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Gabriel Dracul Belmont
Vice Captain

Noble Vampire

PostPosted: Wed Jul 30, 2014 5:36 pm


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▬▬▬ The Basics of RP||

◘◘◘ Dark Tribe Rules ◘◘◘

  • Once a B'alam is awakened within the dark tribe it has a strong instinct to seek out the Magus. From the Magus they learn the ways of the tribe.

    The Magus will have scouts to inform him when an idol has been brought to life within the tribe. It is not uncommon that the Magus will seek them out and teach them the basics.

  • The law and ways are also written within the libraries. Libraries can be found almost anywhere.

  • Keep in mind the Magus has eyes and ears everywhere, there is little that he does not notice. RP responsibly.

  • Please be respectful to others.

  • More may be added later...



◘◘◘ Shop Basic Rules ◘◘◘

  • NPC's will not be allowed here. So if you want your B'alam to come from a bad situation with cruel B'alam, there needs to be actual B'alam creating this bad situation. This is kind of a bummer for a lot of cosplays and oc backstories but we are insisting on this standard to encourage world building. If you want there to be a villain- make a villain!

  • As time goes on, gen 1 B'alam will still be rising from idols carved by the weaver with no parents. The natural-born B'alam will be the only ones, ever, with geneology, and an ancestry.

  • There are no 'old tribes', 'other worlds', etc. A B'alam can believe otherwise, but that won't make it true. We're building this world from the literal day of creation up.

  • Predispositions, B'alam have none.

  • No B'alam is born evil or good. They're born a complete blank slate. Good and evil will be molded by the choices of the B'alam and their responses to their environment.

  • No B'alam is born with a confused half-spirit. They may eventually choose to behave contrary to their spirit but it is a choice they make or confusion that occurs due to their environmental situations.

  • No B'alam is born in defiance to the grand weaver, though they may eventually choose to do so. Most are born aware of a bigger something. Some may grow to resent the grand weaver, some may grow to doubt him, others will put their own name on what they want to believe the bigger something is.

  • No B'alam is born with violent tendencies. This is something that could develop later on.

  • No B'alam is born with any bias against other B'alam. Their environment, those around them, and situations may mold this in the future.

  • Essentially- B'alam are not 'born a certain way'. They're born with a body, a free will, and a half-spirit that was chosen for them. They have the free will and freedom to do as they wish with themselves.

  • Be sure to check out the Beginner's Guide [ HERE ]


Posted here again to help with settings;
*If you have questions, please ask. <:

▬▬▬ Area ||

◘◘◘ Map ◘◘◘
-Map Pending-

◘◘◘ Inspiration ◘◘◘
Because we don't have a map -yet- ready, here is what inspired the dark tribe's area. It's not exactly like this (Imagine underground and full of luminescent mushrooms/ dull glowing lanturns), but a good visual none the less:

Inspiration for area layout-

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[RP] Lair of the Dragon

 
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