
STATISTICS:
STAGE: Adept
PATH: Battler
LVL: 79
EXP: 34/79
LP: 545
ENG: 545
INT: 134
ATK: 60
DEF: 60
LUK: 73
LUK EXP: 0/3
~~~
INVENTORY:








- Song of Ice x 4
- Icy Treasure Map
INGREDIENTS:

- Amber x 5

EQUIPPED:
Head slot:
Chest slot:
Back slot:
Hand slot:
Arm slot:
Waist slot:
Leg slot:
Foot slot:
UNEQUIPPED:
none
TOMES and RECIPES

Astral Tomes
A Guide to Levitation
Magical Incantation: Fupanonai
Category: Non-Battle Tome
Type: Neutral
Description:
ENG Cost: 10, 25, 40
Requirements:
Category: Non-Battle Tome
Type: Neutral
Description:
- Levitation is quite a useful skill for the peoples of Magesc. This tome contains a handy guide to mastering the art.
Chapter 1 covers basic control and offers tips on how to handle objects as heavy as a small sized canine (10lbs or 4.5kg). Chapter two expands a caster's skills allowing them more finesse and the ability to control multiple objects at a time as well as heavier things than before (200lbs or 90kg). Chapter 3 covers how to magically support the levitating of massive and unwieldy objects like horses, logs, and boulders (840lbs or 381kg).
ENG Cost: 10, 25, 40
Requirements:
- Chapter 1: Apprentice Stage
Chapter 2: Adept Stage
Chapter 3: Expert Stage
Reflection Shield
Magical Incantation: Lufunay Maau
Category: Battle Tome
Type: Defensive
Description:
ENG Cost: 40
Requirements:
Category: Battle Tome
Type: Defensive
Description:
- This short manual teaches the user how to create a solid shield of magic which reflects all incoming magical or physical damage once. Once cast, the shield remains up until a successful attack connects and the spell cannot be cast again that battle. Damage returned to attacker is their original damage. Opponent's block/ward do not apply.
In a multiple vs one situation reflection shield will only reflect the attack of the first opponent to land a hit, all other successful opponent's hits that round will land as normal.
Can be used in RP's to summon a shiny shield.
ENG Cost: 40
Requirements:
- 45 INT
Adept Stage
Civilians can use this if they are Adept stage.
Alarm Rune
Magical Incantation: Lours Peorlan
Category: Non Battle Tome
Type: Protective
Description:
Requirements:
Category: Non Battle Tome
Type: Protective
Description:
- This tome teaches you the special runes in which you can store magic that creates a loud noise when triggered.
Chapter 1: The rune written here can hold 3 charges within it. It will scream if anything gets within a foot of it. You can create a limit of 1 race. "Scream only if Dovaa approach." Or "Scream for all non Dovaa."
Chapter 2: The runes taught here holds 10 charges and can be restricted to trigger only against specific people. Like "All non family" A hair from each person you wish it to not trigger for is needed.
Rune must be placed upon a solid surface (like a wall or door). It cannot be places upon an item. Rune's need to be at least a foot apart from other runes! (all runes, not just alarm runes, but runes like the Lightning Runes)
Requirements:
- 20 INT
Ch 1 is Adept stage
Ch 2 is Expert stage

Nature Magic
Creeping Poison
Magical Incantation: Vinnemo Kazzik
Category: Battle Tome
Type: Support
Description:
ENG Cost: 50
Requirements:
Category: Battle Tome
Type: Support
Description:
- This tome instructs the user in setting poison spores into the air. These spores inflict poison damage equal to the caster’s intellect spread out over five turns. This is a flat rate which stacks with other poison or bleed effects, but can only be cast once per battle. (To calculate damage: Caster's INT/5 = damage inflicted per turn, for five turns.)
ENG Cost: 50
Requirements:
- 60 INT
Expert Stage

Wind Magic
Summon Wind
Magical Incantation: Shoush Skedush.
Category: Non Battle Tome
Type: Neutral
Description:
Requirements:
Category: Non Battle Tome
Type: Neutral
Description:
- This short Tome summons a strong wind that blows in the direction of your choosing for a set amount of time. Adept: 30 minutes. Expert: 1 hour. Master: 3 Hours.
The direction can be changed slightly, but cannot be twisted to start a tornado. Temperature is the same temperature as the surrounding air. Speed is a strong breeze:: 17-21 Knots which is about 20-25 mph. Strong enough to make branches sway.
At Expert, you can control and change the speed of the wind.
At Master you can also change the temperature.
While wind is blowing, you must be concentrating on it and cannot not fight or cast any other magic while doing so. Once you break concentration, the spell stops. You can only cast this once a day.
Requirements:
- 40 INT
Adept Stage
Civilians can use this in Adept stage as well.
Spirit’s Melody
Magical Incantation: Melothi Alueme
Category: Non-Battle Tome
Type: Neutral
Description:
Requirements:
Category: Non-Battle Tome
Type: Neutral
Description:
- This tome instructs the user in tapping into the vibrations of the wind to make a melody. The result is often gentle and soothing, but subtly eerie. With practice, however, it can be manipulated into a variety of tunes.
Requirements:
- 30 INT
Apprentice Stage
Voice Echo
Magical Incantation: Abrashai Veloem
Category: Non-Battle Tome
Type: Neutral
Description:
Requirements:
Category: Non-Battle Tome
Type: Neutral
Description:
- This tome instructs the user in utilizing the wind to transport one’s voice short distances.
Requirements:
- Apprentic Stage: Across a room.
Adept Stage: Distance of a house.
Expert Stage: Distance of a city.

Fire Magic
Embers
Magical Incantation: Ugvulm
Category: Battle Tome
Type: Offensive
Description:
ENG Cost: 20
Requirements:
Category: Battle Tome
Type: Offensive
Description:
- Learn to create a small cloud of burning hot ashes that float on the wind. Ignoring defenses the embers will do 5 damage per turn for the next 3 turns. Initial attack roll must be a hit for the spell to be cast successfully, can be used twice per battle.
Can be used out of combat to create the small cloud of embers in an RP as well.
ENG Cost: 20
Requirements:
- 20 INT
Civilians can use this in Adept stage.
Heat Flux
Magical Incantation: Foirei Belluim
Category: Non-Battle Tome
Type: Neutral
Description:
Requirements:
Category: Non-Battle Tome
Type: Neutral
Description:
- This tome teaches the reader how to heat a room’s temperature. The more advanced the caster, the more effective and potent the spell.
Requirements:
- Apprentice: Can warm a small room slightly.
Adept: Can warm a small room fully and a moderately sized room slightly.
Expert: Can warm most rooms quite effectively.
Master: Can warm even a massive room, with concentration, or pump a great amount of heat into something smaller. Control is also better.

Water Magic
Misting Drizzle
Magical Incantation: Aguanne Liqiteh
Category: Battle Tome
Type: Support
Description:
ENG Cost: 0
Requirements:
Category: Battle Tome
Type: Support
Description:
- This tome instructs the user in tapping into the latent moisture around the caster. When mastered, this spell imbues the surrounding battle area with increased receptivity to water magic. All peisio spells cost 5 less energy for 5 turns (this applies to every peisio spell cast on the current battlefield, ally or foe).
ENG Cost: 0
Requirements:
- 20 INT
Adept Stage

Ice Magic
Slow Freeze
Magical Incantation: Efreim Belliz
Category: Battle Tome
Type: Defense
Description:
ENG Cost: 30
Requirements:
Category: Battle Tome
Type: Defense
Description:
- This spell, once mastered, chills your opponent’s blood, reducing their attack speed and in doing so decreasing their accuracy by giving you more chance to dodge. Decreases opponent’s accuracy die roll by 10 for three turns.
ENG Cost: 30
Requirements:
- 40 INT
Adept Stage

Light Magic
Candlelight
Magical Incantation: Wofufaz
Category: Non-Battle Tome
Type: Neutral
Description:
ENG Cost: 5
Requirements:
Category: Non-Battle Tome
Type: Neutral
Description:
- The spell contained in this tome allows the user to create a fist sized orb of golden light. Most useful for exploring in the dark should you run out of torches or other light sources. Experts and Masters can create multiple orbs of varying colors.
Can be used out of combat to create globes of light as well.
ENG Cost: 5
Requirements:
- 10 INT
Civilians can use this in their Apprentice stage.
Seeing Double
Magical Incantation: Xiofu
Category: Battle Tome
Type: Defensive
Description:
ENG Cost: 25
Requirements:
Category: Battle Tome
Type: Defensive
Description:
- Create a somewhat blurry illusion made of light partially over your body making there appear to be two connected versions of you. Lowers enemy accuracy by 10 points for two turns. Can only be used once per encounter. (Cannot be stacked with 'Blinding Light')
Can be used in RP's out of combat as well.
ENG Cost: 25
Requirements:
- 25 INT
Adept Stage
Civilians can use this in their Adept stage.

Dark Magic
Crippling Miasma
Magical Incantation: Lafahz Gaom
Category: Battle Tome
Type: Offensive
Description:
ENG Cost: 25
Requirements:
Category: Battle Tome
Type: Offensive
Description:
- The caster's hands or weapon briefly expel a thick fog that settles on the opponent causing them to drop 1 damage tier (50 to 25 or 25 to 10, etc) on their next successful hit. Can be used twice per battle.
Can be used in RP's out of combat as well.
ENG Cost: 25
Requirements:
- 20 INT
Adept Stage
Civilians can use this in Adept Stage
Toad Transformation
Magical Incantation: Neox
Category: Battle Tome
Type: Offensive
Description:
ENG Cost: 50
Requirements:
Category: Battle Tome
Type: Offensive
Description:
- Turns your opponent into a toad for 2 turns, taking away their ability to attack. Only usable once per battle.
Can be used in RP's out of combat as well. It is not permanent! It expires after a few minutes.
ENG Cost: 50
Requirements:
- 40 INT
Expert Stage
Civilians must be Expert to use this.
Shadow Puppet
Magical Incantation: Illithir Darikkum
Category: Non-Battle Tome
Type: Nuetral
Description:
Requirements:
Category: Non-Battle Tome
Type: Nuetral
Description:
- This tome instructs the user in manipulating their own shadow. Though the shadow is incapable of doing harm or grasping anything physical, the spell can be used for either amusement or a tactical advantage on a stealth mission.
Requirements:
- Adept Stage: Manipulate only your own shadow.
Expert Stage: Learn to manipulate up to three additional shadows simultaneously, including your own.

Conjuration Magic
Basic Conjuration
Magical Incantation: Webilu Luonilu
Category: Non-Battle Tome
Type: Neutral
Description:
Requirements:
Category: Non-Battle Tome
Type: Neutral
Description:
- A basic conjuration spell. This is a must-have before any other conjuration book. One must first master the basics before moving forward with more difficult incantations. This conjuration spell brings forth a small familiar whom looks adorable and is killed by a single damaging attack. This creature does nothing to aid you in battle and is specifically meant to bring joy and happiness (as well as a basic understanding of conjuration magic) to the caster and their allies.
Requirements:
- 25 INT
Civilians can use this Adept stage.

Enchantment Recipes
Enhancement
Increase a specific skill. Three recipes in one.
Intellect:
Ingredients: x1 Astral Ink, x1 Blue Egg, x1 Loveless Flower
Produces: +5 INT to Self
Attack:
Ingredients: x1 Astral Ink, x1 Red Egg, x1 Sharp Claws
Produces: +5 ATK to Self
Defense:
Ingredients: x1 Astral Ink, x1 Green Egg, x1 Bird's Beak
Produces: +5 DEF to Self
Intellect:
Ingredients: x1 Astral Ink, x1 Blue Egg, x1 Loveless Flower
Produces: +5 INT to Self
Attack:
Ingredients: x1 Astral Ink, x1 Red Egg, x1 Sharp Claws
Produces: +5 ATK to Self
Defense:
Ingredients: x1 Astral Ink, x1 Green Egg, x1 Bird's Beak
Produces: +5 DEF to Self

Tailoring Recipes
Simple White Cloak
Ingredients: 5 x Bolt of Plain Cloth, 1 x Simple Thread
Produces: x1 Simple White Cloak
Information: Takes up the Back Slot, grants +3 DEF when worn.
Plain Stitched Trousers
Ingredients: 3 x Bolt of Plain Cloth, 1 x Simple Thread
Produces: x1 Plain Stitched Trousers
Information: Takes up the Leg Slot, grants +2 DEF when worn.
Plain Stitched Belt
Ingredients: 2 x Bolt of Plain Cloth, 1 x Simple Thread
Produces: x1 Plain Stitched Belt
Information: Takes up the Waist Slot, grants +1 DEF when worn.
Greenweaver’s Cloak
Ingredients: 5 x Bolt of Ysali Dragoncloth, 1 x Simple thread
Produces: x1 Greenweaver’s Cloak
Information: Takes up the Back Slot, grants +3 DEF, +2 INT when worn.Must be of Initiate skill (at least 3/15 rank) to create this.
Greenweaver’s Healing Belt
Ingredients: 3 x Bolt of Ysali Dragoncloth, 1 x Simple Thread
Produces: x1 Greenweaver's Healing Belt
Information: Takes up the Waist Slot, grants +1 DEF, +1 INT when worn. Must be of Initiate skill (at least 3/15 rank) to create this.
Wind Dancer’s Boots
Ingredients: 6 x Bolt of Ayrala Dragoncloth, 3 x Garghon Feather, 1 x Simple Thread
Produces: x1 Wind Dancer’s Boots
Information: Takes up the Foot Slot, grants +4 DEF, +3 INT when worn. Must be of Initiate skill (at least 3/15 rank) to create this.
Thundercaller’s Vest
Ingredients: 3 x Bolt of Kiandri Dragoncloth, 2 x Garghon Feather, 1 x Simple Thread
Produces: x1 Thundercaller’s Vest
Information: Takes up the Chest Slot, grants +5 DEF, +2 ATK when worn. Must be of Initiate skill (at least 3/15 rank) to create this.
Thundercaller’s Girdle
Ingredients:3 x Bolt of Kiandri Dragoncloth, 1 x Simple Thread
Produces: x1 Thundercaller’s Girdle
Information: Takes up the Waist Slot, grants +3 DEF, +1 ATK when worn. Must be of Initiate skill (at least 3/15 rank) to create this.
Firesong Legguards
Ingredients: 4 x Bolt of Firani Dragoncloth, 1 x Simple Thread
Produces: x1 Firesong Legguards
Information: Takes up the Leg Slot, grants +6 ATK when worn. Must be of Initiate skill (at least 3/15 rank) to create this.
Firesong Bracers
Ingredients: 3 x Bolt of Firani Dragoncloth, 1 x Simple Thread
Produces: x1 Firesong Bracers
Information: Takes up the Arm Slot, grants +3 ATK when worn. Must be of Initiate skill (at least 3/15 rank) to create this.
Siren’s Lullaby
Ingredients: 4 x Bolt of Peisio Dragoncloth, 1 x Small Pearl, 1 x Simple Thread
Produces: x1 Siren's Lullaby
Information: Takes up the Back Slot, grants +6 INT when worn. Must be of Advanced skill (at least 11/15 rank) to create this. This looks like a small blue capelet with pearl decorations.
Vest of Tides
Ingredients:3 x Bolt of Peisio Dragoncloth, 1 x Simple Thread
Produces: x1 Vest of Tides
Information: Takes up the Chest Slot, grants +4 INT when worn. Must be of Initiate skill (at least 3/15 rank) to create this.
Bracers of Ocean Song
Ingredients: 3 x Bolt of Peisio Dragoncloth, 1 x Simple Thread
Produces: x1 Bracers of Ocean Song
Information: Takes up the Arm Slot, grants +3 INT when worn. Must be of Initiate skill (at least 3/15 rank) to create this.