Starting Techniques: 0/4 slots used

Technique Name: Counter Grip.
Description: When the user is struck by a melee attack, be it by a sword, first, or the like, they can instantly absorb the impact allowing themselves to be hit or sliced. However in the same instance the user will lung back, swiping a free hand towards the person or object, taking hold of it. If the user takes hold of a weapon they will pull on said weapon bringing the enemy closer, then with their free hand punch the opponent. If the user takes hold of an opponents body, ei: Foot or Fist, they will squeeze the limb tightly, potentially crushing the limb, depending on the users strength (their strength must be greater then the opponents defense). Opponents will high Speed then the user will be able to avoid this technique.
Requirements: Strength, Stamina.
Point Cost: 2


Technique Name: Counter Balance.
Description: If an opponent is faster then the user, ultimately running about around then the user will simply counter said movement by stomping one of their feet into the ground. The pressure of the stomp will create a shock wave of sorts that ripples through the ground around the user in a 20m radius. This will cause the ground to ruffle, shake, and cause the opponent to lose balance for s short period of time, cause even cause the opponent to trip completely.
Requirements: Strength.
Point Cost: 2


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100,000 Experience Techniques: 0/5 slots used

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Requirements: 100,000 Experience
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Requirements: 100,000 Experience
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Requirements: 100,000 Experience
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Requirements: 100,000 Experience
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Requirements: 100,000 Experience
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200,000 Experience Technique: 0/1 slots used

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Requirements: 200,000 Experience
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400,000 Experience Technique: 0/1 slots used

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Requirements: 400,000 Experience
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600,000 Experience Technique: 0/1 slots used

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Requirements: 600,000 Experience
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800,000 Experience Technique: 0/1 slots used

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Requirements: 800,000 Experience
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1,000,000 Experience Technique: 0/1 slots used

Technique Name: Deep Impact.
Description: Deep Impact is a devastating, earth shattering technique. Once in motion it is nearly impossible to stop and just as hard to avoid completely. It begins with the user gaining a good amount of air, at minimum they would need about 100 meters of distance. Ready the user will start their decent. While gaining speed from the fall the user will steadily begin to increase their overall weight, this is done by the user of the Kilo Kilo no Mi. The user will increase their weight by 100 kilo's per second. This will not only increase the speed of decent but make the user like a meteoroid. The friction will cause the area around the user to heat up. Once the user begins decent they cannot change direction nor can they alter the motion in which they are increasing their weight, meaning they cannot lighten themselves in order to stop. Once in motion this technique cannot be stopped. It is also increasingly difficult for an opponent to do the same due to weight, speed, and other like factors. When the user lands they will instantly create a 100yard creator around them in a circle. The sheer force of the impact will cause a ripple effect that stems out another 200 yards, the damage lessening as it ripples. Te earth will be broken apart, anyone caught under the user will be crushed with little to no survival rate, while others will be pushed around by the impact, bashed about my force and debris. The user will emerge scuffed but ultimately unharmed.
Requirements: 1,000,000 Experience, Kilo Kilo no Mi.
Point Cost: 10


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Gear Second: 0/1 slots used

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Description:
Requirements: 500,000 Experience | Paramecia-Class Devil Fruit | +40 Stamina
Point Cost: 5


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Order Form
Name: (RP Name)
Category/Grade: (Melee, Firearm, Invention, Accessory/Normal, High-Grade, etc)
Item: (Name of Item)
Description: (Brief description of item, explaining all of its special qualities. Include how it looks as well as what it can do)
Total Price: (Cost)


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600,000 Experience Cyborg Part: 0/1 slots used

Part Name: (Name of cyborg part)
Category/Grade: (Basic, Complex, Futuristic)
Location: (placement of part limit 2 per body part.)
Description: (Brief description of part, explaining all of its special qualities. Include how it looks as well as what it can do)
Total Price: (see price guide)



800,000 Experience Cyborg Part: 0/1 slots used

Part Name: (Name of cyborg part)
Category/Grade: (Basic, Complex, Futuristic)
Location: (placement of part limit 2 per body part.)
Description: (Brief description of part, explaining all of its special qualities. Include how it looks as well as what it can do)
Total Price: (see price guide)



1,000,000 Experience Cyborg Part: 0/1 slots used

Part Name: (Name of cyborg part)
Category/Grade: (Basic, Complex, Futuristic)
Location: (placement of part limit 2 per body part.)
Description: (Brief description of part, explaining all of its special qualities. Include how it looks as well as what it can do)
Total Price: (see price guide)