legitimate way to define himself.



Somnus Aeternam

Adorable Trendsetter

11,875 Points
  • Angelic Alliance 100
  • Party Animal 100
  • Ultimate Player 200
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