Starter Pokémon


Backstory Pokémon:

When you start your journey in this guild, you will begin with one Pokémon of your choice during character creation and another Pokémon chosen from those available at the Pokémon Laboratories, which is where you'll make your first post. The first Pokémon chosen for your backstory may be chosen by the trainer in question, but will need to be approved of by a mod first as not all Poké Ball level Pokémon are allowed. Some of the restrictions include baby Pokémon, fossil Pokémon, and rare Pokémon such as Beldum and Larvesta. If you are unsure if the Pokémon you want is allowed, just ask a moderator.


Lab Pokémon:

Once your profile has been approved, you can then make your first post at the Pokémon lab of your choice where you can choose one of the following Pokémon to add to your team:

Bulbasaur, Charmander, Squirtle, Chikorita, Cyndaquil, Totodile, Treeko, Torchic, Mudkip, Turtwig, Chimchar, Piplup, Snivy, Tepig, Oshawott, Chespin, Fenniken, Froakie, Rowlet, Litten, Poplio, Grookey, Scorbunny or Sobble.



Pokémon Moves and Abilities


Natural Movesets:

All Pokémon, both starters and those caught in the wild, can know all the moves they learn naturally. This includes the ones from older generation games. (For example, Charmander learns Metal Claw naturally in 3rd gen but not from 4th gen onward)


TM and Move Tutor Moves:

Pokémon can learn both TM and Move Tutor Moves depending on what their evolutionary stage is. First stage Pokémon can learn one of each, second stage Pokémon can learn two of each and final stage Pokémon can learn three of each. You can also gain an additional slot for both TM and Move Tutor moves by raising a Pokémon's affection.

Move Tutor moves must be taught to your Pokémon by the Move Tutor NPC's scattered across the region. The ultimate grass, fire and water moves for the starters do not count towards the number of additional moves your Pokémon can learn. The Pledge attacks are also free and are treated as part of being part of the starter Pokémon's move pool from the beginning, so you don't have to tutor them to learn it.

TM Moves can be taught to any applicable Pokémon as long as you have a compatible TM or TR. They can both be purchased from Poké Marts and various other stalls. TRs will break after a single use, but TMs can be used indefinitely.


Egg Moves:

Pokémon are permitted to know one Egg Move when you catch them, and it must follow the power restrictions according to said Pokémon's evolutionary stage. Pokémon bred by an experienced breeder are able to either learn two egg moves instead of one, or bypass the power restrictions to have a high power egg move.


HM Moves:

Just like TMs and Move Tutors, Pokémon can have a number HM Moves depending on their stage of evolution. First stage Pokémon can have one, second stage Pokémon can learn two and final stage Pokémon can learn three. Unlike the others, these moves don't need to be learned. You can simply select your HM moves when you obtain your Pokémon. These moves can't be changed after you've made your choice, but you can reselect them if your Pokémon evolves. Like the other types of special moves, an additional HM slot can be obtained by raising a Pokémon's affection.


HM Moves, Expanded:

In addition to using them in battle, HM moves can also be used outside of battles to travel or clear obstacles as you journey through the region. The list of HM Moves and their effects, both in and outside of battle, is as follows:


  • HM 01 (Cut) - In Battle Effect: Cuts the opponent using sharp scythes, claws, etc. Outside of Battle: The user can cut down the trees in the Rowling Forest.

  • HM 02 (Fly) - In Battle Effect: The user soars into the air and then strikes from above. Outside of Battle: The user can quick travel across the map while carrying their trainer.

  • HM 03 (Surf) - In Battle Effect: Swamps the entire battlefield with a huge wave of water. Outside of Battle: The user can travel over long distances of water while carrying its trainer.

  • HM 04 (Strength) - In Battle Effect: The target is slugged with a punch thrown at maximum power. Outside of Battle: The user can move large boulders to explore new areas.

  • HM 05 (Flash) - In Battle Effect: Creates a brilliant flash of light that blinds the target. Outside of Battle: The user can illuminate caves or caverns so they can explore.

  • HM 06 (Rock Smash) - In Battle Effect: Attacks with a punch that can shatter rocks. Outside of Battle: The user can shatter small rocks to find gems and fossils around the region. (An Explorer Kit is also required for certain areas)

  • HM 07 (Waterfall) - In Battle Effect: The user creates a column of water which it then rides to charge at the foe. Outside of Battle Effect: The user can climb waterfalls while carrying its trainer.

  • HM 08 (Defog) - In Battle Effect: The user creates a powerful whirlwind that removes obstacles such as Reflect, Light Screen, and Spikes. Outside of Battle Effect: Clears the surrounding area around the user of fog.



Move Restrictions:


There are restrictions on the power level of the moves that Pokémon can know during each stage of evolution, which are as follows;

First Stage Pokémon can know all naturally learned moves of 100 base power or less. They can only learn one TM move, one Move Tutor move, and one HM move with a base power of 100 or less. Second Stage Pokémon can know all naturally learned moves of 120 base power or less. They can now learn up to two TM moves, two Move Tutor moves and two HM moves with a base power of 120 or less. Third Stage Pokémon can know all naturally learned moves with no power limit. They can up to learn three TM moves, three Move Tutor moves and three HM moves with no power limit.

In the case that a Pokémon only has 2 stages of evolution it gains the 3rd stage restrictions at the 2nd stage, and Pokémon that do not evolve have 3rd stage restrictions right away.

All Pokémon can only learn moves that they are physically able to learn. To obtain a list of what your Pokémon can know please visit the Pokémon Move Thread here.



Evolving Pokémon


Level Up Evolutions:

The most common type of evolution. As you all know, this is not a stat based guild, so there are no levels to determine growth by. Instead, we judge growth based on how much experience a Pokémon has gained through battles and job requests.

EXP can be earned two different ways; through battle and through jobs. The EXP required for an evolution is, as may have guessed, equivalent to the level requirement. Using Charmander as example, sixteen EXP will be required for it to evolve into Charmeleon. Secondary Evolution requires you to combine the level of both the first and second stage to reach the third. In order to evolve Charmeleon into Charizard for example, it will require fifty two EXP. (16+36)

Here is a chart detailing how much EXP you earn through battles and job requests:


  • Wild Pokémon battle: 1 EXP for participating Pokémon. (Hordes still count as one encounter)
  • NPC Trainer Battle: 3 EXP for participating Pokémon.
  • Guild Member Trainer Battle: 5 EXP for participating Pokémon.
  • Gym Leader Battle: 10 EXP for participating Pokémon.

  • D Level Job Request: 1 EXP for participating Pokémon.
  • C Level Job Request: 3 EXP for participating Pokémon.
  • B Level Job Request: 5 EXP for participating Pokémon
  • A Level Job Request: 10 EXP for participating Pokémon.
  • S Level Job Request: Varies by request.



Once a Pokémon has reached all of its requirements, you may request an evolution here.


Stone Evolutions:

Many different kinds of Pokémon only evolve once they are exposed to special evolutionary stones, such as a Fire Stone or Leaf Stone. They don't require any extra training and can be evolved even immediately if you have the correct stone. These can be purchased in various places such as the Stroud City Department Store and the Redwall City Plaza. Keep in mind however that if you evolve a Pokémon early without having a respectable amount of badges, it likely won't listen to your commands. 3 Gym Badges are required to have full control over a stone evolved Pokémon.


Happiness Based Evolutions:

Many Pokémon, mostly babies, evolve not based on how strong they are, but by how much love and care they've been treated with. To show this, the system for evolving these Pokémon is based on the number of posts made with them. For a Pokémon to evolve via friendship, one hundred posts around two hundred and fifty to three hundred words (or more) per post are required for evolution. (Items such as the Soothe Bell will lower this count, as will certain happiness boosting areas)

Keep your number tracked on your posts by adding a post count with said Pokémon at the bottom of your posts, like so:

[Chansey post count: 31]



Trade Based Evolutions and Special Condition Evolutions:

Certain Pokémon only evolve when they experience certain conditions, such as being traded between trainers, training during certain times of the day, using special evolution items, or training in a specific environment. Trade evolutions are capable of being done in a PRP with an NPC of your own creation or with a Linking Cord, though we encourage you to trade with actual members of the guild instead. All of the special items required for evolutions are available in the guild, so it's simply a matter of tracking them down and meeting the conditions. If you are confused by an evolution's requirements, please speak to either the GC or a GVC for more info. Again, beware of evolving too quickly if you want your Pokémon to obey you. 3 Badges are required to have full control over specially evolved Pokémon, and full control over traded Pokémon requires 4.

Controlling High Level Pokémon:

Not all Pokémon are happy to take orders from a human. They are naturally distrustful of trainers they are assigned to during trades, as the person in question is not the one who bested it in battle for capture. Even if it IS their original trainer, a Pokémon who has grown especially strong will be disinclined to take their orders in battle if their master hasn't proven themselves. Keep the number of gym badges you have in mind before evolving your Pokémon!

Trade Evolution Pokémon require four gym badges to fully acknowledge their trainers in battle. However, if they have achieved maximum affection with their trainer, the requirement is lowered to three badges instead. Stone Evolution Pokémon will always require three badges to control in battle, with the exception of Delcatty, Sunflora and the Simi trio, who only require two. Specially Evolved Pokémon require three. Just use your common sense when it comes to regular Pokémon. If you're still unsure, just ask a moderator.


Eggs:

Similar to happiness, when you obtain an egg it will take sixty five posts and around two hundred and fifty to three hundred words (or more) per post in order to hatch the egg. This CAN be reduced down to fifty posts though by having a Pokémon with the Flame Body ability in your party. The effect of Flame Body does not stack. Nice try.