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Hivestuck
Captain

Alien Datemate

PostPosted: Tue Dec 23, 2014 9:18 am


User Image - Blocked by "Display Image" Settings. Click to show.
A quiet hum underlines the silence of this building, as metal corridors stretch out as far as you can see. The faint beep of some unknown machine matches the thump of your own pump biscuit.



PARTY MEMBERS
VULPIN CADMEA███████████FORERA SERPEN
Kimbley Kitty███████████████quite uneventful
ANGUIS SERPEN███████████LUNEAR REGLOS
PeanutButterpies██████████████iStoleYurVamps



PARTY STATUS
Copy and paste this into each of your posts, updating the information as necessary.

[b]GROUP STEALTH:[/b] 3
[b]GROUP INVENTORY:[/b]


SEARCH RESULTS
All parties begin at security level 1.

Security Level 1

Current Dice Roll Table:

Quote:
1

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You walk through an unlocked door. Huh. That sure was anticlimactic for a break-in. Maybe you’re just really good at this.
You avoid detection this turn.

2
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The ground floor is home to both the main lobby and the reception desk. Deducing that, a directory is pretty easy to locate.
Advance to Security Level 2

3
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You find a supply closet. It’s not a significant discovery unless you’re looking for a mop. The small space smells lemony-fresh.
You avoid detection this turn.

4
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User Image - Blocked by "Display Image" Settings. Click to show.

You stumble into the patrol route of a standard-issue corporate securitybot!
The securitybot has 2hp and deals 1 damage to each person that attacks it. It can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.

5
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You find a meeting room. You find several meeting rooms, actually. All of the actual research must be conducted on the higher-security levels.
You avoid detection this turn.

6
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User Image - Blocked by "Display Image" Settings. Click to show.
Whatever you were doing, it was loud enough to attract the attention of this hallway’s securitybot!
The securitybot has 2hp and deals 1 damage to each person that attacks it. It can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.

7
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You find the copy room. It would have been a waste of time if the beam of a securitybot’s flashlight didn’t sweep idly past the door behind you. Close call!
You avoid detection this turn.

8
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User Image - Blocked by "Display Image" Settings. Click to show.

This building even has a securitybot patrolling the stairwells! It’s a thorough security measure, but probably also something of a tripping hazard.
The securitybot has 2hp and deals 1 damage to each person that attacks it. It can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.


Security Level 2

Current Dice Roll Table:

Quote:
1
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The flickering of the faulty fluorescent lights in this hallway are eerie. Better move on before a maintainencebot shows up to change the bulbs.
You avoid detection this turn.

2
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The keycard-reader on the door makes it easy to see in the lowlight halls. You’ve been equipped with a device to bypass the lock, but it’s still a nerve-wracking few seconds to wait until the lock disengages.
Advance to Security Level 3

3
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Despite all the ominous-looking equipment, the lack of securitybots in this hall seems to indicate you’re not near anything important. You should probably turn around.
You avoid detection this turn.

4
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User Image - Blocked by "Display Image" Settings. Click to show.

The securitybots seem to have an awful habit of blending in with the other technology on this floor. You’ve been spotted!
The securitybot has 2hp and deals 1 damage to each person that attacks it. It can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.

5
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There are a lot fewer windows and a lot more technology on this floor. The faint humming and glitter of LED lights are almost calming.
You avoid detection this turn.

6
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User Image - Blocked by "Display Image" Settings. Click to show.

In the act of avoiding one securitybot, you end up stumbling into the path of another. Better take this one out before the other comes back around!
The securitybot has 2hp and deals 1 damage to each person that attacks it. It can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.

7
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User Image - Blocked by "Display Image" Settings. Click to show.

This hallway seems to be used for storage. The tightly-packed machinery makes it hard to squeeze past without pressing a few buttons… which you do. A securitybot is en route!
The securitybot has 2hp and deals 1 damage to each person that attacks it. It can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.

8
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User Image - Blocked by "Display Image" Settings. Click to show.

You find someone’s personal office. Unfortunately for you, it seems to have its own personal securitybot! Whoever works there must be important, but you’re really not in any position to look around.
The securitybot has 2hp and deals 1 damage to each person that attacks it. It can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.


Security Level 3

Current Dice Roll Table:

Quote:
1

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You find a room filled with lab equipment. There are a variety of tanks on counters that seem to be monitoring humidity levels on plants. Everything in here looks fragile.
You avoid detection this turn.

2
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This door is huge and appears to be made of an entirely different metal than the other doors. The fact that you can such an imposing door to open for you is either a relief or a point of concern.
Advance to Security Level OMEGA

3

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You find a break room! It’s probably not a high-priority area for the security patrols. There’s a coffee machine and a thermal hull in here.
You avoid detection this turn.

4
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User Image - Blocked by "Display Image" Settings. Click to show.

Whatever sort of weather experiment was going on in this room created such a thick mist you nearly trip over the securitybot watching the area. It’s any wonder it can function in this humidity.
The securitybot has 2hp and deals 1 damage to each person that attacks it. It can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.

5

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You find some kind of archive room filled with filing cabinets. It has a slight musty smell. It must not get much foot traffic.
You avoid detection this turn.

6
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User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

You find not one, but two securitybots at the end of the hallway. They appeared to be having some kind of conflict over their respective patrol routes, but seem more than willing to cooperate upon noticing your presence.
Both securitybots have 2hp and deal 1 damage to each person that attacks them. They can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.

7
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User Image - Blocked by "Display Image" Settings. Click to show.

You find this level’s ablutionblock—and a securitybot! Stationing a guard here seems more cruel than practical. Maybe it’s as lost as you are.
The securitybot has 2hp and deals 1 damage to each person that attacks it. It can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.

8
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User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

You find another lab space taking up a particularly huge room—most likely to accommodate the imposing Troll Tesla Coils positioned at its center. Before you can investigate further, a securitybot enters from not one, but both ends of the room.
Both securitybots have 2hp and deal 1 damage to each person that attacks them. They can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.


Security Level Omega

Current Dice Roll Table:

Quote:
1
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User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

You manage to end up in a maintenance room lined end to end with securitybots! Thankfully only two of them seem to be operational. Phew.
Both securitybots have 2hp and deal 1 damage to each person that attacks them. They can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.

2
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User Image - Blocked by "Display Image" Settings. Click to show.

As it turns out, you weren’t the only ones infiltrating the research facility! The shuffling and chirping in this dimly-lit room was thankfully revealed to be a few lost gerbils, and not more robots.
Each member of the team gains a new pet!

3
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User Image - Blocked by "Display Image" Settings. Click to show.

Even if the securitybots on this floor don’t look any different than those of previous levels, they seem a lot more aggressive. This one came barreling down the hall the moment you turned the corner.
The securitybot has 2hp and deals 1 damage to each person that attacks it. It can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.

4
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User Image - Blocked by "Display Image" Settings. Click to show.

This room is packed full of cobbled-together machinery. You might not have noticed the securitybot in the room if it hadn’t accidentally knocked some tools off of a counter.
The securitybot has 2hp and deals 1 damage to each person that attacks it. It can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.

5
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User Image - Blocked by "Display Image" Settings. Click to show.

There’s plenty of weird machinery in this building, hostile and otherwise, but you stumble across a unit in particular that stands out from the junk surrounding it. It looks vaguely familiar… Regardless, it’s small enough to take with you.
Each member of the group has acquired a piece of charred technology! You can only possess one of these per troll.

6
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User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

This room contains a number of what appear to be computer servers, but only a single, flickering monitor at its center. If the atmosphere wasn’t ominous enough, there are two securitybots flanking the central terminal.
Both securitybots have 2hp and deal 1 damage to each person that attacks them. They can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.

7
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User Image - Blocked by "Display Image" Settings. Click to show.

You find a stack of floppy grubs splayed out amongst an otherwise neat workspace. The clanking of a securitybot can be heard coming down the hall, so if you want to grab one, you’d better pick fast.
You acquire a floppy grub labeled either, “Date Night Plans,” “Screenplay Third Draft,” “Base Locations,” “Photos 12.1dark.e,” or “Fresh Work Jams.” You can only possess one of these per troll.

8
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User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

There’s a machine in this room that looks like a partially disassembled jet turbine. Whatever it is, the two securitybots in the room don’t want you to get near it.
Both securitybots have 2hp and deal 1 damage to each person that attacks them. They can be attacked with rebel-issued signal-jammers that deal 1 damage per hit.

zeflamigo rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Tue Dec 23, 2014 2:37 pm


GROUP STEALTH: 3 - 1 = 2!
GROUP INVENTORY: ??

Vulpin had arrived to the rebel meetup in full disguise. The royalists knew him well, they even knew his name. It was stupid to risk his identity and his life for the sheer sake of curiosity. So, he pulled out all the stops for this disguise. Hooded suit, mask, fake horns, extra goggles, everything he could possibly need. And he was quite proud of the disguise, especially after putting a week's work and thought into it.

That didn't stop Forera from recognizing him, though. He was hoping to ditch her little posse once they had arrived, but she tracked him down. Vulpin huffed. He just couldn't stand being around her anymore (not that he liked it much before), now that she was bigger and prettier than him. Vulpin wouldn't stand for it. To make matters worse, she brought her baby brother to back her up, so now Vulpin would always be outnumbered in their arguments. That wasn't fair at all!

Then again, maybe he could sway that blueblood to his side? He seemed rather intelligent, maybe the two of them would ditch the tealbloods along the way? It was a plan that needed the kinks worked out, but it was still a plan.

Despite all of his shortcomings in comparison to Forera, he still knew he was better at one thing, intelligence. He proved this within seconds of entering the building. He slinked off towards the lobby, looking for information. While the rest of the team wandered aimlessly for clues, it took Vulpin no time at all to find a directory in the receptionist's desk. Folding up the map of the floor, he returned to his team and cleared his throat, making his presence known.

He motioned towards the direction of the nearest elevator. As they approached, Vulpin flicked his wrists in the snarkiest ta-da motion he was capable of. He raised his eyebrows sarcastically and smirked towards Forera, challenging her to step up her game without even saying a word.

zeflamigo

Interstellar Astronaut

quite uneventful rolled 1 6-sided dice: 1 Total: 1 (1-6)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Tue Dec 23, 2014 7:27 pm


GROUP STEALTH: 2 - 1 = 1
GROUP INVENTORY: N/A
SECURITY LEVEL: 2

      It had been some time since Forera saw Vulpin-- and since then, a lot had changed. Her younger brother was finally feeling up to adventuring with her after her many urgings, giving Forera great excitement, pulling her away from her... previous thoughts about trolls who should not be named. Using... various methods to keep her mind off things, including her newfound passion for piercing others(and herself, it seemed) Forera decided after reciving the letter from the royals, there had to be an alternative! There was always an alternative. So she wandered and when some blueblood shoved her calling peasant, she wasn't going to let them off easily! Except when she found the note. That she promptly swiped from his hand and read and whined like a baby to get him to take her to the meeting place of the rebels. It was such a chance meeting!

      After he had taken her and Anguis to the area where the rebels were at, the tealblood had eagerly looked around-- only to see a FAMILAR KID lurking around. This brought Forera great pleasure-- she was now taller than stupid Vulpin. And cooler looking. I mean, look at her HAIR!! She had managed to keep the a*****e in her group, if only to annoy him, but damnit-- he was a slippery wiggler kid. As soon as she followed him lead them to the elevator, Forera huffed indignantly and promptly walked in, managing to get them to an empty hallway. This was good. They were at least avoiding sight for now!! But she needed to one up Vulpin. STUPID Vulpin. GRR.
grayseasons rolled 1 8-sided dice: 1 Total: 1 (1-8)
PostPosted: Tue Dec 23, 2014 8:56 pm


GROUP STEALTH: 1 - 1 = 0!
GROUP INVENTORY: N/A
SECURITY LEVEL: 2

Anguis hadn't expected to be dragged along to an adventure like this, to start off with. He just thought he was going to meet friends or shop in town or something else. Not sneaking around in a facility to find... something. He wasn't sure what they were finding, he hadn't been paying much attention to be truthful. This whole thing just screamed bad idea but when he tried to tell Forera, he couldn't find it in himself to turn down her excited look. He was a huge pushover to his twin and sighing, just went along with it instead. He could try and keep her out of trouble at least.Their lusii agreed at the least, Dragondad curled around his left arm and Serpentmom around his right, although they weren't getting too much in the way of decision making really.

The rest of their group seemed nice, including that Vulpin kid she had made out to be a coward (although he wasn't entirely convinced, seeing him in action) although he and Forera seemed to be at odds. They'd gotten to the second floor at least without being caught and Forera managed to lead them into an empty hallway. Anguis took charge next, lest Forera led them straight into bots, and he rounded a few corners only to end up at the exact same place they'd started. Whoops. At least they were undetected so far. He gave a nudge to Dragondad to back down off his arm, hoping no one would notice that they had just made a circle. Or that at the very least, Forera wouldn't notice. She'd bring it up endlessly and well, he didn't need to deal with that.

grayseasons

Tiny Trickster


Hivestuck
Captain

Alien Datemate

PostPosted: Wed Dec 24, 2014 6:03 am


You are feeling stealthy enough to continue forward.... (3/3)
zeflamigo rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Wed Dec 24, 2014 6:47 am


GROUP STEALTH: 3 - 1 = 2
GROUP INVENTORY: Zilch

How cute his teammates were, making giant fools of themselves. Vulpin could barely contain his laughter. The two seemed to be particularly fascinated by the lighting fixtures, but clearly not any ones that were important. A faint blinking glow caught Vulpin's attention, and he motioned to his team to follow him towards the source.

Creeping around the corner, he noticed the elevator, keycard blinking. Bingo, Vulpin thought, pride swelling. Two in a row? This was a piece of cake. He was enjoying his time as a rebel more than he thought he would. He walked over to the elevator and leaned on the door. Folding his arms, he smirked towards his teammates.

"Come now, Forera, be useful and deactivate the lock," Vulpin said, smirk growing larger. Of course he could do it himself, but it wasn't fair to not give Forera the chance. And he'd love to see her make a big fool of herself if she couldn't figure it out.

zeflamigo

Interstellar Astronaut

grayseasons rolled 1 6-sided dice: 2 Total: 2 (1-6)

grayseasons

Tiny Trickster

PostPosted: Wed Dec 24, 2014 10:26 am


GROUP STEALTH: 2 - 1 = 1!
GROUP INVENTORY: forera's frustration?

Anguis watched at the next door was found, once again, by Vulpin. It was helpful, but a little frustrating, and he decided to try and find something useful himself. In any case, it might make Forera less frustrated, which was always a nice thing to have. The more she got worked up, the more things got out of hand Anguis had discovered. He could at least try and prevent it, it was what he was here for anyways. That's what he kept telling himself, despite his dislike of the actual activity and the fact that he had been dragged along by his lovely sister was the actual reason he found himself standing in a hallway.

Cautiously looking around the next level that they had ascended to, he made his way around a few corners. There! The doors were huge and he led his group proudly to them, glad that Vulpin wasn't the one to find them this time. Even if he was good at it. Come to think of it, Vulpin was actually pretty ok and he stared for a good long measure at Forera when she wasn't looking. As far as Anguis could tell, he wasn't a coward, after all he had found the doors for them so far (besides this one, obviously) and seemed pretty forward about moving on. He'd talk to her about it later or at least make it a point to disagree, although the pair seemed to bicker a lot. Nothing that he wasn't used to with Forera, to be perfectly honest though.
quite uneventful rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Wed Dec 24, 2014 10:33 am


GROUP STEALTH: 2 - 1 = 1
GROUP INVENTORY: N/A
SECURITY LEVEL: Omega

      When both Vulpin and Anguis found the doors consecutively, Forera inwardly groaned in anger. This was SO UNFAIR. She was supposed to be the one with the stealth and better abilities!!! SHE WAS OLDER!!! With a huff, she followed the both of them and didn't respond to ny of Vulpin's snooty taunts, the a*****e-- instead, she watched as the group rounded a corner and completely ignored a ton of floppy grubs to the side of a workspace. Being stealthy as ********, Forera called them over and grabbed the one labeled "Fresh Work Jams." HELL YEAH.

      (The rest of the team were boring though. Forera really wanted to know what the date night was talking about!!:
      Anguis: Base Locations
      Vulpin: Photos 12.1dark.e
      Lunear: Screeplay Third Draft
      Forera: Fresh Work Jams )

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175

Hivestuck
Captain

Alien Datemate

PostPosted: Thu Dec 25, 2014 8:49 am


You are feeling stealthy enough to continue forward.... (3/3)
iStoleYurVamps rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Thu Dec 25, 2014 12:36 pm


GROUP STEALTH: 3-2=2
GROUP INVENTORY: Floppies- ?
SECURITY LEVEL: Omega

Lunear had somehow, for whatever reason, been enlisted into yet another one of the rebels and their schemes. He was against being noticed, yet alas, he got noticed far more often than he liked. Usually, by others who were opposed to the current powers that be if ironically.

He'd never thought that calling a lowblood a peasant would somehow land him in a place that was potentially going to get him killed or worse. Yet there he was, hair dyed, mask on, color muted. Sighing heavily at every opportunity, Lunear just followed the others, wondering how soon they'd be caught, culled, and cleaned up. That or how fast could he maybe wander off to do his own investigations on this or that nefarious working of the loyalists.

Royalists.

There was too many 'ists' for his tastes in either case. At least as a rebel you had some form of originality.

Speaking of, a tiny squeak as he rounded the halls had him stop in his following to look down. A tiny gerbil, no bigger than his palm was attempting to clamber up his boot. Just a few feet away, were more gerbils, also seemingly curious about him and those he had consorted with. Trying his best to hide the growing blue blush of embarrassment of somehow finding gerbils here of all places, (and them being damnable in their cuteness), the bluebloof teen scooped them up, and without a word, proceeded to hand them to his teammates.

Gerbils were worth saving from secret government facilities.

Kimbley Kitty
quite uneventful
PeanutButterpies


iStoleYurVamps

iStoleYurVamps


Trash Husband


zeflamigo

Interstellar Astronaut

PostPosted: Thu Dec 25, 2014 2:33 pm


whoops forgot to roll :C
zeflamigo rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Thu Dec 25, 2014 2:37 pm


GROUP STEALTH: 2-1=1
GROUP INVENTORY: Floppies + Gerbs + (now Charred Technology)
SECURITY LEVEL: Omega

Vulpin, though he would never admit it, was impressed. Not by Forera- no he wouldn't even admit to that in his own head. But Anguis, her little brother, he had some talent. He could have found that elevator on his own, but Anguis finding it saved him some valuable energy. More importantly, he opened up some more opportunities to mess with Forera.

Forera was trying to ignore him, but Vulpin saw her emotions building, especially after her little brother showed her up. She was grasping at straws, trying to make herself appear impressive for finding a pile of flash grubs that contained mostly junk. Vulpin took the photographs. It was a risk, considering he had no clue what the photos were of. But as long as they weren't pictures of some drone's vacation, he'd have impressive photographic evidence. He wouldn't let Forera get herself worked up over this minor accomplishment, though. He knew just how to cut her down.

Vulpin sidled up to Anguis, wrapping his arm around the tealblood's shoulders. "Hey, that was impressive work back there, finding that elevator." Vulpin said slyly, patting the tealblood on the chest. He spoke clearly, just loud enough for Forera to hear. He pulled away almost as quickly as he approached, making his way over to the other twin. Once he was within range, he dropped his voice so only she could hear. "It's hard to believe you two are even related. Well I suppose he got the brains and you got..." Vulpin chuckled under his breath, "... Well I'm not sure."

Before she had the chance to grab him, Vulpin hurried towards their other teammate, Lunear. Happening upon the gerbil nest, Vulpin remained unamused. Gerbils were cute and trendy, but Vulpin had no use for them. They were simply too small to provide any use for fur, and they ate a lot more than Vulpin was prepared to feed. He didn't need any more beasts to take care of on his farm. His woolbeasts were enough effort.

He turned to leave the room when Sly came bounding at him, carrying a gerbil in his teeth. The gerbil, though seemingly unharmed, squeaked and squirmed under the woofbeast's jaws. Vulpin grimaced at the sight. He pointed at his lusus, firmly telling him, "NO." Sly whined and pushed his wet nose into Vulpin's hand. Vulpin made a disgusted (but compliant) noise and took the gerbil from his lusus.

And he was glad he did. Aside from the woofbeast drool, this gerbil was perfect. Her fur was lovely and soft on his hands, and she stared up at him with big baby-like eyes, pulling at his heartstrings. This was the most perfect gerbil that had ever existed. Vulpin was sure of it. He put the little creature in a safe pocket of his bag and continued with the search.

Digging in a pile of junk, Vulpin pulled out the piece of charred technology. He wasn't sure what it was, but it looked important. "Hey," He called out for his teammate's attention, "Any one of you seen this before? It looks important. There's more of them around here, too." He motioned towards the pile of junk behind him, but didn't move to get the other pieces. The one he got already was his. If the others wanted their own, they'd have to dig it out themselves.

zeflamigo

Interstellar Astronaut

iStoleYurVamps rolled 1 8-sided dice: 6 Total: 6 (1-8)


iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Thu Dec 25, 2014 6:07 pm


GROUP STEALTH: 1-1=0
GROUP INVENTORY: Floppies + Gerbs + Charred Technology
SECURITY LEVEL: Omega

As much as his team seemed intent to be having some kind of ritual bonding and hate thing going on, Lunear was more interested in making sure that their little group did not encounter any more gerbils. Adjusting his mask and keeping a close eye on Vulpin and their woofbeast and how the gerbil was far too close to jaws to be of comfort for the blueblood. Yet he was soothed mentally as they too fell to the lure that all did- the magic that was a innocent gerbil's gaze.

Following him had been good also in the fact that what they had unearthed was "Possibly useful." He muttered, reaching down to pull a device from the tech. It was something that potentially would be of aid in later dealings with those in the know, and anything that could be used against the loyalist royalists? Well good enough for him. "I've not seen this exact type of thing, but, any sort of tech we can take is useful. Scraps never hurt to satisfy hungry appetites as it were." He tossed back his hair, the edge of his mask slipping with the action, scars exposed for a second before he quickly grabbed the covering and made sure the markings were once more hidden from view.

"Plus with what we have already-"
PostPosted: Thu Dec 25, 2014 6:32 pm


Of course then it was when Lunear walked into a room with security bots. Sighing, heavily, he took out the jammer and just stared at his companions.
"I hope you all know that gerbils are often killed when brought to dangerous places so please be careful they come to no harm. I didn't save them from possible expreiments to end up as splatters. "


iStoleYurVamps

iStoleYurVamps


Trash Husband


Hivestuck
Captain

Alien Datemate

PostPosted: Fri Dec 26, 2014 8:57 am


You are feeling stealthy enough to continue forward one last time.... (3/3)
Reply
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