Lasting Damage is a dice-based combat game! You will be fighting in one of three groups against groups of Negaversers, progressing through Avalon's wonder towards a central point. Each group will encounter three mobs of enemies. ICly, this will be marked for you by a ******** big aura of uncertain patronage--is it Chaos? Is it Order? I mean, jeez, I don't know, this is definitely just a GIANT THING?? That feels weird and you should definitely investigate it IDEK.
MECHANICSYour opponents will be determined by a 3d6 roll. The first number will indicate the number of enemies in the mob, the second number will tell you the number of youma in the group, and the third number will tell you if there's a Captain in the group or not. There are only three Captains in the game, so once the three Captains have appeared, the third die will be dropped.
First die: Self-explanatory. 1 = One enemy. 6 = six enemies.
Second die: Also pretty self-explanatory. 1 = one youma in the group, 6 = six youma in the group. If there are more youma rolled than there are enemies in the group, then the entire group is youma. There is no overflow.
Third die: If a 2 or a 5 is rolled on the third die, a Captain has appeared.
From there, the DM will roll damage and indicate the senshi/knight each enemy is attacking. To consolidate posts, all of these will be rolled by d4s and in ascending rank order: so youma, then lieutenants, then captains, then generals.
The Negaverse stat table looks like this:
Youma - 50HP | Rolls a 4-sided damage die
Lieutenant - 100HP | Rolls 2d4 [2-8 dmg]
Captain - 150HP | Rolls 3d4 [3-12 dmg] | 3 in the game
General - 200HP | Rolls 5d4 [5-20 dmg] | 1 in the game
Every player may roll one die (representing their character casting their magic or physically attacking) with each post. The number you roll is the damage you do, so a 10 does 10 damage to any enemy you attack, etc, etc. They must indicate in their post which enemy they are attacking. Once an enemy is KO'd, which will generally be indicated by a DM post, attacks directed towards that enemy will be redirected towards the enemy of the highest level.
You may choose to forfeit rolling physical damage and instead roll for magic damage. Your magic is boosted by the uncorrupted and unbound power of Avalon, allowing you to treat each wave of enemies as a different battle with a reset casting counter. This means that if you get one spell a battle, you will be able to cast once in the first wave, again in the second, and again in the third. Magic attacks are assumed to always hit. If your character casts an AoE attack, then you may select up to three enemies to cast at. If your character casts a non-offensive attack, you can simply write the effects into your post. Healing spells add a default +50 to the target in question. If you have a specific question on how to handle your attack, please drop me a line!
You will be responsible for maintaining your own health count at the top of your post. Player characters, however, are simply knocked out. They may be resuscitated by a healing spell. Disposable characters die when their health reaches zero, or when their player character wants to kill them (it needn't be when their HP runs out).
Basic/Page - 100HP | Rolls an 8-sided damage die, 12-sided for magic
Super/Squire - 150HP | Rolls a 12-sided damage die, 20-sided for magic
Eternal/Knight - 200HP | Rolls a 20-sided damage die, RNG 1-50 for magic
Royal - 250HP | RNG 1-50 for damage, RNG 1-75 for magic
GROUPSOnce the signup list is finalized, between one and three threads will be started. In the case of multiple threads, you are free to join any group you like; they will all be functionally the same. I may choose to cap a thread if I judge it is getting too crowded.
WAVESWaves last until all the enemies are down, and there will be three waves. I will post updating each thread at least once a day, but probably more like three or four. After a DM post your character may roll again.