The new powerful Style made for the weapon of nightmares, currently being held by the Shadowknight, Kumori. Demonizing the holder's energy, the weapon called Miza whispers to the user, granting them her abilities of Screams and Nightmares. Anyone who uses this weapon will be quickly bounded by the Spirit within the blade, forcing the user to keep the weapon with them, forever. Be wary of all who uses this style, it has the ability to kill you if you truly misuse the weapon's prowess.
--Transform Miza-- Rank: Passive The user transforms Miza at her will without expending energy. Normal and awakened each have pros and cons that depend on how well this weapon can be used.
Miza(Greatsword Mode) Pros +Each of the techniques in this style that does not require the longsword are a rank stronger. +Gains Miza's greatsword defensive ability so long as she is on the user's back. +Any regular strike with this blade is as strong as an equivalent Greatsword of the powerful rank.
Cons -Slow strikes. -No greatsword techniques. -No element of Surprise.
Miza the Terror(Awakened Mode) Pros +Each of the techniques that does not require the greatsword are much quicker in terms of skill activation. +Longsword form adds an ability of unpredictability that the user can mix with their techniques. +Any regular strikes with this blade's form are faster compared to the Greatsword form.
Cons -Weaker Attaks. -No Longsword Techniques. -Easily knocked out of the user's hands if not using both hands.
--Selective Hearing-- Rank: E Description: Reducing the user's sense of hearing, they can choose what they hear, or what they don't hear as compared to those who can hear higher frequencies like animals. Those with higher hearing end up with human hearing learning this skill as they hold Miza the Terror, this is because of a later skill which can damage hearing beyond repair. When this skill is learned and the weapon is equipped, make sure you show what you don't hear via the Skill name and the names of things you won't hear. Everytime this skill is activated, it only lasts a moment of two posts with a one post cool down after it finishes.
--Resolve-- Rank: E(Passive) Description: Raises the user's determination in a fight, giving them something to look forward to completion as it gives them natural resistance to cuts and slashes made by anything. They will continue to fight without emotion holding them back as well, for the full effects of Resolve, you must give up your emotions to let nothing hold you back like weakness. When in this weapon style, you will resort to only what you have to get that win and to survive towards your goal.
--Dark Cut v1-- Rank: E Description: A single slash to the horizontal left as they leave behind a dark area, acting like a black hole to bring things in. It doesn't last long, but it does effect humans as the slash itself can cause a collapse on a body part if they are touching the dark area. Beward, this can affect the user as well if they try to touch the dark slash they had left behind as it lasts for 2 posts from the initial technique.
--Dark Cut v2-- Rank: D Description: A double attack that forms an X dark area from where the both slashes come from. The blade is coated in black energy, the tip of the blade creating a chaos end as one diagonal slash creates a dark area, another following in a mirror diagonal slash as it passes through the black hole cut as the black energy fades from the 2nd slash. This creates a stronger pull as it can bring in heavier objects compared to the previous one. It vanishes after two posts.
--Miza's Form: Scream-- Rank: D Description: The user engraves their energy into the blade of Miza, giving her a special enchantment unlike any other blade. A swing while holding this sword creates a loud blood curdling scream, doing damage to the ears of anyone close to the blade. However, if the user has selective hearing, and does not have super sensory hearing, they can blatantly ignore the scream and dismiss it as distant. If the user has super sensory hearing, they will be harmed, even if they have selective hearing. The enchantment lasts for at most 3 of the user's posts with deafening occuring and lasting for 2 posts if they are struck by the blade or dare to even block it.
--Miza's Form: Gorey Rush-- Rank: D-C Description: The user starts in a crouch, blade held forward and up as to make sure it is not stepped upon as it can and will nullify this technique. This can be held for a single post to charge the attack, making it deal C ranked damage due to creating a dark hell energy around the blade. The user stands and steps forward, thrusting their blade forward quickly, looking to pierce through the opponent. If it isn't charged, the stab is forceful and sends the opponent back 5 feet, but if it is fully charged for a post, the user stabs through his foe while raising them up like a rhinocerous before slamming them down and off the blade. The special thing about this strike, is that while it may appear to pierce through the foe, it does not leave a trace of a cut, leaving them alive.
--Miza's Form: Headache Ace-- Rank: C Description: A simple technique in which the user swings Miza at the head of the enemy fairly quick, enough to cause ringing in the ears and a damaging headache. While it appears like nothing happened, the user is hitting the foe with the broad side of the sword, having filled it up with dark energy. The instant on contact, the energy comes off of the blade and strikes the skull of the opponent, giving them a small time of ringing in the ears that lasts for a single post.
--Hell Shadow Crash-- Rank: C Description: The user begins to draw a circle with the tip of Greatsword, leaving a trace of dark energy in the air as the energy begins to crawl inward towards the center of the circle. The wielder will step back and stab into the closing circle of darkness, creating a large spike infront of the user. It can only go as far as 3 feet from the tip of the greatsword, if it hits something however, it will slam hard into it, as if being struck by a baseball bat and fly off before vanishing.
--Shouting Blast-- Rank: C The user draws in the blade's energy to their non-dominate hand as they soon punch the ground with it. An insignia appears on the ground 5ft diameter wide and primed for an opponent to step on. If a foe were to step on this, the insignia would vanish as it releases an extremely loud shout wave, harming the opponent with a few cuts but deafening them for two posts.
--Scream Thrust-- Rank: B Description: Quick stepping back away from the foe to create some distance, the user will crouch afterwards. They soon dash forward while thrusting Miza outward, creating a loud sound as they perform the technique. The attack that comes from the blade is quite surprising as the blade will stab forward once they land with Miza fully out, the blade creates a disturbing scream, manipulating the waves around it to vibrate the air. If this were to stab into the opponent, the blade itself would be vibrating inside of the foe, causing more damage as the scream would be the main cause of the blades vibration due to it's sound being muffled.
--Shatter Cross-- Rank: B Description: The user of this technique slashes before them to the left, quickly changing stances and slashing downward with Miza, creating an eerie cross that slowly gets bigger. Once it appears to be 5 inches across on each part of the cross, it will stop growing and begin to crack. The cross soon breaks as a loud shout comes out of it, sending anything before the black cross backwards 6 feet from the area, harming them in the process by the shout and physical force of the push. It takes 2 posts for the shatter cross to be completed and fully grown, 1 full post of wait time before the cross breaks with the shout following afterwards.
--Nightmare Cut Storm(Greatsword Miza)-- Rank: B The user uses Miza at her base form for this technique, charging Miza up as the user proceeds with a dual X cut. Once the first and second slashes hit, the user continues with a horizontal right slash, before a downward slash to create a cross. After the cross is done, the user stabs forward towards the opponent, prepping the blade with more energy before the user slashes to the right. Once the user is done, the technique shows that each slash had a dark energy blade ready to follow each strike. The last two hits of the user, the stab and slash, will sway most shields and any small blades to create the opening for the real six strike attack.
--Nightmare Cut Storm(Miza The Terror Mode)-- Rank: A The User slashes upward at the opponent, the strike only hitting point blank as the weapon screeches in the process. Should the slash connect with the opponent, they are lifted up into the air as the user follows after them. The user begins with a triple-slash at the opponent, one at each arm and the last one at the legs. The user lands on the ground underneath the opponent as the slashes leave them trapped in the air before the user points the blade upward towards the trapped opponent. Soon the blade releases rippled sound waves out of her upwards to the opponent, letting the screams create physical and psycological damage on the body of the opponent as they are trapped in the air's spot. The sound waves are not blocked by armor and causes cuts to appear on the body and deafen the opponent with vertigo for 3 posts. The user cannot use this technique for 4 posts each time this skill is used.
--Nightmare Wave-- Rank: A or S(S rank to learn) (A rank Technique) The user keeps Miza in her Awakened state, keeping the blade to their right side as they channel their energy into it with a single hand. The user dashes towards the opponent, elbowing them hard in the abdomen to stun the opponent. If they are struck with the attack, the user slashes upwards on the opponent to lift them up slightly. They then bring their blade back and slashes at the lifting opponent to send them away with an infecting cut. Those who do not have armor strong enough to resist this technique are inflicted with nightmarish hallucinations. (S Rank technique)The user keeps Miza in her greatsword form as they charge up the weapon with their energy, this holds for a single post. The user slashes down with the blade, unleashing a strong slash before them. If the opponent is hit with the slash and survives, their spirit is heavily damaged as they are plagued with nightmarish hallucinations. If they are hit with the slash and perish, the user sends their soul to the Goddess of Nightmares, where they will live out their nightmares, for eternity.
This is a style which was created by Gemini Yamato. He adores it due to the destructive power it has, despite it being a double edged sword like style. The style can effectively destroy a the user's body just as much as the style can destroy the opponent's body, each attack done through the use of this style causes intense amounts of pain to the user while they fight, at the same time as they are causing high amount of damage to the opponent's body. As such, the users of this style are recommended to be only Berserkers, or Ferals, as the body of most others can not handle the stress which they put on themselves through the use of these techniques.
Stage 1 Stage one is the absolute basics of this style. These techniques will cause a lot of damage in exchange for a lot of pain, but this is nothing compared to the higher stages. Training usually consists of punching walls and the like which one can not break on their own until their arms become powerful enough to handle the pain with minimal damage done to their hands.
Breaking Fist ll Rank D The user will rush at the opponent, intending on striking them on their body as hard as they can. This technique is capable of breaking the bones of an opponent assuming they hit. Hitting a rock with this technique would cause it to begin to crack. This causes the user to experience the pain of their hand breaking, although their hand will not actually break.
Extreme Rush ll Rank D The user will rush into the opponent, almost reminiscent of a shoulder tackle. The user rushing into the opponent has all of their momentum with the rush which will cause anywhere the target is hit to have broken bones. The user will experience high pain in their spine.
Extension Rush ll Rank D This technique is an extension of Extreme Rush. The user will continue their rush after collision with their target until they reach something that will stop their rush, a tree, a wall, or something. The rush will force both the user as well as the target into the obstacle, although not through it, causing both of them intense pain from the momentum of them being smashed into something.
Smash Kick ll Rank D Much like Breaking Fist, the user will rush at an opponent, and then kick them with as much force as possible. They will cause breaking of bones where they hit, and have the feeling of pain as if their own leg was broken.
Stage 2 The Second Stage of this style takes things into another level. The users of this stage will typically experience extreme muscle pain and literal broken bones. The user trains this by placing themselves into this state where their bones are broken, and then healing the bones through meditation. Typically while using this stage, the user prepares for the worst.
Armor Shatter ll Rank C The user will rush towards an opponent, they will strike the opponent's armor or something they defend with. The user will typically punch a hole in the armor, unless the armor is too thick in which case this will only dent it. This causes intense pain, and broken bones in whatever the user chooses to perform this strike with.
Weapon Smasher ll Rank C This is a technically defensive maneuver of this style. The user will wait while an opponent is striking at them with a weapon, taking the hit, but stopping it from being followed through with pure power. They will then raise their elbow, and slam it down into the weapon causing the weapons to snap if it is thin enough [Swords, etc], or for a piece of the weapon to chip off if it is thick [Hammer, etc]. The user will suffer damages based off the weapon, being cut if it is a sword, having a broken rib or something of the sort if it were to be a hammer. They will also suffer from extreme muscle pain in the elbow area, and a somewhat broken elbow.
Skull Bash ll Rank C The user will take a low stance, and then literally push themselves off the ground, going into the air, and through the air with their head the first thing aiming to smash into the opponent's body. The user will usually break whatever bone the opponent is hit in, and also fracture their skull in places as well as experience a few minor headaches for about 2 posts.
Stage 3 The third stage of this style takes what being reckless is to another level. The users must be uncaring for their own well being for them to even possibly be able to use stage three and on properly. This training requires a person to put themselves into harms way many times. Typically during the use of this stage, the user will experience muscles being ripped through the user of their own energy.
Shatter Straight ll Rank B-S This technique is a destructive technique, in which the user will rush at an incoming energy based attack or shield, fire ball, water being thrown, etc etc. They will exert their own energy through their body, and upon collision will release the energy that was pushed through the body to shatter this attack ro shield. This can only be done to techniques of it's rank or lower. This causes the muscles in the body part used to attack to rip from the energy flow.
Concentrated Straight ll Rank B Much like the Shatter Straight, the user will rush at the opponent, and strike them. The strike is done through the energy being forced through their body, and then out on collision with the target's body. The energy explodes through the target's body, causing their muscles to begin ripping as well. The user's muscles will rip along with this due to the flow of concentrated energy.
Shattering Defense ll Rank B-S This is a defensive technique which is used much light the Straight techniques in this stage of the style. The user will strike the air after forcing concentrated energy through their body and to their arm or leg. The strike to the air releases this energy, which immediately causes the air to harden in front of him, and then shatter the air in front of him. This is due to the mass of energy spreading from the point of his fist hitting the air. This is capable of blocking anything of it's rank or lower in terms of an attack.
Stage 4 Stage Four, being nearly at the final stage is where things get extremely serious. Stage four consists of a variety of extremely dangerous, painful, and potentially deadly techniques. As such, the requirement for training this stage is being in a near death state for a certain amount of time. During this near death state, the user faces themselves within their mind supposedly.
Explosive Wave ll Rank A This technique utilizes Energy in it's purest form, which is forced through the arms, and then explodes outwards in a rippling wave like appearance of energy. This wave actually causes the skin and muscles of the user's arm to begin ripping off from the pure power, and as such, when this wave passes someone, it begins to rip their skin and muscle, as such the wave itself has no true physical form.
Destructive Force ll Rank A This technique utilized energy once more, although in this way they will force energy through their body, more or less into one of their limbs. When they strike something, the energy releases from where the energy is focused to. The energy will then spread, and soon after begin to implode on itself, causing whatever was hit to begin to experience this crushing force colliding on it from all sides. This force is enough to smash rocks into dust, or cause some of the lighter metals to become smashed into itself. This, much like Explosive Wave, tears through the user's skin and muscles due to the energy being released at once from their whole arm.
Wreckage ll Rank A The user of this technique will charge at the opponent. They do not need to hit the opponent, although it will have a much better effect if they do. When they collide with anything though, they will release a large amount of energy from all of their body into about a 30 foot spherical radius, which then implodes on itself, causing anything within the energy's range to be pulled right back towards the user. Although this imploding energy will literally come back to the user's body, breaking a lot of the bones in their body, and ripping skin and muscle from whatever part of their body is hit by this imploded energy. This is one of the few techniques that the users can take minimal damage from by being in a certain position.
Stage 5 The Final, and most dangerous stage. Stage five of this style is more or less a death wish for anyone who is physically weak, or is incapable of healing in the least. As such it is not recommended to even be taught or trained for by the faint of heart. The training for stage five consists of not only being in a near death state, but placing yourself father into harms way while in this near death state. This stage actually is extremely dangerous in the middle of fights as well considering the drawbacks from the techniques in this stage typically will blow off a person's limbs.
Full Force: Extreme Fist of Power ll Rank S This technique is done through the use of pure energy. As such, the user will compile the energy into their arms. They will then strike the opponent, or the target in general. When struck, the user's energy will literally create spikes of energy, and then explode causing high amounts of physical damage to both the user and the opponent who is caught in a 10 foot radius of this explosion. This technique will literally blow off the user's arm unless supplemented with something extra or something of the sort. Not only this, but the explosion will cause the chest and back to have torn off skin. As for the opponent, if they are directly hit, typically the initial strike will go right through them, THEN the explosion will rip as muscles and destroy bones.
Raging Entrancment ll Rank S With this technique, the user forces themselves into a state of uncaring. They will have literally no care about how badly they hurt their body, in turn loosing their muscle tension, and causing them to have more speed. The down side to such is that, when they hit something with a technique from this style they will suffer next level damages to their body. For example, if the technique would usually cause the feeling of pain in the body part, it would literally cause broken body parts. If the technique would rip at muscle and skin, the technique has a high chance to blow off what was used for this strike. This technique lasts 5 Posts. +5 Speed
Destruction: Void ll Rank S This is perhaps, literally the most dangerous basic technique that the user of this style can user. The user will charge their energy through all of their body. They will then strike the opponent, whether it be with a charge, a punch or a kick. When they strike the opponent, all the energy through their body is immediately forced into the strike zone, and then through the body of the opponent causing ligaments, tendons, and muscles in the body to rip and tear due to the energy flow, this is done through both the user and opponent. The energy flows back to the strike zone before exploding outwards then imploding on itself, crushing both the user and the opponent. This actually causes the user to potentially blow up two limbs, as well as part of their side without a proper highly enhanced reinforcement method, but does plenty of damage to the opponent to end the match anyways. Created by Avedis Angelus
Posted: Fri Jun 20, 2014 8:39 pm
Blue Swallow Style A legacy of greatness and evolution.
D e s c r i p t i o n:
This technique originated with one man, and like a family tree, it grew. As the technique was passed down, the more the tree grew. It is common for a generation to add a new form to the Blue Swallow Style. This is a sword style that varies, depending on who your master was. Thus, there could be many different variations of the Blue Swallow Style.
The Blue Swallow Style is a notoriously deadly sword style that is only passed down to worthy successors. Each 'form' of the style is only shown once to the student - if the student is worthy to succeed, he only needs to see it once to remember how to use it from then on. It originally only had one form that was passed down through generations of successors with each successor creating and adding their own forms resulting in many branches of Blue Swallow Style. However, as new forms were created, the weaker branches deteriorate, and others disappear as there is no worthy successor; hence, this style can be called the perfect, flawless style.
N o t e s:
• This style contains various techniques branded with the type "Training." When these techniques are learned, they become passive benefits for the practitioner. • Simple techniques have no energy cost, while Complex Techniques do have an energy cost
S t a g e O n e [1]
Axle of Rain Rank: E : : Simple Description: The user will feint a movement, to the left or right, before dashing in the opposite direction. Once the user has spotted an opening, they charge to thrust.
Rolling Rain Rank: E : : Complex Description: The user focuses their energy about their blade and swings upward, for a burst of energy might simply as a distraction. The amount of power put in is only significant in its ability to distract, while the user evades.
Misting Rain Rank: E : : Complex Description: The user will hold his sword high above his head and strike down completely missing any opponent to stir up a "mist" of the users energy. The technique is used as a diversion tactic, to obtain some space. As the user's rank increases, so will the range of the mist.
S t a g e T w o [2]
Last Minute Rain Rank: D : : Simple Description: A technique used simply for the sake of surprise, the user will drop their blade and kick the hilt of the katana, sending it through the air to pierce the enemy.
May Wind, October Rain Rank: D : : Simple Description: A technique used purely for evasive purposes, the user will will synchronize their breathing to that of the opponent, allowing them an indication as to when they are being attacked. Those who have learned this particular technique find themselves unable to perform this indefinitely.
• May only be used four times • Good for one evasive action
S t a g e T h r e e [3]
Summer Rain Rank: C : : Simple Description: The user swings diagonally, but drops the blade mid swing, before snatching it up with the other hand and strikes in the opposite direction.
Splashing Rain Rank: C : : Complex Description: The user will reverse the grip on their sword, so that the blade runs parallel to their forearm. Focusing their energy about the blade, they whirl the blade quickly to form a shield of energy to block incoming attacks.
Blessed Rain Rank: C : : Training Description: The user's informed of the incoming costs of what is to come, and as such, the user must practice their energy control through controlled bursts from various parts of their body.
• Energy pool +50
S t a g e F o u r [4]
Innocent Rain Rank: B : : Complex Description: The user will coat their feet in energy, giving them a boost in speed for a limited period of time. During this time though, the user is granted a speed in which they blur to the naked eye.
Fiendish Speed Rain Rank: B : : Complex Description: The user of the technique allows the user, by focusing energy and applying it to movement in explosive bursts, the user moves at an greater speed than they normally would. Upon closing the distance, the user will thrust their blade at the enemy. The technique is often hard to miss, as if it is done correctly, it will appear as fire (of the user's own energy signature/color) given off by the user.
Insight Rain Rank: B : : Training Description: The user will practice extending themselves into the atmosphere, in a sense. After much dedication, the user develops the ability to sense hostile intent in the immediate area. As to where, however, they cannot be sure.
S t a g e F i v e [5]
Pelting Rain Rank: A : : Simple Description: The user will dash forward when the opponent dashes forward, and when they are about to meet, the user will swing the blade about themselves, coercing the enemy to collide with the blade for greater damage. The user may apply their energy to the blade, for additional effects and power.
• Can be performed complex
Torrential Dance Rank: A : : Complex Description:The user will coat their katana in energy, and swing upward creating a screen-like pillar of energy. In fact, this energy takes on a reflective quality, reflecting the user wherever they may be.
Flame Spin Rain Rank: A : : Complex Description: Coating their blade in one of the user's energys, the user will spin their blade either clock-wise or counter clockwise, creating an energy twister of sorts. This technique is meant to intercept enemy technique, however the user may use this as a counter attack in some cases, where the technique happen to match the energy of the technique blocked. The strength of the technique determines just how far it can move.
• Can only block technique below the rank of A. • The counter moves out a meter as the technique rank increases. [One meter for D. Two for C. Etc.]
S t a g e Six [6]
Duplicate Rain Rank: S : : Complex Description: Using energy, the user will create a great wave of energy with a strange reflective property, much like the Torrential Dance. Using this as a cover, the user will attack, appearing as if the enemy is being attacked by two people.
Seasonal Dance Rank: S : : Complex Description: With blade coated in energy, the user will puncture the earth about them five times. Together, a dome of energy surges about the user and defends them for a brief moment.
• Lasts two posts max
Torrential Blessings Rank: S : : Training Description: Having completed all that the user may learn, they have but one task left to complete. The user must practice the flow of energy, and be sure that their control is the finest that it can be. By doing so, they must repeat the exercise performed earlier with Blessed Rain, all the while, they perform technique to the brink of exhaustion.
• Receives no reductions. • Energy pool +100
The Task of the Next Generation Rank: S : : Passive Description: Upon the master of the school of Blue Swallow Style, it's the user's responsibility to develop the next generation!
• The user is granted one [1] custom slot usable only for a personal Blue Swallow Style technique.
- Original Style belonging to Shinobi Nations, used with permission
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰LOVER'S SCORN Just as a cold lover, the Lover's Scorn style was crafted to leave scars and wounds too deep to heal. Razored whips are generally used due to their abiltiy to be manipulated like a regular braided whip while being able to wreck someone's day, exactly like running into an old flame who left you broken hearted. The whips can range from anywhere between 3 feet to 20 feet, with the handle at 8 to 12 inches.
• Tensile SurrenderE Requires Energy The whip can be controlled completely without the user having to physically move it. Through the use of energy and magic the whip can be manipulated as if it was an extension of the weilder's own body. Each technique can be used in this manner as long as the extra cost of Tensile Surrender is paid on top of the other moves if they require energy as well.
• Velvet TrembleD Requires Energy The next level of whip manipulation involves the size of the whip itself. Through energy usage the whip can be elongated (limited to 10 extra feet) or even cut down on size. This can be done in conjunction with other attacks. The whip can be shrunken while currently wrapped on someone to reel them in rapidly as well.
• Waking LickD This technique is designed to force opponent's to drop whatever is in their hands. Like a lick from a lover, the tip of the user's whip will slap sharply against the target's hand, fingers, or wrists, causing them to drop their weapon. If the opponent isn't using armor this is a guarenteed disarming move. This can even be used to smack projectiles out of the air.
• Sweet CaressC Executing this technique can be done in a myriad of ways. The user flicks the whip and aims to wrap it around any limb of their target. This can be used to subdue someone very easily or trip them. The second half of this maneuver is to pull roughly on the whip. Depending on the whip in question this can easily slice a limb clean off.
• Lingering ThrobB This move starts out with a simple slash of the whip. Jerking the whip in another direction rapidly will cause it to twirl and be able to strike out in more than one place. The damage the whip would cause would be akin to shredding and tearing, as it is dragged across the target twice or even three times. The attacks happen so swiftly after one another they may as well be considered happening at the same time. Because of the nature of a whip, the attacks can target multiple areas at once.
• Writhing GrazeB, A, S Requires Energy This is more of a stance than a singular particular attack. The weilder will begin to rapidly swing their whip about them in a spherical motion for one post. This creates a very deadly barrier between themselves and whoever tries to penetrate it. Because the whip is constantly in motion, trying to get in between the area would result in something similar to placing oneself on a buzzsaw. On the second post the user can begin to rapidly strike out with their whip, launching attacks from every side of their spherical perimeter. The more energy that is used the faster this technique goes. At S-rank it is very, very fast.
• Langorous SlideB, A, S Requires Energy Channeling energy through the whip, the user is able to move the weapon so fast it looks as if it is moving through objects. In truth it is twirling and swinging so fast that it is going around them. The speed of this move is insane, and it is used to utterly shred something to bits. Depending on the power used this can shred armors, weapons, etc. Anything at the level will be sliced to bits. If a limb was to be caught in this wave of metal there would be nothing left except chunks and a lot of blood.
• Stirring BeckonA Beginning by twirling the whip around them until the speed of the weapon becomes so swift it is hard to follow, the user then lashes out in random circular motions. Each time they swing their arm the whip is constantly being dragged over the opponent and swinging out. The attacks are so numerous it would be asinine to try and count them. There is not a chance for the opponent to rest and the actual attacks can come from literally anywhere the whip can reach.
• Shivering PeakS Requires Energy The ultimate release of the Lover's scorn style leaves the target in shambles. The user flicks out the whip in an almost lazy fashion, making it seem as if they are intending to merely slash the target. The goal is to get the whip to go past them, and in that moment a surge of energy is channeled through the weapon. The whip will curl around the opponent in a circle as wide as the whip is long. In an instant the whip will begin to coil around the target and tighten. If the opponent is unable to exit the area in that time they are caught in the whip. Once it wraps around them the user wrenches back on the whip. It will begin to drag and shred the target at breakneck speeds. Depending on how tight the user decided to coil the whip this can easily slice through people, or in the very least cause very serious lacerations.
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Posted: Wed Jun 25, 2014 6:41 am
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Posted: Wed Jun 25, 2014 7:40 am
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰XINYI LIUHE QUAN Xinyi Liuhe Quan Mind, Intention, and Six Harmonies is a style that focuses on the usage of the practitioner's energy in a very specific way: Rather than attempting to use energy in its raw state, the style moves it around the body after it has become dense- be the density natural, or via techniques in the style itself. By channeling these dense energys into certain parts of the body, the practitioner can deliver concentrated blows that deal an extreme amount of damage both externally and internally.
• Lion PawE An extremely basic striking technique. The user holds one hand in front of them with their palm opened and sideways. From here, they will simply execute a diagonal palm attack. Repeated contact with this blunt strike can cause trauma quicker than typical punches, however.
• Tiger FistsD A simple volley of fast fists aimed at no particular sect of the enemy.
• Dragon FangD From a crouched position, taking aim and precision, the user leaps up and sends an uppercut to the jaw of the target, lifting them high into the air.
• Crouching TigerD A simple parry and trip/punch counter attack, in which the user can stop a sequence of physical or weapon related attacks. Can only be used to parry one 1 attack in a sequence. In other words, either the beginning or the ending to a combo, or just a single attack.
• Roaring Iron Finger D The user assumes a powerful stance, both legs tightened and slightly spread, both arms tucked to the side in fists. When the opportunity comes, the user will then thrust either hand's finger forward in a swift jab. This finger jab is strong enough to pierce the skin and cause serious contained injury- essentially like being stabbed by a short knife.
• Double Pulsating PalmsC A move that uses the palms and a stiff stance to transfer momentum from the practitioner to the opponent in one fierce action. With the legs spread slightly apart, and the arms tucked at the sides - palms out - the user will lean inward and perform a swift body blow with both hands. The impact is not extremely lethal, but is very capable of sending the target a good distance away.
• Tail of the Fierce Tiger C The user performs a very swift rotational sidestep on one foot, meanwhile lifting the other in order to land a sneaky whiplash blow on their target.
• Cry of a Muffled VoiceC While the finger is still piercing the target, (such as at the end of a combo) the user will burst the energy in their finger forward, forcing it to cause radial internal damage. If the user managed to strike at a vital location, this additional attack could easily end someone's life.
• BackingC [Passive] The act of shifting energy into a focused form, either surrounding or extended from a limb. Unlike most energy gathering and focusing techniques, Uraate needs the energy to be collected in a rotational force. By gathering the energy while it is rotating, the practitioner forces it to extend from a limb in an aura. From here, the aura can be pressed as a powerful needle like piercing force with an additional motion. Backing can be used to make any attack into a energy based one, thusly dealing more damage. This would require 25 energy per post of upkeep.
• Roar on Mount TaiC A technique which makes use of Backing control to release a bolt of energy from a stiff-shoulder attack. The energy bolt is roughly the same size as the shoulder and upper arm portion of the user. Can travel up to twenty five feet.
• Mane of the LionC The user assumes a stance where both hands are held out front, fingers curled in, yet palms revealed. From here, they will attempt to close the distance with their target in anyway possible, and then release a pair of powerful palm bashes in two different "forward-to-side" directions.
• 17th Variation Piercing Bronze FlowerB A quick back wrist strike that is thrown twice with both hands. If used by a master of Xinyi Liuhe Quan, it can be very deadly- even going as far as to paralyze the target with just a single snap to the neck.
• Heart and Mind, One Harmony: Slithering SerpentB From a focused position, the user anticipates an oncoming attack of speed and technique they can comprehend. After a successful parry or grab-block, the user will thrust their preferred/free hand into an exposed area of their target. Because it basically generates a weakness in the opponent, this is a very useful technique against other physical users.
• Heart and Mind, Two Harmonies: Wings of the CrowB Performed while the arms are at lower diagonal positions. The user will flatten both hands, and execute a very swift rising cross chop which is capable of breaking boulders thanks to its points of impact.
• Heart and Mind: Three Harmonies: Trampling Horse FistB This technique is used by throwing a single punch from a position that resembles drawing an arrow to a bow. The knuckles of the first two fingers dig into the target's chest, sending waves of Backing style energy throughout the impact zone. When performed at maximum range (2 meters), the wave of energy can be enough to send someone off their feet. When performed so that contact is actually made, the energy can distort the cardiac order of the target.
• Still Gate Collapsing, Cave Finger StrikeA Using sheer strength and physical control, the user is capable of delivering a blow which breaks bones while leaving the external structure of the target intact. Rather than a powerful punch or chop, this technique is a pinpoint single-finger strike which ruptures bone structure in the contacted area. Unfortunately, this technique requires much focus, and most practitioners cannot perform the technique under pressure.
• Heart and Mind, Four Harmonies: Tempered Diamond BodyA The user concentrates a large amount of energy, via Backing, to a certain section of the body to make it become as hard as diamond (roughly one limb per usage.) This provides a momentary nearly indestructible defense (negates heavy impact damage to the concentrated area up to its rank.)
• Heart and Mind, Five Harmonies: Cast Iron DragonA Manipulating Backing to a high degree, the user will gather circular-motion energy into a single hand, generating a powerful aura which can be thrown off in a punching motion. This results in the powerful spinning energy to act as a cannonball. It should also be noted that this projectile is able to take on elemental properties of the user. It hits with explosive power.
• Body and Mind, Six Harmonies: Blazing Heat Twin Dragon PalmS A "perfected" version of the Heart and Mind, Five Harmonies: Cast Iron Dragon technique. Using the same principle as the fifth harmony, the user will generate energy to both hands. However, rather than immediately casting off the technique, they will further add energy and concentrate on speeding up the rotation ( 1 post of preparation. ) After additional preparations have been completed, the user will thrust both hands forward, releasing a pair of matching energy torrents in the shape of serpent-like dragons. It should also be noted that these projectiles are able to take on elemental properties of the user. These attacks hit with such a tremendous force they are capable of shattering boulders and utterly breaking a body.
• Dragon Needle in a Storm of RageS A single needle is produced via the Backing technique. This needle of swirling and cloudy energy is held between the index and middle fingers' knuckles. This needle is then jammed into the target by a simple punch. From here, the needle will sink into the target, locking itself into position. After a short amount of time ( 2nd post ), the needle will send energy all throughout the target, causing severe muscle cramps and ultimately crippling them. As time goes on ( 4th post ), the needle's energy feed will increase, causing waves of pain to overcome the target. As the technique comes to an end ( 6th post ), the pain will be so severe that the afflicted will actually be more willing to take their own life rather than deal with the horrid amount of internal suffering. Property of W.H.Y.. Information taken from a collective of other guilds.
___youwillknownihilism Captain
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Posted: Wed Jun 25, 2014 9:26 am
• BackingC Make the added affect at 25, not 10.
• Roar on Mount TaiC How far can the blade go?
• Tranquility of Body and MindA Denied, very few things get the regenerate energy.
Bahd grammer is reel
Posted: Wed Jun 25, 2014 4:53 pm
A faint smile
• BackingC Make the added affect at 25, not 10.
• Roar on Mount TaiC How far can the blade go?
• Tranquility of Body and MindA Denied, very few things get the regenerate energy.
Bahd grammer is reel
Edited
___youwillknownihilism Captain
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Posted: Wed Jun 25, 2014 8:10 pm
Bahd grammer is reel
A faint smile
• BackingC Make the added affect at 25, not 10.
• Roar on Mount TaiC How far can the blade go?
• Tranquility of Body and MindA Denied, very few things get the regenerate energy.