|
|
|
|
|
|
Posted: Sat Oct 25, 2014 10:26 am
Did someone say concept contest? Have you always wanted to play with youmifying a character but don't have the heart to do so to your own character? Would you like to have a full youma PC? A half-youma? Now you can!While Full-Youma and Half-Youma characters are not questable as new characters, we would like to give away two of these unique characters for this event, free to a good home! To win either of these characters, we are going to give them to whoever can create the best profile for them! Judging will be based on: *Personality - Your character is still a character! Half youma retain more of their civilian personality than full youma, but we still want to hear about what makes your character unique! *Powers - Youma and Half youma come with a unique powerset, so if you are interested in either character, please consider if your power is reasonable for their character! (More information will be provided about appropriate powers for youma and half youma later!) *Backstory - This is perhaps one of the most important things we will be judging on—why did your character get this way? What happened? Was it voluntary? Involuntary? We want to hear all the dirty details! While you may enter for both characters, you may only win one! You may only submit one profile per character though, so please make sure that when you are submitting your profile, it is absolutely finished! This contest will be open until Friday the 31st at midnight (PST), at which time no further entries will be permitted. Judging will occur over the weekend and winners should be released after 48 hours of voting! Please read the information we have provided for each character type and fill out the form for the character you are interested in! When you have finished, please post in this thread. If you have any questions, you may contact The Space Cauldron and we will get back to you as soon as possible! Now, about those youma…
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Oct 25, 2014 10:28 am
If you are interested in a half youma, you may be interested in our Spider-themed half youma! A half youma, while taking on youma tendencies, can still be regarded as a human. They will be treated with respect, as with any other officer, however are also acknowledged as being a bit more feral. As a half youma, they would no longer have their weapons, however would gain a new skillset (often some magical attack—like Pokemon attacks!) or their body becomes a weapon (such as a huge increase in physicals stats or things like claws/new appendages to attack with). These characters would grow like regular Negaverse agents and would be guaranteed at least three stages of art provided IC requirements are met! They would appear as a half-youma at all times, however they would be able to use a temporary glamour (always as the civilian they were before half-youmifying; they do not get to decide how they look or magically change their appearance). Because their glamour is a temporary thing, these characters are not eligible for alt-civ art, sorry ): Form:[b]Name:[/b]
[b]Nickname:[/b]
[b]Age:[/b]
[b]Birthday:[/b]
[b]Sign:[/b]
[b]Gemstone:[/b] Follows your zodiac sign.
[b]Blood Type:[/b]
[b]Fav. Food:[/b]
[b]Hated Food:[/b]
[b]School:[/b] Meadowview High School (Co-Ed), Crystal Academy (Females Only, rich girls or scholarships), Hillworth Grammar School (Males only, dispriviledged backgrounds or bad behavior), St-Magsdalena's Seminary (Females only, dispriviledged backgrounds or bad behavior), Azure Valley Academy (Males only, rich boys or scholarships) Sovereign Heights Prep School (Ages 18-22 only), Destiny City University (Ages 18-22 only)
[b]Hobbies:[/b] What does your character do outside of school during their civilian life? Note that this is an activity that they do on a regular basis, and reflects their personality. How often do they do this activity? Why? Note that if it's a once-in-a-blue-moon activity, then it's most likely not a hobby. List at least two, just try not to go overboard.
[i]e.g. [/i]
[i]Reading[/i] - Matt McMat loves to read joke books in order to come off as a funny guy. He doesn't like to read mystery, romance, or horror books because of the serious tone they take, and thinks they're most useful for making paper airplanes out of. In fact, this is why Matt McMat can't visit the Destiny City Library unattended.
[b]Virtues:[/b] These are positive aspects about your character's personality that affects them on a daily basis. Specifically, these are non-physical traits (such as 'generous', 'kind' and 'outgoing') that other people will look up to your character for having. These are used not only for role-play, but to also help the artist decide on expression and personality. Two traits minimum, four maximum.
[i]e.g. [/i]
[i]Outgoing[/i] -- Matt McMatt is an outgoing guy. He's always the life of the party, and tends to love organising parties for no reason but having parties. He's an effervescent party animal. When it comes to answering a question, Matt McMatt is usually the first to offer an answer even if it isn't correct of what someone is looking for.
[b]Flaws:[/b] Second verse, same as the first. Things that are not flaws: 'stubborn', 'hates seeing people hurt their friends', phobias, mental illnesses, diseases, being 'too nice' (unless they are SO NICE that it is an ACTUAL FLAW), etc. Like the virtues, these are non-physical traits about your character that affects them daily, however these are attributes about your character that give other people reason to look DOWN on your character. We'd like two of each, try to keep to four maximum. This helps the artist decide expression, personality.
e.g.
[i]Selfish[/i] -- Matt McMatt can be really self-centered. He thinks about himself long before any of his friends, and whether or not things impact on him. If he finds something boring or not worth his time, he rarely goes through with it to help out a pal. He can be a bit of a fair-weather friend, because he first and foremost thinks about himself.
[align=center]- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -[/align]
[b]Negaverse Alias:[/b] Lieutenant (Mineral Name)
[b]Challenge:[/b] Goes on the cert. Default is "The Darkness will Prevail!"
[i]Abilities[/i] -- Your half-youma will have two unique abilities in addition to the boosts that come with being a Negaverse Agent! They retain the same boosts and abilities as another officer of their rank, however lose their weapon to gain these abilities. Half-youma may don a civilian glamour for a few hours in special situations (this takes a lot of energy) A Youma's special abilities may be:
1) Physical: This is a physical ability that assists your youma in battle. This may include something like super strength or super speed, or a unique physical aspect that would give your youma a boost others might not usually have (such as gills to breathe under water, or the ability to see with infrared).
2) Magical: This ability must be magical in nature and is comparable to a pokemon attack! It should be written with the same parameters of any other magical attack (so it must include duration, number of uses, cooldown information, and effect). This is a magical ability that either causes damage or can provide a boost for others; it should be written to be about the same power as second stage senshi attack!
In this instance, the half-youma already has a physical boost of additional limbs, so all you need to do is think of one other ability—be it magical or physical—to complete the 'Abilities' portion of the form!
[align=center]- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -[/align]
[b]History[/b]: Here is your time to shine! Tell us what happened to make your character a half-youma! Were they a civilian whose corruption went wrong? An agent who ate too many starseeds? What you write here can be as long or short as you like; there are no restrictions! Tell us what you feel like we need to know about who this character used to be—and how they became who they are now!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Oct 25, 2014 10:30 am
If you are interested in a youma, you may be interested in this fellow!  When a character is youmified, they lose all traces of their civilian self. They become more animalistic and lose almost all emotions. They still possess traces of their civilian self, however are a new creature entirely. They may remember some things about their life prior to becoming a youma, however this will feel like trying to remember a dream you've nearly forgotten. These youma are treated as lesser beings within the Negaverse; as a full youma they are more powerful than the usual youma we see in the shop, but because they are not really human, the Negaverse does not regard them with the same level of respect as they would another Agent. They must obey commands from other Negaverse Agents, however that of their bonded officer is the strongest (under a command from a GQ/GK!). They may assume a civilian glamour that reflects their previous civilian identity rarely. A full youma may be destroyed but, like other youma, after dusting they may regenerate in the Rift. Most of the time, a full youma will need to stay in the Rift, however they may leave for several hours at a time. Their energy steadily depletes while not in the Rift and they will need to consume energy or starseeds or return to the Rift to recuperate. Every youma gets two unique special abilities, which can be either a physical boost or a magical boost. More information about this may be found in the below form! This character will have only one stage—they will not grow like other characters. Any players with questions about playing a full youma are encouraged to ask questions; we will help however we can! Form:[b]Name:[/b]
[b]Nickname:[/b]
[b]Hobbies:[/b] What does your character do outside of school during their civilian life? Note that this is an activity that they do on a regular basis, and reflects their personality. How often do they do this activity? Why? Note that if it's a once-in-a-blue-moon activity, then it's most likely not a hobby. List at least two, just try not to go overboard.
[i]e.g. [/i]
[i]Reading[/i] - Matt McMat loves to read joke books in order to come off as a funny guy. He doesn't like to read mystery, romance, or horror books because of the serious tone they take, and thinks they're most useful for making paper airplanes out of. In fact, this is why Matt McMat can't visit the Destiny City Library unattended.
[b]Virtues:[/b] These are positive aspects about your character's personality that affects them on a daily basis. Specifically, these are non-physical traits (such as 'generous', 'kind' and 'outgoing') that other people will look up to your character for having. These are used not only for role-play, but to also help the artist decide on expression and personality. Two traits minimum, four maximum.
[i]e.g. [/i]
[i]Outgoing[/i] -- Matt McMatt is an outgoing guy. He's always the life of the party, and tends to love organising parties for no reason but having parties. He's an effervescent party animal. When it comes to answering a question, Matt McMatt is usually the first to offer an answer even if it isn't correct of what someone is looking for.
[b]Flaws:[/b] Second verse, same as the first. Things that are not flaws: 'stubborn', 'hates seeing people hurt their friends', phobias, mental illnesses, diseases, being 'too nice' (unless they are SO NICE that it is an ACTUAL FLAW), etc. Like the virtues, these are non-physical traits about your character that affects them daily, however these are attributes about your character that give other people reason to look DOWN on your character. We'd like two of each, try to keep to four maximum. This helps the artist decide expression, personality.
e.g.
[i]Selfish[/i] -- Matt McMatt can be really self-centered. He thinks about himself long before any of his friends, and whether or not things impact on him. If he finds something boring or not worth his time, he rarely goes through with it to help out a pal. He can be a bit of a fair-weather friend, because he first and foremost thinks about himself.
[i]Abilities[/i] -- Your youma will have two unique abilities in addition to a slew of general youma boosts. A youma may recover in the Rift even after being dusted (unless dusted by a fourth stage character), may don a civilian glamour for a few hours in special situations (this takes a lot of energy) this youma should be assumed to have the same physical boosts as a Negaverse Captain! They would not be able to teleport or have weapons, though; their body [i]is[/i] the weapon! A Youma's special abilities may be:
1) Physical: This is a physical ability that assists your youma in battle. This may include something like super strength or super speed, or a unique physical aspect that would give your youma a boost others might not usually have (such as gills to breathe under water, or the ability to see with infrared).
2) Magical: This ability must be magical in nature and is comparable to a pokemon attack! It should be written with the same parameters of any other magical attack (so it must include duration, number of uses, cooldown information, and effect). This is a magical ability that either causes damage or can provide a boost for others; it should be written to be about the same power as second stage senshi attack!
[align=center]- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -[/align]
[b]History[/b]: Here is your time to shine! Tell us what happened to make your character a youma! Were they a civilian? Once a senshi who underwent a corruption gone wrong? An agent who ate too many starseeds? (If you want to use a powered backstory for your character, please do not mention powered names or spheres; there will be no claiming these, sorry!). What you write here can be as long or short as you like; there are no restrictions! Tell us what you feel like we need to know about who this character used to be—and how they became who they are now!
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Oct 25, 2014 10:30 am
Entries:
Half Youma NovaCracker Twilight Jaws Sami-Fire Shibrogane
Full Youma Shibrogane
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Oct 25, 2014 10:31 am
|
|
|
|
|
|
|
Posted: Sat Oct 25, 2014 10:32 am
|
|
|
|
|
|
|
|
|
Posted: Sat Oct 25, 2014 5:01 pm
Name: Nathan Adello Nickname: Nate (By Non-Negaverse), Peter Parket, Spider-Man, Pete (By anyone in the Negaberse wanting to grate on his nerves and earn a hiss) Age: 25 Birthday: October 31 Sign: Scorpio Gemstone: Topaz Blood Type: B-!.... We think it's still B-. He's not exactly able to get it typed anymore. Fav. Food: The blood of his enemies Steak, sometimes pork, but mostly beef based foods are best. He's also quite fond of broths, soups, and stews, tea biscuits, and similar. Hated Food: Sticky Rice, sushi, plain dry bread, anything particularly dry and sticky. He has a problem with the texture, and his partially-youmafied state made it that much harder to cope. Occupation: Nate owns a small New Age General store, however he is very reclusive and has staff handle most public work for him, and hides his extra limbs and uses makeup, and headwraps to hide or disguise his extra eyes when he HAS to be in front of people, although he tries to make this rare. Hobbies:Horror - Nate enjoys a good scare and does everything he can to get them, from reading about cryptoizoology to Creepypastas, even horror films work. As long as he knows he won't get hurt genuinely or somehow piss off some spirit, he's rather fond of the notion of going into a scare headfirst. It's fun, and it's a cheap, guilty pleasure, but oh, so very worth it. Tarot - Nate picked up his first deck of tarot cards as a boy outside Destiny City, and became enamored both with the art and the thought they might divine the future for him. Tarot was Nate's gateway into the realm of spirituality and pagan beliefs and he hasn't looked back, despite the origin of tarot itself. He keeps track of history loosely, but collects tarot decks and gets readings, or does his own as often as possible, and uses various spreads and cards to read into various parts of life. Virtues: Charismatic But you'll thank me in the end.Nate knows people - what they weant to hear, what to say to whip a crowd into a frenzy. Before his partial youmafication, he came to use charisma to sell products to customers. He still has charisma, and instead of using it for work, he now uses it to convince others of things, to guide and sell, and to get people to want to listen him. He has something of a silver tongue, and he makes sure to use it wisely. No sense making an enemy when a friend is more... Beneficial. FlexibleA hot cry, fire at will! Bang bang!Nate is unafraid of change. When the unexpected happens, he works around it or with it, and very easily can go with what life throws at him. Good or bad, he doesn't have many struggles with change and in fact, in some respects, welcomes it and the opportunity to adapt. This trait is commonly useful day to day when he's watching people or has to adjust for unforeseen issues, and he easily knows how to bend and roll with things. PatientBe Prepared!Nate has the patience many do not. He can wait months or years for plans to come to fruition or for people to make mistakes, and he will gladly wait so long simply as it is more fruitful. He's equally skilled at waiting out a line or simply dealing with people he may dislike. Nathan does not, really, lose patience easily, and continues to be ever patient. Waiting. And watching.- Flaws: SuperstitiousI hear the breath of ghosts, whisper in my ear...Nate has an absolute fear of pissing off spirits and deities. To this end he will carefully go over any rituals he performs before performing them if at a pagan event such as during Yule, or he will avoid a task if his tarot cards predict failure; he is that guy tossing a pinch of salt if he spills it over his shoulder for sheer luck, and he's the guy giving stepladders and such a wide bearth. He'd rather be safe than sorry! VainEvery spell and gesture tells you who's the best-er...Nate thinks he's the best thing. Ever. He finds himself handsome, intelligent, witty, clever, etcetera, and even if some of it is not true, well, GOOD LUCK TELLING HIM OTHERWISE. Nate's ego is quite large and he's quite full of himself, preening in mirrors every day to make sure everyone can see how handsome he is. And extra arms? MAKE HIM EVEN BETTER. Extra eyes? ADD ANOTHER BETTER TRAIT. Nate thinks he's the greatest. Truly. SchadenfreudeThe blackness, the darkness forever...Schadenfreude is the act of deriving pleasure from others' pain, and Nate avidly enjoys this. While he is careful how often he inflicts harm on others, he will laugh at others' misfortune, especially in private, and rives joy mocking the suffering of others and ghenerally, for lack of a better term, he enjoys being a total jerk. There's no politer way to describe it really. You hurt, he smiles. THE END. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Negaverse Alias: Lieutenant CoffiniteChallenge: Come into my parlour... / The cards aren't in your... Favor. Abilities -- Extra Limbs - Coffinite has extra arms that he often uses to grasp objects, climb, or make his grip on prisoners or people more difficult to escape. These also allow him, when climbing, to climb places normal humans cannot go. As a bonus, they're about as dextrous as his first two arms were as a human. All in all, handy. Web - Coffinite's youma half was a spider type with a penchant for weaving, and with their fusion Coffinite has gained the capability to create webbing. It is best used to create massive cobwebs that, due to the size, can be used as a thin sort of rope for approximately 30 seconds. This webbing is created when he lifts a hand to his moth and blows, much like blowing dandelion fluff, only a lot stickier and studier. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - History: Nate's story is twisted, perhaps, in a way many would not expect. Originating in Seattle Washington, Nathan Adello began as a normal civilian, working with a shop in the Seattle-Tacoma area as a clerk in a new age store to add to his collection and learn multiple paths from customers, and in his time, he made a friend with, unknown to him, a Negaverse agent... Seattle, Washington - 6 months ago.Levianthanite was desperate. The Seattle division needed results to report for youma research and they didn't find prey easily - not as easily as Destiny City by far. Public transportation, a bustling night life, and a careful trio of cities made finding subjects difficult, but the Lieutenant was, well, desperate. His superiours demanded a specimen tonight, or his starseed was forfeit for use itself, so, the Agent paced anxiously as he waited and thought, and frowned in his civilian form before a hand clamped down on his shoulder, warm and friendly and familiar, and he looked back o the face of his friend. Nathan wasn't the best, but he wasn't a jerk. Leviathanite was quite fond, but, on the same token, the agent was still worried and gave a shaky grin as Nathan spoke. "Hey Scott." Nate's tone was gentle and easy. Work was over and the man was pleased and surprised to see a friend so near to work, beaming warmly. "Oh. Hey Nate." Leviathanite responded with a shaky voice, and Nasthan tilted his head. "Hey, you OK?" He asked. Leviathanite swallowed. How do you tell your bro you're going to Die? he wondered. Nathan appeared unconvinced, frowning at his friend as he shook his head. "Don't look fine." Nate pointed out. "Look scared." Silence. Leviathanite felt a lump in his throat, and wondered again how to explain, before getting an idea. A horrid, malicious idea, and he looked to Nate. "It's nothing. Hey, wanna check out a shop with me?" He suddenly asked. He didn't like this, but... Well, Leviathanite tende3d to put himself first often. And if Nathan survived, surely he'd understand. Nathan nodded. "Course man." A grin worked it's way across Leviathanite's face, and he grabbed Nate's hand, suddenly moving. The walk through Seattle was dampened by a light drizzle as the city was often bathed in, wrought by the Puget Sound upon the Tri-Cities and by geography, being a northern region closer to cooler climates. Downtown Seatle was bustling and busy, but the destination was easy to locate. Still, Leviathanite was merhodic and careful, winding through useless paths to disorient before approaching the front for the Negaverse Research and Development department. It was noty obvious, nor clear what the building was for, but Leviathanite lead Nathan in expertly, the other man glancing about as he was guided. Winding corridors pockmarked the old building and hid sights, but the building smelled stale and mildewy, cold and wet, and Nathan wrinkled his nose briefly as Leviathanite entered a room, a young woman in a uniform sitting, pink piping the only hint of color on a drag, gray uniform, and she regarded Leviathanite idly. "Oh, is this all?" She asked. Nathan blinked, looking to his friend as he nodded grimly. "Yes, General-Queen Hazelite." Hazelite? What? Nathan glanced to his friend, whom fidgeted, swallowing as the imposing woman rose, approaching and studying Nate appraisingly before glancing idly to the shadows, and a single lit candle, motioning. "Wick, take i." Leviathanite gasped, as the flame of the candle leapt down, forming into a flame before becoming a man of fire, and he stepped back in alarm, eyes widening as it approached Leviathanite, Hazelite smiling sharply. The youma itself reached into Leviathanite's chest, withdrawing a small crystalline thing as Nathan tried backing away in confusion and terror. The flame-man licked it;s maw once, twice, and then bit down, swallowing the starseed and suddenly Leviathanite collapsed, body still in death. Nathan, for his part, paled, backing away a moment before Hazelite turned for him, and smiled. "Knock him out, Wick." She crooned. "I've work to do on our precious, now don't I?" --- Unconsciousness had come swiftly when the youma knocked Nathan out, and when he slept, he dreamed of spiders. While Nathan thought unconsciousness did not include dreaming, this time - this time did not appear the case. He was surrounded by web, and around him the tramp of millions of spiders crept and crawled and sounded, loud with a shhh shh shh as they marched in all sizes and shapes. Wherever Nathan moved, there was web, in his eyes, ears, nose, mouth. If he weren't arachnophobic, when he woke surely he would be, and the young man tried finding a pathway out, trying to sort his mind before a large bestial figure seemed to drop before him. The appearance was man and spider fused and he felt his skin crawl as it studied him. And spoke. "We can make you handsome, yes." It cooed. "...I'm already amazing." "I can do more. You will be power and beauty; you will be perfection." The spider youma moved, adjusting, idly spinning before beginning to wrap him in thread. "You have so little choice but to argue with Sh'kkoth. So very little. We could cooperate, be a whole, or I can devour you and make you fade. It is your choice." It peered with human but arachnid eyes, serene and menacing and Nathan eyed it. "...What else is in it for me?" He asked lowly. Sh'kkoth purred. "Power. Skill. Ability beyond a human's comprehension." Webbing wound around his waist and bound his wrists, drawing him close to him calmly. " Bind with me. Bind, and become richly rewarded, Nathan Adello. Bind[/i[. And become mine, and I, yours."
The creature was purring, whispering softly before Nathan thought. Was this a test of the gods? Some spirit? A totem? Possibly, and finally he nodded.
"Fine."
Sh'kkoth beamed, and suddenly all was black when Chaos began pumping into his starseed, fusion welcomed and accepted.
---
Nate awoke groggy and disoriented, feeling in more places than he was used to, vision slowly becoming clearer and he winced at the change. He saw far more readily, and fresh, new limbs gripped the ground and cradled himself as he stumbled to look himself over, gulping.
He changed. It had done something to him and - and the chaos numbed fear and salted his tongue against screaming and the newly corrupted agent rose, slowly and painfully as he looked about, inspecting his uniform slowly and carefully. He bore no weapon but his hands, but he smelled chaos and felt auras - chaos and that of weaker, lessened beings - humans? Others like him?
However he'd changed and felt fangs in his mouth, sharp, cruel, and his skin was gray and colorless, leaving him to wonder.
What have I done? The Half-Youma wondered, before the voice of Hazelite greeted him, smug and bell like.
"You wake." She crooned. She twirled her fingers around the flame - possibly Wick - of a candfle by her, and he swallowed, nodding.
"Good. Tell me your name - not your human one." She beamed, and he felt compelled to answer.
"I... Coffinite, ma'am." He swallowed. Hazelite crooned.
"Coffinite, mmm. Fitting. You will be fed, and then, you will be sent to my superiors in Destiny City. Welcome to the Negaverse, Coffinite."
A slow smile, one that shook Coffinite deeply.
"Welcome to the.... Family.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Oct 25, 2014 8:27 pm
Name: Atreus Constantinides Nickname: N/A Age: 18 Birthday: May 15 Sign: Taurus Gemstone: Sapphire Blood Type: A Fav. Food: Gyros, Skordalia, Baklava Hated Food: Hamburgers and French Fries School: None Hobbies:Cooking - Atreus was raised in a very health conscious home. His home was also filled with people who are fiercely proud of their Greek heritage. As a result, he began to learn at a young age to prepare and cook dishes from his homeland. Atreus will take over the kitchen at all hours, turning out traditional recipes, experiments, or just something he saw one time on Good Eats. Atreus cooks and messes with food because he loves it and to him, it is an incredibly important part of his heritage. If anyone were to tell him he should become a professional, he'd look at them blankly before replying that he cooks out of love. Not a desire for anything so fleeting as fame. Soccer - Atreus lives, eats and breathes the sport, so much so that he plays whenever he gets a chance. He is fiercely competitive and focused when he is playing. Frankly, it was not at all unusual for Atreus to come home from a match covered in mud, grass stains, bruises and beatific smiles. Nor is it unusual for Atreus to take over the television and watch any games he can find featuring his favorite team, Panathinaikos. He has their jerseys, he wears their colors on game day and he is prepared to hammer you with stats and facts about them. Though living in the Rift now... it's a little hard to pick up TV stations, though he remains ever hungry for news of the game. Music - Atreus loves music and his inability to sing or play an instrument does not, in any way, diminish this love. His room is filled with neatly stacked CDs, boxes of cassette tapes and even a few old records. His stereo is a top of the line machine and he even owns an old record player that he cares for meticulously. If asked his favorite genre, Atreus will reply that he loves all music. Except country. Well, modern country. Modern Country music needs to be killed before it spreads further. Atreus has found music in genres you never even knew existed. Friend and patron to more dinky, hole-in-the-wall music shops than you could shake a stick at, Atreus insists that music is the truest form of communication, often able to get ideas and visions and feelings across that mere words can not. Virtues:He's Going the Distance - Atreus is one of those people. You know who I mean, right? Those people who always give 110% and always strive for perfection. Yeah, well, Atreus is one of them. He puts ridiculous amounts of effort and heart into everything he does. He truly believes that as long as people work hard and do their best, life will give them its best. However, Atreus is far from perfect and he knows it. He's given himself dehydration sickness on more than one occasion simply because he works feverishly to get something just right. And though his perfection loving heart cringes, Atreus has been known to allow himself one or two do-overs if something didn't work right the first time. And should he ever fail, he will withdraw into himself for days at a time and mentally berate himself for not being good enough. All Things in Their Own Time - Atreus is remarkably patient. It takes a great deal of provocation to make him lose his temper. And that provocation usually has to be in the form of direct confrontation. Even then, he forces himself to only use words as weapons and to get away as quickly as possible. He did not speed while driving. He pre-orders books and music so as to avoid unpleasant scenes at the store. Life is a journey and he's going to take his time and enjoy it. After all, you wouldn't rush a slow roasted dish, would you? So why the ******** would you rush on anything else? Think of Atreus as a smaller, squishier, more laid back version of Treebeard. But without all the HOOOOM-ing. And okay, granted there are times when his patience has NOT been rewarded *coughTheHotChickAtTheCoffeeShopcough*, but those are minor setbacks, really. And they don't happen often enough to teach him that patience is not always a virtue. A Spoonful of Sugar Helps the Medicine Go Down - You know the old adage about Truth and small children? Well, it doesn't just apply to small children. Atreus is blithely, utterly honest. However, he is also possessed of an almost preternatural gift for tact and diplomacy. He will answer your questions completely and to the best of his ability; he will be honest and let you know your a** looks huge in that dress if you ask him. However, he will phrase it in a way that wraps the truth up in a pretty, shiny little capsule that is easy to swallow. Flaws:Obsession Much? - When Atreus gets onto a particular path, whether trying out a new recipe, cheering on his team or hunting down a new record, he can get... well... obsessive. The more strongly he feels about something, the worse that obsession gets. He will track down facts, trivia, drive everyone crazy by extolling virtues or flaws, and be a scary sonofabitch in general. And if that obsession happens to hit on another person, well, let's just say that the only reason he hasn't gotten a restraining order yet is because the objects of his affections haven't caught him. However, should his obsessive tendencies alight on a person, that obsession will allow a sort of twisted concern to spring up. Atreus will want the object of his strange and scary affections to be safe. Not necessarily out of concern or care for the other person so much as he doesn't want to see them ruined and spoiled in his eyes. At least before he is done with them, anyway. Atreus' obsessions usually last until he either gets what he wants or until something happens to spoil the object in his eyes. And by spoiled, we mean that someone has found out and had "words" with Atreus, forcing him to turn his attentions elsewhere. Gotta Catch 'em All - If Atreus likes something, he must own it. He owns every Bunnygrunt album to date, for example. He also owns every Alton Brown book ever. Doesn't sound so bad, right? Well, that's because they don't involve the PEOPLE he wants. It started out small enough, a scarf here, a button from a coat there. Little trophies, little keepsakes. Things that, in some way, allow Atreus to keep a person for himself. The only problem is, they don't really let him keep someone forever and in a way that makes them undeniably HIS and his alone. And so he fantasizes and plans for the day when he can act and make someone his forever and ever and make it so that their last sight, their last thoughts and breaths are all focused on HIM. Someday, he'll hold someone forever in death and no one will ever be able to take his little trophies away. He's Got a One Track Mind - Atreus is a focused individual with frequent side quests to Obsession Land (it's nice there, you should visit). While being focused isn't a bad thing in and of itself, when Atreus gets... involved in one of his little projects, it is often to the detriment of everything else. Frankly put, he's wearing a charming set of blinders that only allow him to see and focus on the current object of his obsessions. He's forgotten birthdays, anniversaries, even important assignments in his pursuits. And it is entirely likely that if he became obsessed enough, he would also forget basic hygiene and to even eat or keep hydrated. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Negaverse Alias: Lieutenant NephelineChallenge: A spider taketh hold with his hands... Abilities -- Extra Limbs - Nepheline possesses extra arms which make life so much easier as he's now better able to do mundane things like keep track of several cookery tricks all at once. He's also able to climb, hold, grasp and hurt you in so many more interesting ways now as well. And given his predilections for being a creeper, well... Nepheline likely has a few delightful little tricks he could probably show you. Venomous Bite - Nepheline's saliva contains a venom, that if injected via bite, is able to produce a mild to moderate painful burning as well as a feeling of moderate anxiety in his victims. It's not enough to drop them, but between the painful burning sensations and worrying about whether or not giant albino gerbils are going to take over the world, he's willing to bet that you'll be plenty distracted from his hands reaching in to wrap around your throat... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - History: Atreus was just your normal, everyday creepily, obsessive stalker dude. He was content in simply staying in the background and watching (always watching OnO) the objects of his infatuations. Oh sure, he would daydream about sneaking into their homes to watch them sleep, maybe smell their hair. But he played it safe. Until he saw her. Beautiful, dangerous and completely ruthless. She'd stalked through the streets of Destiny City with a predatory grace that he found delectable. So he followed her. She was always dressed in a dark uniform and she always prowled the same general neighborhood. She was ridiculously easy to follow. Except for those times when she seemed to simply vanish into thin air. Atreus was in love. Or as close to that exalted state as someone like him could be. Better to say that he wanted her. Oh yes. He wanted to claim this woman in a way that would mark her unmistakably as his forever and ever, world without end. One night, he was lucky. Or so he thought. She didn't vanish as she slunk into an alley. Instead, she seemed to be waiting for him. She knew he was there, that he'd been watching her. Incredible. And when she beckoned him closer, he had to obey. He had to be near her. "You are remarkably persistent," she'd purred. "Such tenacity can be put to better use, I think. Come here." Atreus could no more disobey than he could single-handedly turn back the tide. He stepped closer and wondered at this strange woman and the meaning of her speech. And as he stood there, trying to figure out this living, breathing puzzle, she struck. He was pushed back against the alley-wall as her hand slid with appalling ease into his chest, her fingers tightening around a piece of his heart that he'd never known existed. And that was when she somehow funneled an energy he had no name for into him. It was as if every evil, twisted thought he'd ever harbored had been given form and power. And it was all being directed into that secret part of him. Screaming from the pain, the violation, Atreus struggled, dimly aware of the woman laughing as she twisted his soul. The b***h. Through the pain and corruption, he had one coherent thought. She would pay. Vaguely, he was aware of her confident smirk taking on a worried, then a frightened edge as he kept screaming, his body feeling as though it was ripping itself apart and being pulled back together. His arms were on fire, then his head. But at the same time, a strange strength was flooding through his system. As abruptly as it had begun, the woman took her hand from his chest, her face a mask of revulsion and fear. Her voice was bright and brittle as she stood over him, chattering away. "What happened... No, nevermind. You will address me as Cap..." Whatever the b***h wanted him to call her was cut off as Atreus surged forward, body and brain surging with pain-induced madness. Before the words could finish forming, he was on her, hands locked around her throat, her wrists and her upper arms. Like a maddened beast he throttled the life from her, howling with rage as she struggled, then slowly, slowly went limp in his hands. Only when she was utterly still and he saw her body morph into a rather slender, unassuming girl in jeans and a button down did he wonder if the world had gone completely and utterly bugshit. And when he finally looked at his hands, pale green and seemingly multiplied in number, he was certain that she'd infected him with madness. But at the same time, he'd taken her life. Her last moments, her last thoughts and attempted words had all been focused solely on him. He owned her in a way that was so satisfying! The contented growl that rumbled deep in his chest was startling, but nowhere near the fright he got when a deep and masculine voice spoke just over his shoulder. "Well, I would have preferred to have brought that smug little idiot in for disciplinary actions, but you seem to have handled the problem nicely on your own. Over-confidant idiot! She never should have tried to corrupt you on her own. Still. I suppose we can find some use for you. At least part of you is still human." The dark clad man behind him seemed to flicker out of his sight, only to reappear in front of Atreus. A dark boot gingerly kicked at the woman's body as the stranger's lips curled in distaste. Though not, Atreus sensed, directed at him. No, this fellow was angry and disgusted with the woman. How interesting... "I'm impressed, a mere Lieutenant should never have been able to execute a Captain. She seems to have overdone it on the Chaos energy she fed into your starseed. No help for it, I suppose. I give you two choices. You can come peaceably with me and we'll try to sort you out somehow, though you will never be fully human again. Or I can kill you like the rabid beast you are at this moment." Terrifyingly pale eyes met his own. "I assure you that you cannot kill me as you did this little twit. And I will make your last moments hell if you try. So what is it to be?" Staring helplessly between the stranger and his multiple hands, Atreus bowed his head after a moment. "I will come peaceably. But I do not think there is a place for me outside of Hell thanks to her." It was the chuckle that surprised him the most. Well, and the not unkind hand that clapped his shoulder. "Lieutenant," the stranger said, "I think you are going to be very surprised. And it's not Hell that you'll be fighting for. I'll explain more once we can get you to the Rift." Then, before Atreus could protest, he felt his shoulder seized as the stranger teleported them both from the alley. But a whisper of speech remained to echo around the woman's cooling body. "You are Nepheline now, boy. And you are an officer of the Negaverse."
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Oct 26, 2014 2:17 pm
Name: Arik Spiegel Nickname: He doesn’t mind being called Ari. You can also make references to his unique physical features that he will approve or disapprove of on a case-by-case basis. Age: 19 Birthday: October 28th Sign: Scorpio Gemstone: Topaz Blood Type: Type O Fav. Food: Meat! Especially spicy or flavorful meat. Great seasoning means a happy Arik. Hated Food: Anything that’s either particularly tough or particularly mushy. School: He was a sophomore at Destiny City University before he had to drop out thanks to sprouting extra arms and eyes. Hobbies:Building things – Even before turning into a half-youma, Arik has had a fondness for construction projects. As a kid, he’d create great cities out of his building blocks, and as he grew up, his projects only became more complex. Model planes, model cities, model robots, you name it, he has probably made it. Clay is also a favorite medium of his to work in. If it requires putting pieces together with finesse, it’s a task he’ll want to take up. Now, more arms just means building more things faster and more precisely, right? Dancing – Give Arik something with a good beat and at the very least he’ll tap his foot to it. The more likely outcome is him breaking out into a full-on improvised dance routine and trying to drag others in with him. More arms means more ways to move, and finding new ways to synchronize them (or, in some cases, make every movement completely disparate from another one) is his favorite part. Can you twirl three ladies at the same time with six arms? He’d like to find out. Showing off – Arguably Arik’s favorite hobby, he loves showing off his talents, whether it’s a feat of dexterity or a feat of speech or humor or… pretty much anything that will draw attention to him. Sometimes he would just stand somewhere, deliberately looking suspicious, and then introduce some kind of absurd element into the situation when someone comes to investigate (surprise, you’re on a game show! Answer this bit of trivia). Now that he has extra arms, he rarely leaves them completely at rest, preferring to keep at least one set doing something at all times, if only because the bizarre movement draws people’s eyes. Performing stunts with them is part of the package, naturally. Virtues: Cheerful – Arik has a happy-go-lucky demeanor and a general tendency to spread his good feelings around when he can. He just seems so bright and happy, with a spring in his step everywhere he goes. He looks on the bright side of life, and he wants you to be standing there, looking at the bright side with him. Entertaining – Arik loves entertaining people, whether it’s to cheer them up or just to make them laugh. It’s not terribly uncommon for him to deliberately put himself in a situation that would make him the butt of a joke, since if you find it funny, chances are he’ll find it funny too. Stunts, jokes, pranks, you name it, if it will at least make you smile, he’ll do it. He has a great sense of comedic timing and a knack for putting twists on punchlines that often get him the reactions he wants. Compassionate – Arik doesn’t like seeing people sad. He sees unhappy people and develops this strong urge to just swoop in and make them feel better, often through a show of good humor. His success rate varies, but damned if he doesn’t put a ton of effort into trying to cheer people up. Flaws:Holding Back – Arik keeps a lot of pent-up feelings inside him. He tends not to say what’s on his mind and bites it back time after time after time, letting it simmer inside him till it turns into some foul emotional ooze that ruins his day (or week). Sure, he lets the steam out from time to time, but it’s often too late when he does, and all that ruminating has left its mark, leaving him sour and cranky. Explodes Under Pressure – Sometimes that steam that Arik’s keeping pent up gets too much for him to take, and he’ll explode. He tries to save it for when he’s completely alone, but sometimes he’ll just go off on someone and totally tear them down or start smacking things around and flipping tables. A little collateral damage doesn’t seem too bad to him, but to others, it’s obviously a problem when something important gets broken and has to be paid for or when someone leaves totally crushed from his onslaught. Nitpicky – Arik tries hard not to judge people right when he first meets them, but unless they present an overwhelmingly agreeable personality to him, he’s going to find something he doesn’t like about them and he’s going to notice it every single time it comes up. This is especially problematic when he perceives someone as not being terribly bright, which will leave him thinking “seriously, how far up your a** is your head” every time that person opens their mouth. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Negaverse Alias: Lieutenant StichtiteChallenge: The better to hold you with, my dear! Abilities -- 1) Physical: His extra limbs are a power in their own right. Pin a senshi down with four or five arms, grab for the starseed with the final one… bingo! 2) Magical: Stichtite can unleash a swarm of tiny spiders that seek people out and crawl over them, producing that creepy-crawly feeling. The spiders last for 30 seconds at a time, with two uses per battle and a 30-second cooldown between each use. The spiders do not bite or have any attacks of their own; all they do is crawl on people. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - History: Stichtite was once a perfectly run-of-the-mill Negaverse agent. Recruited at 18, he spent his freshman year of college trying to learn the ropes of the Negaverse. He wasn’t exactly a force-recruit, but becoming a soldier of the Dark Kingdom was not exactly part of his plans. Nonetheless, he found he came to enjoy patrolling at night, squaring off with senshi and going around with his fellow officers. The captain who took him under his wing made frequent trips to the Rift and often brought him along. One day, he became separated from his superior and encountered a pack of youma that appeared quite interested in something. After carefully wading through the crowd, he spotted a small, spider-like youma trapped on an isolated platform with a large, bottomless-looking gap around it. How it got there was a mystery, but it clearly wasn’t capable of jumping across the gap itself. Cautiously, he reached out to the spider youma and let it crawl onto his arm, at which point he escorted it to elsewhere in the Rift (couldn’t leave it where it could get eaten or squished by those other youma, after all). It refused to leave his side for a time, and when he reunited with his superior, this conversation transpired: “You know you can’t bond with that little guy yet, right?” “Yeah, but there’s no rules saying it can’t hang around.” The spider youma had taken to waiting at the Rift’s entrance for Stichtite and his superior. Whenever the captain entered without Stichtite, the youma seemed crestfallen, but when Stichtite was there, it would latch onto his leg with a cheerful-sounding chitter. It seemed thankful that he had saved it from the pit and the other youma. When it got a bit bigger, it began to venture out of the Rift and seek Stichtite out, clinging to him as he went about his patrols. He became attached to the little one quickly; even if it couldn’t talk back and preferred hiding to fighting, it became a reassuring companion and a source of support. He almost treated it like a baby. One day, Stichtite and the spider youma were attacked by a particularly brutal senshi with a terrifying offensive magic. Both Stichtite and the youma were wounded, though Stichtite took the brunt of the damage. The senshi left them both for dead (being unable to find the spider after some searching, since it ran away), and Stichtite was in terribly bloodied and broken condition. Plaintively crying, the youma skittered up to Stichtite, prodding him with all its legs. “Looks like this is the end for us, kiddo. You can’t use a phone with all those legs, can you?” The youma made a pained-sounding wail. “I guess everyone else is too far away for you to come get them and bring them over here, huh? Guess that’s fine… come over here.” The youma stood still for a moment, then crawled up on top of Stichtite. Chittering away in an almost song-like cadence, it began to glow, and before Stichtite could ask what it was doing, a pain so great surged through his body that he blacked out. When he awoke, he was in the Rift with his captain, who tried his best to tactfully handle the subject of what had happened: somehow, he had fused with a youma. It took Stichtite a moment to put two and two together, but when he did, he was shocked: he owed his life to that spider. It had fused with him to save him. He was unaware that youma could ever demonstrate such loyalty, but right here was an example. Time passed, and Stichtite had to frantically recalibrate his life around the fact that he no longer had a human form that he could maintain for very long, along with getting used to two new sets of arms and his new eyes. Eventually, though, he got used to his new life. He was a member of the Negaverse, and he wasn’t going to waste the life his eight-legged friend had saved. Sometimes, if he listens carefully, he can hear and understand a faint, reassuring chittering in his head.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Oct 26, 2014 8:26 pm
Name: Hannibal Martin Nickname: PLEASE CALL HIM HANNA!!! PLEASE. He begs you. Age: 26 Birthday: August 14 Sign: Leo Gemstone: Citrine Blood Type: A+. Like his grades. Fav. Food: Strawberry rhubarb pie, plums, celery Hated Food: He was a vegetarian out of self-defense. But he really doesn't like shellfish. Occupation: Assistant registrar at Destiny City University. Studying for his doctorate in Greek literature (has two bachelors degrees (in medieval literature and philosophy) and a master's in library science) He's Spider-Man. Hobbies: Media studies - Hannibal is an avid consumer of music, television, and books, especially now that he can see again. He spends a lot of time finding small indie shows to go to, sees a lot of plays (especially the free or low-budget kind), and watches a lot of TV--even so far as paying for the really fancy DirectTV package so he can listen to all the shows. He blogs about them, too, like a less fashion-focused Tom and Lorenzo; part of his income was derived from ad revenue, to the tune of about 500 extra dollars a month. It was rough to fit this in between work on his doctoral thesis and his day job, but he really enjoyed it, and now that he's half-youma he spends a lot of time finding human officers with the same cable TV package he does. Gender politics - Hanna grew up in a house with a second-wave feminist for a mother. While this made a lot of his late adolescence really shitty for him, he learned a lot early on about the patriarchy and sex-based discrimination. His house did not grow up ensconced in Cher and 80s hair rock; instead it was slow, moving folk songs from the sixties and the angry screaming of early punk rock. As an adult, he's pretty much a fourth-wave feminist--if men can be called such a thing--and he can and will hold forth for minutes at a time about the issues inherent in second- and third- wave feminism and how sex-based stereotyping is stupid and gender roles have no place in today's modern society, etc, etc. Equality is very important to him. Getting him started is not a good idea. Shitty dive bars - Hannibal was a doctoral student. Worse, he was a doctoral student in Greek literature, which is basically like spending a couple hundred thousand total on a really fancy roll of toilet paper. He didn't have a lot of spare cash at the end of the month and he tended to use most of it exploring various dive bars while he worked on his thesis. Now that he's half monster, however, he's got to stick to the extremely shitty ones. With great big shadowy corners. Virtues: Knowledgable - Hanna makes it his business to know things. It's literally his life goals, and to know that you really just have to look at his degrees: medieval literature? Philosophy? Library science? (He's blind.) He's got an eclectic range of expertise, much of which is directly related to politics and pop culture, but-- don't count him out for knowing about obscure home repairs or how to monetize your blog. He likes to know things, and is generally cool with sharing his knowledge; he's not proprietary about it, and only occasionally gets angry with people asking questions that they could really just google. Brave - Hanna has had to make some hard decisions, including some which have alienated him from his family for a time. He has never once backed down from making these choices, though, and has always owned them--a fact which makes his parents very proud of him. It doesn't bother him to swim upstream when everyone else is heading downstream, and with one notable exception, he doesn't particularly bother to keep things a secret. When he runs up against consequences, he accepts them with grace and aplomb. Direct - Hanna always has a smart remark, and he tends to cut to the heart of things. He's not the type to sugar-coat; he grew up in a house in the grips of third wave feminism, with role models like Bikini Kill. He believes in the purifying power and, more importantly, the legitimacy of anger, and indulges frequently. Dancing around issues doesn't solve them, and he's often the first to speak up when he observes something which needs addressing. Flaws: Prickly - His name is Hannibal. Before his name was Hannibal, it was something even more embarrassing. He is used to everything about him being the source of some serious jokes and teasing, especially once the new TV show went on the air. Hanna reads insults into things that genuinely aren't meant to be insulting, and reacts like everything you do that he doesn't like is an intentional slight against him. Sarcastic - Hanna tends to be passive-aggressive, rather than straight-up aggressive. He's all about the cutting remarks and trying to make you cry--unfortunately, he doesn't really respect anyone enough to just come out and say what bothers him or that he thinks you're stupid. Some people take this as just his sense of humor, but no. It's very deliberate, and he knows he's doing it, and he does it to be cruel, not funny. Know-it-all - Hanna thinks he knows it all, and he wants you to know he knows it all, too. If you're wrong in his general vicinity, you're going to know about it--even if you're a superior officer and he really should shut the ******** up and listen to your points before informing you that no, that really isn't how Destiny City's sewer system works. Or that you're being an -ist a*****e. He is also the kind to double down when challenged, making up stats and statistics to back himself up. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Negaverse Alias: Lieutenant SophiiteChallenge: The better to see you with, my dear. Abilities1) Extra Limbs: The benefits aren't the ones that Sophiite signed on for, but, eh. He'll take it. 2) Magical: Much like Spiderman, Sophiite has the ability to generate lengths of sticky web and sling them around. He uses this to augment his already-improved jumping height and land speed, mostly, but the little gobbets of web he produces can be flung to trip a fleeing opponent or shut up one about to cast a spell. The web disappears after about five seconds, leaving no sign it was there, and he can only generate three to five uses in one battle, as the webs take a lot of energy to generate. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - History: Hannibal Martin was corrupted for his position in the DCU Admissions department. An assistant registrar would have been useful on the side of the Negaverse--helping fake life stories for new corrupted, forging proof of education for InfOs officers on missions--except for one thing: Hannibal Martin was completely blind from birth. Even so, he managed to last for a good two weeks before someone other than his corrupting General noticed. It wasn't because he was all that much of a detriment to his cause, either: Hanna just wasn't turning in his energy quota. Laurelite noticed this, and when she went to inquire... Well. The Negaverse is a paramilitary organization, not a charitable institution, but she decided to help "fix" him. Obviously, if your problem is blindness, what you need is more eyes. Laurelite wrangled a spider-youma, and much in the way some officers have been saved through bonding with a youma, Lieutenant Sophiite regained his vision. And six more arms. He's completely useless for the purpose for which he was corrupted now, since he's no longer capable of appearing in public without causing alarm. But he can meet his quotas, and that's just as good as forging life histories... right?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Oct 27, 2014 3:56 pm
Name: Gevaudan Nickname: "Killer". She saves her real name for people she likes. Hobbies: Hunting -- There's nothing she loves more than the thrill of the chase. If she isn't outside the Rift actively pursuing a civilian or senshi, she is daydreaming about the hunt, or hunting lesser youma in the Rift. She doesn't necessarily hunt for energy or for food--rather, she does it for fun, because she likes the feeling of a heartbeat under her claws until she, personally, makes it stop. Much like a cat, she enjoys toying with her prey before hamstringing them and messing with them some more. Lieutenants -- Gevaudan doesn't like officers that much. She especially distrusts Generals and up. But she loves tiny baby Lieutenants, and will often come to the rescue of one or another if she sees or senses one of them in danger. When she does choose to collect energy, she often contributes it to a nearby Lieutenant's collection; and she occasionally will shadow certain lieutenants on their patrols. If she overhears senshi plotting, she doesn't take it to a Captain or a General--she takes it to a Lieutenant. Morrrtal Kombat! -- Gevaudan has no intention of ever bonding herself to any particular Negaverse officer. She does like to watch other youma attempt to kill or bond with officers they like or hate. She thinks it's funny. Virtues: Ambitious -- Whoever Gevaudan was before, she must have had a real drive to her. Even as she is now, Gevaudan is unusually cunning and forward-thinking for a youma of her rank; she has definite goals in mind, always, even if those goals are things like "I wonder what that senshi's throat tastes like" or "I want to become a Greater Youma and make them all regret hurting me". She approaches these slowly and carefully, without stress or worry. Quality over Quantity -- Gevaudan doesn't care for convenience, not when there's the possibility of increasing her take from something. She'd rather have a starseed than a ball of energy, and she'd rather have a dead senshi than a dead civilian. Unlike many of her youma compatriots, she knows how to stay her claws until the opportune moment. Flaws: Not a Team Player -- Gevaudan listens to Generals and General-Sovereigns because she has to, not because she wants to. With that in mind, she will not obey the spirit of their orders, but the letter. She plays it smart enough that she would never be considered actively dangerous to the Negaverse, but it's not below her to follow orders to "get" a starseed and then eat it herself, rather than surrendering it to the person who told her to get it. Her goals are her goals, and if you want to fight her about it, you totally can. Not that she doesn't support the Negaverse--she simply hates the people who are more powerful than she is, and blames them for her suffering in her twisted form. Got No Strings -- There are no living humans Gevaudan loves. There are the Lieutenants she mothers, but she doesn't really care about them. It would annoy her for approximately two and a half minutes if one of them died, but if it meant that she'd get one step closer to her own goals, she would suffer those two and a half minutes of discomfort. She is an unreliable friend and an unreliable ally, that's it. Abilities 1) Teeth and Claws: All the better to tear you with, my dear. Gevaudan's teeth and claws can cut through steel, such as car doors, like a warm knife through butter. She isn't particularly strong, but who needs to be when you can claw through the base of a street light and bring it down? 2) Pack Call: Gevaudan can, with a howl, summon as many as three nearby feral youma to her aid. The youma are obligated to stay by her side and help her for thirty seconds, but after that, they are no longer tied to her and can go do whatever they please. She can call her 'pack' once a battle. It is possible for her to call and have no youma answer; however, this does not count against her pack call for the battle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - History: Gevaudan doesn't remember how she came to be a monster, but she has been one for a very, very long time. What she does remember goes like this: Once upon a time, there was a girl. A shepherdess, to be exact, charged with watching over her family's sheep and goats. A great war came to her region of the world, one that rained fire down from the sky and destroyed her home and her family. In the moment that her family died, the girl found a secret reservoir of strength deep in her heart, and was able to lift herself free of the burning rubble of her home and escape. Luckily for her, the sheep and the goats were fine. She stayed with them, using her new strength and speed to keep them safe. But such a thing could only last so long, and one day a dark man found her on a mountainside. He offered her strength beyond her reckoning, and safety from the fire from the sky, and he held out his hand to her and she took it. The dark man put his hand inside her chest and fed pain into her, pain that could not echo or compete with what she'd known the morning her family died, the morning she'd acquired her own horrendous burn scars. And when she woke up, she was not strong as he'd promised, but monstrous. Her deep copper skin had leeched away to a sickly green, and her red hair had grown to cover her like a horrendous mane. Her voice was no longer the sweet tones of an adolescent girl, but a deep growl. She was so, so thirsty. The girl turned on the dark man, tearing his throat out, and drank until she could drink no more. Then she hungered, and... right there were sheep and goats enough to feed a whole village for a month. For a while, she roamed, eating whenever she was hungry, drinking when she was thirsty. But eventually, even monsters had to sleep. She laid down to rest, and when she awoke, it was in a palace of dark crystal, deep beneath the earth. That's where she's been ever since.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Oct 31, 2014 12:11 am
Name: Genesis Winchester Nickname: Gene (Only a select few can call him this), Brass.(Get it? its an officer nickname. He think's he's funny.) It's either Brass or Talon/Talonite. Take your pick bitches. It's very rare that someone would get to call him by his real name or Gene. Call him some variant of Spiderman and you will get choked. Age: 22 Birthday: Go on, take a wild guess. (It's Halloween) Sign: Scorpio Gemstone: AmethystBlood Type: A Fav. Food: Beef Stroganoff Hated Food: Sriracha School: Had just graduated DCU. FML Hobbies: Tinkering - Talon likes to build and tinker with anything he can get his hands on. I mean come on, he's obviously got the elbow grease to do it at this point. He likes to joy-rig things around the little corner of the rift he calls home with random contraptions he's made and he's proud of each and every darn one of those crazy things. Crafting - One thing that has carried over is that Talon loves to use his hands, and now that he has more of them, he can create just as much. He expresses a massive interest in things such as crochet, knitting and macrame. He knows there are other forms, but so far these are the only ones he's tried. If someone else was willing to sit down with Talon and teach him, or give him some books so he could learn on his own he would appreciate it. Talon will often give many of his creations to the officers around him, often whether they want it or not. Virtues:Upbeat - Despite everything that's happened, Talon is incredibly upbeat despite gaining more arms, his skin turning purple and gaining fangs. I mean dude! He just got four extra arms! What's not to love about that? It took quite a bit of practice, and at first, Talon was incredibly annoyed with his arms but now he's got the swing of things he's realized there is so much more he can do now. And to show that, he tries to help and encourage others out as much as he possibly can, while at the same time trying to keep both himself, and that other person optimistic. He's curious about what they're doing and what their plans are. And if people don't like it? Welp, he's got four extra arms to show how he feels about that. Thinking On His Feet Hands - Life has just gotten a little bit tricky since everything happened, so Talon's had to learn to think just a bit quicker on his feet than he use too. There's always going to be problems that crop up, and Talon knows now that you can't always run from them and that you can't always just go with the original plan. Things change, it happens. You just need to figure out a way to over come those issues. Forgiving - It didn't always start out like it, but now Talon looks at his new condition like its the best thing that's ever happened to him. As such Talon has also learned another important thing. Accidents Happen. And it's okay that they do, even if they have unfortunate results. You have to learn from those mistakes so that they don't happen again. Talon knows he is going to make mistakes in his life, that others will too, but he is going to take what he's learned and use that to better himself in the future. The skies the limit right? Flaws:SilverVenom Tongued - Okay soooo, Talon isn't all that of a good guy. He has no problem stringing a serious web of lies (hur hur spider pun) and completely ******** over his fellow agents. He does this mostly out of boredom. Dude needs a break from tinkering you know! And what better way than to mess with the minds and emotions of those around him. Almost nothing is off limits. He will even go as far as to blackmail people should he find some reeeeeeeeeeally juicy tidbits. Clingy - Talon is and can be a bit.... clingy. And that's putting it mildly. His levels of clingy-ness depend on who's around and how much he likes that person... There have been some reports on him being borderline possessive but Talon insists he doesn't know what they are talking about. ...He's just a very, sociable person? And maybe the slightest bit attention seeking.Inappropriate - Talon can sometimes lack in the Social Graces department. He's been prone to do or say something that is entirely wrong for the situation without a care in the world on who it affects outside himself. This can sometimes happen on purpose, but a majority of it is done ignorantly. Talon can sometimes be a bit of a derp. Depending on who brought it to his attention, he would either apologize or just shrug them off. Talon is more likely to apologize to a friend or someone he generally likes over an a*****e or someone he doesn't know at all. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Negaverse Alias: Lieutenant Talonite (A variant of Stellite. Check the bottom of the page) Challenge: Goes on the cert. Default is "The Darkness will Prevail!" Abilities -- Six Hands Are Better Than Two - It's just like it says. Talon has three sets of arms instead of the standard one. And you know what? He loves it. There is so much he can do now, both on and off the battle field. He can climb things that were almost impossible before. He can hold, and carry more. He can own your face in so many different ways and fold you into a pretzel so much faster. Acidic Webs - Like Any spider, Talon spins a web. His web is a stronger then normal webs, as well as thicker in density. Some have said it similar to a twine. Talon uses his web mainly as a binding, and as a way to trap his opponent. The kicker is, this twiney web is acidic. So the more one would struggle while wrapped in it, the more it itches/stings. Any open wounds that brush against it? Forget it, it's gonna sting like all hell. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - History: If you were to ask Talon how it happened and if he liked being a half human, half creature.... thing? He'd say yes, flat out with out a care in the world. That it's the coolestgreatest thing that's ever happened to him. ButHe'd also tell you that it didn't always start out like that. At first, Talon hated it. He hated it because of how much he lost. His life, his world. His hopes and dreams. But that was before he realized how much he gained. A new perspective on life. New abilities. He was now able to do things he wasn't able to before. And lets not forget the extra arms, I mean hello. He could finish things twice as fast now. Not to mention his eyesight was like infinitely better. Anyway! Getting off the subject, how it happened. That's just as important. Right? Right. Actually... It's actually a little hard for Talon to remember what exactly happened. It's not that he's forgotten, it's more of the memory is a little... well fuzzy. He remember's there being a fight, between him and someone else... perhaps it was a senshi. Hell he could have been sparing with another Lieutenant, he really can't remember. Except things had quickly gone south, and well. Let's just say that Talon got the receiving end of a lot of aggression. Unfortunately for Talon, that left him a broken, bloody, and dying mess on the ground somewhere. It was probably by sheer dumb luck that he had managed to some how call for help. His help though, arrived in the form of Apatite. Like I said, sheer dumb luck. Talon can remember the General Queen muttering something. Mainly bits and pieces about 'being a loyal lap dog' and 'being fit for grunt work such as all that pesky paperwork'. She said she'd give him a chance to do things over, and not die like a fool. Said she'd reward him for all the 'hard work' he'd accomplished so far. Something that he could use to the 'best' of his abilities. His reward? Siring Pain. Oh yeah, and four more arms. And half a dozen extra eyes. Talon passed out shortly after that, and when he came too, he was in the Rift. He was of course confused when he woke up. Furious, when it sank in what really happened to him. He rebelled quite a bit in protest towards his 'reward' at first. But as time when on, his rage somehow turned into a calm. And Talon realized that she was right. He was suited for this. He also realized that it was all a cruel joke, and most likely the General Queen was bored out of her mind and looking for a little fun. But Talon decided that he wouldn't be a joke. He decided that he'd show Apaite just what he could do with what she'd given him.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Oct 31, 2014 3:15 pm
Name: Maria Klein Nickname: … Maria. She doesn't do nicknames. Hobbies: Community Service – Maria's hobbies used to be serving her community. It all started when, as a juvenile, she got into trouble and was sentenced to several hours a week of picking up trash. She kind of fell in love with it. She used to engage in a wide variety of activities, including helping at homeless shelters, delivering meals on wheels, and picking up trash. She can't really do that anymore. Virtues: Protective – Maria is highly protective of others. Negaverse agents might find her willing to act as a shield, especially weaker or newer ones. Tenacious – Maria is not a quitter. When given a goal, she sticks to it to the end. This makes her very useful as a tracking youma and very difficult to get rid of. Loyal – Like a hound, Maria will not forget who her master is, and is happy to be beholden and commanded by the forces of chaos. She is most loyal to those who treat her right, and she does not forget even the slightest of kindnesses, but in the end, she follows her orders. Intelligent – Maria was never booksmart, but she had street smarts and intuition by the bushel. Now that she's a monster, she's got a lot more of that and enhanced senses besides. She knows how to use it too, making her a formidable foe a good deal above the run of the mill monstrousities. Flaws: Lonely – Maria's agonizing loneliness is the most obvious and humanoid thing about her. She needs people and attention, and sometimes goes to great lengths to regain that attention. While she will take anything, she especially desires shows of effection. A pat on her bony head or her hairy arm means a lot to her. Her desire for attention can be annoying or terrifying, depending on who she's pleading from and how. Vicious – Along with a beast's fangs and claws, Maria has a beast's attitude. When faced with a threat, she will attack, and when pushed into a corner, she will bite. Curious – Maria, in search of attention and friendship, sometimes sticks her bony snout where it doesn't belong. Sometimes, it proves troublesome. Too Loyal – Maria follows her orders and is loyal to the Negaverse, but her loyalty is primarily funneled into specific people in the Negaverse and she has her preferences. If she was ordered to track down and hurt someone who was kind to her – someone she liked or was attached to – her commander might find it difficult to get her to obey, especially if her commander was not as well liked or trusted. Abilities Rift Recovery Temporary Glamour Negaverse Captain boosts 1) Physical: Enhanced Resiliance. Maria has a thick hide, something that people discover when they are trying to dust her. Attacks against her do less damage than they should, and she is hard to hurt. 2) Magical: Lonely Howl Maria can let out a mournful, pained bellow that infects others with her crippling loneliness and despair, temporarily stunning them with it's sheer magnitude. The effect is temporary, and her howl must be heard. It can only be used once in a battle, and it's effect becomes less certain if they have already heard her howl once. Negaverse agents that she is not bound to are also effected. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - History: When Maria had been growing up in her noisy, overcrowded apartment that stank of her father's booze and her mother's drugs, she would never have imagined herself in bed with a member of the aristocratic elite. But here she was, snuggled up to a wonderful, wealthy member of the charity board, drinking wine with a price tag that would have seemed ridiculous to the hardscrabble child. It was more than just a one night stand: it was a relationship. They had decided that months ago over dinner after dating for several more months. Maria thought that waiting had been refreshing. So often, the first thing that people wanted was a roll in the hay, but this time, she thought she might have found the one. “I have something to show you” said her lover, and when she looked to see, she discovered the Negaverse. ~~~ Maria had never believed in magic. Her childhood was based in terrible reality. But when her lover had transformed into a besuited and powerful being right in front of her, she had to believe. Blissfully unaware of the evil behind the chaos, she was filled with wonder for the magic before her. A few more months passed, her knowledge of this wondrous world of aliens and superheroes and soldiers growing bit by bit as her lover gently told her about it. And then, one night, while basking in the glow of the woman's beauty, Maria said the words the woman had been waiting for.; “I want to help you.” Maria murmured huskily. “Help me?” “With the Negaverse. With what you do.” The other woman kissed her forehead and drew back. “I know exactly how you can help me.” she purred, her hand lingering at Maria's skin before plunging into her chest and grasping her starseed. It was Maria's last night of humanity, and the last human memory that remains within her is the feeling of chaos burning through her. ~~~ Things went horribly wrong. Maria had been intended to be a recruit or a convert, but her lover – inexperienced at such things – poured in too much energy, overwhelming the woman's starseed to the point of destruction. Instead of being recruited, she was transformed into a monster. Her lover brought her to her superiors and dumped her, not wanting anything more to do with a useless, unsexy Youma. When Maria awoke, her memories were dazed and confused, but the loneliness, the bitter pain and longing that she experienced when her one true love had abandoned her, remained, a beacon in her new life.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Oct 31, 2014 3:18 pm
Name: Richard Honor Thane Nickname: d**k, RH, Honor Age: 17 Birthday: will figure out later Sign: Will figure out later Gemstone: something shiny Blood Type: Hemolymph (lol) Fav. Food: Formerly Sushi. Now... Energy. Hated Food: Strawberries: He used to be allergic. Now they just taste bad. School: Meadowview High, with tutors. Now, 'Missing'. Hobbies: Scrapbooking – Honor used to be very attached to his family, and as they grew more and more distant, he took up the 'girly' hobby. At first, it was a way to remember the good times that he'd had with them, and then it was a way to spend time with his mother in the hospital, and then, when she passed, it was a way to remember her. Now, its a way for him to cling to the last scraps of his humanity and to remember the 'real' Richard Honor Thane and to make sense of his life. Photography – on an amateur level, for his scrapbooks. He really only took it up when he became the abomination he is, in part because of the parallel with spiderman and in part because he needed more photographs for his scrapbook. He also plays Tennis. Virtues: Supportive: – Honor sees no reason to be insulting. If someone is having trouble with their powers, family, whatever, he is perfectly happy to be a living, breathing, motivational poster. He's surprisingly good at pepping people up. Sometimes, though, this interacts with his 'cruel' trait, and he boosts people up, only to laugh when they fall down. Still, it is not the only reason why he does this: he likes the rush of human emotion he gets when he's encouraging someone, and the feedback rush of gratitude. It feels good, and it's a nice energy to feed off of. Chatty: – Honor may be disloyal and deformed, but he is far from shy. Unlike the 'old' Richard, he is very talkative and gregarious. Sometimes, he traps people just to get them to talk to him – sometimes he even lets them go. He craves people and conversation, almost as much as he craves energy and emotions. Mercenarial – Although easily a flaw, this is placed as a virtue because, though he has no loyalty to individuals, this means that his temporary affiliation can be bought. He accepts just about anything as 'payment'. Money, food, favors, services, information, and – especially – photographs (to feed his scrapbooking hobby). It is not hard to make him your friend... its just very difficult to keep him. Flaws:Resentful – Honor hates and loves the people that made him the monster he is. On the one hand, they are – in a very literal way – family. On the other hand (and he has a lot of them), he knows that they broke him down into nothing and, in effect, killed the Richard Honor that he was, an act that he feels betrayed and vengeful about. Cruel – The beast in him likes to kill. The human in him likes people. The combination of the two likes to see them writhe and squirm and struggle as they die. He is emotionally cruel as well: he likes to torment people and toy with them: not out of a desire to manipulate and hurt, exactly, but in an attempt to recreate those emotions in himself. Disloyal – Richard Honor accepts that he is part of the negaverse. He is a half youma, and this is the only faction that will accept him into their home. It is where his family is. But some part of him longs for that small piece of heroism he was able to claim as a senshi, and – despite his definite evil and fearsome appearance, he is more sympathetic to the cause of Order than he lets on... On a less traitorous level, being partially youma makes him feel like he has no loyalty to any particular negaverse agent. He is perfectly happy to be played against other people. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Negaverse Alias: Lieutenant Kratochvilite Challenge: You cannot escape Abilities Boosts and specials for being a Lieutenant Short-term glamour 1) Physical: Extra Limbs The extra four arms he has give him a great deal of extra dexterity and strength. They come with climbing ability, but he isn't spiderman: no special surfaces on his hands or anything. He just is instinctively better at finding handholds and pulling himself up. 2) Magical: Silk Web Just to make things clear, he has no spinnerets. He does not shoot silk out of his hands, butt, or any other orifice. What he does do is summon strong, sticky silk from energy, typically to wrap around a person an Curious d slow them down. As he grows in power, he may even be able to completely immobilize a powered individual temporarily. As he is, though, he can only do that to unwary civilians. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - History: Richard Honor was a boy of multiple awkwardnesses. He was not the best in school, and an average boy in life. So, when a magical cat came along and told him he was a hero, he thought that was just splendid. Being a magic-powered superhero had a definite appeal. As his mother slowly but surely died of cancer and as his family - his father, three brothers, and two sisters – grew emotionally distant, it became a way to have some control in his life, to have something going for him besides being average. When his mother finally died, it became his solace. Initially, he wrote off his family's lack of grieving as just their way of handling things. Honor knew he was different, that he grieved differently than them, and he thought it was accepted. One day, on the anniversary of his mother's death, his family decided it was time to bring their youngest brother into the fold. He was called down from his room one evening to find them, all of them, powered up in their Negaverse uniforms – uniforms he recognized as people he and friends had fought while powered up as a senshi. Their intent was to introduce him to their world and corrupt him into one of their own. They were very surprised when it turned out he had already been brought into the great war, albeit on the opposite side. What had been intended to be a 'joyous' initiation for a family member became a disturbing interrogation. Between their methods and the fact that they were family, Honor ended up betraying his friends and his heroism. He was stripped of his dignity and morality and, once they were through tearing into him like a pack of wolves, it was an easy matter to have him agree to be corrupted. He was turned over to a general a broken young man, uncertain of his place in the world and wondering if anything he had ever believed in was real. He barely flinched when chaos began to pour into him. And then something went wrong - something cataclysmic, that cracked his existence open from his very core. He blacked out. When he woke up, he was this: a spider beast of the Negaverse, both less and more than a person. With the nature of the beast came a dark certainty: he was no longer Honor.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Oct 31, 2014 7:29 pm
Name: --
He no longer knows his real name, or even believes he ever had one. He has existed as a youma long enough for his memories of any civilian life he might have had to fade completely, and only the shadows of his Negaverse memories remain, corrupted beyond any hope of recovering them.
Nickname: Arsenic
His mineral name, when he was a member of the Negaverse, has also been forgotten through the corruption of Chaos and his isolation in the rift, but a remnant of it still remains, in the poisonous nickname he now bears, and perhaps there is some record, somewhere, of his true story.
Hobbies:
Due to being kept mostly in the Rift to serve only the Negaverse, Arsenic has not developed a personal taste for any activities. He only does what he was designed, through his corruption and conditioning following his punishment so long ago, to do. He serves the Negaverse wholly, and rarely spares a thought to anything beyond. He knows where that can lead, his own cautionary tale holding firm within himself.
Training - To pass the time, Arsenic works to keep his monstrous body in peak physical performance. Though he is a monster and made almost entirely of Chaos now, he understands that he is only as good as his focus and dedication makes him. He fights against other youma in the Rift, and is also always available for training against Negaverse soldiers looking to test their mettle. He does not hold back, but he has never killed a member of Chaos: it is not in him to do so, and he can never forget the purpose to which he was damned to serve after his corruption. The Negaverse is all that he is, all that he lives for, and he focuses on that almost entirely.
Energy Collecting - When he does venture above ground, so to speak, it is to gather energy and feed. He does this through the most basic of Youma methods, attacking civilians and draining them of their energy and then disappearing into the night. He knows better than to kill too many people, or leave a large trace of his attacks, smart enough to not want to be tracked unless, of course, he is leaving a trap. Senshi and Knights offer the best rewards, and he is devilish and clever enough to want to lure them to him like flies to the web. This is one of the few things he does that he actually takes personal pleasure in, and it often feels like a reward or a good day out if he gets to leave the Rift and take out his aggression on the outside world.
Exploring - There is a lot of time in the Rift, particularly for a youma. When not training or on the job, Arsnic spends his time wandering and exploring, looking at things, and trying to learn. It is very difficult for him to do, his mind damaged and his ability to expand it severely limited in his corrupted form. But that drive and desire to learn and grow remains ingrained in him, a deeper part of his being than even Chaos can reach. He wanders and sometimes returns to places he has already explored, just to look them over again, though nothing ever changes and he rarely finds anything out of the ordinary. Silently, he longs for something more.
Virtues:
A combination of who he once was and who he might be, Arsenic’s personality is limited while inside the Rift or on the job. He is more monster than human, and thus prefers to spend his time in his true form. When he does take a ‘human’ form, it can bring out the best and worst in him, giving him access to a world he is better off forgetting.
Dedicated - Through design and a lingering part of who he once was, Arsenic is dedicated to the Negaverse. He lives to serve it, and knows nothing else. His loyalty was always a large part of who he was, before that one Senshi changed everything. Now, corrupted and driven by a need for revenge against the White Moon, left with the echoes of terrible memories and longing for days gone by, he will do anything to prove he is worthy of his place in the Negaverse. Maybe he believed that he can earn his place in the world back, though he has lost everything to Chaos. He is Chaos. There is no bitterness in him toward the Negaverse itself, either through denial or simply being forced to blank their role in his change, and his own shifted feelings toward them at the end, out of his mind.
Thoughtful - Though not intelligent, Arsenic can often be found looking at things, apparently lost in thought. He likes to learn, though he has trouble keeping some things in his damaged mind. He asks questions if there are others around to answer them, and is genuinely interested in the way things work and the world around him. The Rift is fairly limited, so he is always excited by new things, and wants to experience more and more, despite his form and the life he had been given to life now. Might as well make the most of what he has now, and for the most part he tries his best to keep himself moving forward.
Terrifying - Arsenic is damn good at his job. He was made to be, of course, but now that he has had time and exposure to the Rift, and come to know what role he fills, he does his best to be good at it. At least this way he has something he can still feel good about: if the officers give him compliments for doing a good job, then he can keep his spirits high. He wants to impress, wants to keep them thinking about him, an echo of the proud and efficient General he once was. Though he cannot remember all he has lost, that sense of self and pride in his work remains with him, motivating him. He fights the White Moon with all that he is, and gathers as much energy for his masters as he can, every time he goes out. So he puts his pride in his ability to scare and damage any Senshi or Knight he comes across.
Flaws:
Sentimental - Some shadows of who he once was cling to him, though he might not consciously be aware of it. He cannot remember the love of his life, or the source of his true anger, but there are aching moments in his life that leave him distant, pensive. If he sees that color, that beautiful sapphire, he becomes wistful and distracted, and this odd sentimentality presents a curious weakness to an otherwise scary looking beast. There is a kind of sadness in his gaze, sometimes, that can be viewed as pitiful or pathetic by his Negaverse superiors, and leave him open to strange vulnerabilities with senshi or knights. The situation has to be right, but this glaring weakness is an ever present threat that Arsenic tries, but fails, to control.
Shamed - Inside, Arsenic knows that this was not what he always was. He was a person, his superiors told him so.This was punishment, and he always needed to remember that. He always needed to know that he was a servant, the lowest of the low, no longer deserving of respect from his Negaverse compatriots, though he is so desperate for it and holds out the hope that he can prove himself. That hope finds dark holes to hide in, sometimes, and his life seems hollow and all he sees is the truth. If he catches a look at himself in a reflective surface, the space in his chest where he is sure he once had a heart begins to ache. Sometimes this sadness and the weight of his intangible memories, that he can never recall but can somehow feel, like weighted shadows over him, bears too heavily on him and he becomes sluggish and despondent, which is not the most useful attitude for a youma to have.
Vengeful - Arsenic can be blinded by his anger against Knights, sometimes. He particularly enjoys hunting them, hurting them, and even killing them if he is allowed too far off his leash. He targets them because he holds a deep and eternal hatred toward them for his corruption, blaming them for their failure to help him leave the Negaverse, though he would never be able to put it into so many words. He holds in his heart the belief that the Knights betrayed him to his superiors, and that was why he was caught when all he wanted to do was join them to be with his love: their betrayal cost him everything. He cannot blame the Chaos that controls him, so the White Moon deserves to suffer. Even without fully understanding these feelings and memories, he does very vividly know the anger and hatred that blossoms whenever he sees a knight of any rank. These rages can be very unpredictable, which could ruin an operation or cause more serious damage.
Abilities --
1) Physical: Arsenic is a powerful youma in physical strength, but it is natural to what he is, and the power that was given to him. He rivals the same power as a Negaverse General, but can push toward greater strength when really worked up or angry, or tainted further by Chaos or the control of a General King or Queen. He has a membrane within his nose that protects him from inhaling his own poison, and makes him impervious to gas and smoke type attacks.
2) Magical: Creeping Darkness: Arsenic uses a poisonous gas attack of pure Chaos, which crawls from out of his own shadow and into the air in a thick, black mist. It makes it difficult to breathe and causes fatigue and weakness, like inhaling too much smoke from a fire. It burns the throat and eyes, and has a very strong and acrid odor. The shadows that create the gas last up to thirty seconds, and he can only summon Chaos long enough to use this attack once in a fight, and it takes him time in the Rift to recover enough to use it again. The smoke can hang in the air for longer, but like any smoke can be blown away. The poisonous effects of the smoke can linger after inhalation, particularly in large doses. Prolonged exposure in a confined space is not recommended to those that like to be alive. Water, senshi magic, and some herbal remedies work well to alleviate the symptoms.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
History:
A Cautionary Tale:
There once was a young Negaverse General who has everything going for him. He was strong, confident, and well respected within the chaotic order he served. He had grown through the ranks over three years of impressive service, and there was nothing stopping him from climbing higher and higher. He had all the makings of something lasting, something incredible: his potential was limitless, when awakened through the power of Chaos.
Widely known as a killer of Senshi, he had not been expecting to be moved to a treacherous emotion by one of their devilish wiles. But even he, as dedicated and focused as he was, could not resist the siren call of a White Moon Senshi.
They met in battle, and he gave chase to her after she was injured by one of his compatriots and tried to escape. The Negaverse did not wish for survivors, you see, and a cowardly senshi fleeing from the battle would not be tolerated. It took him a matter of moments to teleport into her path, and she let out a shrill scream as she skid to a stop before him. She fell, scraping her knees on the ground as she collapsed at his feet, shaking and pathetic under the silver glow of the moon above.
A master of poison, the General raised his tainted blade and thought nothing of it, not saying a word to his target before he made to end her life. Another victory to add to his numbers. She was nothing to him: it would not even be a difficult or satisfying kill, as she was only a first rank Senshi, not even powered up enough to pose a real threat. It should have taken him moments, and his blade was half way through the air between them when his life fell apart.
She turned her eyes toward him, glowing like enchanted sapphires, and he felt his arm suddenly stayed. It was not magic, she had called no attack. It was only in her eyes that something gripped him, and he found, for the first, and only, time in his life, he was unable to do his job. Tears were staining her face, and she could hardly catch a breath as she looked to him for mercy and, somehow, found it. The General banished his weapon, and in that decision, sealed his own fate. There was no turning back, after letting that senshi escape.
He left her there, not knowing her name, not planning on seeing her ever again, but fate was cruel to them both. They were destined to see each other again, and there would be no altering the path set before them. He saw no danger, letting a pathetic senshi live, telling himself it was to spread the fear of their power, and that she would tell her story and live in terror. Perhaps she would never power up again, if he was lucky, and he would still have successfully rid the world of one more Senshi.
It was half a year, but he saw her again.
Those eyes never left his dreams. Sometimes, he saw the color, in a uniform or on an item, on a book cover or in nature. Every time he saw it, something in him arrested, and he stared, though he could not remember the significance of it, after that small moment had faded from his mind in the wave of many other battles, and much more important things to take note of. He did not have room in his mind for such inconsequential drivel as his sudden bout of softness, or perhaps he was simply too ashamed of his decision to allow himself to relive it. Whatever the case, he could only wonder at these strange moments of wistfulness, before returning to his duties.
He was hunting for energy when she came to stop him. A Super Senshi now, she almost posed a threat to him. She called to him and ordered him to stop as he pulled a ball of energy out of a civilian, and he turned. He had never heard her voice before, and yet somehow he knew. Their eyes met, that color searing into his mind, branding him, claiming him. She stared and remembered. The cruel Negaverse General who had spared her, and shown her the weakness of the Chaos in his heart. Pretend as he might, he was tempted, and that allowed the White Moon in.
They spoke. It was tense, almost bitter. There was danger in the air between them, but he did not call his weapon. She did not use her magic. They talked for hours, time melting away as the conversation grew beyond simple information gathering. He learned her name, her sphere, and even introduced himself. They began to walk, and she told him why she fought, and who she wanted to protect. He explained to her his position, and why he did what he did. She was disgusted by him, and he found her lack of vision to be pathetic, and yet they did not stop talking. They ended up on a roof top, sitting together without an ounce of threat between them. He looked at her as conversation finally lapsed into silence, and she pretended not to notice his eyes. After a long moment, she left him there, bidding him good night.
It was only the start. His thoughts had been clouded, his heart pulled away from his duty and his vows to the Negaverse. Though the Chaos in him had always been strong and true, the corruptive power of the White Moon, and the alluring words and promises his Senshi companion spoke, had severed something important inside him. He allowed himself to be tempted, by her, by the White Moon.
Months passed as they met in secret, never keeping a schedule. They knew that neither of them was meant to be there, but they could not stay away. Their conversations became passion, and their meetings turned from words to actions. They kissed, they touched. He held her and she slept against him. He promised her the world but he had no power to give it to her. She would not be corrupted. She was scared of Chaos, scared of him. She saw what he could do, and told him he would be lost to Chaos. She planted a seed of doubt in his heart, though all his life had been about controlling his power, and succeeding terrifically at it. Some small words from a Senshi weakened his resolve, his belief in himself and in Chaos, and he was turned. He began to fear his own power, and see fault in the methods he chose. He stopped killing, stopped hunting, and the change in his usefulness did not go unnoticed.
He was followed.
And so was she.
On the night he asked her to help him seek purification, they were followed. He was seen meeting with a knight who did not seem to believe him, protecting the whereabouts of a Princess that could purify him into one of their kind. There was an argument, and the meeting did not end well. The knight left, promising he would never be purified, and the General did not know that this man was trying to protect his sister, the Senshi. He did not know that, though he was angry and worried, he would never betray his sister, and was going to seek the Princess he swore would never meet with the General. All he saw was a bitter, scared little man who was blocking his path, and it was infuriating to him. His Senshi calmed him, but there was too much in motion now.
The Knight returned some time later, and when he did, three Negaverse generals appeared above them, teleporting to the rooftop over their meeting. They fell down on the trio and assaulted the traitorous Negaverse General and his Senshi. The Knight was inconsequential, and they left him to be dealt with later. Or perhaps they had spoken with him, and he gave away the plans of the traitor. This was what he believed, and he tried to fight his way past his compatriots to cut down the knight, seeing his Senshi love fall under a blade. Her blood stained the ground so quickly, he was half way through a final charge toward the knight, two Generals trying to stop him, when he felt his foot slip a little. Looking down, he saw the dark liquid, and his world seemed to crumble.
She was gone. The source of his temptation, the sorceress that had weaved a spell promising him light and good, was gone. He had followed her, and had given up everything to try to be with her, but in the end. Chaos would not simply let him go. His legs buckled and his former allies fell on him, though they did not have the pleasure of killing him. They were ordered to bring him back to the Negaverse, and this they did. He was brought before a General King, and tried for his crimes in a simple, private fashion.
There was no denying his guilt. He did not try. He said nothing, in fact. His last word was uttered, broken and sobbing, on the battlefield, over the body of his fallen love. Her name.
As punishment for his weakness and his decision to abandon the Negaverse and seek purification, he was subjected to his starseed being near ripped apart by the true power of the Negaverse. His superiors forgot every moment of his previous service, seeing only the traitor the White Moon had made him, and they were justified in their hatred of his weakness. He had turned his back on them, and to prove this was no simple task, they filled him with more Chaos than his body, his starseed and his heart could take.
When he woke, he was surprised. He had not expected to wake ever again, thinking that his punishment was death. His mind had been broken, though, and he looked down at his body with only a partial awareness that he was no longer what he was meant to be. He was a monster, and this place, he knew, was the Rift. He would live there, and serve his debt to the Negaverse as a humble servant, used and forgotten until there was need for him again. Memories of his Senshi faded, shattered, but his hatred for the White Moon remained. He became the soldier he had always meant to be, though the cost had been significant.
And that was the choice he made. Through destiny and his own decisions, he set himself on this path, without seeing the consequences that laid ahead of him. Was it worth it, to throw away his potential, his life, to seek something impossible? He would never know, not really, as his life was gone. The White Moon had promised him a new life, after all, and this was the one he was given for believing them.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|