Magical Incantation: Mokk Milyo Category: Battle Tome Type: Defensive Description:
Draws moisture from the ground and air to make the land around you and your opponent wet and slippery. Physical attacks miss ratio is subtracted by 20 points for the next 3 turns while the ground dries. Useable once per battle. (1-50, 51-100 miss/hit now becomes 1-70, 71-100 miss/hit)
Rumors have reached your ears of a cave full of many dragons where an awesome fighter like yourself could go. There are even a few whispered rumors of some nice treasure within! So you decide to go, either alone or with some friends, and check this cave out!
Upon reaching the cave in Eowyn, you notice that the cave itself doesn't appear to be anything special as you approach. Perhaps the rumors are not true...
Do you: A) Go inside? Roll 2 4-sided dice and go to "Room 1" B) Leave? Go to "Exit"
Detraeus rose early.
Two days remained before his opening ‘act’ in the pit, and he thought on that as he worked through his morning routine. Exercises for his arms, shoulders, back, stomach, and legs. A brief but relatively intense endurance run, and then breakfast. While he would need to take care not to injure himself on the planned excursion for the day, he did believe it would make for a good warm up in preparation for the pit fight he was likely to encounter when the day came.
The sun was barely a sliver of light on the far horizon when Detraeus started out into the sand. As the hard, caked earth shifted into softer, rolling dunes and his boots sank inward with each step, Detraeus made a mental note that one day, eventually, he would do well to earn himself a mount in one fashion or another. His legs need not carry him everywhere he needed to go. Thankfully, he had all the day to work with, and, if he were fortunate, he wouldn’t need that much to locate the cave in question.
To his mild surprise, fortune did favor him that morning, and it was not yet high noon when he came upon the yawning entrance to a cave that fit the hybrid pit-fighter’s description. Not that it looked particularly spectacular or ominous up close, Detraeus thought with a frown as he eyed it. As he approached, surveying the outer structure, he began to wonder if it even was the cave in question or — if it was — if the woman’s speech about ‘endless dragons’ had been made more excess verbiage and tall tales than actual fact. Or a trick, perhaps?
Not, he figured after a long moment, that it mattered much. He had made his way out this far. What more could he lose? It was with that mindset that Detraeus started towards the cave’s mouth to make a proper inspection.
First die: If the number is 1-3, you encounter a Ysali dragon. If the number is 4, you encounter an Ayrala dragon. Second die: If the number is 1, you are nervous and take a 10% penalty to your luck chance. [So if your normal luck range against the dragon is 61-100, it is now 71-100. If it was 91-100, you must now roll a 100 to succeed.] If the number is 2-4, nothing happens and you fight as normal. The first room is fairly well lit with the light from the cave entrance illuminating the area. There, on the other side of the room, is a dragon!
From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.
If you win, do you: A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 2" B) Leave? Go to "Exit"
If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.
Chance to Win 1-5 Defeat 6-100 Success _______________________
5/2 = 2.5 exp (round up to 3) 8 + 3 = 11/32 exp +1 Ysali Orb
Ara’s morning had been spent asking around about the cave that supposedly housed many dragons. The girl from the Pit had talked so much about it that it had piqued her interest and she had fallen asleep thinking about all the training that she could accomplish in such a place. On her mind, too, had been the oblivionite. She had warred with herself, told herself that she shouldn’t go tomorrow. That it was the last thing she wanted. However, the moment her feet had hit the floor of her inn room, Ara had been determined to find the cave, despite the fact that she might very well run into the oblivionite again that day.
After gathering all the information she thought possible, she gathered her supplies; first aid supplies, a few canteens full of water and even a hastar to help her cross the vast desert. With directions, from an orderite female who’d been to the caves, in hand, Ara set out. The sun was already hot on her pale skin as she rode through the desert. Late morning was fading into early afternoon. Soon, the entrance to a cave came into view. If the orderite’s instructions had been correct, this was where she had been looking for.
Ara pulled the reins on her hastar, slowing it to a walk. Her eyes scanned her surroundings as she slid down off of the hastar. As her feet hit the ground she saw him. The oblivionite from the Pit. The one that had saved her life twice before. She watched as he stood staring at the entrance to the cave. It seemed he had made good on his promise to be there today. She hadn’t said much, if anything to the man the day before. The one thing she had wanted to say, having been interrupted by Takhi talking about the caves.
She frowned at that, as she watched him start to head in. Ara quickly secured her hastar and took off across the sand. She reached the entrance of the cave just as he was about to step inside. Reaching out instinctively, she wrapped her fingers around his wrist and tugged to stop his advance into the cave.
Chance to Win 1-5 Defeat 6-100 Success _______________________
5/2 = 2.5 exp (round up to 3) 3 + 3 = 6/55 exp +1 Ysali Orb
Detraeus froze, muscles bunching up at the unexpected touch like the coils of a startled viper woken from sleep, and his spare hand instinctively jerked around, snatching up the dagger at his hip, yanking it from its scabbard, whipping around and—
He blinked, pulse fast in his throat, blade raised, and other hand already hovering over a second hilt when recognition sank in. Then, he narrowed his eyes. “You.” Without thinking twice about why, precisely, he lowered his blade, if only a few inches, before shaking the tip to emphasize his words. “I told you not to show up. Are you deaf? Or just stupid?” Scowling, he stuffed his weapon back where he’d yanked it from. “Leave. I got here first. And don't touch me again unless you want to lose a hand.”
Posted: Sat May 03, 2014 8:05 pm
Ara stumbled back as he spun around, her hands already coming up in and instinctive defensive posture as soon as she spotted the blade in his hand. She wrinkled her nose up, glaring at the oblivionite. "Yes, me." She narrowed her eyes as he shook one of his blades in front of her face. "I am not stupid."
Crossing her arms, she stood her ground. "I..." Her words trailed off momentarily as she thought of the way he'd reacted to her touch. Did he really deserve a thank you? She shook her head. Of course he did. "I came to say thank you." She huffed. "It seems, though, that it was misplaced." Ara moved to walk past him, nose in the air. Stopping at the mouth of the cave she looked over her shoulder. "I'm not going anywhere except inside this cave. You can either deal with that or leave. Your choice." She turned, clenching her teeth at the rudeness of the oblivionite, and disappeared into the cave.
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Posted: Sat May 03, 2014 8:48 pm
Detraeus blinked, startled speechless the rebuttal. As the ‘Thank you…’ sank in, he felt a strange, unasked for heat creep up into cheeks and burn there, making him heartily grateful that his dark skin wouldn’t show it. As he thought on it, though, his brow furrowed. What was she thanking him for? He’d just pulled a knife on her. Wasn’t that generally enough to deter most people? And wasn’t she supposed to be the one ‘disgusted’ by oblivionites? The one Casseth had said wanted himself and his father fought off even after they’d saved her friend’s life? Not to mention, what did—
Detraeus frowned, pulled from his musings, and turned to watch as she strut past him. At her taunt, he snorted, squaring his shoulders and opening his mouth. But then, she was moving into the cave, and Detraeus grit his teeth instead, drawing his bow and stalking after. Some girl this was.
The first, high-domed cavern that they came across looked approximately as ominous as the entrance: well-lit, quiet, and uninteresting. It wasn’t until he made it close to the dovaa’s side — ready to inform her that if she expected any extra favors out of him, she’d come to the wrong place — that he spotted the room’s only other living inhabitant larger than a boot. One, sleeping ysali dragon.
Detraeus pursed his lips, bow still in hand and curbed the urge to scoff. Without a word, he plucked an arrow from his quiver, nocked it, and fired. The dragon’s initial waking SQUAWK of protest was quickly cut off by two more arrows burying themselves in its side, and the quiet thrrssshhh of its body disintegrating to dust. Stalking forward, Detraeus retrieved his arrows, fed them back into their hold, and then stooped, plucking up the two soul orbs left in the beasts wake.
After catching his companion’s eye, he tossed one of the orbs her way. “Deal with me, sky princess,” he said. “I'm staying.”
First die: If the number is 1-2, you encounter a Ysali dragon. If the number is 3-4, you encounter an Ayrala dragon. Second die: If the number is 1, nothing happens and you fight as normal. If the number is 2, you manage to feel very lucky and get a 10% bonus to your luck chance. [So if your normal luck range is normally 61-100, it is now 51-100. You cannot go below 6-100, though.] If the number is 3, nothing happens and you fight as normal. If the number is 4, you have encountered a Silx instead of a dragon. See "Creatures" below to see stats. You still fight just like in a dragon hunt, only against the creature instead of a dragon. This room is not as well lit as the previous room, but you can still see well enough to see the whole room. There, across the room once again, is your opponent.
From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.
If you win, do you: A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 3" B) Move closer to the entrance? Roll 2 4-sided dice and go to "Room 1" C) Leave? Go to "Exit"
If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.
Ara instinctively caught the orb that was thrown at her, frowning after the oblivionite. She glanced down to the orb in her hands, thumb rubbing over the surface of it as she admired it. Would the rest of the cave be as easy as the first room or would it get progressively harder as they continued on? Shaking her head, she stored the orb away and followed after the oblivionite.
She would deal with him, as he had suggested. Her cheeks flushed slightly at the remembered nickname he'd given her. She knew he didn't mean it as a compliment but she couldn't keep the heat from emerging on her cheeks. For some unexplainable reason, this certain oblivionite piqued her curiosity to no end. It was as if she couldn't resist trying to find out what made him tick.
Chance to Win 1-5 Defeat 6-100 Success _______________________
5/2 = 2.5 exp (round up to 3) 3 + 6 = 9/55 exp +1 Ysali Orb
As soon as the orb was caught, Detraeus tucked away his own half of the spoils, and turned his attention onwards, to the next awaiting cavern. From the looks of things, the cave seemed multi-faceted, with several smaller tunnels leading off from the initial main room. Picking one, he stepped uneven, rocky surface of the cave floor, and moved through the tunnel’s opening. Though smaller and darker — not that the light level affected him in the least — the second room looked relatively similar to the first, with the only difference being that the ‘inhabitant’ of this one was far more awake, if distracted.
Again, a sole ysali dragon waited for them. Small. Unthreatening, and distracted, besides, its eyes focussed on some manner of small rodent scurrying along the far wall of the cave. As Detraeus watched, the miniature grass dragon wriggled, swished its tail, and pounced, wings spreading as it let out a happy chirrup of victory while its prey squealed between its jaws. One tiny crack later, the rodent went to see its god, and the ysali swallowed it happily.
Detraeus sighed, pursing his lips, and waited for his companion to step through. If this mighty ‘cave of dragons’ did not start turning up more worthy opponents soon, Detraeus was of a mind to let the dovaa girl have all the glory and leave. Since he’d made it all the way out here, though, it seemed a waste to turn back so soon, and at least, from the look of things, a good wealth of tunnels still waited ahead. Perhaps, if they were lucky, there was something in there worth wasting their time on.
Chance to Win 1-5 Defeat 6-100 Success _______________________
5/2 = 2.5 exp (round up to 3) 11 + 3 = 14/32 exp +1 Ysali Orb
Ara stepped into the new room, eyes adjusting to the dimmer lighting of this cave. She eyed her new found companion briefly before her attention flicked to the ysali dragon across the room. "A bit disappointing, isn't it?" she asked as she stepped up next to the oblivionite. She flicked her wrist lightly, sending a gush of wind out seeking the dragon. It slammed into the unsuspecting ysali, sending it slamming against the wall. The crack of bones could be heard an instant before the dragon disintegrated into dust.
This time Ara retrieved the orbs. As she handed one to the oblivionite, she tilted her head slightly. "My name's Araceli, by the way."
First die: If the number is 1, you encounter a Ysali dragon. If the number is 2-3, you encounter an Ayrala dragon. If the number is 4, you encounter a Kiandri dragon.
Second die: If the number is 1, the room is empty. Skip straight to "If you win" options. If the number is 2-3, nothing happens and you fight as normal. If the number is 4, spider webs coat the walls of this room and drift about everywhere. Your visibility is lowered, causing your luck chance to be reduced by 10%. [If your normal luck range is 61-100, it is now 71-100. If it is normally 91-100, you must now roll a 100 to succeed.]
The rooms slowly grow darker as you continue to progress into the cave system. You are unable to see into the darkest corners, but you can still see well enough to fight.
From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.
Detraeus watched Araceli cast, curious in spite of himself as he felt the air ripple with movement and then, subtle as a thief’s blade, crack, shoving the tiny, unsuspecting ysali into the far wall with bone-snapping force. As an archer, the wind was capable of being either his greatest ally, or his most trying foe. He needed it on his side to aim lest his arrows blow astray, and as such, he was especially aware of it and any strange shifts in its mood. To share a room with someone who shaped the wind to her will, bent it, and could pluck at it at any time with her magic — it made him curious. Fascinated in ways and to extents that he wasn’t entirely comfortable with.
He rolled a shoulder, frowning, and accepted the orb as she spoke. “Detraeus,” he answered, before starting forward again.
Of the options before them, the soft, beckoning air currents whispering through one of the openings drew his curiosity, and he started towards that, climbing over the small outcropping of rock at the tunnel’s entrance before slipping through, and into the next cavern. At the threshold between the previous room and the next, Detraeus paused, fingers flitting back to his quiver as he eyed their next target.
Deep shadows lined the far edges of the room. Dark enough, Detraeus suspected, that his companion would not be able to make out those areas, but to him, everything was in perfect view, including the obvious source of the unexpected wind currents: a lone, full-grown ayrala dragon. It beat the air with its wings, pacing about as it did as though restless and hungry for something. Detraeus nocked an arrow, aimed, and fired.
Unfortunately, despite their relative weakness on the grand scale of dragons, an ayrala’s power was particularly potent to archers, and at the first cut of his arrow through the air, the dragon spun on him, snarling and sending a sharp tunnel of current through the air to knock his shot off course. Gritting his teeth, Detraeus strung two distracting shots, hoping to draw the beast’s attention, and then nocked a third, drawing back far as his bow would give before releasing.
At the instant of its release, though, Detraeus felt a strange rush about his fingers. An unnatural ripple of air that he knew had nothing to do with the beast facing him since, instead of throwing it sidelong, the air tunnel in question swivelled around his arrow, guiding it towards the ayrala. Detraeus stared, a strange rush of eager energy bubbling up in his chest as he watched his shot not only cut through the dragon’s deflection attempt, but bury itself deep in the beast’s skull. Not one to miss an opportunity when he saw it or count his coins before they made it to his purse, Detraeus wasted no time snatching loose two of the throwing knives at his chest and slinging them each out in quick succession to the arrow. Between the three piercings, the dragon was wailing and disintegrating in a pile of dust on the cavern floor before Detraeus could string another arrow.
He breathed out and stepped fully into the room, a satisfied glow of energy filling his chest as the winds around him died back out. With the battle behind him, though, he was quick to put two and two together, and since the helpful ripple of magic had come from neither him nor the dragon…
His attention flit back to the dovaa girl. ‘You did that,’ lingered unspoken on the tip of his tongue as he watched her, directly alongside, ‘Why?’ and, far less likely to ever be vocalized: ‘Thank you.’
Instead of voicing any of those, however, he eventually turned his gaze away, frowned and dipped, ignoring the second unasked for rush of heat to his cheeks in favor of retrieving the waiting orbs and handing one over in silence. After re-fastening his knives, too, and fetching his arrows, Detraeus eyed the remaining passageways, and then glanced to his company, arching his eyebrows with a wordless: ‘Well? Any preferences?’
Inventory for this Adventure: 2 Ysali Orb, 1 Ayrala Orb
Chance to Win 1-5 Defeat 6-100 Success _______________________
15/2 = 7.5 exp (round up to 8) 14 + 8 = 22/32 exp +1 Ayrala Orb
Ara watched as the first arrow missed its mark. The ayrala’s magic having thrown it off course. She frowned, stepping forward, intent of using her own magic to dispense of the dragon. She paused, however, when Detraeus let go two more arrows, purposefully missing the dragon. When he nocked a third arrow, she stepped back slightly and pulled at her magic. Wind began to swirl around Detra’s hand and as he let his arrow go, Ara used the wind to send it flying into the beast’s skull. She grinned, happy, beyond reason, that she had helped him. Never before had she teamed up and helped someone with her magic. A rush of giddiness washed over her at the thought that her magic could be of use to anyone other than herself. Nevermind that it was an oblivionite. In that moment, she didn’t really care.
She watched him finish the dragon off, frowning when he turned to stare at her. Had she done something wrong? Was the help unwanted? She muttered to herself. She took the offered orb in silence and watched as he moved toward his weapons. Ara quickly stored the orb and set off across the cave. She paused at his look, raising an eyebrow and she glanced at each separate exit. Her eyes flit back to Detraeus one last time before she moved past him, her arm brushing against his as she made her way to the cave opening directly behind him.
Inventory for this Adventure: 2 Ysali Orbs, 1 Ayrala Orb
Chance to Win 1-5 Defeat 6-100 Success _______________________
15/2 = 7.5 exp (round up to 8 ) 8 + 9 = 17/55 exp +1 Ayrala Orb
Detraeus tensed, muscles knotting up at the brush of contact. Unlike last time, however, he was not so startled that his fingers moved instinctively to his blades, and instead, he watched his companion with narrowed eyes, fingers hovering at his belt before dropping loose to his sides. Words still lingered on the tip of his tongue. Things that a buried part of him felt he ought to say, but despite all his efforts, he still despised the sound of his own voice, and unless necessary, he generally opted not to open his mouth. Instead, he followed wordlessly behind Araceli’s lead.
First die: If the number is 1-2, you encounter an Ayrala dragon. If the number is 3-4, you encounter a Kiandri dragon. Second die: If the number is 1, nothing happens and you fight as normal. If the number is 2, you seem to have triggered an old spell and your movement is slowed. Your luck chance is now reduced by 20%. [If your normal luck range is 61-100, it is now 81-100.] If the number is 3, nothing happens and you fight as normal. If the number is 4, you have encountered a Bognotti instead of a dragon. See "Creatures" below to see stats. You still fight just like in a dragon hunt, only against the creature instead of a dragon.
Continuing into the cave system, the walls now start to glisten with moisture where the light hits them. Shadows are becoming darker and more prevalent, but the overall light level is still that of early evening.
From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.
If you win, do you: A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 5" B) Move closer to the entrance? Roll 2 4-sided dice and go to "Room 3" C) Leave? Go to "Exit"
If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.
Ara let her fingers trail over the sides of the tunnel as she went along. The cave walls dripped with water, the light from the previous caves causing the droplets to glisten. The oblivionite – Detraeus – confused her to no end. He contradicted so many things she had once thought true of all oblivionites. Yet, here he was, saving her life not once but twice, helping Lithian and her get down to Casseth and the way he had eagerly reacted to the wind being on his side. She couldn’t hold back a smile at that.
The tunnel seemed to darken the deeper she went, until it was almost as if evening had started to come about. She frowned, squinting ahead of her, hoping that she didn’t trip over a rock jutting up from the cave floor. Finally, the tunnel opened up into a large cave. Similar to the last except. Right down to the gust of wind she felt briefly, before the roar of another ayrala. Ara moved forward, pulling at her magic. A clicking sound made her pause, the magic she’d been gathering slowly fell away. The air itself seemed to slow as a strange feeling rippled over her body. Frowning, she turned to glance back to Detra. Her heart rate picked up, when it seemed as if her whole body was made of lead.
Inventory for this Adventure: 2 Ysali Orbs, 2 Ayrala Orbs
Chance to Win 1-25 Defeat 26-100 Success _______________________
15/2 = 7.5 exp (round up to 8 ) 8 + 17 = 25/55 exp +1 Ayrala Orb
Click.
Detraeus felt the world slow at the sound. Like a finger snap that turned the air to gelatin around him, starting at his ankles and working up his legs to his waist, chest, arms, throat. His pulse flurried in his chest, rationality and common sense clinging to their last fibers as a raw, horribly familiar panic seeped into his veins like poison. When he pushed at his muscles, forcing his leg forward to follow after Araceli, he moved, but not fast enough, and it felt like being drowned in air. Fighting in water. Struggling against his natural surroundings.
Sorcery.
It couldn’t be anything else, particularly since he felt the spell like needle pricks of ink along his skin. Spell words carved into the rock and melted into the air itself. The last strands of Detraeus’ logical mind told him that either he or his companion must have triggered a trap. All he could think, however, was that he was pinned. Weak. Vulnerable. Made helpless all over again.
His heart flung itself against the cage of his chest like a feral animal, mad with panic and desperate for escape from the confines of its prison.