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Kotaro_Saranoska

PostPosted: Sat Mar 18, 2006 11:47 am


I need someone to give some comments on my deck. I don't trust the people I go to school with to give comments on my deck, so I decided to post it here and see what comments I get. I'll take any comments and advice you can give.

Here it is:

Name:Handcraft 2

Monsters:22
Twin-Headed Behemoth
Wall Of Illusion
Dark Catapulter
Fiber Jar
Baby Dragon
Blue-Eyes White Dragon x3
Tribe-Infecting Virus
Amphibious Bugroth MK-3
Patrician Of Darkness
Big Eye
Buster Blader
Winged Kuriboh
7 Colored Fish x2
Luster Dragon
The Light-Hex-Sealed Fusion
Elemental Hero Necroshade
Dark Magician
Sonic Bird
Skilled Dark Magician

Rituals:1
Paladin Of White Dragon

Spells:22
White Dragon Ritual
Riryoku
Scapegoat
Infinite Cards
Polymerization
Soul Exchange
Remove Trap
Mind Wipe
Card Destruction
Raigeki
Emergency Provisions
The Shallow Grave
Different Dimension Capsule
Heart Of Clear Water
A Legendary Ocean
Emblem of Dragon Destroyer
Monster Reborn
Swords Of Revealing Light
Pot Of Greed
Mystical Space Typhoon
Dark Designator
Lightning Vortex

Traps:5
Trap Hole
Staunch Defender
Reinforcements
Solemn Wishes
Negate Attack

Fusions:2
Dark Paladin
Blue-Eyes Ultimate Dragon

This deck is based on the Traditional Format and has exactly 50 cards in it(not including fusions).
PostPosted: Sat Mar 18, 2006 3:29 pm


I'd love to help out...

But... You can laugh at me for saying this..

I am not good with the Traditional stuff. x.x; Too many cards, that can do the job.

Midnight Wanderlust


Kotaro_Saranoska

PostPosted: Sun Mar 19, 2006 3:53 pm


Star Akamatsu
I'd love to help out...

But... You can laugh at me for saying this..

I am not good with the Traditional stuff. x.x; Too many cards, that can do the job.


Well, in my school, everyone thinks of me as the judge, so I basically told them that we play traditional style(it's a bit more of a challenge to everyone). The kids in my school agreed with it, as long as I'm there to confirm that someone is using the cards properly.
PostPosted: Tue Apr 11, 2006 7:35 am


Now I'm only a rookie ... but already you have far too many cards which in turn makes it ultimatly harder to summon the good stuff you need out and at the right time it's needed.

Personally.. I wouldnt deck 3x BEWD's Unless you plan on decking Ultimate and the optional Shining Dragon.

And it's just me.. but it seems weird that you would deck DM with BEWD's when it's clear you already have some of Duel monster's most powerful cards. DM should only be decked if it's for spellcaster type decks. And in following you'd then deck DMoC which can prove painful for your opponent smile

Spells.. ok.. I know things like PoG, Raigeki, Monster reborn are banned cards... I suggest replacing PoG with the ever popular Graceful Charity...And if you are so pent on Monster Reborn.... go Premature Burial... or maybe even Monster Reincarnation... Personally.. PB does a better job at only a small cost.

Traps.... could use a Magic Cylinder and a Call of the Haunted, and for the love of.. you DONT need Reinforcements... >.> Not when you have that many beatdown cards in your deck.

Fusions... Ok I just noticed the Ultimate in the fusion side.. x.x Well thats all well and dandy... I guess... But.. I guess my only beef is.. whats the point in having a DM when you already have enough beatdown.

Tis just my personal opinion fom a rookie... but yeah... I believe.. even though you say it's traditional format... there's too many cards... 10 too many... thats makes it 10 times harder to pull what you need. And you have to take into consideration what your opponant runs... Side deck some stuff if you feel the need to. I've played someone before with a a total defense deck and I beat them in the first round.. but in the second round they added some cards from their side deck and creamed mine 2nd and 3rd rounds. So it would be an advantage to side deck some ultimatly game changing strategies that could proove to make it more difficult for the other player to know just what it was you've added from you side deck. :p

Yami_Misty


Kotaro_Saranoska

PostPosted: Wed Apr 12, 2006 11:05 am


Yami_Misty
Now I'm only a rookie ... but already you have far too many cards which in turn makes it ultimatly harder to summon the good stuff you need out and at the right time it's needed.

Personally.. I wouldnt deck 3x BEWD's Unless you plan on decking Ultimate and the optional Shining Dragon.

And it's just me.. but it seems weird that you would deck DM with BEWD's when it's clear you already have some of Duel monster's most powerful cards. DM should only be decked if it's for spellcaster type decks. And in following you'd then deck DMoC which can prove painful for your opponent smile

Spells.. ok.. I know things like PoG, Raigeki, Monster reborn are banned cards... I suggest replacing PoG with the ever popular Graceful Charity...And if you are so pent on Monster Reborn.... go Premature Burial... or maybe even Monster Reincarnation... Personally.. PB does a better job at only a small cost.

Traps.... could use a Magic Cylinder and a Call of the Haunted, and for the love of.. you DONT need Reinforcements... >.> Not when you have that many beatdown cards in your deck.

Fusions... Ok I just noticed the Ultimate in the fusion side.. x.x Well thats all well and dandy... I guess... But.. I guess my only beef is.. whats the point in having a DM when you already have enough beatdown.

Tis just my personal opinion fom a rookie... but yeah... I believe.. even though you say it's traditional format... there's too many cards... 10 too many... thats makes it 10 times harder to pull what you need. And you have to take into consideration what your opponant runs... Side deck some stuff if you feel the need to. I've played someone before with a a total defense deck and I beat them in the first round.. but in the second round they added some cards from their side deck and creamed mine 2nd and 3rd rounds. So it would be an advantage to side deck some ultimatly game changing strategies that could proove to make it more difficult for the other player to know just what it was you've added from you side deck. :p


??Are you sure you're a rookie?? That advice was very good. You're right, I should put some of that stuff in a side deck. Also, I should take out "Reinforcements". I built my deck to face against my ex and my pupil. I haven't faced my ex with this deck, but I've faced my pupil and haven't lost against him in over two years. Not many kids in my school can beat my deck. I'll try out your suggestions. Thank you very much for the advice.
PostPosted: Tue Apr 18, 2006 7:52 pm


your monster cards should always be equal to the number of trap and spell cards you have (excluding fusions of course)

The_High_King_Atemu


Apeiron King of Light

PostPosted: Wed Apr 19, 2006 1:34 am


The_High_King_Atemu
your monster cards should always be equal to the number of trap and spell cards you have (excluding fusions of course)

give or take a couple. In tournament winning decks, a monster count of 16 and 17 have come out more on top then others. And a count of about 13-14 spells with the rest being traps.

Now seriously if you want a traditional deck....I would just refer you to a Chaos Control deck...not much else to it, probably best deck around...you can also try magicial scienctist deck or a Final Turn Deck...those are the best I remember.

Traditional is less challenging since there is a smaller variety that is actually successful. To be more challenging you need advanced ruling, there are more bans meaning you have more to think about.
PostPosted: Wed Apr 19, 2006 8:48 am


The_High_King_Atemu
your monster cards should always be equal to the number of trap and spell cards you have (excluding fusions of course)


that is based on a traditional format, certain decks dont need as many trap and magic considering my warrior deck only has 6 traps and like 13 magic cards and i have 48 cards in my deck.

Heartless Knight


Judge_Kami

PostPosted: Wed Apr 19, 2006 7:35 pm


Kotaro_Saranoska
Star Akamatsu
I'd love to help out...

But... You can laugh at me for saying this..

I am not good with the Traditional stuff. x.x; Too many cards, that can do the job.


Well, in my school, everyone thinks of me as the judge, so I basically told them that we play traditional style(it's a bit more of a challenge to everyone). The kids in my school agreed with it, as long as I'm there to confirm that someone is using the cards properly.


in my school and in life i am a judge so any questions you can come to me, i will look over your deck but i play by tourny legality i never go can break the rules so i will advise from those
PostPosted: Wed Apr 19, 2006 7:38 pm


Kotaro_Saranoska
I need someone to give some comments on my deck. I don't trust the people I go to school with to give comments on my deck, so I decided to post it here and see what comments I get. I'll take any comments and advice you can give.

Here it is:

Name:Handcraft 2

Monsters:22
Twin-Headed Behemoth
Wall Of Illusion
Dark Catapulter
Fiber Jar
Baby Dragon
Blue-Eyes White Dragon x3
Tribe-Infecting Virus
Amphibious Bugroth MK-3
Patrician Of Darkness
Big Eye
Buster Blader
Winged Kuriboh
7 Colored Fish x2
Luster Dragon
The Light-Hex-Sealed Fusion
Elemental Hero Necroshade
Dark Magician
Sonic Bird
Skilled Dark Magician

Rituals:1
Paladin Of White Dragon

Spells:22
White Dragon Ritual
Riryoku
Scapegoat
Infinite Cards
Polymerization
Soul Exchange
Remove Trap
Mind Wipe
Card Destruction
Raigeki
Emergency Provisions
The Shallow Grave
Different Dimension Capsule
Heart Of Clear Water
A Legendary Ocean
Emblem of Dragon Destroyer
Monster Reborn
Swords Of Revealing Light
Pot Of Greed
Mystical Space Typhoon
Dark Designator
Lightning Vortex

Traps:5
Trap Hole
Staunch Defender
Reinforcements
Solemn Wishes
Negate Attack

Fusions:2
Dark Paladin
Blue-Eyes Ultimate Dragon

This deck is based on the Traditional Format and has exactly 50 cards in it(not including fusions).


i see a few cards that you can lose and by a few i mean like 10 small decks run perfectly they mean less crap and less time, but that is me. lose the ehero i mean i dont see any reason to keep it in and i could say more but uhh i dont want to butcher the theme what is the theme if you dont mind me askin?

Judge_Kami


Kotaro_Saranoska

PostPosted: Thu Apr 20, 2006 1:26 pm


monkey_thief
Kotaro_Saranoska
I need someone to give some comments on my deck. I don't trust the people I go to school with to give comments on my deck, so I decided to post it here and see what comments I get. I'll take any comments and advice you can give.

Here it is:

Name:Handcraft 2

Monsters:22
Twin-Headed Behemoth
Wall Of Illusion
Dark Catapulter
Fiber Jar
Baby Dragon
Blue-Eyes White Dragon x3
Tribe-Infecting Virus
Amphibious Bugroth MK-3
Patrician Of Darkness
Big Eye
Buster Blader
Winged Kuriboh
7 Colored Fish x2
Luster Dragon
The Light-Hex-Sealed Fusion
Elemental Hero Necroshade
Dark Magician
Sonic Bird
Skilled Dark Magician

Rituals:1
Paladin Of White Dragon

Spells:22
White Dragon Ritual
Riryoku
Scapegoat
Infinite Cards
Polymerization
Soul Exchange
Remove Trap
Mind Wipe
Card Destruction
Raigeki
Emergency Provisions
The Shallow Grave
Different Dimension Capsule
Heart Of Clear Water
A Legendary Ocean
Emblem of Dragon Destroyer
Monster Reborn
Swords Of Revealing Light
Pot Of Greed
Mystical Space Typhoon
Dark Designator
Lightning Vortex

Traps:5
Trap Hole
Staunch Defender
Reinforcements
Solemn Wishes
Negate Attack

Fusions:2
Dark Paladin
Blue-Eyes Ultimate Dragon

This deck is based on the Traditional Format and has exactly 50 cards in it(not including fusions).


i see a few cards that you can lose and by a few i mean like 10 small decks run perfectly they mean less crap and less time, but that is me. lose the ehero i mean i dont see any reason to keep it in and i could say more but uhh i dont want to butcher the theme what is the theme if you dont mind me askin?


To tell you the truth, I kinda forgot over these past years. I've already taken out the E-Hero Necroshade and put in its place Silent Magician cards. I've also taken out two more cards to add the rest of the N.T. promo set.

Thank you for the advice. I'll try to take some of the cards out and make them into a side deck instead.
PostPosted: Wed May 17, 2006 8:57 am


Here is another deck that I need help with.

Deck Name: Biodroid Deck
Theme: Machines and Beasts
Number of Cards: 40

LVL 1-4
1 Cyber Raider
1 Des Lacooda
1 Gradius
1 Gradius's Option
1 Guardian of the Throne Room
1 Ojama Black
1 Ojama Green
1 Ojama Yellow
1 Overdrive
1 Robolady
1 Roboyaru
1 Sonic Jammer
1 Yaranzo

LVL 5-6
2 Spikebot
1 Steel Ogre Grotto #1
1 Steel Ogre Grotto #2

LVL 7+
1 Andro Sphinx
1 Slot Machine
1 Sphinx Teleia
1 Theinen The Great Sphinx

Fusion Cards
Ojama King

Spell Cards
1 Black Pendant
1 Dark Hole
1 Fairy Meteor Crush
1 Fissure
1 Ground Collapse
1 Luminous Spark
1 Polymerization
1 Reload
1 Rush Recklessly
1 Soul Release

Trap Cards
1 Castle Walls
1 Fiend Comedian
1 Pyramid of Light
2 Reinforcements
1 Remove Brainwashing
1 Reverse Trap
1 Trap Hole
1 Two-Pronged Attack

I'll accept any help anyone can give me.

Kotaro_Saranoska


sigh-anide

PostPosted: Tue Jun 06, 2006 6:02 am


too many cards that are just all over the place
i think you don't even have a theme yet
thats what you should do 1st
PostPosted: Fri Jun 30, 2006 7:46 am


sigh-anide
too many cards that are just all over the place
i think you don't even have a theme yet
thats what you should do 1st


Umm, it's a machine and beast deck, that's the theme.

Kotaro_Saranoska


Crono Leonhart
Vice Captain

PostPosted: Fri Jun 30, 2006 4:09 pm


Rather than using Gradius and Option, you should substitute them with Victory Viper XX03

(Vic Viper and gradius are actually the same ship btw XD)

Vic viper has the ability to create option tokens, with the same effect at the option card 3nodding
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