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Homestuck inspired troll related b/c 

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Hivestuck
Captain

Alien Datemate

PostPosted: Sat Aug 16, 2014 10:40 pm


BATTLE FOR OLD HEMISECT
Example Team


GAME RULES AND INFORMATION
WAR ROOM

LIST OF COORDINATES
West Old Hemisect
[1, 1]: Hemisect Crypts
Trolls aren’t known for burying their dead, and so the Hemisect Crypts are quite the oddity. It was said that prior to the Goly’b Goly’b incident, it was a place to show off the dead after bouts in the Hemisect Gladiatorial Showground. Being a high-cultured museum of sorts, the bodies have been preserved, recreated in wax, or stuffed and placed in the many crypts of the attraction. However, over time most of the bodies have been “misplaced”.

[1,2]: Museum of High Culture
A standard museum of the highblooded variety that was mostly gutted due to the Goly’b Goly’b incident. Recently, the museum has made an attempt to come back, though for the most part it looks to be a nationalistic haunted house filled with tentacle effigies and the average amount of vaguely erotic highblood art. There’s only one curator in the museum who appears as old as the relics within the walls. No one knows exactly how she’s survived this long.

[1,3]: Dead Fields
Being in close proximity to the coast, these fields have never been a successful source of food. Many ranchers have tried and failed to bring the Dead Fields some boon and sell at the Old Market, but poor conditions have always plagued the land.

[1,4]: Old Market
The Old Market is old even for Old Hemisect standards. Today, it’s been abandoned in favor of more glitzy fare closer to the coast. The wares are quaint and made from lowbloods who have come to the area to make a bit of beetles. Accessories and herbal remedies are the typical fare here.

[1,5]: The Skyrise
A grand corporate skyrise that’s been standing in Old Hemisect since before the incident. It’s received on-and-off renovation over the sweeps instead of being completely torn down and rebuilt – leading to an effect going up the building similar to layers of rock in an ancient cliff.

[1,6]: Paleflush Pleasure District
A very popular location in Old Hemisect City for trolls of all Quadrants – romantic locales and activities for palemates lead this to be an upscale attraction for all trolls. With its proximity to the Daylight Mall and the riches of Mansion Peaks, it proved to be an economical hotspot.

[2,1]: Restaurant Blu
No longer in service due to unforeseen circumstances. This may be the front for some kind of crime group, but that’s just a rumor.

[2,2]: Aiguma Theatre
An abandoned theatre-turned-hive. It’s been well maintained on the inside, but on the outside it appears to have refused to change since the incident. Compared to the restoration elsewhere in the city, this theatre hasn’t changed much for good reason. Most lowbloods don’t go near this monument – there’s a particularly paranoid purpleblood living inside.

[2,3]: Old Hemisect Asylum
It’s apparently well-populated, but no one ever seems to go in or out.

[2,4]: Burrow Residence
A residential district long-abandoned and not yet renovated. Everything seems fairly normal here for Old Hemisect, except for one particular hive that has apparently been inhabited by a troll with a very large, insectoid lusus.

[2,5]: Mansion Peaks
Prime for looters, Mansion Peaks was completely picked clean. Since then, it has seen squatters galore – trolls who always dreamed of living in a lofty hive. These hives have occasionally been the cause for turf wars between trolls for their excellent location and quality.

[2,6]: Daylight Mall
A Mall past its prime. With New Hemisect and Four Fronds luxury locations on the rise, many trolls pass over this old favorite in favor of the newer locations. It still offers troll favorites such as Brawllister and Julius Orangeblood.

[3, 1]: Club Condescension
Its popularity with highbloods and seadwellers caused this to be quite the club prior to the incident; with a new population of highblood stragglers and lowbloods the club has seen better days. It’s usually a ghost town of a building, but the music is always thumping.

[3,2]: Gladiatorial Showground
A huge coliseum meant for grand fights and shows. Layers of posters paper the walls of the arena, promising sweep after sweep the return of the arena. Promises of fights to the death, throngs of lowblood brawls and animal combat emerge from the advertisement – but it looks like these never came to pass.

[3,3]: Hemisect Library
Name since unchanged prior to New Hemisect’s rise, the library reflects the quiet but faintly active atmosphere of Old Hemisect. It’s one of the least-explored libraries on Alternia, and is rumored to have information about Alternia before the Goly’b Goly’b incident locked up somewhere.

[3,4]: Sparse Residences
Unassuming residences now inhabited by stragglers and squatters. There’s clearly no Hiveowner’s Association here to help keep everything neat, tidy and uniform – everywhere weeds and strange scavenged structures pile up in front of each hive like trophies.

[3,5]: Swiftscale Hill
A very tall hill that looks out over the entirety of Old Hemisect City. The remains of the Bloodfest festivities still remain, and if you look hard you may be able to find a discarded sled!

[3,6]: Old Hemisect Opera House
A fine opera house that has remained in relatively good condition over the years. Many a soliloquy and speech has emerged from the stage, and occasionally an ill-advised battle.


East Old Hemisect

[4,1]: Shipwreck
A ship has washed up here on the beach and appears to have been converted into a hive. You have to wonder what kind of nautically-inspired little rascal set up hive here.

[4,2]: Flea Market
For selling all of those unsavory things and trading scavenged goods for scavenged goods. Being next to the Fisherman’s Market gives it a fair bit of traffic, and on a good market day you’re sure to leave with an interesting knick-knack or two.

[4,3]: City Hall
The leaders of Old Hemisect are a rather uncaring bunch – though most would blame their mental state on the rather unfortunate incident that has left permanent scars on the landscape and its residents. They’re so infrequently heard of or seen that most trolls aren’t aware that there’s anyone in the city helping to run it (beyond the queen, of course).

[4,4]: Rail Station
The most up-to-date location in Old Hemisect, the Military makes sure that transportation to and from the city is safe, quick, and free of bumps. The railway and highways running into Old Hemisect contrast the rest of it – they’re fully idealized and functional.

[4,5]: Four Fronds Highway
There’s a huge detour here where the double-decker highway has collapsed in on itself. It would be a good place to make shelter on a good day.

[4,6]: Construction Pit
An enormous pit that contains much of the demolished garbage and detritus from the reconstruction process. In a classic Alternian “out of sight out of mind” idea, it’s grown to cover quite the amount of ground over the sweeps. A winding path surrounds the pit.

[5,1]: Harbor
The southern harbor is a very busy one – taking in trade imports from the seas and supporting the fishing industry, it is the passage to the rest of Alternia.

[5,2]: Fisherman’s Market
If you like a good thrown fish, this is the place for you. The reconstruction of Old Hemisect is interrupting the best time of the year for the fishing industry, unfortunately, and the lack of activity reduces the Market to the smell of fish and little else.
[5,3]: Beachfront Wastes
The combination of the sandy environment and partying hard has rendered the environment here to be solely gunky sand and beach grass where there are no buildings.

[5,4]: Bloodfest Stage
A well-known location for any troll who has frequented the seasonal activities of Bloodfest. The buildings surrounding Bloodfest are by far the best constructed.

[5,5]: Serpentine Mansion
A very clean-looking mansion located on the scenic beachfront. Most trolls avoid this hive like the plague – there are rumors that a highblood wanders some nights into the ocean and performs strange dances, pulling unsuspecting trolls into feelings jams and then… Probably killing them. Probably.

[5,6]: Beach Shack
It’s not much, but there’s a shack here right up the coast. It’s very small, and looks just big enough for some sort of ungulate and perhaps a troll. Could this be a hive? Even for a lowblood, it’s rather small.

[6,1]: Abandoned barge
This barge is mostly occupied by seagulls now. You can’t take this from them; they have claimed it. It’s smelly anyway.

[6,2]: Lighthouse
The troll who lives in the lighthouse has been working it since Regina took over as queen – they’re not particularly hospitable, though. Locals often comment that the “BEWARE” signs near the lighthouse aren’t just for the cliffs...

[6,3]: Shipyard Warehouses
Industrial warehouses, as well as storage for ships going out to sea. Seadwellers get a roomy storage unit for their various forms of aquatic travel, while most other landdwellers can rent out storage units. Much of the Harbor’s wares come up to the Warehouses to be carted for export.

[6,4]: Beach Resort
A beach resort that’s – while not as swanky as it used to be – still in vogue with the fortunate climate and location of Old Hemisect.

[6,5] Luxury Docks
Very high-class docks that don’t receive much use any more. There’s hope that after the reconstruction the many yachts and luxury submarines of highbloods will swim again! At least, some trolls hope that. Most trolls don’t care.
[6,6] Bungalows
Little bungalows set up right on the beach. They’re very cute, and are typically used by drifters passing through. Some trolls charge for daily use of the bungalows, and there’s a surprisingly good business for low-key travel in Old Hemisect.


PARTY MEMBERS
MAPUYE PUCHEN███████████ILUARD FLUFFL
Hivestuck Staff█████████████Hivestuck Staff
GALLAN NURZAG███████████______ ______
Hivestuck Staff██████████████______███



PARTY STATUS
copy and paste this into each of your posts, updating the information as necessary.

[b]Group Progress:[/b]
Coordinates Unlocked: [coordinates you’ve unlocked]
Defenders on Standby: [number of defenders you’ve rallied]
Result of Action: [The result of the action that you rolled for this turn. Don't forget to post in the War Room ASAP if it's applicable!]
Hivestuck rolled 2 6-sided dice: 6, 4 Total: 10 (2-12)
PostPosted: Sat Aug 16, 2014 11:01 pm


DAILY REFRESH!


Welcome to the Battle for Old Hemisect, Example Team. The mule is intel-savvy enough to have unlocked a coordinate's secrets for you -- don't tell the rebels! Your free coordinate is the Beach Resort. How lucky for you! It is considered to be unlocked and can be acted upon immediately.

Each troll is refreshed and ready to go with 2 available actions.


Refreshers:
POSSIBLE ACTIONS ARE:

Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it.
Trolls with training in Construction get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base!
Trolls with training in Recruiting get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Demolish:
Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it.
Trolls with training in Demolition get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted.
Trolls with training in Intelligence get a bonus to their rolls:
Apprentice: Roll 2 new coordinates (4D6)
Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll 2D6 until a new coordinate has been unlocked.
Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect.
Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.


Mobilize: Choose one of two options:
1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked.
2. Assault an enemy-controlled coordinate that you have unlocked using defenders from your stand-by. Defenders must be deployed to a base before they can assault an enemy base.

POST IN THE WAR ROOM THREAD IF:

You build a new base on a coordinate
You reinforce a friendly base
You assign defenders to a base
You assault a base
You do damage to a base
You destroy a base
You use the Grandmaster Intelligence perk to affect a base

Hivestuck
Captain

Alien Datemate

Hivestuck rolled 4 6-sided dice: 5, 6, 5, 6 Total: 22 (4-24)

Hivestuck
Captain

Alien Datemate

PostPosted: Sat Aug 16, 2014 11:08 pm


MAPUYE is RALLYING! She has Master-level training in recruiting and rolls 4D6! (1 more action today)


Mapuye stood over her troops. "Alright, troops. If these fiends want a fight, we'll show them what for!"

A burst of enthusiasm came from below. Truth be told, Captain Puchen's "troops" were nothing but her stationed troops from the construction project and of course the many Old Hemisect residents that she had uprooted from the city. "Stand by for your mobilization!" she commanded. And they did. They didn't have much of a choice, after all -- the orders were coming from the Captain herself.

Puchen growled into her radio. "Fluffl, what's the status on the construction of the Beach Resort? I understand you received an anonymous tip that it was free for the taking. Did that tip check out?"

Group Progress:
Coordinates Unlocked: Beach Resort
Defenders on Standby: 0 + 22 = 22!
Result of Action: Holy crap rallied 22 new defenders
Hivestuck rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Sat Aug 16, 2014 11:30 pm


ILUARD is BUILDING! He has no training in construction and rolls 1D6! (1 more action today)


"That's correct," Iluard buzzed into his radio. "We have plenty of defenders here but it looks like it wasn't some sort of rebel trap -- the intel on the coordinate was good. I'm here with the drones to assist in construction and then we can station them here. This is a prime spot."

He looked around. The Beach Resort was a much newer building in Old Hemisect, and looked as classy as ever. He'd have to whip the drones into shape; they looked like they were about to relax on the many luxurious beach chairs lining the coast.

"Nurzag! Hurry up with those materials -- we have a base to build!" Shouted Iluard with all the command he could muster. He channeled Captain Puchen to do this -- he had a ways to go. Gulping a bit, Iluard pulled out his blueprints to assist in the construction. Once this was all said and done he'd return to his strong suit and pull information from other locations in the city...

Group Progress:
Coordinates Unlocked: Beach Resort
Defenders on Standby: 22
Result of Action: Built a base on Beach Resort with a durability of 2
((POSTED THIS IN THE WAR ROOM THREAD!))

Hivestuck
Captain

Alien Datemate

Hivestuck rolled 3 6-sided dice: 2, 6, 1 Total: 9 (3-18)

Hivestuck
Captain

Alien Datemate

PostPosted: Sat Aug 16, 2014 11:47 pm


GALLAN is BUILDING! He has Journeytroll training in construction and rolls 3D6! (1 more action today)


Gallan grunted. Do this, do that. As a drone, he didn't have much choice of anything, but he had JUST gotten used to the mild climate of Old Hemisect and had actually been enjoying himself for once. And now the rebels had to ruin everything. He eyed the beach chairs enviously before putting his back into the heavy lifting of a support beam. Soon the royalists would have a base here -- right now it looked like a sorry circus tent. Highbloods had no idea how to build anything.

"Yo, Fluffy, we gonna stay and chill at the beach? I think it's a pretty good idea to just, you know, build and protect this base, you know. Nice view... Close to the sea, you dig?" He raised his eyebrows emphatically and made glubbing motions with his hands.

Group Progress:
Coordinates Unlocked: Beach Resort
Defenders on Standby: 22
Result of Action: Added 9 durability to the royalist base on the Beach Resort
((Posted in the War Room.))
Hivestuck rolled 4 6-sided dice: 3, 2, 2, 3 Total: 10 (4-24)
PostPosted: Sat Aug 16, 2014 11:58 pm


ILUARD is DOING THE INTEL THING! He has Master training in construction and chooses to take the Journeytroll effect (rolls 2 new coordinates w/ reroll)! (No more actions today)


Iluard could've sworn that Gallan called him "Fluffy", but gave him the benefit of the doubt. No drone could be that careless around a midblood, and, well... To be honest if he had called him that, this was no time for a reprimand. He was the most capable builder they had in the squad, after all.

"We'll likely be shipping out soon," he responded simply. Iluard was too busy leafing through his files. He had collected quite the body of knowledge in his training, and was in the process of triangulating new locations for the royalists to use.

Iluard listened into his radio for possible leads... Even if the reported coordinates were controlled by rebels, it would be valuable information to hear. Just more spots for conflict, he supposed. Iluard wrote notes of coordinates down and soon triangulated two spots for his squad to investigate. He clicked on his radio immediately.

"Captain Puchen! I've uncovered more intel about locations in the city. After we scour the Beach Resort, I suggest we look into the Old Hemisect Asylum and the Gladiatorial Showground. I hear from my sources that the Old Hemisect Asylum is currently being built up as a rebel base."

Iluard looked up at Gallan matter of factly. "Sorry, but it looks like we may be going to the Old Asylum if they need help with demolition. No beach vacation for you."

Group Progress:
Coordinates Unlocked: Beach Resort, Old Hemisect Asylum, Gladiatorial Showground
Defenders on Standby: 22
Result of Action: Unlocked 2 coordinates: OH Asylum, Gladiatorial Showground

Hivestuck
Captain

Alien Datemate


Hivestuck
Captain

Alien Datemate

PostPosted: Sun Aug 17, 2014 12:16 am


MAPUYE is MOBILIZING! She chooses to send defenders from her group's standby to the Beach Resort base. (No more actions today)


"The Asylum? Of course. A fitting location," hissed Mapuye into the radio. "Very well. Depart for The Asylum immediately and keep me updated on the status of the rebellion there. I am going to mobilize 20 defenders to the Beach Resort base. Should you feel that back-up is necessary and that the demolition crew will not be enough to destroy their base at the Asylum, I am giving you permission to enlist defenders to crush the opposition."

Mapuye paced in her control room. She was safe, and far away from the conflict itself. It was a comfortable position to be in, and she loved it. She slid a pawn representing the defenders across her large war map.

Group Progress:
Coordinates Unlocked: Beach Resort, Old Hemisect Asylum, Gladiatorial Showground
Defenders on Standby: 20 - 2 = 2
Result of Action: Sent 20 defenders to the Beach Resort
((Posted to the War Room cool ))
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