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Posted: Wed Oct 08, 2014 7:21 am
Death Hunter DEATHSWEEPER General Information The large stone cavern with the tiled floor and large yellow smiley face is likely familiar to at least several trainees, and may even feature in a few nightmares from time to time. Welcome to Deathsweeper, the training course that may only be attempted via c-type golem, and often acts as a testing ground for the Life Division's more painful creations. Stealth and detecting imminent danger are vital for Death Hunters and anyone who has to spend extended amounts of time near Caelius. The Deathsweeper chamber is full of hidden traps that only the finest of survival instincts can survive unscathed.
If you fail: you get to once again relive the sensation of dying. Painfully and sometimes quite strangely.
If you win: you have survived stepping 5 tiles into the room. Anything further is purely for peen and bragging rights.
Mechanics roll 1 d10 check for hp loss and death decide whether or not to use your bonuses if you survive, repeat. roll list: the traps are ICly constantly changing, so feel free to get creative as to what exactly those traps are! -50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd
01. horrible death 02. - 50% HP 03. live 04. live 05. - 50% HP 06. - 50% HP 07. horrible death 08. - 50% HP 09. live 10. horrible death
Bonus Mechanics This bonus is consumable. All participants get a flag, this flag will allow your character to notice something about the area they're stepping into. OOCly this means you can adjust your rolled number, up or down, by one point. Instinctive moves are used in the same manner as flags. These are stackable, so if you have 1 flag + 1 instinctive move, you can use them up in order to adjust your roll by two.
(If you roll a 1, you may not move your number down to 0, -1, or 10. And 10 cannot be adjusted to 1 or 11.)
Trainees: 1 flag Death Trainees: 1 flag + 1 instinctive move Hunters: 1 flag + 1 instinctive move Death Hunters: 1 flag + 2 instinctive moves
Status Step: (current step number)HP:Flags:Instinctive moves: [quote="Status"] [size=14][color=#00BFFF][b]Step: (current step number)[/b][/color][/size]
[b]HP:[/b] [b]Flags:[/b] [b]Instinctive moves:[/b] [/quote]
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iloveyouDIE rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Wed Oct 08, 2014 7:38 am
Cee had tried this course and failed when she'd done it with Peyton. Eventually she'd given up and moved on, but her impending promotion made her feel faulty when it came to qualifications and if she couldn't do her own division's, what good would she be? She started up the golem, testing it's reflexes briefly before taking a step. Flames shot from the floor panel, scorching the golem and halving it's ******** class="quote"> Status Step: 1 HP: 20 Flags: 1 Instinctive moves: 1
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iloveyouDIE rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Wed Oct 08, 2014 7:39 am
She eased a toe onto the next panel, the floor crumbling away but not before she hopped over it. Hells no! At least she didn't die. Status Step: 2 HP: 20 Flags: 0 Instinctive moves: 1
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iloveyouDIE rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Wed Oct 08, 2014 7:41 am
Cee waved a hand in front of the next, darts shooting towards the limb. She waited until the passed and could press forward. Close but not quite there yet. Status Step: 3 HP: 20 Flags: 0 Instinctive moves: 0
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iloveyouDIE rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Wed Oct 08, 2014 7:42 am
A massive pendulum blade swung down and decapitated her golem.
"BULLSHIT!" She hissed, as the pod popped open.
"AGAIN." She pointed at the tech.
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iloveyouDIE rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Wed Oct 08, 2014 7:49 am
Cee once more was in the golem, taking a single step, and safe.
"Thank jeebus." She hopped a bit on the square, not testing her luck, but being sure. "Alright.. safe."
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iloveyouDIE rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Wed Oct 08, 2014 7:49 am
Her second step wasn't as easy. Vicious vines lashed up from the floor, binding and cutting into the golem with dangerous thorns.
Snap weighed heavily with approval.
It pissed Cee off.
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iloveyouDIE rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Wed Oct 08, 2014 7:50 am
Her next step trembled, the ground shook, and she backed up. It fell out from under her, tumbling down to splash into churning waters. Cee could see dorsal fins of some kind of strange fish, the creatures attacking even the masonry that rained on them.
"Jesus..."
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iloveyouDIE rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Wed Oct 08, 2014 7:51 am
Past the devil fish pit she tried another step but once again had to hop to safety as the stones turned to quick sand. She almost bit the dust, sinking and grasping the edge before she was able to pull herself free and get to a safe floor tile.
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iloveyouDIE rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Wed Oct 08, 2014 7:52 am
Luck wasn't with her.
Cee stepped on a floor tile that totally gave out, sending the golem into a vat of lava.
Ouch.
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iloveyouDIE rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Wed Oct 08, 2014 8:03 am
Back at square one, Cee was determined. She stepped to the first tile and waited. Nothing. Waited. Nope. "Sweet." She was safe. Status Step:1 HP: 40 Flags: 1 Instinctive moves: 1
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iloveyouDIE rolled 2 10-sided dice:
10, 1
Total: 11 (2-20)
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Posted: Wed Oct 08, 2014 8:04 am
She chose her next step carefully and was correct. She avoided a square that melted into burning tar. Status Step: 2 HP: 40 Flags: 0 Instinctive moves: 1
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iloveyouDIE rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Wed Oct 08, 2014 8:08 am
Her next step was once again safe. So close! Status Step: 3 HP: 40 Flags: 0 Instinctive moves: 1
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iloveyouDIE rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Wed Oct 08, 2014 8:08 am
Cee barely dodged a giant weight that came crashing down on her next spot. It was almost like one of those 16 ton weights from the cartoons. At least she avoided it! Status Step: 4 HP: 40 Flags: 0 Instinctive moves: 0
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iloveyouDIE rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Wed Oct 08, 2014 8:09 am
Spikes shot from the floor but didn't kill her. They simply speared the golem's feet and cut it's health. SHE PASSED! Status Step: 5 HP: 20 Flags: 0 Instinctive moves: 0
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