|
|
|
|
|
|
|
Posted: Sat Mar 18, 2006 11:47 am
I need someone to give some comments on my deck. I don't trust the people I go to school with to give comments on my deck, so I decided to post it here and see what comments I get. I'll take any comments and advice you can give.
Here it is:
Name:Handcraft 2
Monsters:22 Twin-Headed Behemoth Wall Of Illusion Dark Catapulter Fiber Jar Baby Dragon Blue-Eyes White Dragon x3 Tribe-Infecting Virus Amphibious Bugroth MK-3 Patrician Of Darkness Big Eye Buster Blader Winged Kuriboh 7 Colored Fish x2 Luster Dragon The Light-Hex-Sealed Fusion Elemental Hero Necroshade Dark Magician Sonic Bird Skilled Dark Magician
Rituals:1 Paladin Of White Dragon
Spells:22 White Dragon Ritual Riryoku Scapegoat Infinite Cards Polymerization Soul Exchange Remove Trap Mind Wipe Card Destruction Raigeki Emergency Provisions The Shallow Grave Different Dimension Capsule Heart Of Clear Water A Legendary Ocean Emblem of Dragon Destroyer Monster Reborn Swords Of Revealing Light Pot Of Greed Mystical Space Typhoon Dark Designator Lightning Vortex
Traps:5 Trap Hole Staunch Defender Reinforcements Solemn Wishes Negate Attack
Fusions:2 Dark Paladin Blue-Eyes Ultimate Dragon
This deck is based on the Traditional Format and has exactly 50 cards in it(not including fusions).
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 18, 2006 3:29 pm
I'd love to help out...
But... You can laugh at me for saying this..
I am not good with the Traditional stuff. x.x; Too many cards, that can do the job.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Mar 19, 2006 3:53 pm
Star Akamatsu I'd love to help out... But... You can laugh at me for saying this.. I am not good with the Traditional stuff. x.x; Too many cards, that can do the job. Well, in my school, everyone thinks of me as the judge, so I basically told them that we play traditional style(it's a bit more of a challenge to everyone). The kids in my school agreed with it, as long as I'm there to confirm that someone is using the cards properly.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Apr 11, 2006 7:35 am
Now I'm only a rookie ... but already you have far too many cards which in turn makes it ultimatly harder to summon the good stuff you need out and at the right time it's needed.
Personally.. I wouldnt deck 3x BEWD's Unless you plan on decking Ultimate and the optional Shining Dragon.
And it's just me.. but it seems weird that you would deck DM with BEWD's when it's clear you already have some of Duel monster's most powerful cards. DM should only be decked if it's for spellcaster type decks. And in following you'd then deck DMoC which can prove painful for your opponent smile
Spells.. ok.. I know things like PoG, Raigeki, Monster reborn are banned cards... I suggest replacing PoG with the ever popular Graceful Charity...And if you are so pent on Monster Reborn.... go Premature Burial... or maybe even Monster Reincarnation... Personally.. PB does a better job at only a small cost.
Traps.... could use a Magic Cylinder and a Call of the Haunted, and for the love of.. you DONT need Reinforcements... >.> Not when you have that many beatdown cards in your deck.
Fusions... Ok I just noticed the Ultimate in the fusion side.. x.x Well thats all well and dandy... I guess... But.. I guess my only beef is.. whats the point in having a DM when you already have enough beatdown.
Tis just my personal opinion fom a rookie... but yeah... I believe.. even though you say it's traditional format... there's too many cards... 10 too many... thats makes it 10 times harder to pull what you need. And you have to take into consideration what your opponant runs... Side deck some stuff if you feel the need to. I've played someone before with a a total defense deck and I beat them in the first round.. but in the second round they added some cards from their side deck and creamed mine 2nd and 3rd rounds. So it would be an advantage to side deck some ultimatly game changing strategies that could proove to make it more difficult for the other player to know just what it was you've added from you side deck. :p
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 12, 2006 11:05 am
Yami_Misty Now I'm only a rookie ... but already you have far too many cards which in turn makes it ultimatly harder to summon the good stuff you need out and at the right time it's needed. Personally.. I wouldnt deck 3x BEWD's Unless you plan on decking Ultimate and the optional Shining Dragon. And it's just me.. but it seems weird that you would deck DM with BEWD's when it's clear you already have some of Duel monster's most powerful cards. DM should only be decked if it's for spellcaster type decks. And in following you'd then deck DMoC which can prove painful for your opponent smile Spells.. ok.. I know things like PoG, Raigeki, Monster reborn are banned cards... I suggest replacing PoG with the ever popular Graceful Charity...And if you are so pent on Monster Reborn.... go Premature Burial... or maybe even Monster Reincarnation... Personally.. PB does a better job at only a small cost. Traps.... could use a Magic Cylinder and a Call of the Haunted, and for the love of.. you DONT need Reinforcements... >.> Not when you have that many beatdown cards in your deck. Fusions... Ok I just noticed the Ultimate in the fusion side.. x.x Well thats all well and dandy... I guess... But.. I guess my only beef is.. whats the point in having a DM when you already have enough beatdown. Tis just my personal opinion fom a rookie... but yeah... I believe.. even though you say it's traditional format... there's too many cards... 10 too many... thats makes it 10 times harder to pull what you need. And you have to take into consideration what your opponant runs... Side deck some stuff if you feel the need to. I've played someone before with a a total defense deck and I beat them in the first round.. but in the second round they added some cards from their side deck and creamed mine 2nd and 3rd rounds. So it would be an advantage to side deck some ultimatly game changing strategies that could proove to make it more difficult for the other player to know just what it was you've added from you side deck. :p ??Are you sure you're a rookie?? That advice was very good. You're right, I should put some of that stuff in a side deck. Also, I should take out "Reinforcements". I built my deck to face against my ex and my pupil. I haven't faced my ex with this deck, but I've faced my pupil and haven't lost against him in over two years. Not many kids in my school can beat my deck. I'll try out your suggestions. Thank you very much for the advice.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Apr 18, 2006 7:52 pm
your monster cards should always be equal to the number of trap and spell cards you have (excluding fusions of course)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 19, 2006 1:34 am
The_High_King_Atemu your monster cards should always be equal to the number of trap and spell cards you have (excluding fusions of course) give or take a couple. In tournament winning decks, a monster count of 16 and 17 have come out more on top then others. And a count of about 13-14 spells with the rest being traps. Now seriously if you want a traditional deck....I would just refer you to a Chaos Control deck...not much else to it, probably best deck around...you can also try magicial scienctist deck or a Final Turn Deck...those are the best I remember. Traditional is less challenging since there is a smaller variety that is actually successful. To be more challenging you need advanced ruling, there are more bans meaning you have more to think about.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 19, 2006 8:48 am
The_High_King_Atemu your monster cards should always be equal to the number of trap and spell cards you have (excluding fusions of course) that is based on a traditional format, certain decks dont need as many trap and magic considering my warrior deck only has 6 traps and like 13 magic cards and i have 48 cards in my deck.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 19, 2006 7:35 pm
Kotaro_Saranoska Star Akamatsu I'd love to help out... But... You can laugh at me for saying this.. I am not good with the Traditional stuff. x.x; Too many cards, that can do the job. Well, in my school, everyone thinks of me as the judge, so I basically told them that we play traditional style(it's a bit more of a challenge to everyone). The kids in my school agreed with it, as long as I'm there to confirm that someone is using the cards properly. in my school and in life i am a judge so any questions you can come to me, i will look over your deck but i play by tourny legality i never go can break the rules so i will advise from those
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 19, 2006 7:38 pm
Kotaro_Saranoska I need someone to give some comments on my deck. I don't trust the people I go to school with to give comments on my deck, so I decided to post it here and see what comments I get. I'll take any comments and advice you can give. Here it is: Name:Handcraft 2 Monsters:22Twin-Headed Behemoth Wall Of Illusion Dark Catapulter Fiber Jar Baby Dragon Blue-Eyes White Dragon x3 Tribe-Infecting Virus Amphibious Bugroth MK-3 Patrician Of Darkness Big Eye Buster Blader Winged Kuriboh 7 Colored Fish x2 Luster Dragon The Light-Hex-Sealed Fusion Elemental Hero Necroshade Dark Magician Sonic Bird Skilled Dark Magician Rituals:1Paladin Of White Dragon Spells:22White Dragon Ritual Riryoku Scapegoat Infinite Cards Polymerization Soul Exchange Remove Trap Mind Wipe Card Destruction Raigeki Emergency Provisions The Shallow Grave Different Dimension Capsule Heart Of Clear Water A Legendary Ocean Emblem of Dragon Destroyer Monster Reborn Swords Of Revealing Light Pot Of Greed Mystical Space Typhoon Dark Designator Lightning Vortex Traps:5Trap Hole Staunch Defender Reinforcements Solemn Wishes Negate Attack Fusions:2Dark Paladin Blue-Eyes Ultimate Dragon This deck is based on the Traditional Format and has exactly 50 cards in it(not including fusions). i see a few cards that you can lose and by a few i mean like 10 small decks run perfectly they mean less crap and less time, but that is me. lose the ehero i mean i dont see any reason to keep it in and i could say more but uhh i dont want to butcher the theme what is the theme if you dont mind me askin?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Apr 20, 2006 1:26 pm
monkey_thief Kotaro_Saranoska I need someone to give some comments on my deck. I don't trust the people I go to school with to give comments on my deck, so I decided to post it here and see what comments I get. I'll take any comments and advice you can give. Here it is: Name:Handcraft 2 Monsters:22Twin-Headed Behemoth Wall Of Illusion Dark Catapulter Fiber Jar Baby Dragon Blue-Eyes White Dragon x3 Tribe-Infecting Virus Amphibious Bugroth MK-3 Patrician Of Darkness Big Eye Buster Blader Winged Kuriboh 7 Colored Fish x2 Luster Dragon The Light-Hex-Sealed Fusion Elemental Hero Necroshade Dark Magician Sonic Bird Skilled Dark Magician Rituals:1Paladin Of White Dragon Spells:22White Dragon Ritual Riryoku Scapegoat Infinite Cards Polymerization Soul Exchange Remove Trap Mind Wipe Card Destruction Raigeki Emergency Provisions The Shallow Grave Different Dimension Capsule Heart Of Clear Water A Legendary Ocean Emblem of Dragon Destroyer Monster Reborn Swords Of Revealing Light Pot Of Greed Mystical Space Typhoon Dark Designator Lightning Vortex Traps:5Trap Hole Staunch Defender Reinforcements Solemn Wishes Negate Attack Fusions:2Dark Paladin Blue-Eyes Ultimate Dragon This deck is based on the Traditional Format and has exactly 50 cards in it(not including fusions). i see a few cards that you can lose and by a few i mean like 10 small decks run perfectly they mean less crap and less time, but that is me. lose the ehero i mean i dont see any reason to keep it in and i could say more but uhh i dont want to butcher the theme what is the theme if you dont mind me askin? To tell you the truth, I kinda forgot over these past years. I've already taken out the E-Hero Necroshade and put in its place Silent Magician cards. I've also taken out two more cards to add the rest of the N.T. promo set. Thank you for the advice. I'll try to take some of the cards out and make them into a side deck instead.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed May 17, 2006 8:57 am
Here is another deck that I need help with.
Deck Name: Biodroid Deck Theme: Machines and Beasts Number of Cards: 40
LVL 1-4 1 Cyber Raider 1 Des Lacooda 1 Gradius 1 Gradius's Option 1 Guardian of the Throne Room 1 Ojama Black 1 Ojama Green 1 Ojama Yellow 1 Overdrive 1 Robolady 1 Roboyaru 1 Sonic Jammer 1 Yaranzo
LVL 5-6 2 Spikebot 1 Steel Ogre Grotto #1 1 Steel Ogre Grotto #2
LVL 7+ 1 Andro Sphinx 1 Slot Machine 1 Sphinx Teleia 1 Theinen The Great Sphinx
Fusion Cards Ojama King
Spell Cards 1 Black Pendant 1 Dark Hole 1 Fairy Meteor Crush 1 Fissure 1 Ground Collapse 1 Luminous Spark 1 Polymerization 1 Reload 1 Rush Recklessly 1 Soul Release
Trap Cards 1 Castle Walls 1 Fiend Comedian 1 Pyramid of Light 2 Reinforcements 1 Remove Brainwashing 1 Reverse Trap 1 Trap Hole 1 Two-Pronged Attack
I'll accept any help anyone can give me.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jun 06, 2006 6:02 am
too many cards that are just all over the place i think you don't even have a theme yet thats what you should do 1st
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jun 30, 2006 7:46 am
sigh-anide too many cards that are just all over the place i think you don't even have a theme yet thats what you should do 1st Umm, it's a machine and beast deck, that's the theme.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Crono Leonhart Vice Captain
|
Posted: Fri Jun 30, 2006 4:09 pm
Rather than using Gradius and Option, you should substitute them with Victory Viper XX03
(Vic Viper and gradius are actually the same ship btw XD)
Vic viper has the ability to create option tokens, with the same effect at the option card 3nodding
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|