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Posted: Thu Sep 25, 2014 2:03 pm
Each of the following posts will kind of be a step by step process on how I am managing to create my world.
1. Gods / Religious System. 2. Main Cities / Shrines 3. Landscapes / Terra-forming 4. Races 5. Populations 6. Creationism 7. Technology 8. Clans / Sub Races 9. History 10. The 19 Dragons 11. Biology 12. Ancient Weapons/Relics 13. Magic Types
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Posted: Thu Sep 25, 2014 2:58 pm
1. Gods / Religious System
Every religious system has a hierarchy as such.
I want to implement a multi-god system. 7 primary Gods and an off-shoot of 14 lesser Gods. The lesser Gods will be off-shoots of the greater Gods.
7 Primary Gods - Deity / Base Race / Name
1. God Lord - Human - (Name Unknown) 2. God of Life - Elf - Kuroi Chimichi 3. God of Death - Demon - Malicite Dreagor 4. God of Wind - Hawkman - Dwight Windrall 5. God of Fire - Dwarf - Blayne Marblestar 6. God of Earth - Dragon - Zultar Dahmoor 7. God of Water - Kraken - Azhera Vrazer
14 Lesser Gods. Deity / Lesser God of ? / Base Race / Name
God of Fate / Lord / Arachne / Phobuuro God of Time / Lord / Dark Elf / Rhulfan God of Nature / Life / Human / Jakab God of Light / Life / Angel / Zachariah God of Corruption / Death / Ogre / Wazrog God of Malice / Death / Vampire / Lucien God of Storms / Wind / Hawkman / Sephelle God of Travels / Wind / Centaur / Philys Stonehoof God of Courage / Fire / Phoenix / Fuumei God of War / Fire / Minotaur / Sirraban God of Wealth / Earth / Kitsune / Chikari God of Destruction / Earth / Giant / Klodar God of Magic / Water / High Elf / Alassanna God of Serenity / Water / Merfolk / Daphnoelle
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Posted: Sat Sep 27, 2014 3:27 am
2. Main Cities, Settlements, and Continents.
Each of the Main 7 Gods will have a City named after them and in Tribute to them.
Main Cities - One for each God + a Neutral City
1. Elemenia / Neutral / City of the Elements / Combination of several landscapes 2. Dalcor / Death / City of Night / Swamplands 3. Arankor / Fire / City of Lava / Volcano 4. Oceana / Water / City of the Sea / Island 5. Bebilithe / Earth / City of Stone / Plateau 6. Flora / Life / City of Flowers / Temperate Forest 7. Arie / Wind / City of the Sky / Clouds 8. Grandria / Lord / City of Kings / Valley
Shrines - Each Lesser God will have a shrine or place of worship with a settlement built around it or near these locations.
1. Forest Song / Nature / Deep Woods 2. Korrandor / War / Mountains 3. The Hub / Travels / Dry Plains 4. Moonblight / Malice / Tropical Island 5. Necroshire / Corruption / Underground City 6. Destinus / Fate / Low Plains 7. Nemesis / Destruction / Highlands 8. Seabury / Serenity / Undersea City 9. Azhera / Magic / Temperate Coastline 10. Cloud 9 / Storms / Mountain Valley 11. Eternity / Time / Desert 12. Everwinter / Wealth / Northlands 13. Flamehearth / Courage / Jungle 14. Hazelwood / Prosperity / Valley
Kingdoms/Empires
1. Neoven Empire 2. Thaenia Empire 3. Zeagan Alliance 4. Vampirian Empire
Other City names: Frostgate Prison Errindor Sekon Valley Ruins of Amshearth Shamrok Meadows
Continents: Eastern Continent - Thessia Western Continent - Baltica Southern Continent - Perennis Northern Continent -Shirasu
Oceans: Wyrn Ocean - Between Thessia and Baltica Lucent Ocean - Between the Islands and the 4 Continents.
Ogre Straight - Channel between Perennis and Thessia Sleepless Straight - Channel between Baltica and Perennis Frozone Straight - Channel between Baltica and Shirasu Surging Straight - Channel between Shirasu and Thessia
Place Names not currently in List:
Zeron Celestia Gilantra Serenda Gorian Vajira Twilight Falls Stormguard Isenmar Monosa
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Posted: Sat Sep 27, 2014 3:34 am
3. Landscapes / Terra-Forming / Lay of the Land
In this area I will try to kind of put things in places. I want to have a two continent world. Two large continents with some islands in between them.
Note: I will need to try and get an artist to render me a continent / map
Names of Landmarks/Places
Ivory Sea Dread Talon Ridge
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Posted: Sat Sep 27, 2014 3:38 am
4. Races
Humans Demi-Humans (Kitsune, Neko's, Half-lings, etc.) Demons Vampires Dragons Ogres Orcs Giants Golems Dwarves Elves Centaurs Phoenix Elementals Minotaurs Angels Were-Creatures Merfolk Abominations (Half Breeds)
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Posted: Sat Sep 27, 2014 4:12 pm
5. Populations
I am going to establish which creatures are harder to find then other I will rank them from Common, Rare, and Mythical.
1. Humans / Common 2. Demi-Humans (Kitsune, Neko's, Half-lings, etc.) / Common 3. Monsters (Lamia, Arachne, etc.) / Rare 4. Demons / Rare 5. Vampires / Rare 6. Dragons / Mythical 7. Ogres / Rare 8. Orcs / Common 9. Giants / Rare 10. Golems / Rare 11. Dwarves / Common 12. Elves / Common 13. Centaurs / Rare 14. Phoenix / Mythical 15. Elementals / Rare 16. Minotaurs / Rare 17. Angels / Rare 18. Were-Creatures / Rare 19. Merfolk / Uncommon 20. Abominations (Half Breeds) / Rare
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Posted: Sat Sep 27, 2014 4:51 pm
6. Creationism
This will define how races exist and how they are created as well as their lifespan
1. Humans / Birth / 50-75 years 2. Demi-Humans (Kitsune, Neko's, Half-lings, etc.) / Birth / 40-60 years 3. Monsters (Lamia, Arachne, etc.) / Birth / 60 - 100 4. Demons / Birth or Pact / Immortal 5. Vampires / Bitten / Immortal 6. Dragons / Born / 5000 - 20000 years 7. Ogres / Born / 30 -50 years 8. Orcs / Born / 20 - 40 years 9. Giants / Born / 200 - 400 years 10. Golems / Created / 100 - 200 years 11. Dwarves / Born / 60 - 90 years 12. Elves / Born / 100 - 180 years 13. Centaurs / Born / 50 - 70 years 14. Phoenix / Born / 20 - 40 years 15. Elementals / Created / 200 - 500 years 16. Minotaurs / Born / 40 - 65 years 17. Angels / Birth or Pact / Immortal 18. Were-Creatures / 40 - 55 Years 19. Merfolk / Born / 60 - 100 years 20. Abominations (Half Breeds) / Varies based on Races.
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Posted: Sat Sep 27, 2014 5:29 pm
7. Technology
No matter the world there will always be technology whether it is based of magic, wondrous natural objects or otherwise.
1. Flowstone - Wondrous magical stone that floats in the air. 2. Astral Diamond - Magical Crystal that allows communication 3. Air Ships - Literally large boats connected to Flowstones in order to fly. 4. Elemental Diamond - Crystals containing large amounts of Elemental Magic. Often harvested directly from Elementals. 5. Science - Science hasn't progressed far, but experimentation continues and there are a few geniuses out there in this world far above normal minds. 6. Modern Masonry - 7. Dynastone - A material that counteracts magic. The largest mines are contained within the Neoven Empire and this material is an essential component in many of their weapons and armor. 8. Ironblood Stalagmite - An extremely rare material. This material is often placed in rings and trinkets and is used to raise the magical ability of those who hold it. 9. Military Arms - Cannons, Rifles, Hand-Guns 10. Mechanized Weaponry (Neoven Empire) - Mortars 11. Steam Power - Utilized by the Neoven Empire for airships and other mobile units. 12. Scyzine - Gem able to absorb energy. These gems are a by product of the Dynastone mining. They are used to store energy and help power the Neoven Empire's mechanized infantry.
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Posted: Sat Sep 27, 2014 8:12 pm
8. Clans / Sub-Races
Among the many populations there will be clans and Sub-Races related to said clans.
Elves:
Drow / Dark Elves - House Voidshadow (Wizards) - House Deathrunner (Rogues) - House Godeth (Witch/Warlock) - House Duskroza (Dark Cleric) - House Everhate (Hexblade) - House Bloodbane (Fighter)
Moon Elves - A tribe of elves who focus on individual combat and cannot wield magic.
High Elves - A tribe of elves in tune with magic and not adept in the ways of the warrior. Forest Elves
Ancient Dwarves:
The Stonecrafter Clan
Dwarves:
Stonebrow Clan Silverfist Clan Stormbringer Clan Ironhide Clan Steinbreaker Clan
Golems:
Firestone Clan Gemstone Clan Diamondstone Clan
Minotaurs:
Winterhoof Clan Thunderhoof Clan
Vampires:
House Nightbane House Knightwalker House Blacksong House Darkhand House Duskmare
Humans:
Xel'Dagan Family Gemstone Family Kul'dar Family Bloodrose Family Merrick Family Morgan Family Craggs Family Ravenclaw Family
Dragons: (Total Population 19)
Lightning (Purple) [2] Earth (Green) [4] Fire (Red) [3] Ice (Blue) [3] Air (Yellow) [3] Divine (White) [2] Death (Black) [2]
Underground/Underworld Organizations:
Accurate End Dark Force Nightwhisper Affliction Midnight Rage
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Posted: Fri Oct 03, 2014 5:47 am
9. History
World History
Sezuno was a world forged in space by a great entity. This entity created many planets by combining materials in space and using energy from the stars to forge them. Some worlds were desolate and void of life but one world began to flourish. This great being descended into an alternate plane and watched new entities rise from the world he created.
Hundreds of thousands of years past, life had grown rampant. Suddenly the great Zultar was confronted in his own realm by another. One who he considered an anomaly. This was a human blessed mysteriously with powers nearly as great as Zultar. Intrigued this new entity wanted to make Zultar's creation more vast and unique. Chosen from different species he selected Five beings of different races from across Sezuno and bestowed unto them Godhood. Zultar chose to become a God to help rule over his world. They created themselves a hierachy within his realm. The first became known as the God Lord. Each other God took on an Element. To ensure his world continued to be vast a bargain was struck that at some point a God's powers had to be given to another of worth. Zultar also wanted to Sezuno aware of his existence. To do this he created 6 beasts combining his molecular DNA with that of the Gods that had been born and from them he created the first dragons. Highly intelligent and great beasts capable of taking on a human or human-like appearance. They each gradually evolved under a different element.
More time passed, great powers of clans, communities, empires and kingdoms had come and gone. Different peoples came forth evolving from the human race that was born to Sezuno. Elves, Dwarves. As time continued to pass more and more began to appear,from the Earth and Oceans. Over he course of time more Gods were born, Two additional Gods under each of the Main Elemental Gods. Each with their own unique skill set and powers to govern their own realms. The Bargain was once again bestowed that each Entity had to be unique. From these new Gods grew Abominations. Creatures of half animal and half Human hybrids.
People of same race banded together in clans. Each Clan was forged under the guidance of one of the Gods. These Clans migrated finding shelters from the beasts and tribal species of the land. From one of these clans they formed the first Empire. Then Thaenia Empire. This Empire became the first. Just North of them were the Dwarves. Though they never offically declared themselves as an Empire or Kingdom they possess the most defensively secure and fortified land in all of Sezuno. At this same time the Humans started to gather in the Western Continent. They began to build their own fortresses, towns, cities and cultures.
Before long the Vampirian Empire was forged in the Southern Continent. This Empire consisted of the dark creatures who were now getting slaughtered by the humans who had banded together as one in the west. It was a safe haven for Monsters and Abomination while being a place of death for humans. Many humans still live their lives in these communities but are generally slaves, pets, or simply strong enough to survive. With the Vampirian Empire forged the communities in the west created peace with one another and forged a complete Anti-Vampirian group known as the Neoven Empire. With the resources they managed to find they quickly advanced their technology to combat the monsters of the south. An Endless war had begun between monsters and humans disturbing the neutral humans and monsters in their way. At this time only a few cities remained Neutral staying away from other Empires. Elemenia, Oceana, Arie, Grandria, The Hub, Moonblight, Seabury and Cloud 9.
Another century passes asThe Kingdom of Zeagan was forged by a wandering Demon who ventured into the Mysterious ruins of Moonblight. The city had been wiped out by a mysterious force but under the rule of this Demon the city once more prospered and declared independence as it's own Kingdom. As it stands right now Zeagan wishes to expand it's reaches seeking the union of Oceania and Seabury. The Neoven Empire has brazenly attacked and destroyed Grandria the City of the Godlord in a horrifying night bombardment. Their technology continues to advance as they have skirmishes near the border between the Western and Southern Continent. The Vampirian Empire has begun their science division as they introduce new Abominations to fight for them violating creature after creature to do so.
Empires:
1. Neoven Empire.
The Neoven Empire was constructed by union of several Human Family's. The Xel'Dagan, Gemstone, and the Kul'dar Families. With their combined with and substantial influence in Bebilithe they were able to quickly form their own government usurping the previous government of the city an surrounding region. With the city and surrounding area under their control they were able to form an army. This army was designed with the soul purpose of protecting humanity from the threat of Meta-Humans and Monsters.
Currently the Neoven Empire is made up of 5 Major Cities. Bebilithe is the capital of the Neoven Emprie. Surrounding Bebilithe is Eternity, Destinus, Nemesis, and Everwinter. The area has many small towns and port areas. Among all of these there are 2 unique cities. Zhard is a small city that is trapped in an ever raging blizzard west of Everwinter. Secondly is the Ruins of Grandria. Grandria was once the largest and most powerful city in the world but was wiped out overnight after the Neoven Emprie attacked it.
Soon after the Neoven Empire formed it began to spread it's influence to other towns and cities trying to incorporate then into their ever growing empire. They approached the Council in Grandria. Grandria was a neutral city with many races residing in it. The Neoven Empire came face to face with Elves, Minotaurs, Dwarves and Humans all living with one another. As this went against the belief system of the Neovens they decided it was better to just exterminate the races there. The humans living there were deemed 'unclean' and therefore they also had to be 'cleansed'.
High General Denika Xel'Dagan leads the Neoven Empires armed forces. With her ingenious tactics they decided to move against Grandria by air. On a dark and cloudy night their ships moved in. A fleet comprised of their entire fleet. Nearly 100 ships bombarded the city from the sky. The clouds were able to provide enough cover for them to reach the enter of the entire city without being noticed. From that position they were able to eliminate most of the air defense of the city without much retaliation. The city fell flooding the streets with corpses. The buildings set ablaze and destroyed into ruin. Even without much air defense nearly half the fleet was lost. Another power was at work. As it so happened a Dragon was visiting the city and it attacked the fleet in retaliation of their attack. The Purple Lightning Dragon was a spectacle to behold as the two forces collided. After a bombardment the Dragon did retreat as did the Neoven forces; However, the damage was already done.
Many were able to escape from Grandria that night and they worked together with many other tribes and people to halt the Neoven's conquest for now.
Now the Neoven Empire continues to build up their forces with their forces with the intent of global conquest and the eradication of the Meta-Human and Monster races to create a Human Only Utopia.
2. Thaenia Empire
The Thaenia Empire is the oldest empire in Sezuno. It was formed by the Elves and it's customs remain even today. Flora is the capital City of the Thaenia Empire. Within it's territory are the cities of Forest Song and Hazelwood. All these cities are under Elf Control. Though there are many other races that can be found the majority of the population are Elves and Humans. The Empire thrives off their rich farmlands and prosperous culture.
However, this empire holds a dark secret from their past. Revolving around a dark and hidden era of their history.
3. Kingdom of Zeagan
The Kingdom of Zeagan makes up an entire island. There are many small communities on this island. It's main city is Moonblight. The island is richly inhabited by Vampires, Demons, Monsters and Humans. Despite it's demonic population there are an abundance of humans, dwarves and elves within the city. Many come to visit the island as a vacation destination while others are using the city as a port city to help transfer their goods to other places in the world. It is also a large travel hub being mostly used by people fleeing he western continent and the Neove Empire.
4. Vampirian Empire
The Vampirian Emprie like it's name suggests was an Empire founded by an old group of Vampires. They extended their influence shortly after the birth of the Neoven Empire as a completely Meta-Human based society. After many treatise and agreements they have completely taken over the southern continent and the three largest cities in their region. The main City is Necroshire a City forged underground. A little to the north east on is Azhera the coastal city of Magic and lastly Flamehearth to the west of Necroshire which is in the middle of a jungle. Lastly the Orcish City of Dalcor recently added their allegiance to this mighty empire.
Necroshire's military power is said to rival that of the Neoven Empire. Though they don't have the same size of a military force in terms of numbers they use technology, but more specifically biology to enhance their soldiers. A group of scientists are responsible for altering and even breeding their fierce creations.
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Posted: Sat Oct 04, 2014 10:53 pm
10. The 19 Dragons
Kahgar Shyria - Purple Lightning Dragon Kroa Shyria- Purple Lightning Dragon
Ahzi Dahaka - Green Earth Dragon Armaz Dahaka - Ancient Green Earth Dragon Arkeich Dahaka - Green Earth Dragon Aileen Dahaka - Green Earth Dragon
Vosh Pyrite - Red Fire Dragon (Deceased) Keith Pyrite - Red Fire Dragon Aishe Pyrite - Red Fire Dragon Vicaroth Pyrite - Ancient Red Fire Dragon
Evita Barnz - Ancient Blue Ice Dragon Edgar Barnz - Blue Ice Dragon Eli Barnz - Blue Ice Dragon Edwin Barnz - Ancient Blue Ice Dragon (Deceased)
Daiga Naloth - Black Death Dragon Dormaz Naloth - Ancient Black Death Dragon
Iva Fundor - Ancient White Divine Dragon Icaris Fundor - White Divine Dragon
Gildar Keleth - Yellow Sky Dragon Gunther Keleth - Yellow Sky Dragon Gregory Keleth - Ancient Yellow Sky Dragon
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Posted: Fri Nov 28, 2014 5:56 am
11. Biology
Many of the creatures in this world have a unique biology. I want to emphasize a few major points.
- Magical Vs. Non-Magical.
Any organism that has the potential to use magic will have a separate system of magical arteries similar to the bodies cardiovascular system. This simply implies that magic can be channeled throughout the body and focused on certain points or evenly spread throughout the body.
- Types of Magic and how it comes together
Magic inside the body doesn't necessarily restrict ones abilities. But all magic can be derived from the Elements. Water, Wind, Fire, Earth, Light and Darkness. Each of these has a concentrated or combined form. Shadow Magic for instance is derived from darkness. Lightning is a mix of Fire and Wind. Ice Magic born of water and Lava magic from fire and earth are a few examples. Then you have the Extreme Magics. These can be defined in the ability to extend oneself beyond the normal means. This involves combining 3 or more elements together but the individual subject may not be able to produce these magics individually. Seal Magic is an extreme case that actually combines all 6 Magical elements to perform a spell under a set number of rules and conditions. Many other examples include but are not limited to: Time Travel, Teleportation, Dimensional shifting, Hypnotic Suggestion, Mind Control, Telekinesis, etc.
- Elementals.
Elementals are beings that consist entirely of magic. Normal weapons pass directly through the as if they weren't there. Their attacks are highly concentrated and ridiculously powerful. Each of them have a unique sense for the metal Dynastone. It has the ability to strike them as if they were corporeal. Due to their unique physiology they take on a human-like form, their body structure works the same way as a normal human when in contact with Dynastone which nullifies their magic but does not destroy them.
- Golems
Golems are made entirely out of stone. They are kindred to earth, they cannot fuse with it. They have extremely high defense making them practically impervious to normal weapons. They do have more vulnerability towards magic but are not simple enough to be taken down easily.
- Dragons
Dragons are the most dangerous race when it comes to magic. They bodies can regenerate quickly. Their breath attacks contain monstrous amounts of elemental energy. Their hardened scales are strong against nearly all types of metals. Though they are magical their scales are not magical maintaining their defense against Dynastone based weapons.
- Meta-Humans and Abominations
Hybrid Races are not forged of magical energy; However, any magical defense they use is nullified when in contact with Dynastone. A fire wall for instance will not stop a Dynastone based sword. It will cut through the wall without the wall affecting the weapon. The only except is Earth. Earth itself even fused with magic to form a wall will still defend against that unique mineral.
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Posted: Fri Dec 19, 2014 3:37 am
12. Ancient Weapons/Relics
Moonreaper's Scythe - Hidden in a secret chamber under the city of Flora. Lunacy's Trident - Sitting atop a shrine in the middle of Zhard. Kuroi's Staff of Life - Still Wielded by the God of Life. The Blade of Light (Otaris's Sword) - Wielded by Aeon the Chief of Aria's Air defense. The Shield of Vengar (Otaris's Shield) - Kept inside Frostgate Prison Dread Slayer (Kai's Samurai Blade) - Still Wielded by Kai. Mooncrest Cloak (Kai's Assassin Cloak - Still Wielded by Kai Death Bringer (Yamimaru's Cursed Wand) - Wielded by Katana Cresentscar Dark Mind (Jewel Nightbane's Ring) - Unknown Staff of Equality (Ray Kannon's Quarter Staff) - Unknown Blue Comet (Serene Withermist's Necklace) - Unknown Grey Steel (Reginald Fairbank's Magnum) - Frostgate White Lightning (Seth Ravencross's Axe) - Unknown Stormshatterer (Grog Stormshatter's Great Maul) - Unknown
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Posted: Wed Apr 20, 2016 9:57 pm
13. Magic Types
There are 7 Basic types of Magic, each of which has an upgraded level considered more powerful than the original type.
Wind - Lightning Earth - Magnetism Water - Ice Fire - Magma Light - Life - Shadow - Death Spiritual - Chaos - Time/Space
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Posted: Mon Jan 09, 2017 1:18 pm
14. Neoven Empire Classification of Meta-humans and Magic Users.
Level 1 - Threat Level - General Public Threat
- Beings with extra-human abilities that enhance a single aspect of their physiology.
Level 2 - Threat Level - Small Population Threat
- Beings with extra-human abilities that enhance multiple aspects of their physiology.
- Beings who are able to manipulate a single element of magic or that have minor use of multiple magic abilities.
Level 3 - Threat Level - Large Population Threat
- Beings with extra-human abilities that enhance multiple aspects of their physiology extending beyond 10x human capacity
- Beings able to use multiple elements of magic and/or can use many magical abilities to great extent
Level 4 - Threat Level - Country Wide Population Threat
- Beings with extra-human abilities that enhance multiple aspects of their physiology extending beyond 100x human capacity
- Beings able to use multiple elements of magic and/or can use many magical abilities to great extent even beyond that of ordinary magic users
- Beings able to use advanced magical abilities beyond the scope of the basic elements
Level 5 - Threat Level - World Population Threat
- Beings with extra-human abilities that enhance multiple aspects of their physiology extending beyond 10,000x human capacity
- Beings able to use multiple elements of magic and/or can use many magical abilities to great extent even beyond that of high level magic users
- Beings able to use advanced magical abilities beyond the scope of basic or advanced magical elements
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