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Jiton Bloodline Update

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Hinote Tosatsu
Vice Captain

Eloquent Lunatic

PostPosted: Sat May 10, 2014 9:33 am


Jiton (Magnet Release)

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Jiton (or Magnet Release) is an advanced chakra nature kekkei genkai which allows the user to convert chakra into magnetic forces and magnetize an object. This magnetic control allows the user to control metal around them, granting them near-immunity to all metallic weapons, as well as the ability to control different types of metal based on their specialization later in their training. Users also have the ability to sense any and all metal around them within a certain range. Additionally, on reaching the rank of Chuunin, the Jiton user chooses a field of specialty, either following the Satetsu (Iron Sand) control branch, or the Sakin (Gold Dust) control branch.

The Jiton element manifests itself as a combination of the Raiton (Lightning) and Doton (Earth) elements.
[We acknowledge that the Raiton/Doton combination is not completely Canon, but due to the mechanics of elemental control in the guild, it is required that the element natures be defined, and Raiton/Doton seems to make the most sense.]


Benefits and Abilities Granted:

• Can utilize Doton, Raiton, and Jiton elements as a Genin.

• Can control metal, allowing the user to instantaneously alter the direction and velocity of an object at will (without the need of any hand seals or chakra), albeit with limitations on the size of the object and the range in which it can be controlled.

• Can 'sense' metal when it is within a certain radius of their body. This sense is automatic and is felt by the user in several ways, including a sensation at the core of their bones and via smell/taste (many claiming to be able to identify rarer metals by variations of taste/smell). The radius in which a Jiton user can detect metal is equal to the range in which they can control it.



Bloodline Rules:

1. Jiton (Magnet Release), Doton (Earth Release), and Raiton (Lightning Release) are the ONLY elements a member of this bloodline can use. They cannot utilize a third element beyond Universal Ninjutsu by any other means.

2. You cannot control Metal within the human body, (i.e. You can't rip iron from someone's blood).

3. Genin -- to > Sp. Jounin can only control small metal objects, such as Kunai, Shuriken, and Metal Wire.

4. Jounin and up can control large metal objects, but nothing larger then a fuuma shuriken, katana, or spear.

5. The 'Strength' of a user's magnetic pull on a metal object is equal to the Jiton user's rank (or effective rank, if their Jiton ability is enhanced). This means that in order to control any piece of metal another user is holding, the 'Strength' of your magnetic pull must be greater then the user's own strength. Likewise, to deflect an incoming attack made by a metal weapon (when held by an opponent), the Jiton user's 'Strength' must be stronger than the attacker's strength. If not, check the difference... If the strength of the opponent is 1 rank higher, the attack is only slightly deflected... If the strength of the opponent is 2 ranks higher, the attack is not deflected at all.

6. The range in which a Jiton user can control and sense metal is related to their rank:

Genin --> Can control/sense metal within a 15 ft. radius of themselves.
Chuunin --> Can control/sense metal within a 25 ft. radius of themselves.
Sp. Jounin --> Can control/sense metal within a 50 ft. radius of themselves.
Jounin --> Can control/sense metal within a 100 ft. radius of themselves.
Sannin/Kage --> Can control/sense metal within a 200 ft. radius of themselves.



Jiton Control - Specialization

Upon reaching Chuunin, RPCs with this bloodline must select ONE of the two following techniques which they will specialize in. Each ability has it's own Strengths and Weaknesses and it's own unique bloodline techniques. In either case however, each construct/technique has both a Chakra cost and a Volume requirement.

Volume will be tracked in terms of 'Unit's. 1 cubic foot of volume = 1 Unit. Sand, Iron Sand, and Gold Dust all have the same unit volumes, but each substance has a different density and thus equal volumes have different weights. 1 Unit of Iron Sand weighs 200 pounds for instance, but 1 unit of Gold Dust weighs 740 lbs. In order to use a technique, a Jiton user will have had to acquire a sufficient amount of Iron Sand/Gold Dust in order to utilize certain techniques and will have to have that amount of Iron Sand/Gold Dust readily available to be manipulated.

Storage Seal (Average) - [C-rank] - Holds 1 Unit of Iron Sand/Gold Dust
Storage Seal (Advanced) - [A-rank] - Holds 50 Units of Iron Sand/Gold Dust

(Units of Iron Sand/Gold Dust acquired MUST be tracked in your profile and links attached to prove you gained the units by legitimate means. When Gold is converted, you must post the conversion in your village's BANK, just as if you had purchased something.)


User ImageSatetsu: Iron Sand

Originally developed by the Third Kazekage, the Satestsu (or Iron Sand) ability was created by studying the abilities of a previous jinchuuriki of Shukaku, in an attempt to imitate the power to control sand. Combining this magnetic force control with iron sand, enables the user to create a wide variety of techniques, both naturally, as an extension of their will, and in specialized jutsu. The versatility of the Iron Sand allows for the creation of impromptu constructs, such as platforms, shields, or other structures without the need of a specific jutsu to form the material into the desired shape.

Furthermore, as compared to Sakin (Gold Dust) control, Satetsu based Ninjutsu tends to focus on creating individual objects, or specialized constructs that are independent of one another and do not need to be linked; whereas Sakin Ninjutsu are all generated from a singular mass of 'sand' and are remain connected to it. In this way, Satetsu seems to mimic more of the Raiton side of the combination jutsu and most of the constructs created and techniques utilized levitate in the air and are projected towards the opponent in some manner. this makes for a more versatile and mobile set of techniques, but it lacks the cohesion and strength of the Sakin control branch.

One of the weaknesses of Iron Sand is that Katon ninjutsu one rank higher then the user's current rank is hot enough to melt the Iron Sand on prolonged contact, making it solid and unusable. Other weaknesses include restrictions on the complexity of constructs based on the user's rank, as well as the chakra cost associated with the creation of constructs. Both the size and complexity of the constructs allowed are determined by rank and only one construct can be created/controlled at any one point in time. (This limitation is separate from Iron Sand used in specialized Satetsu Ninjutsu).

Chakra Cost based on Size of Construct created:

E-rank Cost: 2 Chakra , Requires: 1 Units = 3 ft. x 3 ft. with a depth of 2 in.
D-rank Cost: 3 Chakra , Requires: 5 Units = 5 ft. x 5 ft. with a depth of 3 in.
C-rank Cost: 5 Chakra , Requires: 25 Units = 10 ft. x 10 ft. with a depth of 6 in.
B-rank Cost: 7 Chakra , Requires: 50 Units = 15 ft. x 15 ft. with a depth of 9 in.
A-rank Cost: 10 Chakra , Requires: 100 Units = 20 ft. x 20 ft. with a depth of 12 in.
S-rank Cost: 15 Chakra , Requires: 200 Units = 25 ft. x 25 ft. with a depth of 18 in.
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Limitations on the complexity of a construct:

Chuunin - Can create specific shapes, like a shield/wall/platform with an emblem on it, or a large fist.

Sp. Jounin - Can create smaller sharp objects, such as a kunai, or short sword/spear and more intricate structures like a wall with spaces in between, like prison bars.

Jounin - Can create full sized weapons, which are rather sharp, and can create intricate structures like a chain, or constructs which look like an individual with a fair amount of accuracy and definition.

Sannin/Kage - Can create generally any shape or form they desire with complete accuracy and incredible intricacy.



User ImageSakin: Gold Dust

Sakin (or Sand Gold) is the original weapon of the Fourth Kazekage, whereby he used his Magnet Release kekkei genkai in combination with the heavier metal, Gold, which is also Diamagnetic. This allows the user to control Gold Dust in a manner very similar to the jinchuuriki of Shukaku, much more similarly then the Satetsu does, and with other key differences. Gold is about 2.5 times denser then iron, which makes it much stronger than Iron Sand in terms of absorbing impact and in the force generated by it's attacks. Gold Dust is also a natural counter to Sunaton techniques, as the mixing of the denser gold particles with sand makes the sand too heavy to be manipulated properly, or at all.

Additionally, Gold Dust does not suffer the weakness to Katon that Iron Sand does. Due to the properties of Gold, constructs made of Gold Dust conduct chakra rather well and thus, makes it resistant to fire despite it's lower melting point then Iron (When not being controlled however, the Gold Dust is still just as vulnerable to heat as always, and will melt normally). In fact, this specific property makes it an excellent conductor of electricity, and of Raiton chakra, which allows users to electrify their gold constructs with ease, so long as the construct is in some way connected to their body.

The major weakness of Gold Dust is that due to it's denser structure, it cannot be manipulated at will like Iron Sand can be, and it does not levitate freely as Iron Sand does at the will of it's user. This means that all abilities utilizing Gold Dust require hand seals of some kind, and that all Sakin techniques are manifested/created from the Gold Dust source and must remain attached to the source at all times. This means that a veritable sea of Gold Dust is required to maximize the branch's effectiveness. It also requires that Sakin users invest in attaining storage scrolls which allow them to easily transport the heavy Gold Dust which is not as easily attained or carried on the user. For this reason, many say that the Sakin control branch is much more reminiscent of the 'Doton' side of the Jiton combination, which is why many of the techniques seem more 'Earth-ish' in their execution, and why the Sakin control branch is likened more to Sunaton then Satetsu is.

Additionally, due to the Diamagnetic properties of Gold, in the presence of other forms of magnetism (such as ferromagnetism, or paramagnetism), the Diamagnetism is completely overpowered. This means that Diamagnetic materials are REPELLED by magnetic fields, making it completely unable to withstand Iron Sand techniques.

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Bloodline Jutsu

Jiton (Universal) Ninjutsu

Sekiryoku Jiba (Repulsion Field) - [Defensive/Supplementary] - [C-rank]
Using a central piece of metal located on an ally or other living target, a Jiton user is able to magnetize the metal in such a way that it generates a repulsion field around the target. For their next two posts, the target is immune to projectiles, the repulsion field causing shuriken, kunai, senbon, and all other metal projectiles to 'bounce' off the invisible field. Even sword strikes against the user are unlikely to hit as the magnetic field will undoubtedly 'shift' the metal blade's path off to the side, however, a shinobi with enough strength could overcome this force and keep his blade steady through the field.

The creation of the repulsion field initially makes the target dizzy and a little quesy, but after a few seconds, they adjust to the feeling and can move normally. Additionally, while the field is active, the target is unable to use or manipulate any metal. Any attempt to take out a kunai, or throw a shuriken will result in the projectile immediately being ripped from their hands and shot out of the field wildly.

Kinzoku Kouseki Hikinuku (Metal Ore Extraction) - [Offensive] - [C-rank]
A skill in which the user extracts large amounts of ores and metals within the ground, creating water droplet sized balls. This extracted metal ore can attack the opponent in several ways, either attacking from below by erupting upwards, or it can be extracted and shot forward in a frontal attack. In other situations, the metal can be extracted from the ground and launched high into the air to rain down on an area and pelt an opponent from above. The area from which metal is extracted extends in a 10 foot radius all around the user. If struck by the technique, an opponent can end up badly battered with multiple bruises and opens wounds. If the ore is rained down from above, it does even more damage

Jishaku Shuriken (Magnet Shuriken) - [Supplementary] - [B-rank]
This technique allows the user to magnetize a handful of shuriken which can then be thrown at an opponent normally. Any individual that comes into direct contact with these shuriken, either by being struck, or by deflecting one of the shuriken with another metal object, are themselves magnetized. Once an opponent has been magnetized, the Jiton user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon, impossible to evade; As such, it is crucial that the opponent avoids all of the shuriken, as even a single deflection will result in the production of a powerful magnetic field around their body.


Satetsu (Iron Sand) Ninjutsu

Ninja Bihin Kasuru Giryou (Ninja Equipment Conversion Skill) - [Supplementary] - [D-rank]
Using this technique, the Satetsu user is able to take a metal object and instantaneously turn it into Iron Sand. By directly touching a piece of equipment and feeding their chakra into the metal object, a field is created which draws out the iron present in the metal and extracts it as Iron Sand which the user can freely use. Any non-iron pieces of the object remain, but the object more then likely will still crumble into dust due to the loss of integrity within it. The size of the object converted determines how much Iron Sand is created, but no object larger then the user can be converted. Chakra coated weapons cannot be converted is they have chakra flowing through them.

Amount of Iron Sand created per conversion of:

Senbon - 1/25 of a Unit
Shuriken - 1/25 of a Unit
Kunai - 1/10 of a Unit
Short Sword - 1/4 a Unit
Katana - 1/2 Unit
Zanbato - 1 Unit

Satetsu Kugutsu Tsunagime Hokosaki (Iron Sand Puppet Joint Attack) - [Supplementary] - [C-rank] - [Requires 1 Unit]
After striking or engulfing a puppet with Iron Sand, a Satetsu user can utilize this technique to invade the joints of a puppet in order to 'lock' the joints up. By filling the joints with Iron Sand, the moving sections of the puppet are stuck and are rendered immobile. This makes many puppets completely unusable, unless they can be broken apart in some manner and controlled in a way which does not involve moving around joints.

Kujaki Taihou (Peacock Cannon) - [Defensive/Offensive] - [C-rank] - [Requires 16 Units]
After forming the necessary hand seals, a wall of Iron Sand forms behind the user in the shape of a male Peacock's display feathers, with seven individual feathers spread out around the user, each with a large empty circular hole at the tip of the feather. Once the feathers are fully formed, additional Iron Sand begins to fill into the holes in each feather, creating 6 in. diameter cannonballs which float within the feathers. With each cannonball nestled in a 'launcher', the polarities of the feather and ball are quickly reversed, which shoots the cannonballs out of the feathers toward the Satetsu user's opponents. Each cannonball fires intermittently and each individual ball can be fired at a different foe, or all of them at the same opponent.

Tekkouseki Saikutsu (Iron Mining) - [Supplementary] - [B-rank]
By sending Iron Sand into the earth, a Satetsu user is able to seek out deposits of Iron Ore in the ground and convert them into Iron Sand, adding it to their collection. The technique itself charges the Iron Sand which acts independently of the user to find the Iron ore, which is instantly converted to Iron Sand on contact, joining the rest in the search for more Iron ore. However, the user's concentration is required to continually feed chakra into the growing mass of Iron Sand below them, enabling it to convert even more Iron ore into Iron Sand.

The technique can be held for up to three posts, but requires 3 chakra per post to utilize. Each post the technique is held, more and more Iron ore is converted, and the amount gained per post grows exponentially. As soon as the user's concentration/flow of chakra into the Iron Sand in the ground is broken, all of the amassed Iron Sand springs up out of the ground and begins to levitate around the Satetsu practitioner, ready to be utilized. (This can only be done once per day in any particular thread... as there is only so much Iron ore in the ground to convert)

Held for one post, it converts/returns 1/2 a Unit of Iron Sand.
Held for two posts, it converts/returns 1.5 Units of Iron Sand.
Held for three posts, it converts/returns 3 Units of Iron Sand.

(A FULL post of chakra/concentration is required to convert Iron ore. The first post is an initiating post and counts as the first full post, so long as the user did not make an attack or dodge an attack in that same post. In the user's next post, if they either attack or defend against an attack, the technique is ended and the user only receives ONE post worth of Iron Sand.)

Satetsu Kesshuu (Iron Sand Gathering Assault) - [Offensive] - [B-rank]
This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit. Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Two examples of such shapes are:

- Kyodaisou (Giant Spear) - [Requires 60 Units], by forming the Iron Sand into a triangular, spindle-shaped object (much like a pyramid) and tapering it into a sharp point at one end, the user creates a giant spear, which can extend rapidly to pierce an opponent or spin like a giant top.

- Kyodai Tettsui (Giant Hammer) - [Requires 80 Units], by forming the Iron Sand into a large rectangular shape, the area of contact is increased greatly, creating a giant, hard-to-evade hammer.

Satetsu Shigure (Iron Sand Drizzle) - [Offensive] - [B-rank] - [1/2 a Unit = 10 needles]
This gunshot-like attack uses Iron Sand hardened into 6 inches long, 1/2 inch thick needles which all attack simultaneously across a vast range. The needles are very fast and can be difficult to see. From the moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the needlesis rapidly increased after they are shot. Since the Iron Sand has a magnetic force, defending against this technique using metal is almost impossible.

Note: This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand hits and the 'Satetsu Kugutsu Tsunagime Hokosaki' technique is used, attacking and immobilizing the puppet's joints.

Satetsu Kaihou (Iron Sand World Method) - [Offensive] - [A-rank] - [Requires 140 Units]
This technique uses two constructs formed via the 'Iron Sand Gathering Assault' technique and merges them to create a gigantic sphere of branching spikes. After creating the two constructs, each construct is polarized with opposing magnetic fields and then merged together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area. The Iron Sand spreads in sharp spikes that branch off irregularly, making it very hard to get a clear overview of what is happening. This also makes evading the spikes incredibly difficult. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.

Tekkoudan (Armor Piercing Ammunition) - [Offensive] - [S-rank] - [Requires 1/4 of a Unit]
An incredibly dangerous, long range attack, the Tekkoudan is an attack utilizing a small bullet of Iron Sand shot at incredible speeds which can penetrate even the strongest barriers. Holding their hand as if they were firing a gun, with the index and middle fingers pointing towards the target, a small collection of Iron Sand gathers and forms an incredibly dense round of ammunition, about 1 inch in diameter. Building a careful balance in magnetic forces in front of and behind the Iron Sand Bullet, the bullet begins to spin rapidly as it is re-shaped, shrinking to about half an inch, but elongating slightly while sharpened to a point... the tip of the bullet sharpened almost to the atomic level. Ramping up the forces, the bullet spins faster and faster, until the user suddenly releases the front magnetic field, which releases the bullet as it shoots forward in a straight path.

The combined speed, sharpness, and torque of the bullet makes the ammunition nigh unstoppable, allowing it to penetrate any barrier. Evading the bullet is the only way to avoid damage, but that is no easy feat as the bullet moves at SS-ranked speeds or higher. The only good part about being hit by the bullet is that there is no chance of it ricocheting off bone, as the speed of the bullet guarantees a 'through-and-through' shot. The bad news however is that it can easily puncture a lung, the heart, or shatter a bone that it passes through, and is very commonly fatal in the hands of a practiced user.


Sakin (Gold Dust) Ninjutsu

Kin Kasuru Giryou (Gold Conversion Skill) - [Supplementary] - [D-rank]
Using this technique, the Sakin user is able to take a gold coin and instantaneously turn it into Gold Dust. By directly touching a piece of gold and feeding their chakra into it, a field is created which breaks apart and pulverizes the coin into a fine dust which can be used in their techniques. Typically, only Gold Coins are converted in this way, but Gold Bars, or other fragments of gold could also be converted in the same way. One could not convert a piece of gold which was larger then themselves however.

Amount of Gold Dust created per conversion of:

Gold Coin (x25) - 1 Unit

Joushou Dankai (Rising Platform) - [Supplementary] - [D-rank] - [Requires 60 Units]
This technique creates a rising platform from the Gold Dust around the user, which lifts them into the air. The user has complete control over how high the platform rises, and can even make it move side to side as well. However, since all Sakin techniques must remain connected to the overall Gold Dust source available, the height/movement of the platform is limited by the size of the source, and must have a base at least 2 ft in width supporting the rising platform.

Sakin Sunaarashi (Gold Dust Sandstorm) - [Supplementary] - [C-rank]
Creating a magnetic field all around themselves, the user is capable of spreading the entirety of the Gold Dust around him across a battlefield as a set-up for further techniques. Due to the effect of the technique, it looks like the user has summoned a 'sandstorm' which picks up the Gold Dust and spreads it across a vast area. The Gold Dust spreads out evenly in an area and is all connected as a single pile, allowing the user to create other Sakin techniques across a vast area. During the technique, as it is whipped around, the Gold Dust creates irritation and a blinding effect to those caught in the effect, but does no real damage.

Engai Bogyou (Dome Defense) - [Defensive] - [C-rank] - [Requires 20 Units]
After weaving the proper hand seals, the user is able to use the Gold Dust on the ground around them to rise up and form a defense dome around them. The walls of the dome are thin, but they are layered with the outer layers becoming denser and denser. Additionally, with the properties of the Gold Dust, the technique injects chakra throughout the structure, buffering the layers and making them even stronger. This makes a structure which is completely able to protect those inside from nearly any attack. Due to it's thin walls, the area inside the dome is quite spacious, creating a 10 ft. radius area of safety centered anywhere on the field of battle where the Gold Sand is distributed.

Sakin: Daisan no Me (Gold Dust: Third Eye) - [Supplementary] - [C-rank] - [Requires 1/4 of a Unit]
With chakra, the user connects an eye made of Gold Dust to their optic nerve, which enables them to know what happens in the artificial eye's field of vision, this is genuinely a third eye for its user. The user can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command. This eye is also commonly used when a Sakin user is completely surrounded by a Gold Dust Wall, or another barrier. This allows them to see what is happening beyond the wall. In order to use it however the user must keep one of their eyes closed for the duration of the technique.

Kin Saikutsu (Gold Mining) - [Supplementary] - [B-rank]
By sending Gold Dust into the earth, a Sakin user is able to seek out deposits of Gold buried deep in the ground and convert it into Gold Dust, adding it to their collection. The technique itself charges the Gold Dust which acts independently of the user to find the Gold deposits, which is instantly converts to Gold Dust on contact, joining the rest in the search for more Gold Deposits. However, the user's concentration is required to continually feed chakra into the growing mass of Gold Dust below them, enabling it to convert even more Gold deposits into Gold Dust.

The technique can be held for up to three posts, but requires 3 chakra per post to utilize. Each post the technique is held, more and more Gold deposits are converted, and the amount gained per post grows exponentially. As soon as the user's concentration/flow of chakra into the Gold Dust in the ground is broken, all of the amassed Gold Dust comes to the surface and flows out near the Sakin user's feet, like a spring gushing water from it's source, ready to be utilized. (This can only be done once per day in any particular thread... and only specially designated threads will contain Gold Deposits. Some threads will even give a bonus to the amount of gold received per post the mining technique is held, if it is particularly rich in Gold deposits.)

Held for one post, it converts/returns 1 Unit of Gold Dust.
Held for two posts, it converts/returns 3 Units of Gold Dust.
Held for three posts, it converts/returns 5 Units of Gold Dust.

(A FULL post of chakra/concentration is required to convert Gold deposits. The first post is an initiating post and counts as the first full post, so long as the user did not make an attack or dodge an attack in that same post. In the user's next post, if they either attack or defend against an attack, the technique is ended and the user only receives ONE post worth of Gold Dust.)

Sakin Bouheki (Gold Dust Wall) - [Defensive] - [B-rank] - [Requires 200 Units]
Making use of all available Gold Dust, the user creates a thick barricade above them to block incoming aerial attacks, whilst using hand gestures to dictate the shape that the barrier adopts. Given the Gold Dust's strength, this type of barrier can deflect large boulders, or condensed balls of sand with relative ease. The total area which can be protected is dependant on how much Gold Dust the user has around them.

Sakin Tsunami (Gold Dust Tsunami) - [Offensive] - [A-rank] - [Requires 600 Units]
By placing both palms to the ground directly in front of them, the Sakin user can manipulate the available Gold Dust into a wave of tidal proportions. The amount of dust which can be controlled by this ability is comparable to that of the sand used during the Sunaton: Ryuusa Bakuryuu (Quicksand Waterfall Flow technique), but as gold is the heavier of the two, the former was capable of nullifying the latter when they clashed.

Te Sashitsukaete Iru (Interposing Hands) - [Defensive/Offensive] - [A-rank] - [Requires 50 Units]
An incredibly versatile technique, the initial hand seal formation creates a single hand which rises up out of the available Gold Dust around the user. The hand is quite large, standing at about 8 ft tall and 6 ft wide and is a formidable wall against oncoming attacks. The hand acts as an impenetrable wall against all but S-ranked Taijutsu and Ninjutsu techniques. The hand lasts for a maximum of 3 posts and the user must hold the final hand seal of the technique throughout it's duration.

After it's initial creation, the hand can be directed in a variety of ways to attack the Sakin user's opponent, each form requiring an additional 5 chakra to activate, as well as a command word...

Buchikamasu (Punch) - The hand closes into a fist and attempts to punch the opponent (straight line only)

Tsukame (Grab) - An arm attaches to the hand as the hand reaches forward in an attempt to grab and crush the opponent.

Hippatake (Slap) - An arm attaches to the hand and pulls the hand back and to the side, then swings the hand toward the enemy in an arc, attempting to slap him.

Tewotatake (Clap) - [Requires 50 additional Units] - A second hand rises from the Gold Dust on the opposite side of the opponent and the two hands move together to 'clap' in ana ttempt to crush the foe.

Uchikudake (Crush) - An arm attaches to the hand lifting it as it attempts to crush a foe from above.

Kinryuu Rendan (Gold Dragon Barrage) - [Offensive] - [S-rank] - [Requires 400 Units]
After blanketing the field of battle with large amounts of Gold Dust, after forming the necessary hand seals, a Sakin user can cause areas of the Gold Dust to erupt in the shape of a dragon to attack their opponents. The dragon is very large, reaching a length/height of about 50 ft, with the width of it's long body about 7 ft in diameter. The limitation of the dragon is that it can only emerge from an area of Gold Dust and must remain connected to the Gold Dust directly, and thus cannot be levitated into the air to act as an independent entity. The dragon can be completely controlled by the user, but requires that the user keep their hands in the final hand seal throughout the duration of the technique.

Offensively, the power behind the dragon is immense. The weight of the dragon is massive, being several thousand pounds of Gold Dust pressed together into a dense collection which can easily crush entire buildings. Beyond this, the dragon is capable of expelling a breath weapon of Gold Dust pellets which can rain down on a 15 ft radius area, causing heavy bruising with every pellet, which can cause incredible amounts of damage. This Breath Weapon however can only be used twice. Additionally, with an extra 10 chakra, the Sakin user can channel lightning chakra through the dragon, which electrifies the entire dragon and adds a stream of lightning to the breath weapon.
 
PostPosted: Sat May 10, 2014 9:35 am


Jiton
Attraction, Magnetism, Repulsion

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Description/History
Jiton (or Magnet Release) is an advanced chakra nature kekkei genkai utilizing powerful raiton manipulation which allows the user to convert chakra into magnetic forces and magnetize an object. This magnetic control allows the user to control metal around them, granting them near-immunity to all metallic weapons, as well as the ability to control different types of metal based on their skill in using their bloodline.

Benefits & Penalties

Raiton Affinity: Jiton users have a strong Raiton affinity, with their powers based upon a specific method of utilizing Raiton, to create the unique ninjutsu style of Jiton. This affinity is so strong that it weakens their ability to utilize any other element however, and in fact reduces the number of elements they can use at all.
[+1 Rank Raiton, -1 Rank all other elements, Can only have two natural elements, Raiton must be first element.]

Ore Mining: Being a bloodline based around the manipulation of metals, Jiton users have developed many jutsu capable of drawing usable metal out of the earth itself without the hassle of traditional mining. However, not all locations have rich veins of ore ready to be tapped. Except in locations that specify otherwise, any given location will yield only three total units of usable material per RP day, giving the land time to rest and restore itself. These units may be taken in any variety of amounts or jutsu, and of any metal, but may never exceed three units. A unit is defined as a solid cube of one foot in dimension, 12x12x12 cubic inches, or, broken down, 1728 cubic inches.

Stage One
Jiton


Description: The first stage of Jiton is simply the awakening of the user's unique powers. An awakened Jiton user has an unusually large magnetic field, which they can actually manipulate to a frightening degree. Users of the first stage have begun learning to manipulate and create magnetic fields, and even display what appears to be a form of telekinetic control over metals, though this is merely the effect of adjusting their magnetic fields.

To Obtain:

❶ User must be in a state of extreme danger in which magnetic control would save their life. Activation manifests as a single use of Jiba Seigyo of up to but not exceeding B rank power for a single post.

Abilities


    Magnetic Field: Jiton users possess a large magnetic field, within which they are able to perform a wide variety of techniques. This field grows in size as the user grows in power and rank, allowing the user more control over their territory. All Jiton techniques that use the magnetic field use the same radius, as listed below.

    E Rank – 5 Foot Radius.
    D Rank – 15 Foot Radius.
    C Rank – 25 Foot Radius.
    B Rank – 50 Foot Radius.
    A Rank – 100 Foot Radius.
    S Rank – 150 Foot Radius.


  • Jiba Seigyo [Field Control]
    Rank: E
    Type: Ninjutsu | Supplementary
    Range: Rank Dependant
    Prerequisites: Jiton Stage One
    Description:
    Jiton users are able to create additional powerful magnetic fields within their own magnetic field, which is much larger than a normal human being, and grows stronger according to the user's rank. Within this large field they are able to use their smaller fields to manipulate any magnetic materials in almost any way they see fit, limited only by the strength of their control.

    E Rank – Can only control a single small item of no more than three cubic inches in diameter.
    D Rank – Can control up to three items of up to three cubic inches in diameter, or one object up to six inches in diameter.
    C Rank – Can control up to six items of three cubic inches, or three of six inches, or one of nine inches.
    B Rank – May control as many objects of three cubic inches as they like, up to six objects of up to six cubic inches, or three of nine inches.
    A Rank – May control up to nine objects of six inches in diameter, six of nine inches, or three of twelve cubic inches.
    S Rank – May control as many objects of six inch diameter or less as they like, up to nine objects of nine inches, or six of twelve inches.

    Cost of jutsu is dependent upon the rank of power it is used at. The 'Strength' of a user's magnetic pull on a metal object is equal to the Jiton user's rank (or effective rank, if their Jiton ability is enhanced). This means that in order to control any piece of metal another user is holding, the 'Strength' of your magnetic pull must be greater then the user's own strength. Likewise, to deflect an incoming attack made by a metal weapon (when held by an opponent), the Jiton user's 'Strength' must be stronger than the attacker's strength. If not, check the difference. If the strength of the opponent is 1 rank higher, the attack is only slightly deflected. If the strength of the opponent is 2 ranks higher, the attack is not deflected at all. Objects can never be moved with strength or speed higher than the user's ranked control over Jiton. Speed and strength are both based on the rank of jutsu used.
    Jiba Seigyo [Field Control]
    [i][b]Rank:[/b] E
    [b]Type:[/b] Ninjutsu | Supplementary
    [b]Range:[/b] Rank Dependant
    [b]Prerequisites:[/b] Jiton Stage One
    [b]Description:[/b][/i] Jiton users are able to create additional powerful magnetic fields within their own magnetic field, which is much larger than a normal human being, and grows stronger according to the user's rank. Within this large field they are able to use their smaller fields to manipulate any magnetic materials in almost any way they see fit, limited only by the strength of their control.

    E Rank – Can only control a single small item of no more than three cubic inches in diameter.
    D Rank – Can control up to three items of up to three cubic inches in diameter, or one object up to six inches in diameter.
    C Rank – Can control up to six items of three cubic inches, or three of six inches, or one of nine inches.
    B Rank – May control as many objects of three cubic inches as they like, up to six objects of up to six cubic inches, or three of nine inches.
    A Rank – May control up to nine objects of six inches in diameter, six of nine inches, or three of twelve cubic inches.
    S Rank – May control as many objects of six inch diameter or less as they like, up to nine objects of nine inches, or six of twelve inches.

    Cost of jutsu is dependent upon the rank of power it is used at. The 'Strength' of a user's magnetic pull on a metal object is equal to the Jiton user's rank (or effective rank, if their Jiton ability is enhanced). This means that in order to control any piece of metal another user is holding, the 'Strength' of your magnetic pull must be greater then the user's own strength. Likewise, to deflect an incoming attack made by a metal weapon (when held by an opponent), the Jiton user's 'Strength' must be stronger than the attacker's strength. If not, check the difference. If the strength of the opponent is 1 rank higher, the attack is only slightly deflected. If the strength of the opponent is 2 ranks higher, the attack is not deflected at all. Objects can never be moved with strength or speed higher than the user's ranked control over Jiton. Speed and strength are both based on the rank of jutsu used.


  • Jiki Sensa [Magnetic Sensor]
    Rank: D
    Type: Ninjutsu | Supplementary
    Range: Rank Dependent
    Prerequisites: Jiton Stage One
    Description:
    By extending chakra over their entire magnetic field, a Jiton user is able to “Feel” any magnetic materials within their control radius in a similar fashion to a sonar. This can be used to locate an enemy by sensing their weapons or even to react to attacks the user can't see. However, because they are already using their magnetic field, they cannot use any other Jiton jutsu while this ability is active. While the user is able to feel any magnetic metals near them, and even judge their size, they cannot identify the shape of the material, nor whether it is solid or hollow. A hollow cube would feel exactly the same as a solid cube of the same size. This is because the user's senses are blocked on contact with metal.

    The cost and range of this jutsu are both determined by the user's rank. The jutsu can be used at any rank at or below the user's own, but never above.
    Jiki Sensa [Magnetic Sensor]
    [i][b]Rank:[/b] D
    [b]Type:[/b] Ninjutsu | Supplementary
    [b]Range:[/b] Rank Dependent
    [b]Prerequisites:[/b] Jiton Stage One
    [b]Description:[/b][/i] By extending chakra over their entire magnetic field, a Jiton user is able to “Feel” any magnetic materials within their control radius in a similar fashion to a sonar. This can be used to locate an enemy by sensing their weapons or even to react to attacks the user can't see. However, because they are already using their magnetic field, they cannot use any other Jiton jutsu while this ability is active. While the user is able to feel any magnetic metals near them, and even judge their size, they cannot identify the shape of the material, nor whether it is solid or hollow. A hollow cube would feel exactly the same as a solid cube of the same size. This is because the user's senses are blocked on contact with metal.

    The cost and range of this jutsu are both determined by the user's rank. The jutsu can be used at any rank at or below the user's own, but never above.


  • Sekiryoku Jiba [Repulsion Field]
    Rank: C
    Type: Ninjutsu | Defensive
    Range: Must be within five feet of target.
    Prerequisites: Jiton Stage One
    Description:
    Using a central piece of metal located on an ally or other living target, a Jiton user is able to magnetize the metal in such a way that it generates a repulsion field around the target. For their next two posts, the target is immune to projectiles, the repulsion field causing shuriken, kunai, senbon, and all other metal projectiles to 'bounce' off the invisible field. Even sword strikes against the user are unlikely to hit as the magnetic field will undoubtedly 'shift' the metal blade's path off to the side, however, a shinobi with enough strength could overcome this force and keep his blade steady through the field.

    The creation of the repulsion field initially makes the target dizzy and a little queasy, but after a few seconds, they adjust to the feeling and can move normally. Additionally, while the field is active, the target is unable to use or manipulate any metal. Any attempt to take out a kunai, or throw a shuriken will result in the projectile immediately being ripped from their hands and shot out of the field wildly.

    The field covers a five foot radius around the target, and has defensive strength equal to the user's Jiton control.
    Sekiryoku Jiba [Repulsion Field]
    [i][b]Rank:[/b] C
    [b]Type:[/b] Ninjutsu | Defensive
    [b]Range:[/b] Must be within five feet of target.
    [b]Prerequisites:[/b] Jiton Stage One
    [b]Description:[/b][/i] Using a central piece of metal located on an ally or other living target, a Jiton user is able to magnetize the metal in such a way that it generates a repulsion field around the target. For their next two posts, the target is immune to projectiles, the repulsion field causing shuriken, kunai, senbon, and all other metal projectiles to 'bounce' off the invisible field. Even sword strikes against the user are unlikely to hit as the magnetic field will undoubtedly 'shift' the metal blade's path off to the side, however, a shinobi with enough strength could overcome this force and keep his blade steady through the field.

    The creation of the repulsion field initially makes the target dizzy and a little queasy, but after a few seconds, they adjust to the feeling and can move normally. Additionally, while the field is active, the target is unable to use or manipulate any metal. Any attempt to take out a kunai, or throw a shuriken will result in the projectile immediately being ripped from their hands and shot out of the field wildly.

    The field covers a five foot radius around the target, and has defensive strength equal to the user's Jiton control.


  • Kinzoku Kouseki Hikinuku [Metal Ore Extraction]
    Rank: C
    Type: Ninjutsu | Supplementary
    Prerequisites: Jiton Stage One
    Description:
    A skill in which the user extracts large amounts of ores and metals within the ground, creating small balls of about one inch diameter. These balls can then be used along with the Jiba Seigyo jutsu to attack, or defend. The area from which metal is extracted extends in a 10 foot radius all around the user, and can create enough balls in a single use to fill up to six cubic inches, or 216 spheres. Ore from this jutsu can be converted to iron sand using the proper iron sand jutsu, making one eighth of a unit per use.
    Kinzoku Kouseki Hikinuku [Metal Ore Extraction]
    [i][b]Rank:[/b] C
    [b]Type:[/b] Ninjutsu | Supplementary
    [b]Prerequisites:[/b] Jiton Stage One
    [b]Description:[/b][/i] A skill in which the user extracts large amounts of ores and metals within the ground, creating small balls of about one inch diameter. These balls can then be used along with the Jiba Seigyo jutsu to attack, or defend. The area from which metal is extracted extends in a 10 foot radius all around the user, and can create enough balls in a single use to fill up to six cubic inches, or 216 spheres. Ore from this jutsu can be converted to iron sand using the proper iron sand jutsu, making one eighth of a unit per use.


  • Jishaku Shuriken [Magnet Shuriken]
    Rank: C
    Type: Ninjutsu | Offensive
    Prerequisites: Jiton Stage One
    Description:
    The user charges a metal weapon, usually a projectile such as a shuriken with chakra. The weapon can then be thrown, or used normally for a melee weapon. On impact with the target, whether it strikes or is deflected, the chakra is transferred to the target, creating a strong magnetic field around the target with a ten foot total radius. Metal weapons entering this field will then be pulled towards the target, even so much as turning around completely to strike the center of the field. The field's pull is equal in strength to the user's Jiton rank, and will even enhance the speed and strength of any weapons moving slower than the field's ranked strength. Once a weapon has struck the target, the magnetic effect ends however, and the field will not cause them to continue pushing into the target. Any metal weapons thrown by the target will also be magnetized in flight if the field is strong enough. Weapons in contact with the target however, such as swords, will not be magnetized. This jutsu can be used to charge as many shuriken as the user can throw at a time in a single use, however each shuriken must be paid for individually. The magnetic field lasts three posts per shuriken that hits the target.
    Jishaku Shuriken [Magnet Shuriken]
    [i][b]Rank:[/b] C
    [b]Type:[/b] Ninjutsu | Offensive
    [b]Prerequisites:[/b] Jiton Stage One
    [b]Description:[/b][/i] The user charges a metal weapon, usually a projectile such as a shuriken with chakra. The weapon can then be thrown, or used normally for a melee weapon. On impact with the target, whether it strikes or is deflected, the chakra is transferred to the target, creating a strong magnetic field around the target with a ten foot total radius. Metal weapons entering this field will then be pulled towards the target, even so much as turning around completely to strike the center of the field. The field's pull is equal in strength to the user's Jiton rank, and will even enhance the speed and strength of any weapons moving slower than the field's ranked strength. Once a weapon has struck the target, the magnetic effect ends however, and the field will not cause them to continue pushing into the target. Any metal weapons thrown by the target will also be magnetized in flight if the field is strong enough. Weapons in contact with the target however, such as swords, will not be magnetized. This jutsu can be used to charge as many shuriken as the user can throw at a time in a single use, however each shuriken must be paid for individually. The magnetic field lasts three posts per shuriken that hits the target.


  • Sei Jiba [Stasis Field]
    Rank: A
    Type: Ninjutsu | Defensive
    Range: 15 Foot Radius
    Prerequisites: Jiton Stage One
    Description:
    Using a complex pattern of tiny overlapping magnetic fields, the user creates a large field around themselves in which it is impossible for metal to move, as it is being pulled in all different directions simultaneously with great strength. The only reason the object is not destroyed by the sheer force is because the forces used are all equal, and none are able to pull any farther than another. This is capable of stopping any metal projectile moving at any speed completely as soon as it enters the radius of the stasis field. Swords will stop moving, and even metal worn by an opponent with stop in place, potentially leaving heavily armored opponents immobile. This has no effect however on non-magnetic materials, meaning any other form of attack can easily pass the barrier.
    Sei Jiba [Stasis Field]
    [i][b]Rank:[/b] A
    [b]Type:[/b] Ninjutsu | Defensive
    [b]Range:[/b] 15 Foot Radius
    [b]Prerequisites:[/b] Jiton Stage One
    [b]Description:[/b][/i] Using a complex pattern of tiny overlapping magnetic fields, the user creates a large field around themselves in which it is impossible for metal to move, as it is being pulled in all different directions simultaneously with great strength. The only reason the object is not destroyed by the sheer force is because the forces used are all equal, and none are able to pull any farther than another. This is capable of stopping any metal projectile moving at any speed completely as soon as it enters the radius of the stasis field. Swords will stop moving, and even metal worn by an opponent with stop in place, potentially leaving heavily armored opponents immobile. This has no effect however on non-magnetic materials, meaning any other form of attack can easily pass the barrier.


Stage Two
Satetsu


Description: The Satestsu (or Iron Sand) ability was created by studying the abilities of a previous jinchuuriki of the Ichibi, in an attempt to imitate the power to control sand. Combining this magnetic force control with iron sand, enables the user to create a wide variety of techniques. The versatility of the Iron Sand allows for the creation of impromptu constructs, such as platforms, shields, or other structures using iron sand to create the various shapes necessary, rather than being limited by the availability of metal tools.

Satetsu based Ninjutsu tends to focus on creating individual objects, or specialized constructs that are independent of one another and do not need to be linked. In this way, most of the constructs created and techniques utilized levitate in the air and are projected towards the opponent in some manner. This makes for a more versatile and mobile set of techniques.

To Obtain:

❶ Method (Bloodlines only)

Benefits & Penalties

Molten Iron: Iron sand, being merely grains of iron instead of a solid whole, is incredibly susceptible to high temperatures, easily being melted down by fire jutsu. While this can be used as an advantage by including super heated iron in attacks, it is also a weakness, as molten iron is unusable and can no longer be manipulated by the user. It cannot even be regained later after it has been cooled, making Katon Satetsu's greatest adversary.
[-2 Ranks against Katon.]

Satetsu Units: All iron sand jutsu utilize “Units”, a form of measurement defining a single cubic foot of compressed iron sand. Uncompressed a unit can cover a significantly larger area, even up to twice it's original size, but in turn loses much of it's strength. Iron Sand units are considered an inventory item, and must be tracked as such in both the user's profile and the banking thread, with links for proof of acquisition. Iron sand is very heavy, with a single unit weighing a total of 200 pounds, making it difficult to carry large amounts without storage seals or similar. There is however, no limit to how much iron sand a user can have at any given time, though attempting to carry large amounts without specialized storage may be penalized by crew. As some techniques may use or create amounts of less than a full unit, stored sand can also be defined in Cubic Inches.

Abilities


  • Satetsu Kozo [Iron Sand Construct]
    Rank: D
    Type: Ninjutsu | Supplementary
    Units: Dependent
    Range: Within Jiton Field
    Prerequisites: Jiton Stage Two, Jiba Seigyo
    Description:
    Users of Satetsu are capable of creating specialized constructs of sand at will, using this jutsu to merely form their magnetic field in such a way as to move the sand as they wish. Unlike Jibe Seigyo which works by pushing objects around with their fields, iron sand is manipulated by creating a single field that pulls all the sand into one place, and merely shaping the field itself as desired. The sand then follows the shape of the field to create the construct desired. While in theory this makes creating detailed constructs easier, shaping the field is actually quite difficult, resulting in larger and more complex shapes only being possible for users with a significant degree of experience. Jutsu cost is based on amount of sand used, at a rate of one Chakra Point per unit used, rounded up. Listed values are the maximum a user may manipulate at will without a specialized jutsu. Constructs created with this jutsu must remain within the user's magnetic field, or they will immediately disperse.

    D Rank – [1 Unit] – Can only create basic geometric shapes, and only one at a time.
    C Rank – [3 Units] – Can create slightly more detailed static shapes, such as a fist instead of a ball, or a kunai. Alternatively they may create up to three basic shapes.
    B Rank – [5 Units] – Can create more intricate shapes, and even animate shapes at will, such as a rope or chain, or a moving hand. Alternatively they may create up to three detailed shapes or as many basic shapes as they wish.
    A Rank – [10 Units] – Can create complex shapes with a high level of detail, such as a humanoid or animal figure and manipulate it at will, with near perfect accuracy. Alternatively they may create up to three intricate shapes, or as many detailed shapes as they wish.
    S Rank – [20 Units] – Can create up to three complex shapes and animate them at will, or as many intricate shapes as they wish.
    Satetsu Kozo [Iron Sand Construct]
    [i][b]Rank:[/b] D
    [b]Type:[/b] Ninjutsu | Supplementary
    [b]Units:[/b] Dependent
    [b]Range:[/b] Within Jiton Field
    [b]Prerequisites:[/b] Jiton Stage Two, Jiba Seigyo
    [b]Description:[/b][/i] Users of Satetsu are capable of creating specialized constructs of sand at will, using this jutsu to merely form their magnetic field in such a way as to move the sand as they wish. Unlike Jibe Seigyo which works by pushing objects around with their fields, iron sand is manipulated by creating a single field that pulls all the sand into one place, and merely shaping the field itself as desired. The sand then follows the shape of the field to create the construct desired. While in theory this makes creating detailed constructs easier, shaping the field is actually quite difficult, resulting in larger and more complex shapes only being possible for users with a significant degree of experience. Jutsu cost is based on amount of sand used, at a rate of one Chakra Point per unit used, rounded up. Listed values are the maximum a user may manipulate at will without a specialized jutsu. Constructs created with this jutsu must remain within the user's magnetic field, or they will immediately disperse.

    D Rank – [1 Unit] – Can only create basic geometric shapes, and only one at a time.
    C Rank – [3 Units] – Can create slightly more detailed static shapes, such as a fist instead of a ball, or a kunai. Alternatively they may create up to three basic shapes.
    B Rank – [5 Units] – Can create more intricate shapes, and even animate shapes at will, such as a rope or chain, or a moving hand. Alternatively they may create up to three detailed shapes or as many basic shapes as they wish.
    A Rank – [10 Units] – Can create complex shapes with a high level of detail, such as a humanoid or animal figure and manipulate it at will, with near perfect accuracy. Alternatively they may create up to three intricate shapes, or as many detailed shapes as they wish.
    S Rank – [20 Units] – Can create up to three complex shapes and animate them at will, or as many intricate shapes as they wish.


  • Ninja Bihin Kasuru Giryou [Ninja Equipment Conversion Skill]
    Rank: D
    Type: Ninjutsu | Supplementary
    Range: Touch
    Prerequisites: Jiton Stage Two
    Description:
    Using this technique, the Satetsu user is able to take a metal object and instantaneously turn it into Iron Sand. By directly touching a piece of equipment and feeding their chakra into the metal object, a field is created which draws out the iron present in the metal and extracts it as Iron Sand which the user can freely use. Any non-iron pieces of the object remain, but the object more then likely will still crumble into dust due to the loss of integrity within it. Chakra coated weapons cannot be converted as they have chakra flowing through them.

    The size of the object converted determines how much Iron Sand is created, but no object larger then the user can be converted. The object's size can be found in it's description under “Dimensions”. If the size is not clearly listed or you are unsure of how much it will give, ask a crew member. For convenience, basic tool values are listed below. Values are listed in cubic inches, with a single unit being made up of 1,728 cubic units.

    Kunai – 12 Cubic Inches
    Shuriken – 2 Cubic Inches
    Senbon – 1.5 Cubic Inches
    Makibishi – 1 Cubic Inch
    Ninja Bihin Kasuru Giryou [Ninja Equipment Conversion Skill]
    [i][b]Rank:[/b] D
    [b]Type:[/b] Ninjutsu | Supplementary
    [b]Range:[/b] Touch
    [b]Description:[/b][/i] Using this technique, the Satetsu user is able to take a metal object and instantaneously turn it into Iron Sand. By directly touching a piece of equipment and feeding their chakra into the metal object, a field is created which draws out the iron present in the metal and extracts it as Iron Sand which the user can freely use. Any non-iron pieces of the object remain, but the object more then likely will still crumble into dust due to the loss of integrity within it. Chakra coated weapons cannot be converted as they have chakra flowing through them.

    The size of the object converted determines how much Iron Sand is created, but no object larger then the user can be converted. The object's size can be found in it's description under “Dimensions”. If the size is not clearly listed or you are unsure of how much it will give, ask a crew member. For convenience, basic tool values are listed below. Values are listed in cubic inches, with a single unit being made up of 1,728 cubic units.

    Kunai – 12 Cubic Inches
    Shuriken – 2 Cubic Inches
    Senbon – 1.5 Cubic Inches
    Makibishi – 1 Cubic Inch


  • Kujaki Taihou [Peacock Cannon]
    Rank: C
    Type: Ninjutsu | Offensive
    Units: 16
    Range: 30 Feet
    Prerequisites: Jiton Stage Two
    Description:
    After forming the necessary hand seals, a wall of Iron Sand forms behind the user in the shape of a male Peacock's display feathers, with seven individual feathers spread out around the user, each with a large empty circular hole at the tip of the feather. Once the feathers are fully formed, additional Iron Sand begins to fill into the holes in each feather, creating 6 in. diameter cannonballs which float within the feathers. With each cannonball nestled in a 'launcher', the polarities of the feather and ball are quickly reversed, which shoots the cannonballs out of the feathers toward the Satetsu user's opponents. Each cannonball fires intermittently and each individual ball can be fired at a different foe, or all of them at the same opponent. Projectiles fire at C rank speed.
    Kujaki Taihou [Peacock Cannon]
    [i][b]Rank:[/b] C
    [b]Type:[/b] Ninjutsu | Offensive
    [b]Units:[/b] 16
    [b]Range:[/b] 30 Feet
    [b]Prerequisites:[/b] Jiton Stage Two
    [b]Description:[/b][/i] After forming the necessary hand seals, a wall of Iron Sand forms behind the user in the shape of a male Peacock's display feathers, with seven individual feathers spread out around the user, each with a large empty circular hole at the tip of the feather. Once the feathers are fully formed, additional Iron Sand begins to fill into the holes in each feather, creating 6 in. diameter cannonballs which float within the feathers. With each cannonball nestled in a 'launcher', the polarities of the feather and ball are quickly reversed, which shoots the cannonballs out of the feathers toward the Satetsu user's opponents. Each cannonball fires intermittently and each individual ball can be fired at a different foe, or all of them at the same opponent. Projectiles fire at C rank speed.


  • Tekkouseki Saikutsu [Iron Mining]
    Rank: B
    Type: Ninjutsu | Supplementary
    Units: 1
    Prerequisites: Jiton Stage Two, Kinzoku Kouseki Hikinuku
    Description:
    By sending Iron Sand into the earth, a Satetsu user is able to seek out deposits of Iron Ore in the ground and convert them into Iron Sand, adding it to their collection. The technique itself charges the Iron Sand which acts independently of the user to find the Iron ore, which is instantly converted to Iron Sand on contact, joining the rest in the search for more Iron ore. However, the user's concentration is required to continually feed chakra into the growing mass of Iron Sand below them, enabling it to convert even more Iron ore into Iron Sand.

    The technique can be held for up to three posts, but requires 3 chakra per post to utilize. Each post the technique is held, more and more Iron ore is converted, and the amount gained per post grows exponentially. As soon as the user's concentration/flow of chakra into the Iron Sand in the ground is broken, all of the amassed Iron Sand springs up out of the ground into piles around the Satetsu practitioner, ready to be utilized.

    Held for one post, it converts 1/2 a Unit of Iron Sand.
    Held for two posts, it converts 1.5 Units of Iron Sand.
    Held for three posts, it converts 3 Units of Iron Sand.

    (A FULL post of concentration is required to convert Iron ore. The first post is an initiating post and counts as the first full post, so long as the user did not make an attack or dodge an attack in that same post. In the user's next post, if they either attack or defend against an attack, the technique is ended and the user only receives ONE post worth of Iron Sand.)
    Tekkouseki Saikutsu [Iron Mining]
    [i][b]Rank:[/b] B
    [b]Type:[/b] Ninjutsu | Supplementary
    [b]Units:[/b] 1
    [b]Prerequisites:[/b] Jiton Stage Two, Kinzoku Kouseki Hikinuku
    [b]Description:[/b][/i] By sending Iron Sand into the earth, a Satetsu user is able to seek out deposits of Iron Ore in the ground and convert them into Iron Sand, adding it to their collection. The technique itself charges the Iron Sand which acts independently of the user to find the Iron ore, which is instantly converted to Iron Sand on contact, joining the rest in the search for more Iron ore. However, the user's concentration is required to continually feed chakra into the growing mass of Iron Sand below them, enabling it to convert even more Iron ore into Iron Sand.

    The technique can be held for up to three posts, but requires 3 chakra per post to utilize. Each post the technique is held, more and more Iron ore is converted, and the amount gained per post grows exponentially. As soon as the user's concentration/flow of chakra into the Iron Sand in the ground is broken, all of the amassed Iron Sand springs up out of the ground into piles around the Satetsu practitioner, ready to be utilized.

    Held for one post, it converts 1/2 a Unit of Iron Sand.
    Held for two posts, it converts 1.5 Units of Iron Sand.
    Held for three posts, it converts 3 Units of Iron Sand.

    (A FULL post of concentration is required to convert Iron ore. The first post is an initiating post and counts as the first full post, so long as the user did not make an attack or dodge an attack in that same post. In the user's next post, if they either attack or defend against an attack, the technique is ended and the user only receives ONE post worth of Iron Sand.)


  • Satetsu Shigure [Iron Sand Drizzle]
    Rank: B
    Type: Ninjutsu | Defensive
    Prerequisites: Jiton Stage Two
    Description:
    This attack uses Iron Sand hardened into 6 inch long, 1/2 inch thick needles which all attack simultaneously across a vast range. The needles are very fast and can be difficult to see. From the moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the needles is rapidly increased after they are shot. These needles can easily reach up to A rank speed. As many needles can be created per use as the user wishes, using the same values as Ninja Bihin Kasuru Giryou and costing B ranked chakra per unit converted.
    Satetsu Shigure [Iron Sand Drizzle]
    [i][b]Rank:[/b] B
    [b]Type:[/b] Ninjutsu | Defensive
    [b]Prerequisites:[/b] Jiton Stage Two
    [b]Description:[/b][/i] This attack uses Iron Sand hardened into 6 inch long, 1/2 inch thick needles which all attack simultaneously across a vast range. The needles are very fast and can be difficult to see. From the moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the needles is rapidly increased after they are shot. These needles can easily reach up to A rank speed. As many needles can be created per use as the user wishes, using the same values as Ninja Bihin Kasuru Giryou and costing B ranked chakra per unit converted.


Stage Three
Sakin


Description: Text

To Obtain:

❶ Method (Bloodlines only)

Abilities


    Name: Description
    [Effect]



 

Hinote Tosatsu
Vice Captain

Eloquent Lunatic


Hinote Tosatsu
Vice Captain

Eloquent Lunatic

PostPosted: Sat May 10, 2014 9:52 am


That's what I've got done on this bloodline so far. Honestly I rather like it as it currently is even without adding in the "Fancy" features.

Major Changes

No longer is Jiton a combination bloodline. Instead, it's an advanced form of Raiton manipulation. As a result they no longer get three elements as genin, which is always weird anyways. Instead, they get a slight boost to Raiton power, and a reduction in other elements.

Instead of a "Base" power and the ability to specialize at chuunin, I've split the abilities into stages. Stage one is basic magnetism, the user being able to manipulate and create magnetic fields. Stage two is Satetsu, stage three gold dust. Gold being incredibly hard to find it made sense as the third stage, though I'll probably include a gold mining jutsu. Mined gold is of course impure and holds no value to merchants.

No longer does the user get telekinesis and metal sensing as free base benefits. Those abilities are now jutsu instead, with how they work slightly more defined.

I also edited Repulsion Field to better fit the bloodline's design.

Metal Ore Extraction now simply creates balls of metal. 216 balls actually. The old version had like five different ways of attacking with them, and an undefined amount. The new version just makes them and says to use "Field Control" to manipulate them.

Magnet Shuriken has been nerfed a tiny bit, but also lowered in rank. It's still a fairly powerful jutsu, but it's power relies entirely upon player skill.

Stasis field is a new jutsu I decided to throw in. Basically just think "Neo" and that's the image I had in my head for it. It's basically the ultimate defense of a first stage Jiton user.

I might edit the first stage a bit more to have the user's field range defined in the description or as a benefit, to reduce the clutter in the jutsu. - Done

Plans

I haven't looked in depth much into the sand and dust stages yet, but I think I'll be able to simply update them to the new format for the most part. Not sure if I'll keep the Satetsu Constructs or not, for the same reason I made the basic telekinesis a jutsu. That much power is simply too much for most RPers to handle properly.

The bloodline was well made originally, so the biggest trick will simply be to fit it into the new format that I want for it. Besides that, the hardest thing about completing this will probably be the time converting jutsu. And maybe determining stage requirements. Not sure what to do for those yet.
PostPosted: Mon May 12, 2014 1:55 pm


Got another chunk of this one done now. Was harder than I expected it to be, for purely mental reasons. I just had a hard time settling how I wanted a couple things to work, and it stalled me from working on any of it.

Changes/Updates

Changed Jiton Stage to list the magnetic field as an ability so I never have to write it out again.

Added a "Benefit" to the basic section to cover all mining jutsu limits, since there's at least one in each stage and they should all be the same as far as limitations go. It also gives a basic description of units.

Description of Satetsu stage was easy. I just nicked a few bits out of the original and pasted in what was left.

"Benefits" list Satetsu's weakness to fire (A strong weakness yes, but it feels appropriate), and a more in depth description of iron sand units. The third stage will have a similar description for gold. This is useful because it gives some extra background for some of the jutsu, and also covers quite nicely the issues of storage.

Made the sand constructs a jutsu rather than a base ability. It's a bit less powerful too, but I don't really mind myself, cause its still pretty powerful. This is one of the ones I had trouble working on, because I needed to determine how many units each rank could have and how to justify the costs. In the end I just went with a set cost per unit, which works fine. That of course makes high level constructs incredibly expensive compared to what high level jutsu should be able to do, but that just gives a good reason to make bloodline jutsu instead.

Equipment conversion was the other one that gave me trouble, but a bit less. I had to match it to the technology list after all, but i think it worked out well in the end. It will of course be a total pain getting that much iron via buying things, but that's why mining jutsu exist.

Didn't change much on the peacock jutsu. It was alright already.

Only real change on iron mining was that I made the sand not levitate anymore after being dug up, and cut the time limit from the jutsu since it's on the base benefits now.

Just added an actual speed to Shigure, and a new conversion rate. I didn't list the actual number per unit because it's honestly ridiculous... But it's still accurate, and the cost makes up for it.

I did NOT add several of the other Satetsu jutsu, for various reasons.

Satetsu Kugutsu Tsunagime Hokosaki (Iron Sand Puppet Joint Attack) - Never liked this jutsu much in the first place, but without puppets as a main system, it's pointless now.

Satetsu Kesshuu (Iron Sand Gathering Assault) - This jutsu always bugged me, mainly because it's an incredibly powerful, undefined, construct. Literally no limitation on what can be made, but it's always incredibly powerful. Could theoretically break it up into multiple jutsu, but, eh.

Satetsu Kaihou (Iron Sand World Method) - Ignoring that the previous removed jutsu is a prerequisite, this jutsu made no sense at all. It's almost completely undefined as to what it really does, making it nearly impossible to avoid or defend against. And then if you do manage to avoid that which you cannot predict, it somehow makes it impossible for you to escape the area, allowing the user to hit you with something else. Weird and almost impossible to fix.

Tekkoudan (Armor Piercing Ammunition) - Basically a high powered armor piercing sniper round. Incredibly powerful, incredibly small, and incredibly fast. Sure it's small enough to where you could claim minimal damage was done if it hits, but the opponent will always argue that it hit something vital, and there's not a lot you can do to avoid being basically auto-killed without being accused of metagaming or autododging.

~

More jutsu for Satetsu should be fairly easy to make, and will probably crop up rapidly in customs, so I'm not worried about replacing them. Instead, I'll move on next to Sakin, and hopefully get this done soon.

I still need activation requirements for Satetsu and Sakin, if anyone has ideas for those. Input on what's written already is also always good, especially from those interested in using this bloodline. I'm starting to rather like it myself.

Hinote Tosatsu
Vice Captain

Eloquent Lunatic

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