What is Magic?
Magic is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms magic as a product of the connection. Only ten percent of the world's population is able to use Magic, which is noted to keep a balance between ordinary people and those with magic. It takes an enormous amount of concentration and mental ability to use magic. Magic users can learn multiple styles of Magic, but it is noteworthy that many users have natural affinities for their own magic style.
To utilize magic, a wizard must use Magic Power. Magic Power is the source of power for all wizards, it is composed of Eternano. Every wizard has a container inside their body that determines the limits of their Magic Power. In the case that it becomes empty, Eternano comes from the atmosphere and enters the wizards body and after a while, their Magic Power is returned to normal. However, recent studies has identified another part of the wizards' Magic container that isn't used normally and contains their dormant power called Second Origin. If the power within this second container is reached, then the wizard in question, will receive an enormous boost in Magic Power.
Every Magic has it's own set of rules that must never be broken, that is a taboo. Different taboos that are broken have different effects on the users body, but in the end, the fate of everyone who breaks a taboo is to disappear and die.
A taboo must be followed and if you break this taboo your rpc will die no matter what 2 posts after they committed the taboo
What do the ranks mean?
Spell Ranks are equated to the level of difficulty to learn and the amount of damage dealt. In order of weakest to strongest: C, B, A, S
C-Rank spells are starting spells every mage is able to learn and use. Upon profile making, every wizard has 2 C-Rank spells to start. C-Rank spells deal out the least amount of damage (see below) and are the most abundant in any type of magic. Thus, they cost a lot less in magic.
S-Ranked spells can only be attained once the character reaches S-rank in their guild. But once learned, the spell remains with them. S-Rank spells deal out the most amount of damage (see below) and are the fewest count in any type of magic. Thus, they are the most costly in terms of magic.
S-Rank: 80 cost ; 400 damage
A-Rank: 60 cost ; 275 damage
B-Rank: 40 cost ; 150 damage
C-Rank: 20 cost ; 75 damage
Unless specified otherwise, these are typically how magic is distributed in spells.
Every magic spell you use will have a rank that rank will cost you Magic Points and once you reach zero points you have no magic left and cannot move to well or use magic for at least 5 posts while you recover at 20 points a post after you reach 0 while your in battle only.
You must have the name of the magic spells you can use listed in your profile to use them.
You must train your magic at least once before you can use it in a fight.
Custom Magic & Spells must be approved before using them.
Custom spells must relate to your magic and cannot deviate from there basic usage. Example a fre magic user can make fire spells but not lava based spells or heated rock spells.
What About Unison Raids?
A Unison Raid is a spell made possible by two wizards adjoining two spells into one. A Unison Raid is possible when the two wizards join in compatible magics (e.g. Fire and Wind, Water and Ice...)
However, it is important to note that the two persons involved must not only have compatible magics, but must also have a very close relationship. A raid will not work with strangers.
- Only S-Rank spells can block a Unison Raid
- When creating a unison raid making the attack god like will get it taken away
- You do not need a custom mods approval to approve a unison raid
- You must practice the Unison Raid at least 2 times with a minimum of 200 words each person before you can do it.
Learning new spells
To learn a spell, a wizard will look through a town or guild (if accessible) library to find the mention of the spell (cannon or custom). From there, the wizard will head to a training ground --every guild has one-- and practice mastery of the spell:
C-Rank : 100 words of training
B-Rank : 200 words of training
A-Rank : 300 words of training
S-Rank : 400 words of training
Magic is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms magic as a product of the connection. Only ten percent of the world's population is able to use Magic, which is noted to keep a balance between ordinary people and those with magic. It takes an enormous amount of concentration and mental ability to use magic. Magic users can learn multiple styles of Magic, but it is noteworthy that many users have natural affinities for their own magic style.
To utilize magic, a wizard must use Magic Power. Magic Power is the source of power for all wizards, it is composed of Eternano. Every wizard has a container inside their body that determines the limits of their Magic Power. In the case that it becomes empty, Eternano comes from the atmosphere and enters the wizards body and after a while, their Magic Power is returned to normal. However, recent studies has identified another part of the wizards' Magic container that isn't used normally and contains their dormant power called Second Origin. If the power within this second container is reached, then the wizard in question, will receive an enormous boost in Magic Power.
Every Magic has it's own set of rules that must never be broken, that is a taboo. Different taboos that are broken have different effects on the users body, but in the end, the fate of everyone who breaks a taboo is to disappear and die.
A taboo must be followed and if you break this taboo your rpc will die no matter what 2 posts after they committed the taboo
What do the ranks mean?
Spell Ranks are equated to the level of difficulty to learn and the amount of damage dealt. In order of weakest to strongest: C, B, A, S
C-Rank spells are starting spells every mage is able to learn and use. Upon profile making, every wizard has 2 C-Rank spells to start. C-Rank spells deal out the least amount of damage (see below) and are the most abundant in any type of magic. Thus, they cost a lot less in magic.
S-Ranked spells can only be attained once the character reaches S-rank in their guild. But once learned, the spell remains with them. S-Rank spells deal out the most amount of damage (see below) and are the fewest count in any type of magic. Thus, they are the most costly in terms of magic.
S-Rank: 80 cost ; 400 damage
A-Rank: 60 cost ; 275 damage
B-Rank: 40 cost ; 150 damage
C-Rank: 20 cost ; 75 damage
Unless specified otherwise, these are typically how magic is distributed in spells.
Every magic spell you use will have a rank that rank will cost you Magic Points and once you reach zero points you have no magic left and cannot move to well or use magic for at least 5 posts while you recover at 20 points a post after you reach 0 while your in battle only.
You must have the name of the magic spells you can use listed in your profile to use them.
You must train your magic at least once before you can use it in a fight.
Custom Magic & Spells must be approved before using them.
Custom spells must relate to your magic and cannot deviate from there basic usage. Example a fre magic user can make fire spells but not lava based spells or heated rock spells.
What About Unison Raids?
A Unison Raid is a spell made possible by two wizards adjoining two spells into one. A Unison Raid is possible when the two wizards join in compatible magics (e.g. Fire and Wind, Water and Ice...)
However, it is important to note that the two persons involved must not only have compatible magics, but must also have a very close relationship. A raid will not work with strangers.
- Only S-Rank spells can block a Unison Raid
- When creating a unison raid making the attack god like will get it taken away
- You do not need a custom mods approval to approve a unison raid
- You must practice the Unison Raid at least 2 times with a minimum of 200 words each person before you can do it.
Learning new spells
To learn a spell, a wizard will look through a town or guild (if accessible) library to find the mention of the spell (cannon or custom). From there, the wizard will head to a training ground --every guild has one-- and practice mastery of the spell:
C-Rank : 100 words of training
B-Rank : 200 words of training
A-Rank : 300 words of training
S-Rank : 400 words of training
Concept for Magic Ranking and Damage credited to Celestial Fairies Neo
