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[Battle of the Tribes] The Endurance Course Goto Page: 1 2 3 ... 4 ... 18 19 20 21 [>] [>>] [»|]

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Matope
Captain

PostPosted: Sun Jun 15, 2014 6:53 pm


User Image - Blocked by "Display Image" Settings. Click to show.


The course is lengthy and grueling. It criss-crosses every manner of terrain, making speed a secondary concern to hardiness, and for even the most hale of Kin the total distance is an impossible challenge. The path is carefully designed to avoid any especially kind waypoints for rest, food, or clean water.

Kin, especially appointees from the Tidewalkers, are stationed thickly along waypoints throughout the course to monitor who reaches which landmark and to provide food and water and rest to those who have dropped out, and to spot check that no one is circumventing the course, sleeping, using shortcuts, or otherwise cheating, and the course will end when none remain standing. The final score will be weighted partially by how far the Kin have managed to travel, and partially by how long they remained standing.

Mechanics for the Endurance Event
You start at 0/0.

For your first round, roll 2d10. This is how much distance you have covered. You want to keep this number high.

For your second round, roll 1d20. This is how much exhaustion you have. You want to keep this number low.

If you roll an 11 for round one and a 13 for round two, your score is now 11/13.

Continue rolling until one of the following things occurs:

  • Your exhaustion exceeds 120 (x/120).
  • Your exhaustion is more than twice your distance covered (for example, 49/100).
  • You choose to stop rolling.


At the end of the game, subtract your total exhaustion from your total distance covered. This is your end score. Please post it in bold red!

However, there is a twist!

Before you start, you will roll 1d4. This is the number of risk rolls you can take at any point before you meet an end condition. You do not have to take any risk rolls if you do not want to!

To take a risk roll, roll a single 1d10 in its own post. Match your results to the chart below:


    1. You try to push yourself further, but only succeed in winding yourself on some especially difficult terrain. Subtract 10 from your distance covered, and add 5 exhaustion.
    2. Nothing happens.
    3. You succeed in forcing yourself at full speed through an especially difficult patch of bramble. Add 10 to your distance, but add 5 exhaustion.
    4. You see a sight--a friend, perhaps, cheering you on, or something that reminds you of something inspiring--that boosts your morale. Add 5 distance.
    5. You find that you can, with effort, clear an obstacle in your path by bounding over it instead of climbing, which is much less tiring. Subtract 5 exhaustion.
    6. You stumble and skin your knees. Add 5 exhaustion.
    7. With the wind at your back you feel refreshed, and manage a particularly impressive burst of speed. Add 5 to your distance covered.
    8. You find yourself being chased by an incredibly angry badger, which boosts your speed. Sprinting, however, is unwise during an endurance race. Add 5 exhaustion, but gain 10 distance.
    9. You are forced to reduce your pace to a walk through some circumstance beyond your control. Subtract 10 exhaustion, but skip your next distance roll.
    10. You pass a standing stone on the course, and for reasons you could not explain you feel as though you could walk straight to the ends of the earth, if asked. Subtract 10 exhaustion, add 10 distance.


Each tribe will need to complete the game with a minimum of three PLAYERS (not just kin but three separate human players) to be qualified. Your average score will be your tribe's score!

Because this is a dice-heavy game, you are only obligated to fill out RP posts for first rolls, final rolls, and risk rolls. However, feel free to fill out RP for as much as you want to, especially for really high or really low rolls.
PostPosted: Sun Jun 15, 2014 6:54 pm


THE PRIZES:

The prizes for this contest are a customized fancy stone harness accessory for each member of the winning group.

Matope
Captain

Ruriska rolled 1 4-sided dice: 3 Total: 3 (1-4)

Ruriska

Invisible Dabbler

PostPosted: Thu Jun 19, 2014 12:29 am


The Mother's Club enters the course!

Risk Roll!
Ruriska rolled 2 10-sided dice: 1, 8 Total: 9 (2-20)
PostPosted: Thu Jun 19, 2014 12:36 am


Tribe: The Mothers Club
Kin: Peep
Player: 1
Risk Rolls Available: 3


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Fierce Love had stomach ache.

The consequences of the unfortunate illness meant that Peep was staring down the length of the endurance course with a funny little smile on her face. Endurance, the Kiokote had told her, was a mothers specialty and Peep had to agree, but that didn't mean she was completely looking forward to tackling what promised to be a very difficult walk.

The little Acha took a deep breath, nodded once to herself and set off. She'd do her best to do her tribe proud and prove that they were just as tough as anyone else.

Ruriska

Invisible Dabbler

Ruriska rolled 1 20-sided dice: 12 Total: 12 (1-20)

Ruriska

Invisible Dabbler

PostPosted: Thu Jun 19, 2014 12:40 am


Tribe: The Mothers Club
Kin: Peep
Player: 1
Risk Rolls Available: 3

Distance: 9
Exhaustion: ... rolling
Ruriska rolled 2 10-sided dice: 1, 5 Total: 6 (2-20)
PostPosted: Thu Jun 19, 2014 12:42 am


Tribe: The Mothers Club
Kin: Peep
Player: 1
Risk Rolls Available: 3

Score: 9/12

Rolling distance...

Ruriska

Invisible Dabbler

Ruriska rolled 1 20-sided dice: 10 Total: 10 (1-20)

Ruriska

Invisible Dabbler

PostPosted: Thu Jun 19, 2014 12:43 am


Tribe: The Mothers Club
Kin: Peep
Player: 1
Risk Rolls Available: 3

Score: 15/12

Rolling exhaustion...
Ruriska rolled 1 10-sided dice: 9 Total: 9 (1-10)
PostPosted: Thu Jun 19, 2014 12:50 am


Tribe: The Mothers Club
Kin: Peep
Player: 1
Risk Rolls Available: 3

Score: 15/22

Let's try for a risk roll!


9. You are forced to reduce your pace to a walk through some circumstance beyond your control. Subtract 10 exhaustion, but skip your next distance roll.

It started off well enough, with Peep keeping an even pace as she made her way across the course. She was humming as she nimbly side-stepped a puddle and then clambered up a rocky incline and sliiiid down the other side straight into a long stretch of mud.

There was no moving quickly through this muck, so Peep ambled along, barely making any headway but at least enjoying the walk.

Ruriska

Invisible Dabbler

Ruriska rolled 1 20-sided dice: 3 Total: 3 (1-20)

Ruriska

Invisible Dabbler

PostPosted: Thu Jun 19, 2014 12:58 am


Tribe: The Mothers Club
Kin: Peep
Player: 1
Risk Rolls Available: 2

Score: 15/12

Skipping distance roll
Rolling exhaustion...
Ruriska rolled 2 10-sided dice: 4, 7 Total: 11 (2-20)
PostPosted: Thu Jun 19, 2014 12:59 am


Tribe: The Mothers Club
Kin: Peep
Risk Rolls Available: 2

Score: 15/15

Distance roll....

Ruriska

Invisible Dabbler

Ruriska rolled 1 20-sided dice: 16 Total: 16 (1-20)

Ruriska

Invisible Dabbler

PostPosted: Thu Jun 19, 2014 1:03 am


Tribe: The Mothers Club
Kin: Peep
Risk Rolls Available: 2

Score: 26/15

Exhaustion roll....
thyPOPE rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Thu Jun 19, 2014 1:03 am


Tribe: The Mothers Club
Kin: Whistle
Risk Rolls Available: 2
Score: 0/0

No one had had to get sick to get Whistle to show up for the endurance course (although he was really more intrigued by the event his brother was putting on) - he liked proving himself, and he gave a cool glare to any kin who looked dubious at the presence of the Mothers' Club at an event like this. No one could say a mother's job was not difficult, and neither could they say that mothers were not strong, for they boar the kicks and yells of foals with patience. He kept pace with Peep at first, because she, for one, had not been planning to participate in this particular contest, and he liked looking out for others.

"Are you all right?" he called, watching the Mothers' Club matriarch...slide into a patch of mud.

thyPOPE
Crew

Devoted Hoarder

thyPOPE rolled 1 4-sided dice: 3 Total: 3 (1-4)

thyPOPE
Crew

Devoted Hoarder

PostPosted: Thu Jun 19, 2014 1:09 am


Tribe: Westfen
Kin: Westward Bound
Risk Rolls Available: 3
Score: 0/0

It had been a while since he'd seen No Bloodstains, but today that was of little matter. His son had gone through an apprenticeship with Longclaw, after all, and Sun trusted Longclaw like he trusted no other.

He had elected to start on the course because he liked seeing different types of terrain, strange as it was. Sure, he didn't expect to get especially far, because he wasn't an athlete like Westfen's hunters. But it didn't matter: he was accustomed to, at least, the strange landmarks of the swamp, and he was open to seeing new terrain, at least as far as the Tidewalkers presented it. Also, it was nice to think about, well, building as he went along, and he expected that'd be his main motivation to keep going. An engineer's curiosity, and an engineer's careful consideration of where to step on his way through the course...that could be helpful for Westfen.

It was an individual event, though, so he couldn't pass any of his observations along - more's the pity.
thyPOPE rolled 2 20-sided dice: 13, 4 Total: 17 (2-40)
PostPosted: Thu Jun 19, 2014 1:12 am


Tribe: The Mothers Club
Kin: Whistle
Risk Rolls Available: 2
Score: 17/0

He didn't wait long, though, because a member of the Tidewalkers was looking at him as though they thought he was giving out already. He'd only just started! Anyway, it looked as though she was back on her feet; she was just, well, plodding along.

She could do that. He knew she'd make it all the way through.
THIS POST IS INVALID BECAUSE I WAS USING THE WRONG DICE

thyPOPE
Crew

Devoted Hoarder

thyPOPE rolled 1 20-sided dice: 12 Total: 12 (1-20)

thyPOPE
Crew

Devoted Hoarder

PostPosted: Thu Jun 19, 2014 1:14 am


Tribe: The Mothers Club
Kin: Whistle
Risk Rolls Available: 2
Score: 17/12

He felt the beginnings of tiredness creep into his leg muscles, but he didn't hesitate. There was a long distance to cover, after all, and Whistle had seen worse.
THIS POST IS INVALID BECAUSE I WAS USING THE WRONG DICE FOR DISTANCE
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