Konoha Slums

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[Image to come]
Next stop on our tour are the slums of Konoha. Let's just say this isn't the crown jewel of our great village. There have been many projects to tear this place down because of the state it's in and the rampant criminality but there are still a few good people left here that are very attached to their homes occupying the area. This isn't a real safe place to travel through but it isn't that dangerous either. As long as you're not afraid of three feet tall rodents that is.... *shiver*
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Resources
[List of resources that can be gathered for crafting]
Distances
To nearly abandonned guard station
1. From Konoha streets
Road: 300 paces
Back streets: 160 paces
2. From shady market
Road: 360 paces
Back streets: 160 paces
To shady market
1. From Konoha streets
Back streets: 160 paces
2. From nearly abandonned guard station
Back streets: 200 paces
To Konoha streets
1. From nearly abandonned guard station
Road: 200 paces
Back streets: 150 paces
2. From shady market
Back streets: 160 paces
Encounters
Risk of encounters
1. Road: Every five posts
2. Back streets: Every three posts
Type of encounters
01 - 70 : Nothing
71 - 75 : Oversized Rodent
76 - 80 : Rabid Dogs
81 - 85 : Punk Kid
86 - 90 : Delusional Hobo
91 - 95 : Desperate Mugger
96 - 100 : Territorial Gang Member
If you or a character in your group has a bounty:
101 - 1XX : Freelance Bounty Hunters (XX = 1 per 10,000,000 ryo of bounty on your head)
1XX - 1YY: Professional Bounty Hunter (YY = 1 per 20,000,000 ryo of bounty on your head)
Description of encounters
Oversized Rodent

Number of attackers: Generate a random number between 1 and 100
01 - 70 : Alone
71 - 90 : Group of 2
91 - 95 : Group of 3
96 - 100: Unique encounter (talk to crew)
Attackers' levels: 1 - 5 (roll each individually)
Equipment: n/a
Fighting style: Feral
Special: Critical hits cause infections that cause 3 hp damage per turn until treated (treat like poison).
Reward:
Physically defeated: (level x 10) / 2
Scared away: (level x 10) / 4
Notes: Disgusting creatures... Only place they could get so big is in a slum because NO ONE would let something like that in their street without calling an extermination crew. Don't let them bite you, you have no idea what they just ate (and I'm sure you don't want to know!).
Rabid Dogs

Number of attackers: Generate a random number between 1 and 100
01 - 60 : Alone
70 - 85 : Two Dogs
86 - 95 : Three Dogs
96 - 100: Unique encounter (talk to crew)
Attackers' levels: 3 - 5 (roll each individually)
Equipment: Fangs, (2 - 6) + Str Mod per hit. Cause bleeding wounds on critical hits.
Fighting style: Savage and feral (will not defend or use tactics).
Handle Animal DC:
10 to deter from attacking you (three successive succesful checks)
Special: n/a
Reward:
For every dog physically defeated: (level x 10) / 2.
For every dog that fleed or escaped: (level x 10) / 4
Notes: These things can be surprisingly aggressive and that little foam at their mouths makes you not want to be its chew toy. It can be tempting; but petting them is a bad idea!
Punk Kids

Number of attackers: Generate a random number between 1 and 100
01 - 50 : Alone
50 - 75 : Group of 2
75 - 90 : Group of 3
91 - 95 : Group of 4
96 - 100: Unique encounter (talk to crew)
Attackers' levels: 2 - 4
Equipment: Mostly fists, sometimes crude weapons.
Fighting style: Fistfighting
Reward:
For every punk defeated: (level x 10)
For every punk that fleed or escaped: (level x 10) / 2
Notes: Just some kids from a rough neighberhood wanting to act tough. Just remember when taking them on that they are JUST KIDS. You bloodthirsty people keep your sharp weapons away!
Delusional Hobos

Number of attackers: Generate a random number between 1 and 100
01 - 70 : Alone
71 - 85 : Group of 2
86 - 95 : Group of 3
96 - 100: Unique encounter (talk to crew)
Attackers' levels: 1 - 5
Equipment: Mostly fists, sometimes crude weapons.
Fighting style: Melee
Reward:
For every hobo defeated: (level x 10)
For every hobo that fleed or escaped: (level x 10) / 2
Notes: You're not sure if they're in withdrawal or some kinda crazy, but they're convinced a worldwide conspiracy is set up against them and that you're part of it! They get scared off easily so try not to be too rough on them...
Desperate Muggers

Number of attackers: Generate a random number between 1 and 100
01 - 75 : 1
76 - 95 : 2
96 - 100: Unique encounter (talk to crew)
Attackers' levels: 3 - 5
Equipment: Usually short blades that are easily hideable, sometimes crude fist weapons.
Fighting style: Taijutsu, Big on intimidation
Special: n/a
Reward:
For every mugger physically defeated: (level x 10) / 2.
For every mugger that was tamed, fleed or escaped: (level x 10) / 4
Notes: I know sociological studies will say they're a product of their difficult enviornment; but these guys are scum. They'll prey on the weaker to take everything they own and will cower away if the challenge appears to steep.
Street Gangs

Number of attackers: Generate a random number between 1 and 100
01 - 50 : 1 Gang Member
51 - 85 : 2 Gang Members
86 - 95 : 2 Gang Members and 1 Leader
96 - 100: Unique encounter (talk to crew)
Attackers' levels:
Members : 4 - 6
Leader: 5 - 7
Equipment: Crude Weapons, 1,000 to 3,000 ryo.
Fighting style: Melee or ranged
Special :n/a
Reward:
If physically defeated: (level x 10)
If fleed or escaped: (level x 10) / 2
Notes: Probably the most dangerous opponents in the area since they feel they own the place and have some sense of organization. Not to be taken lightly even though they can sometimes appear to benothing more than brats...
Local Freelance Bounty Hunters

Number of attackers: Generate a random number between 1 and 100
01 - 30 : Alone
31 - 70 : Group of 2
71 - 90 : Group of 3
91 - 95 : Group of 4
96 - 100: Unique encounter (talk to crew)
Attackers' levels: [Target's level - 5] to [Target's level]
Equipment: Crude to basic weapons, 3,000 to 5,000 ryo.
Fighting style: Roll 1d4 per bounty hunter
1: Taijutsu User
2: Melee Weapon User
3: Ranged Weapon User
4: Hybrid
Reward:
For every bounty hunter defeated: (level x 10)
For every bounty hunter that fleed or escaped: (level x 10) / 2
Notes: These are bounty hunters that are usually self taught and stick to a specific location gathering intel on potential targets. They're usually not as dangerous as professional bounty hunters but are not to be underestimated since their extensive experience can make them dangerous in combat. They usually work in small groups, strength is in numbers but so is the division of the loot!
Professional Bounty Hunters

Number of attackers: Generate a random number between 1 and 100
01 - 70 : Alone
71 - 90 : Group of 2
91 - 95 : Group of 3
96 - 100: Unique encounter (talk to crew)
Attackers' levels: [Target's level] to [Target's level + 10]
Equipment: Basic to superior weapons, 5,000 to 10,000 ryo.
Fighting style: Roll 1d4 per bounty hunter
1: Taijutsu Specialist
2: Melee Weapon Specialist
3: Ranged Weapon Specialist
4: Ninjutsu Specialist
5: Genjutsu Specialist
6: Hybrid (generate 2 numbers to see a hybrid of which specialties)
Reward:
For every bounty hunter defeated: (level x 10)
For every bounty hunter that fleed or escaped: (level x 10) / 2
Notes: The guys that make you wet your pants. Trained professionals, often missing nins from certain villages, these are the guys that people who are serious about taking you down will hire. They are sent from country to country to track down specific targets and bring them in. They usually work alone, although some will operate in small groups. These are seen less often though since they can get pretty pricey. Ironically, these people often have prices on their own heads as well.