FEF Battlefield
This idea was inspired partly by Isadora's search n' find idea for this year and by a game I saw played on King of the Nerds. In essence, the game plays like Battleship, but with some FEFabulous Fire Emblem Flare.
This idea was inspired partly by Isadora's search n' find idea for this year and by a game I saw played on King of the Nerds. In essence, the game plays like Battleship, but with some FEFabulous Fire Emblem Flare.
How to Play
- Challenge a member or one of the special crew member teams to a battle
- Choose a map (as I provide them... :U)
- Place your units where you want them and then PM whomever will agree to proctor the match. (Rath by default if nobody else will) You should be able to play without consequence, but it's always good to have a proctor just in case.
- Make a SEPARATE topic for your game and begin!
- On a player's turn, they will roll a 4-sided die; the result will designate how many actions they can take that turn.
- They can either use an action to attack, an action to move one of their own units a single space non-diagonally, or an action to use a skill one of your units possesses.
- Only ONE skill can be used each turn.
- The opposing player will state if each attack hit or missed at the start of their turn when they roll their d4.
- First person to lose all of their units loses!
Build Your Team
- To start out, all players will have the same default team. Players will win new units or items via RNG upon each game victory.
- All teams will have 30pts max, with a max of 20 units.
- All teams will be led by a 'lord' unit as the commander of their faceless soldier army (or hell, name them if you want) and that unit will be one of their characters.
Units:
Lord - Will vary with each character, as they will take on the class they canonically are with +1 HP; 1pt regardless of class
Soldier - 1HP; 1pt
Archer - 1HP; 2pt; Bowfaire: Fire 2 arrows to hit 2 spaces diagonally from each other
Knight - 1HP; 2pt; Tantivy: Can move 3 spaces instead of 1
Armorknight - 2HP; 2pt
Mage - 1HP; 2pt; Tomefaire: Launch fireball to attack 2 adjacent spaces at once
Priest/Cleric - 1HP; 2pt; Healtouch: Can heal one injured unit
Thief - 1HP; 2pt; Pass: Can spy a 2x2 area on the enemies' side
Myrmidon - 1HP; 2pt; Pursuit: Can make 2 attacks if die roll is an even number
Mercenary - 1HP; 2pt; ?
Fighter - 1HP; 2pt; Zeal: Attack with 2 damage if an ally was defeated in the enemy's previous turn.
Dark Mage - 1HP; 2pt; Hex: Lower HP by 1 of the enemy's units who have more than 1HP, until next turn.
Light Mage - 1HP; 2pt; Prayer: Survive the enemy's next attack if they roll an odd number
Pegasus Knight - 1HP; 3pt; Tantivy + Pursuit
Wyvern Rider - 2HP; 3pt; Tantivy
Troubadour - 1HP; 3pt; Tantivy + Healtouch
Dancer/Bard/Heron - 1HP; 3pt; Perform: Allows 2 additional actions (1 to replace the ability action and 1 extra)
Beast Laguz - 2HP; 3pt; Roar: If an ally was defeated in the enemy's previous turn, lower opponent's actions next turn by 1
Bird Laguz - 2PH; 3pt; Shriek: If attacked normally, cause half of opponent's next actions, rounding up, to be movement actions
Manakete/Dragon Laguz - 5HP; 6pt; Flametongue: Attack a 2x2 area with a 5 turn cooldown
Items: units can have one item attached to them
Bow - 1pt; Attach to Knight or Armorknight to allow bowfaire skill
HP Tonic - 1pt; attach to any unit to increase HP by 1
DEF Tonic - 1pt; negates damage from a single attack
RES Tonic - 1pt; ignore damage from Tomefaire
Boots - 3pt; attach to any unit to increase movement by 1
Soldier - 1HP; 1pt
Archer - 1HP; 2pt; Bowfaire: Fire 2 arrows to hit 2 spaces diagonally from each other
Knight - 1HP; 2pt; Tantivy: Can move 3 spaces instead of 1
Armorknight - 2HP; 2pt
Mage - 1HP; 2pt; Tomefaire: Launch fireball to attack 2 adjacent spaces at once
Priest/Cleric - 1HP; 2pt; Healtouch: Can heal one injured unit
Thief - 1HP; 2pt; Pass: Can spy a 2x2 area on the enemies' side
Myrmidon - 1HP; 2pt; Pursuit: Can make 2 attacks if die roll is an even number
Mercenary - 1HP; 2pt; ?
Fighter - 1HP; 2pt; Zeal: Attack with 2 damage if an ally was defeated in the enemy's previous turn.
Dark Mage - 1HP; 2pt; Hex: Lower HP by 1 of the enemy's units who have more than 1HP, until next turn.
Light Mage - 1HP; 2pt; Prayer: Survive the enemy's next attack if they roll an odd number
Pegasus Knight - 1HP; 3pt; Tantivy + Pursuit
Wyvern Rider - 2HP; 3pt; Tantivy
Troubadour - 1HP; 3pt; Tantivy + Healtouch
Dancer/Bard/Heron - 1HP; 3pt; Perform: Allows 2 additional actions (1 to replace the ability action and 1 extra)
Beast Laguz - 2HP; 3pt; Roar: If an ally was defeated in the enemy's previous turn, lower opponent's actions next turn by 1
Bird Laguz - 2PH; 3pt; Shriek: If attacked normally, cause half of opponent's next actions, rounding up, to be movement actions
Manakete/Dragon Laguz - 5HP; 6pt; Flametongue: Attack a 2x2 area with a 5 turn cooldown
Items: units can have one item attached to them
Bow - 1pt; Attach to Knight or Armorknight to allow bowfaire skill
HP Tonic - 1pt; attach to any unit to increase HP by 1
DEF Tonic - 1pt; negates damage from a single attack
RES Tonic - 1pt; ignore damage from Tomefaire
Boots - 3pt; attach to any unit to increase movement by 1
The default team:
1 lord
10 Soldiers
2 archers
2 knights
2 amorknights
1 mage
1 priest
1 thief
Where to post
- This thread is for asking questions, discussing the game or other people's games, challenging other members, and posting the results of your game.
- Please make a separate thread for your games. Other players please do not post in their game threads.
This will probably be like Boardgame, where it gets updated now and then. I just hope you have fun. Let the games begin!