The Dark Caverns of Kranila are known to be big and empty, usually live with skeletons.
Posted: Sun Jun 22, 2014 8:25 am
___________________Beat this to Survive and complete the mission______________
A silent whisper could be heard throughout the caverns, almost calling for the newcomers to approach. In the distance was a large skeletal being rising from the ground with a pack team of Skeletal Knights. Bone clapping could be heard in the distance as the Giant Skeleton roared at the new arrivals. Should they lose, they will become the newest residents of the Dark Cavern's skeleton site. The giant skeleton is equipped with a Large Rusted Scimitar to a protective buckler shield while the Knights are in a knight's armor set with a large diamond-shaped shield.
Adiel's thoughts rolled through her mind as the fog rolled in, their steps echoing as she observed what she could. The moisture in the air was thick, dank and strewn with unnatural energies. Adiel shifted her blue eyes around to judge the fog's density. No longer the shade's unnatural presence lingered, no, she felt relief yet it was only replaced by caution.
The catacombs? Or did we somehow get separated? Adiel looked to her sides and didn't see Lo' but could still heard her movements, yet did she?
Stopping, the noise persisted and she let out a breath of a hiss between clenched teeth. The click and clack sound of what sounded like sticks beating upon rocks reverberated and echoed around, leaving her to believe where she was was far more... open than she was led to believe.
"Something's here." she said quietly, not speaking to Lo' directly, merely musing her thoughts aloud. As if scheduled for right then, a roar of something inhuman responded her concern as she met its cry with the soft, yet high pitch draw of blades. Her eyes beneath her hood then glowed slightly as she focused her blood and drew upon her magic for use.
"Lo'... give some light here." Adiel warned her as the sound of metal was now present before a small gust enveloped the elf's body. Magically conjured wind began to sweep around as the elf worked the fog. Wind churned the fog as she made the fog move upwards, clearing the area of fog only to reveal a monstrosity.
What...in the name of Solonor is that? Her thoughts mused once again as a large, gargantuan silhouette of a skeleton loomed just ahead as she made the fog all but clear away in the darkness. She sent her mental presence forward to get a judge of just what it all was while he physical body remained back by Lo'.
Things were about to get hectic.
but a wise man knows himself to be a fool. "
Posted: Sun Jun 22, 2014 11:00 am
12341234Losidrenthennwen•Norolinde
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123123【Arcanist - Mage 】☆【Necromancer】☆【Dark Elf】 123123【1800 - 1765 】☆【Adept】 123123【Mood: Wary】☆【Thoughts: What was that? 】 123123【OOC: ---】
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The footsteps were almost deafening as they echoed. The fog or mist that rolled through the area made it almost impossible to keep going in a straight direction. For all she knew, Ad and herself could be walking around in circles. Lo frowned as she tried to see Adiel in the low visibility. 'Explore the big cavern, I said...sometimes I worst ideas.' true, going here had been her idea, but she had no clue it would be like this. Creepy wasn't the right word for it. It was more like some thing from a horror book.
She stood still when Adiel's voice made its way to her, but she couldn't really make out what she had said. As she stood there though, Lo could still hear something walking around. She hoped it was just Ad for just a moment before a earth rumbling roar rocked the caverns. "What was that?" Lo muttered, glancing about and standing a bit closer to, what she hoped was Adiel. Raising her hand, she did as the younger elf asked for. A small orb of light flew from her finger tips and straight into a rock that was nearby. Lightning up the caverns like a freshly lit bonfire.
The light combined with Adiel's wind, allowed the elves to see the source of the monstrous roar. Although, as soon as the area was clear of the mist, Lo instantly wanted it back to hide the creatures. "...By Justor...what died and made that?" Lo spoke out loud, staring up at the huge skeleton creaking about at the entrance to the caverns. It was almost impossible to think that something had perished when it was that large, but things happened apparently.
Lo pointed upwards at the mist that was now suspended in the air by Adiel's doing. Disc like forms of ice quickly formed in the mist above. "Let's see how sturdy those old bones are." Lo informed Adiel before lowering her hand and pointing at the whole pack of skeletons. Up to thirty sharp ice shards began to rain down on the undead creatures.
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123123【Spells used】
• Dementia This ability allows them to store a tiny fraction of Justor's magic into their own body. The result is simple and yet very efficient. Not only are their casting times reduced by one post, but their spells are increased in size and range (and speed... slightly). This makes their magic harder to dodge, further solidifying them as the most efficient magic-users. The rate at which size/range are increased = add 1/3 of the base. So, 15 feet in length would become 20 feet in length. Speed is increased by about 1/5th, although this can become overwhelming if you constantly sling spells. • Detect Magic Rank: Passive Description: The user can detect magic. This means when others cast spells, or emanate high amounts of energy, you can see their aura. This also means you can detect magic in an area, meaning if an area has something magical about it, you can feel it. At higher ranks, you can determine the source in an area. • Light The user pushes energy into an object, and causes it to glow brightly. This easily illuminates and area. • Ice Barrage Elementalists can create a cylindrical column of ice and proceed to slice razor-sharp sections of it off and send them at an opponent. They are sharp around the edges but all very thin. As the name implies this is done with lots of razor sharp disc at a time a maximum of 30.
The large skeleton took the brunt of the attack without needing to block the shards, protecting it's servants. Soon the beast spoke in an unintelligible noises, producing another loud roar that echoed the cave. It raised it's rusted Scimitar up and rested the back of it onto it's bony shoulder while blocking with the buckler. It seemed to be preparing for a swing of sorts. The two Skeletal Knights were safe from the attack and came charging in with their blades out, aiming to strike a stab each at both of the elves at the same time. Their armor was strong to resist physical properties with ease as they kept on their assault. Their swords were straight blades, excellent for impalement and hacking at bodies.
LadyCaprinet
Reiko Zena Nakamura
Posted: Wed Jul 02, 2014 1:11 pm
" A fool thinks himself to be wise,
It was time to act and now, Adiel threw back her hood for once and looked toward Lo' whom already attacked with ice to test the mettle of the giant. She spoke in her tongue to the mage to focus her fire on the giant and prevent the upcoming swing. She would deal with the lesser of the enemies as her physique would not call for a pleasurably expierance with the giant. Magic would be a better route altogether.
Neitar hojjl ssussun. Zotreth aster wund uns'aa.
Wind conjured around Adiel as she twirled the two tanto in her hands as she casted her technique upon the approaching enemies before they even had a chance to jab their weapons toward her and Lo'. A twisting gust circled around them as she forced the current of wind in attempts to bring the foes closer together in one tight ball. In an instant of such, the elf's eyes flashed blue as her racial blood ran true and pushed her hands forward with daggers still in hand.
While the funnel of air was at work, golden light shrouded her blades as a shimmering aura veiled over it as well. She assumed an intricate stance as her blades acted with such a grace even she was jealous. Telling Lo' to look away for a split second, wind flowed up from above where she originally pulled away the fog and infused it with her blades now. They shined brightly and with such intensity that anything looking in its general direction would suffer permanent eye damage, even more so to those of an unholy line. Daggers flailing in the air like an exotic dance, the elf whipped around in a single twirl as she forced the wind to follow her blades and swiped them forward as she redirected it all at the skeletons as her racial power fueled the wind as well.
In a sudden blast of wind, a golden veil of holy-air focused to a fine point would soon be upon all of the foes directly in front of the dawn elf. The streams would cut in like rapiers whilst the holy light would strike as well, exploding in a lattice work of cuts and miniature gashes of untold proportions. Being skeletons, her racial power was strong against those considered impure and dark, leaving the skeletons bargaining with utter desolation should it connect.
• Air Funnel D Requires: Air Suction An advanced version of Air Suction which allows you to pull objects weighing up to a hundred pounds. Alternatively it can redirect objects of that weight at people.
• Air weapons C The user may now create blades out of the wind. These blades are no sharper than a sword. If the stream of air is broken the sword breaks. Any other weapon works under the same principle except staff. The staff is not unbreakable but it won’t break if you cut the air stream instead it will die out after seven posts.
• The Blade Marches D This can apply to any weapon, not just blades. You slash/strike your weapon, and a flurry of holy slashes/stabs barrages against the enemy. This skill is very useful against unholy creatures, but it's also very deadly against most anyone. It can be especially useful with arrows, as it would essentially be equivalent to shooting them ten times. Anyone hit with this directly will be damaged very badly, as each strike of the flurry does as much damage as a regular weapon strike would.
Mania - Dawn Bright Lights A very potent ability, the elf can enchant two items/areas connected to their own person with a horrifying effect. Looking at the item will be like directly looking into the sun, causing extreme pain and permanently damaging their eyesight if they look for more than a glimpse. Even a short glimpse will damage their sight for the duration of battle, making it nearly impossible for them to see your outline through Dawn Shroud. You can switch the two areas that have this effect. You can choose between: both hands, your legs, your weapon(s), your arrows, your eyes and an accessory of yours. but a wise man knows himself to be a fool. "
The Sorting Helmet
O.G. Vampire
Offline
Lady Caprinet
Cluttered Goat
Offline
Posted: Wed Jul 02, 2014 9:48 pm
12341234Losidrenthennwen•Norolinde
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123123【Arcanist - Mage 】☆【Necromancer】☆【Dark Elf】 123123【1800 - 1480 】☆【Adept】 123123【Mood: Wary】☆【Thoughts: I won't let it move! 】 123123【OOC: ---】
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The almost comically large skeleton barely reacted to the shards of ice bouncing off it. In fact it did text to nothing to the beast, not even making it swing it's large weapon or block with it's shield. It was a little insulting to the dark mage as she prided herself on the potency of her spells. Lo didn't need to be told what to do next. She was ahead of Adiel in that department. Magic already swirled into the palm f her hands. Ignoring the skeleton knights approaching her, Lo stepped forward bringing her hands up in front of her.
The big guy was obviously up to something and she wasn't going to stand by and let him do as he pleased. Kneeling down Lo placed the palms of her hands flat on the ground. A pulse of energy shook the ground underneath the giant skeleton's feet. The ground around the big guy's feet would shoot out and beginning to creep up it's feet, but not stop there. By sparing just a small amount of energy, Lo forced the earth to in case it's legs as well. 'And just for safe measure.' Lo pointed, palm facing, at the skeleton's large shield. A massive triangle of pure energy formed in front of her for a second before flying off to hit the large shield. While Lo knew that this would ore than likely just hit the shield, she was hoping it would damage something.
Not stopping there, Lo sent energy back into the mist above their heads. Forcing it to swirl and focus down on the largest skeleton. The air crew colder as the vortex of mist rotated, forming a dome of ice around the monstrously large skeleton. Hopefully it was trapped in the icy prison with Justor's wrath and would stop it attacking at least for a few moments.
Focusing her energy on Adiel, Lo almost missed the holy elf's warning. Covering her eyes quickly with her left hand she pointed at where Adiel was at currently. Thankful that she could still sense where her friend was, she hit the elf with a haste spell to aid her. While Lo couldn't make Adiel any stronger, giving her more speed was another story. Lo cringed slightly, almost feeling bad for the normal sized skeletons being caught in Aidel's holy attack. She was sure the light itself would take away what little eye sight she had left, let alone what it would do to her if it happened to hit her.
Still keeping her eyes covered, the little mage stood up and aimed at where the skeletons Adiel was causing all sorts of misfortunes too. Lo made a circle motion with her hand and two balls of energy shot out, aiming right at the smaller and highly unlucky skeletons.
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123123【Spells used】
• Dementia This ability allows them to store a tiny fraction of Justor's magic into their own body. The result is simple and yet very efficient. Not only are their casting times reduced by one post, but their spells are increased in size and range (and speed... slightly). This makes their magic harder to dodge, further solidifying them as the most efficient magic-users. The rate at which size/range are increased = add 1/3 of the base. So, 15 feet in length would become 20 feet in length. Speed is increased by about 1/5th, although this can become overwhelming if you constantly sling spells.
• Detect Magic Rank: Passive Description: The user can detect magic. This means when others cast spells, or emanate high amounts of energy, you can see their aura. This also means you can detect magic in an area, meaning if an area has something magical about it, you can feel it. At higher ranks, you can determine the source in an area.
• Stone Trapping B A stronger version of the earth trapping skill. Earth moves around the target's feet and hardens on a high magnitude trapping the target. To break free, the target must have a strength of 9 and above. That or a C rank water skill and/or a powerful explosive (use at your own caution). However, with an additional D rank energy the stone can imprison up to the legs of the target seriously restricting movement. If the target is lying on the ground, this can close around their arms as well. A master rank can use this to completely encase a downed target.
• Ice Dome B An Elementalist may surround a foe in a viscous sphere of water and then freeze it, trapping their opponent inside. This may also be used to protect from a powerful attack. Note: all previous skills can be turned into ice now just costing the energy above it. If its D then if you use it in ice its C.. Should it be S then you use up S+A energy.
• The Hand of Justor B Whether this spell is actually a method of calling upon Justor is unknown. What is known is that it's highly dangerous, easily fatal. By holding your palm out, facing the enemy for a short second or two, you call upon Justor's wrath. A massive 3D triangular prism will launch at them (from your palm) faster than most spells of its rank, and solidify once it's caught them (or their spell) inside. What happens next is pain. More pain than you could ever imagine and ever want to experience. The mana inside of the prism turns visceral, slicing and dicing and gutting at the enemy. It turns into a wild animal, really. There is barely a carcass in the world that would be tough enough to resist the endless slicing of the mana. The prism is about twelve feet tall and ten feet wide, and if it can't wholly eclipse an enemy (if they're larger than it) it will simply solidify the mana inside of it anyway, easily taking out that portion of their body.
• Haste C The altered creatures move and act more quickly than normal. This extra speed has several effects. For 5 posts, they will have +1 speed. As a Master, this is raised to +2. Cooldown of 10 posts.
•Energy Ball E The basic and starter skill that the arcanist should learn before he or she can learn any other skill. Its quite simple to preform. You move your hand in a circular motion gathering up energy and as soon as it forms into the white ball of energy you can toss it at people, it has no weigh thus it travels in a straight line and it is quite fast. Being hit by one of this is like getting punched. If it hits leaves they tend to turn into ash and human flesh suffers minor burns the strange thing is there is no heat present. Upon reaching adept rank this skill can be used by just aiming your open hand at the enemy and the ball will fly out. At master rank five at a time can come out yet it still just costs E rank energy. Well its not incredibly powerful anyway.
The large skeleton was unnecessarily trapped at the legs by a large amount of earth and stones. He couldn't climb up onto the ledge anyways, even moreso as he kept the guard up while a blast of triangle energy was shot out directly to the Skeleton. The shield moved up and took the brunt absorption along with the bony forearm. Ice was quick to cover the giant beast as the Shield and forearm were destroyed for the mere moment. Soon a large voice shouted out "Enough of this childish games!" With that, three powerful spheres of darkness were shot out from the top of the ice sheet. It seemed as when the ice sheet appeared, a cloaked figure jumped onto it, their eyes covered as they wielded a longsword. It sounded female as the dark spheres of energy were heading for Losidrenthennwen. The skeletal soldiers were incapacitated for the moment, being blasted with both holy and normal magic. It seemed that easy mode was now tossed aside.
*Throws Confetti at you both* Congrats, you both too forever, I stopped caring on waiting now, you both pass the mission and get a B rank mark each.
Posted: Sun Nov 15, 2015 9:36 pm
Sophia Human Knight - Adept Citizen Strength: 10 / Speed: 5 Energy: 1400/1400 Weapons: Sophia's Rapier, Shield, Greatsword Skills used this post:
Sophia enters the caverns well ahead of Saleria, and leaves the leeches a little ways in. She then looks forward and makes her way into the darkness, squinting to see, as she starts to look for her target, if there was one there.
"Sorry for the wait." Saleria shouted as she ran into the cave to try and find her partner, finding her easily. "So, giant plant, ready to kill one?" She asked as she could hear something deep in the cave, causing her to grin.
Skills used: Weapon: Steel Hand Ax + Gargoyle Stone Halberd Ax Energy: 900/900 Strength: 10 Speed: 8 Defense: 2 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ "Don't underestimate me!" The Flame Knight
_I_Am_The_Doctor_X_
Posted: Thu Mar 31, 2016 9:26 am
Sophia Human Knight - Adept Citizen Strength: 10 / Speed: 5 Energy: 1400/1400 Weapons: Sophia's Rapier, Shield, Greatsword Skills used this post:
"Naturally." Sophia responds. "And it's about time you showed up. You're good for light." She smirks, then moves toward the source of the sound, readying her blade as she does so. Thanks to Saleria's flames, she is able to look around, now being able to see in the darkness, so starts watching out for their target.
She giggled at Sophia pointing out her fire as it was a bit brighter in the darkness as they headed onwards into the place. She kept her eyes darting about as she brandished her steel hand ax, her left hand free for whatever was needed of her. Be it throwing a fireball, or punching.
Skills used: Weapon: Steel Hand Ax + Gargoyle Stone Halberd Ax Energy: 900/900 Strength: 10 Speed: 8 Defense: 2 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ "Don't underestimate me!" The Flame Knight
_I_Am_The_Doctor_X_
Posted: Thu Mar 31, 2016 5:20 pm
Sophia Human Knight - Adept Citizen Strength: 10 / Speed: 5 Energy: 1400/1400 Weapons: Sophia's Rapier, Shield, Greatsword Skills used this post:
After a few minutes of looking around, Sophia sees their target, and starts running in that direction. Upon approaching it, she jumps and stabs at it.
Saleria winced and dashed to try and stop Sophia as she said, "Wait!" What she was about to stab, sprouted a vine tentacle with a few, stronger than normal, petals as they expertly caught her rapier as it held her in air for a bit.
Skills used: Weapon: Steel Hand Ax + Gargoyle Stone Halberd Ax Energy: 900/900 Strength: 10 Speed: 8 Defense: 2 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ "Don't underestimate me!" The Flame Knight