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World Creation - New Project - Sezuno

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Kege_Rensu
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PostPosted: Thu Sep 25, 2014 2:03 pm


Each of the following posts will kind of be a step by step process on how I am managing to create my world.

1. Gods / Religious System.
2. Main Cities / Shrines
3. Landscapes / Terra-forming
4. Races
5. Populations
6. Creationism
7. Technology
8. Clans / Sub Races
9. History
10. The 19 Dragons
11. Biology
12. Ancient Weapons/Relics
13. Magic Types
PostPosted: Thu Sep 25, 2014 2:58 pm


1. Gods / Religious System

Every religious system has a hierarchy as such.

I want to implement a multi-god system. 7 primary Gods and an off-shoot of 14 lesser Gods. The lesser Gods will be off-shoots of the greater Gods.

7 Primary Gods - Deity / Base Race / Name

1. God Lord - Human - (Name Unknown)
2. God of Life - Elf - Kuroi Chimichi
3. God of Death - Demon - Malicite Dreagor
4. God of Wind - Hawkman - Dwight Windrall
5. God of Fire - Dwarf - Blayne Marblestar
6. God of Earth - Dragon - Zultar Dahmoor
7. God of Water - Kraken - Azhera Vrazer

14 Lesser Gods. Deity / Lesser God of ? / Base Race / Name

God of Fate / Lord / Arachne / Phobuuro
God of Time / Lord / Dark Elf / Rhulfan
God of Nature / Life / Human / Jakab
God of Light / Life / Angel / Zachariah
God of Corruption / Death / Ogre / Wazrog
God of Malice / Death / Vampire / Lucien
God of Storms / Wind / Hawkman / Sephelle
God of Travels / Wind / Centaur / Philys Stonehoof
God of Courage / Fire / Phoenix / Fuumei
God of War / Fire / Minotaur / Sirraban
God of Wealth / Earth / Kitsune / Chikari
God of Destruction / Earth / Giant / Klodar
God of Magic / Water / High Elf / Alassanna
God of Serenity / Water / Merfolk / Daphnoelle

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PostPosted: Sat Sep 27, 2014 3:27 am


2. Main Cities, Settlements, and Continents.

Each of the Main 7 Gods will have a City named after them and in Tribute to them.

Main Cities - One for each God + a Neutral City

1. Elemenia / Neutral / City of the Elements / Combination of several landscapes
2. Dalcor / Death / City of Night / Swamplands
3. Arankor / Fire / City of Lava / Volcano
4. Oceana / Water / City of the Sea / Island
5. Bebilithe / Earth / City of Stone / Plateau
6. Flora / Life / City of Flowers / Temperate Forest
7. Arie / Wind / City of the Sky / Clouds
8. Grandria / Lord / City of Kings / Valley

Shrines - Each Lesser God will have a shrine or place of worship with a settlement built around it or near these locations.

1. Forest Song / Nature / Deep Woods
2. Korrandor / War / Mountains
3. The Hub / Travels / Dry Plains
4. Moonblight / Malice / Tropical Island
5. Necroshire / Corruption / Underground City
6. Destinus / Fate / Low Plains
7. Nemesis / Destruction / Highlands
8. Seabury / Serenity / Undersea City
9. Azhera / Magic / Temperate Coastline
10. Cloud 9 / Storms / Mountain Valley
11. Eternity / Time / Desert
12. Everwinter / Wealth / Northlands
13. Flamehearth / Courage / Jungle
14. Hazelwood / Prosperity / Valley

Kingdoms/Empires

1. Neoven Empire
2. Thaenia Empire
3. Zeagan Alliance
4. Vampirian Empire

Other City names:
Frostgate Prison
Errindor
Sekon Valley
Ruins of Amshearth
Shamrok Meadows


Continents:
Eastern Continent - Thessia
Western Continent - Baltica
Southern Continent - Perennis
Northern Continent -Shirasu

Oceans:
Wyrn Ocean - Between Thessia and Baltica
Lucent Ocean - Between the Islands and the 4 Continents.

Ogre Straight - Channel between Perennis and Thessia
Sleepless Straight - Channel between Baltica and Perennis
Frozone Straight - Channel between Baltica and Shirasu
Surging Straight - Channel between Shirasu and Thessia


Place Names not currently in List:

Zeron
Celestia
Gilantra
Serenda
Gorian
Vajira
Twilight Falls
Stormguard
Isenmar
Monosa
PostPosted: Sat Sep 27, 2014 3:34 am


3. Landscapes / Terra-Forming / Lay of the Land

In this area I will try to kind of put things in places. I want to have a two continent world. Two large continents with some islands in between them.

Note: I will need to try and get an artist to render me a continent / map

Names of Landmarks/Places

Ivory Sea
Dread Talon Ridge

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PostPosted: Sat Sep 27, 2014 3:38 am


4. Races

Humans
Demi-Humans (Kitsune, Neko's, Half-lings, etc.)
Demons
Vampires
Dragons
Ogres
Orcs
Giants
Golems
Dwarves
Elves
Centaurs
Phoenix
Elementals
Minotaurs
Angels
Were-Creatures
Merfolk
Abominations (Half Breeds)
PostPosted: Sat Sep 27, 2014 4:12 pm


5. Populations

I am going to establish which creatures are harder to find then other I will rank them from Common, Rare, and Mythical.

1. Humans / Common
2. Demi-Humans (Kitsune, Neko's, Half-lings, etc.) / Common
3. Monsters (Lamia, Arachne, etc.) / Rare
4. Demons / Rare
5. Vampires / Rare
6. Dragons / Mythical
7. Ogres / Rare
8. Orcs / Common
9. Giants / Rare
10. Golems / Rare
11. Dwarves / Common
12. Elves / Common
13. Centaurs / Rare
14. Phoenix / Mythical
15. Elementals / Rare
16. Minotaurs / Rare
17. Angels / Rare
18. Were-Creatures / Rare
19. Merfolk / Uncommon
20. Abominations (Half Breeds) / Rare

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PostPosted: Sat Sep 27, 2014 4:51 pm


6. Creationism

This will define how races exist and how they are created as well as their lifespan

1. Humans / Birth / 50-75 years
2. Demi-Humans (Kitsune, Neko's, Half-lings, etc.) / Birth / 40-60 years
3. Monsters (Lamia, Arachne, etc.) / Birth / 60 - 100
4. Demons / Birth or Pact / Immortal
5. Vampires / Bitten / Immortal
6. Dragons / Born / 5000 - 20000 years
7. Ogres / Born / 30 -50 years
8. Orcs / Born / 20 - 40 years
9. Giants / Born / 200 - 400 years
10. Golems / Created / 100 - 200 years
11. Dwarves / Born / 60 - 90 years
12. Elves / Born / 100 - 180 years
13. Centaurs / Born / 50 - 70 years
14. Phoenix / Born / 20 - 40 years
15. Elementals / Created / 200 - 500 years
16. Minotaurs / Born / 40 - 65 years
17. Angels / Birth or Pact / Immortal
18. Were-Creatures / 40 - 55 Years
19. Merfolk / Born / 60 - 100 years
20. Abominations (Half Breeds) / Varies based on Races.
PostPosted: Sat Sep 27, 2014 5:29 pm


7. Technology

No matter the world there will always be technology whether it is based of magic, wondrous natural objects or otherwise.

1. Flowstone - Wondrous magical stone that floats in the air.
2. Astral Diamond - Magical Crystal that allows communication
3. Air Ships - Literally large boats connected to Flowstones in order to fly.
4. Elemental Diamond - Crystals containing large amounts of Elemental Magic. Often harvested directly from Elementals.
5. Science - Science hasn't progressed far, but experimentation continues and there are a few geniuses out there in this world far above normal minds.
6. Modern Masonry -
7. Dynastone - A material that counteracts magic. The largest mines are contained within the Neoven Empire and this material is an essential component in many of their weapons and armor.
8. Ironblood Stalagmite - An extremely rare material. This material is often placed in rings and trinkets and is used to raise the magical ability of those who hold it.
9. Military Arms - Cannons, Rifles, Hand-Guns
10. Mechanized Weaponry (Neoven Empire) - Mortars
11. Steam Power - Utilized by the Neoven Empire for airships and other mobile units.
12. Scyzine - Gem able to absorb energy. These gems are a by product of the Dynastone mining. They are used to store energy and help power the Neoven Empire's mechanized infantry.

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PostPosted: Sat Sep 27, 2014 8:12 pm


8. Clans / Sub-Races

Among the many populations there will be clans and Sub-Races related to said clans.

Elves:

Drow / Dark Elves
- House Voidshadow (Wizards)
- House Deathrunner (Rogues)
- House Godeth (Witch/Warlock)
- House Duskroza (Dark Cleric)
- House Everhate (Hexblade)
- House Bloodbane (Fighter)

Moon Elves
- A tribe of elves who focus on individual combat and cannot wield magic.

High Elves
- A tribe of elves in tune with magic and not adept in the ways of the warrior.
Forest Elves

Ancient Dwarves:

The Stonecrafter Clan

Dwarves:

Stonebrow Clan
Silverfist Clan
Stormbringer Clan
Ironhide Clan
Steinbreaker Clan

Golems:

Firestone Clan
Gemstone Clan
Diamondstone Clan

Minotaurs:

Winterhoof Clan
Thunderhoof Clan

Vampires:

House Nightbane
House Knightwalker
House Blacksong
House Darkhand
House Duskmare

Humans:

Xel'Dagan Family
Gemstone Family
Kul'dar Family
Bloodrose Family
Merrick Family
Morgan Family
Craggs Family
Ravenclaw Family

Dragons: (Total Population 19)

Lightning (Purple) [2]
Earth (Green) [4]
Fire (Red) [3]
Ice (Blue) [3]
Air (Yellow) [3]
Divine (White) [2]
Death (Black) [2]

Underground/Underworld Organizations:

Accurate End
Dark Force
Nightwhisper
Affliction
Midnight Rage
PostPosted: Fri Oct 03, 2014 5:47 am


9. History

World History

Sezuno was a world forged in space by a great entity. This entity created many planets by combining materials in space and using energy from the stars to forge them. Some worlds were desolate and void of life but one world began to flourish. This great being descended into an alternate plane and watched new entities rise from the world he created.

Hundreds of thousands of years past, life had grown rampant. Suddenly the great Zultar was confronted in his own realm by another. One who he considered an anomaly. This was a human blessed mysteriously with powers nearly as great as Zultar. Intrigued this new entity wanted to make Zultar's creation more vast and unique. Chosen from different species he selected Five beings of different races from across Sezuno and bestowed unto them Godhood. Zultar chose to become a God to help rule over his world. They created themselves a hierachy within his realm. The first became known as the God Lord. Each other God took on an Element. To ensure his world continued to be vast a bargain was struck that at some point a God's powers had to be given to another of worth. Zultar also wanted to Sezuno aware of his existence. To do this he created 6 beasts combining his molecular DNA with that of the Gods that had been born and from them he created the first dragons. Highly intelligent and great beasts capable of taking on a human or human-like appearance. They each gradually evolved under a different element.

More time passed, great powers of clans, communities, empires and kingdoms had come and gone. Different peoples came forth evolving from the human race that was born to Sezuno. Elves, Dwarves. As time continued to pass more and more began to appear,from the Earth and Oceans. Over he course of time more Gods were born, Two additional Gods under each of the Main Elemental Gods. Each with their own unique skill set and powers to govern their own realms. The Bargain was once again bestowed that each Entity had to be unique. From these new Gods grew Abominations. Creatures of half animal and half Human hybrids.

People of same race banded together in clans. Each Clan was forged under the guidance of one of the Gods. These Clans migrated finding shelters from the beasts and tribal species of the land. From one of these clans they formed the first Empire. Then Thaenia Empire. This Empire became the first. Just North of them were the Dwarves. Though they never offically declared themselves as an Empire or Kingdom they possess the most defensively secure and fortified land in all of Sezuno. At this same time the Humans started to gather in the Western Continent. They began to build their own fortresses, towns, cities and cultures.

Before long the Vampirian Empire was forged in the Southern Continent. This Empire consisted of the dark creatures who were now getting slaughtered by the humans who had banded together as one in the west. It was a safe haven for Monsters and Abomination while being a place of death for humans. Many humans still live their lives in these communities but are generally slaves, pets, or simply strong enough to survive. With the Vampirian Empire forged the communities in the west created peace with one another and forged a complete Anti-Vampirian group known as the Neoven Empire. With the resources they managed to find they quickly advanced their technology to combat the monsters of the south. An Endless war had begun between monsters and humans disturbing the neutral humans and monsters in their way. At this time only a few cities remained Neutral staying away from other Empires. Elemenia, Oceana, Arie, Grandria, The Hub, Moonblight, Seabury and Cloud 9.

Another century passes asThe Kingdom of Zeagan was forged by a wandering Demon who ventured into the Mysterious ruins of Moonblight. The city had been wiped out by a mysterious force but under the rule of this Demon the city once more prospered and declared independence as it's own Kingdom. As it stands right now Zeagan wishes to expand it's reaches seeking the union of Oceania and Seabury. The Neoven Empire has brazenly attacked and destroyed Grandria the City of the Godlord in a horrifying night bombardment. Their technology continues to advance as they have skirmishes near the border between the Western and Southern Continent. The Vampirian Empire has begun their science division as they introduce new Abominations to fight for them violating creature after creature to do so.


Empires:

1. Neoven Empire.

The Neoven Empire was constructed by union of several Human Family's. The Xel'Dagan, Gemstone, and the Kul'dar Families. With their combined with and substantial influence in Bebilithe they were able to quickly form their own government usurping the previous government of the city an surrounding region. With the city and surrounding area under their control they were able to form an army. This army was designed with the soul purpose of protecting humanity from the threat of Meta-Humans and Monsters.

Currently the Neoven Empire is made up of 5 Major Cities. Bebilithe is the capital of the Neoven Emprie. Surrounding Bebilithe is Eternity, Destinus, Nemesis, and Everwinter. The area has many small towns and port areas. Among all of these there are 2 unique cities. Zhard is a small city that is trapped in an ever raging blizzard west of Everwinter. Secondly is the Ruins of Grandria. Grandria was once the largest and most powerful city in the world but was wiped out overnight after the Neoven Emprie attacked it.

Soon after the Neoven Empire formed it began to spread it's influence to other towns and cities trying to incorporate then into their ever growing empire. They approached the Council in Grandria. Grandria was a neutral city with many races residing in it. The Neoven Empire came face to face with Elves, Minotaurs, Dwarves and Humans all living with one another. As this went against the belief system of the Neovens they decided it was better to just exterminate the races there. The humans living there were deemed 'unclean' and therefore they also had to be 'cleansed'.

High General Denika Xel'Dagan leads the Neoven Empires armed forces. With her ingenious tactics they decided to move against Grandria by air. On a dark and cloudy night their ships moved in. A fleet comprised of their entire fleet. Nearly 100 ships bombarded the city from the sky. The clouds were able to provide enough cover for them to reach the enter of the entire city without being noticed. From that position they were able to eliminate most of the air defense of the city without much retaliation. The city fell flooding the streets with corpses. The buildings set ablaze and destroyed into ruin. Even without much air defense nearly half the fleet was lost. Another power was at work. As it so happened a Dragon was visiting the city and it attacked the fleet in retaliation of their attack. The Purple Lightning Dragon was a spectacle to behold as the two forces collided. After a bombardment the Dragon did retreat as did the Neoven forces; However, the damage was already done.

Many were able to escape from Grandria that night and they worked together with many other tribes and people to halt the Neoven's conquest for now.

Now the Neoven Empire continues to build up their forces with their forces with the intent of global conquest and the eradication of the Meta-Human and Monster races to create a Human Only Utopia.



2. Thaenia Empire

The Thaenia Empire is the oldest empire in Sezuno. It was formed by the Elves and it's customs remain even today. Flora is the capital City of the Thaenia Empire. Within it's territory are the cities of Forest Song and Hazelwood. All these cities are under Elf Control. Though there are many other races that can be found the majority of the population are Elves and Humans. The Empire thrives off their rich farmlands and prosperous culture.

However, this empire holds a dark secret from their past. Revolving around a dark and hidden era of their history.

3. Kingdom of Zeagan

The Kingdom of Zeagan makes up an entire island. There are many small communities on this island. It's main city is Moonblight. The island is richly inhabited by Vampires, Demons, Monsters and Humans. Despite it's demonic population there are an abundance of humans, dwarves and elves within the city. Many come to visit the island as a vacation destination while others are using the city as a port city to help transfer their goods to other places in the world. It is also a large travel hub being mostly used by people fleeing he western continent and the Neove Empire.

4. Vampirian Empire

The Vampirian Emprie like it's name suggests was an Empire founded by an old group of Vampires. They extended their influence shortly after the birth of the Neoven Empire as a completely Meta-Human based society. After many treatise and agreements they have completely taken over the southern continent and the three largest cities in their region. The main City is Necroshire a City forged underground. A little to the north east on is Azhera the coastal city of Magic and lastly Flamehearth to the west of Necroshire which is in the middle of a jungle. Lastly the Orcish City of Dalcor recently added their allegiance to this mighty empire.

Necroshire's military power is said to rival that of the Neoven Empire. Though they don't have the same size of a military force in terms of numbers they use technology, but more specifically biology to enhance their soldiers. A group of scientists are responsible for altering and even breeding their fierce creations.

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PostPosted: Sat Oct 04, 2014 10:53 pm


10. The 19 Dragons

Kahgar Shyria - Purple Lightning Dragon
Kroa Shyria- Purple Lightning Dragon

Ahzi Dahaka - Green Earth Dragon
Armaz Dahaka - Ancient Green Earth Dragon
Arkeich Dahaka - Green Earth Dragon
Aileen Dahaka - Green Earth Dragon

Vosh Pyrite - Red Fire Dragon (Deceased)
Keith Pyrite - Red Fire Dragon
Aishe Pyrite - Red Fire Dragon
Vicaroth Pyrite - Ancient Red Fire Dragon

Evita Barnz - Ancient Blue Ice Dragon
Edgar Barnz - Blue Ice Dragon
Eli Barnz - Blue Ice Dragon
Edwin Barnz - Ancient Blue Ice Dragon (Deceased)

Daiga Naloth - Black Death Dragon
Dormaz Naloth - Ancient Black Death Dragon

Iva Fundor - Ancient White Divine Dragon
Icaris Fundor - White Divine Dragon

Gildar Keleth - Yellow Sky Dragon
Gunther Keleth - Yellow Sky Dragon
Gregory Keleth - Ancient Yellow Sky Dragon
PostPosted: Fri Nov 28, 2014 5:56 am


11. Biology

Many of the creatures in this world have a unique biology. I want to emphasize a few major points.

- Magical Vs. Non-Magical.

Any organism that has the potential to use magic will have a separate system of magical arteries similar to the bodies cardiovascular system. This simply implies that magic can be channeled throughout the body and focused on certain points or evenly spread throughout the body.

- Types of Magic and how it comes together

Magic inside the body doesn't necessarily restrict ones abilities. But all magic can be derived from the Elements. Water, Wind, Fire, Earth, Light and Darkness. Each of these has a concentrated or combined form. Shadow Magic for instance is derived from darkness. Lightning is a mix of Fire and Wind. Ice Magic born of water and Lava magic from fire and earth are a few examples. Then you have the Extreme Magics. These can be defined in the ability to extend oneself beyond the normal means. This involves combining 3 or more elements together but the individual subject may not be able to produce these magics individually. Seal Magic is an extreme case that actually combines all 6 Magical elements to perform a spell under a set number of rules and conditions. Many other examples include but are not limited to: Time Travel, Teleportation, Dimensional shifting, Hypnotic Suggestion, Mind Control, Telekinesis, etc.

- Elementals.

Elementals are beings that consist entirely of magic. Normal weapons pass directly through the as if they weren't there. Their attacks are highly concentrated and ridiculously powerful. Each of them have a unique sense for the metal Dynastone. It has the ability to strike them as if they were corporeal. Due to their unique physiology they take on a human-like form, their body structure works the same way as a normal human when in contact with Dynastone which nullifies their magic but does not destroy them.

- Golems

Golems are made entirely out of stone. They are kindred to earth, they cannot fuse with it. They have extremely high defense making them practically impervious to normal weapons. They do have more vulnerability towards magic but are not simple enough to be taken down easily.

- Dragons

Dragons are the most dangerous race when it comes to magic. They bodies can regenerate quickly. Their breath attacks contain monstrous amounts of elemental energy. Their hardened scales are strong against nearly all types of metals. Though they are magical their scales are not magical maintaining their defense against Dynastone based weapons.

- Meta-Humans and Abominations

Hybrid Races are not forged of magical energy; However, any magical defense they use is nullified when in contact with Dynastone. A fire wall for instance will not stop a Dynastone based sword. It will cut through the wall without the wall affecting the weapon. The only except is Earth. Earth itself even fused with magic to form a wall will still defend against that unique mineral.

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PostPosted: Fri Dec 19, 2014 3:37 am


12. Ancient Weapons/Relics


Moonreaper's Scythe - Hidden in a secret chamber under the city of Flora.
Lunacy's Trident - Sitting atop a shrine in the middle of Zhard.
Kuroi's Staff of Life - Still Wielded by the God of Life.
The Blade of Light (Otaris's Sword) - Wielded by Aeon the Chief of Aria's Air defense.
The Shield of Vengar (Otaris's Shield) - Kept inside Frostgate Prison
Dread Slayer (Kai's Samurai Blade) - Still Wielded by Kai.
Mooncrest Cloak (Kai's Assassin Cloak - Still Wielded by Kai
Death Bringer (Yamimaru's Cursed Wand) - Wielded by Katana Cresentscar
Dark Mind (Jewel Nightbane's Ring) - Unknown
Staff of Equality (Ray Kannon's Quarter Staff) - Unknown
Blue Comet (Serene Withermist's Necklace) - Unknown
Grey Steel (Reginald Fairbank's Magnum) - Frostgate
White Lightning (Seth Ravencross's Axe) - Unknown
Stormshatterer (Grog Stormshatter's Great Maul) - Unknown
PostPosted: Wed Apr 20, 2016 9:57 pm


13. Magic Types

There are 7 Basic types of Magic, each of which has an upgraded level considered more powerful than the original type.

Wind - Lightning
Earth - Magnetism
Water - Ice
Fire - Magma
Light - Life -
Shadow - Death
Spiritual - Chaos - Time/Space

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PostPosted: Mon Jan 09, 2017 1:18 pm


14. Neoven Empire Classification of Meta-humans and Magic Users.

Level 1 - Threat Level - General Public Threat

- Beings with extra-human abilities that enhance a single aspect of their physiology.

Level 2 - Threat Level - Small Population Threat

- Beings with extra-human abilities that enhance multiple aspects of their physiology.

- Beings who are able to manipulate a single element of magic or that have minor use of multiple magic abilities.

Level 3 - Threat Level - Large Population Threat

- Beings with extra-human abilities that enhance multiple aspects of their physiology extending beyond 10x human capacity

- Beings able to use multiple elements of magic and/or can use many magical abilities to great extent

Level 4 - Threat Level - Country Wide Population Threat

- Beings with extra-human abilities that enhance multiple aspects of their physiology extending beyond 100x human capacity

- Beings able to use multiple elements of magic and/or can use many magical abilities to great extent even beyond that of ordinary magic users

- Beings able to use advanced magical abilities beyond the scope of the basic elements

Level 5 - Threat Level - World Population Threat

- Beings with extra-human abilities that enhance multiple aspects of their physiology extending beyond 10,000x human capacity

- Beings able to use multiple elements of magic and/or can use many magical abilities to great extent even beyond that of high level magic users

- Beings able to use advanced magical abilities beyond the scope of basic or advanced magical elements
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