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Midnas Lament
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PostPosted: Sun Apr 13, 2014 2:02 pm


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A Sad Story

Long after the first Hylian wars and the Hero of Time's passage, peace in Hyrule has seemed as if it was an impossible goal. For too long hope has been squished, Castle Town left in ruins and overrun with vicious monsters. Most people refrain from going out alone, and make sure to be perfectly armed if they do so. Rumours of The Royal Family still linger throughout marketplaces, saying that they'd gone into hiding, or even worse, died, and even more are spread about the current King. A man wrapped in mystery and shadow. Some say he's a descendent of the dangerous, evil, man who was denied power by the Hero of Time, other's insist he doesn't exist, and that there is no longer anybody residing in the palace of Castle Town; both of which seem long abandoned. Even more Hylians believe that he is a man who made a pact with the long dead horror Demise.

In any case, it seemed no hero would arise for Hyrule, nobody cloaked in green to save the land from ultimate destruction. No sages to come forth from hiding, no princess to come forth as a shining beacon.


Instead, the land itself had to improvise. As all must in dark times. Many came forth to do their best to fight darkness, men and women of all races and all backgrounds, did their best to stop Hyrule from plunging into total darkness.

This is their story.


Rules


• Follow all Gaia ToS; you know the drill

•• Follow all the guild rules

••• No god-modding; that means no auto-hitting,
controlling another's character,
or managing to avoid EVERY hit.
Do not be that one person, please.

•••• No Mary-Sues/Marty-Stus, seriously,
do not make an invincible character,
all characters must have as many flaws as talents.

••••• Please stay active!

•••••• There is a minimum of two paragraphs per post,
don't freak out now! It's not too hard to be descriptive!
If worst comes to worst, you can always message
me for some roleplaying tips.

••••••• Make detailed profiles, after all, a good profile makes a good character!
PostPosted: Sun Apr 13, 2014 2:44 pm


Profiles


Character List

Name/Age/Race/Username/Page#

Amerila Kaš Spalva/17/Hylian Gerudo/Midnas Lament/Page 1

Raein Gaul/17/Hylian/Midnas Lament/Page 1
Skeleton



[center][img]URL OF IMAGE HERE[/img][/center]
[color=color1][size=20]B A S I C S[/color][/size]
______________________________________________________________

[color=color2][b]Name[/color][/b]
[center]NAME HERE[/center]

[color=color2][b]Age[/color][/b]
[center]AGE HERE[/center]

[color=color2][b]Race[/color][/b]
[center] Hylian, Zora, Goron etc.[/center]

[color=color2][b]Hometown[/color][/b]
[center]Castle Town is deserted; but all other towns are open. However, if you want to live in the ruins of Castle Town; make SURE to put why in your bio[/center]

[color=color2][b]Height/Weight[/b][/color]
[center]Whichever measurements you'd like. Be it inches/centimetre or pounds/kilograms[/center]

______________________________________________________

[color=color1][size=20]B A C K G R O U N D [/color][/size]

_______________________________________________________

[color=color2][b]Personality[/b][/color]
[center]Personality here, please be detailed and descriptive[/center]

[color=color2][b]Biography[/color][/b]
[center] Minimum of 2 paragraphs please! If you're at a loss of what to describe, start with childhood and move up[/center]

[color=color2][b]Likes[/color][/b]
[center]•





•[/center]

[color=color2][b]Dislikes[/color][/b]
[center]•





•[/center]
_______________________________________________________________

[color=color1][size=20]O T H E R[/color][/size]

_______________________________________________________________

[color=color2][b]Hobbies[/b][/color]
[center]At least as many as you have fears[/center]

[color=color2][b]Fears[/color][/b]
[center] At least as many as you have hobbies[/center]

[color=color2][b]Weaknesses[/color][/b]
[center] As many as you have strengths[/center]

[color=color2][b]Strengths[/color][/b]
[center] As many as you have weaknesses[/center]

[color=color2][b]Anything Else?[/color][/b]
[center]If not, please get rid of this option[/center]

[color=color2][b]Username[/color][/b]
[center]Username[/center]

Midnas Lament
Captain

Timely Traveler

7,250 Points
  • Dressed Up 200
  • Autobiographer 200
  • Person of Interest 200

Midnas Lament
Captain

Timely Traveler

7,250 Points
  • Dressed Up 200
  • Autobiographer 200
  • Person of Interest 200
PostPosted: Mon Apr 14, 2014 12:21 am


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B A S I C S
______________________________________________________________

Name
Amerila Kaš Spalva


Age
17


Race
Gerudo/Hylian


Hometown
Kakariko Village


Height/Weight
5"8, 178 pounds


______________________________________________________

B A C K G R O U N D

_______________________________________________________

Personality
• Strong Willed •
Amerila has a sense all of her own, she refuses to go anybody else's way. She is a complete control freak because of this, and hates anybody else taking control of a situation.
• Brutally Honest •
The Gerudo child is as honest as they come. She is not afraid to tell the truth at all times, no matter the cost. Always expect the honest answer to questions like "Does this dress make me look fat?" Because the answer will be the truth.
• Soft •
Amerila is a real softy at heart, even if she does put up a super tough exterior. She cries easily, and that scares her a lot; as showing any emotion in her household is extremely discouraged. She also gets scared very easily.
• Sore Loser •
Victory is a means to which Amerila will not stop, she will do anything to achieve it. When she loses, she is absolutely devastated.


Biography
Amerila was born in Kakariko village, her mother a Gerudo native and her father a pure Hylian. Her life was generally pretty easy at the start, even if her mother certainly never let the child forget that her roots are in the desert. Amerila was raised an essentially perfect Gerudo child, excluding the presence of her father. The girl was taught that dance, stars, and swords were life, that emotions were for the weak: that speed, intelligence, and honesty always trumped strength and courage. After all, who needed courage if one could easily live to see another day? These lessons were pounded into Amerila's head since she was born; and the girl is hard pressed to break any of her old habits at this stage of her life.

At an early age, Amerila was proven to show her fathers sense of adventure, even if it was greatly discouraged by her mother: the child would end up into all kinds of messes! One time, she was running amuck in the scaffolding, and she managed to get stuck in a pot after a carpenter tried to chase her off. It took her father hours to find her, and when he did he had to break the pot to get Amerila out. She had no limit when it came to making mischief, once. That was before her mother tried to force the unyielding laws of the Gerudo upon the young girl, resulting in the way she is now. Seemingly strong, powerful, and independent; Amerila did her best to mold to her mother's idea of how a Gerudo descendent should act, even if it did displease her father.

However, throughout all of this, Amerila was still a beautiful dual dancer, her sword dances would send chills down the spines of many who watched her perform in the village square. It was one of the only things the girl felt she could do to make both of her parents proud, regardless of how she should act and how she should speak. The girl used preform at the beginning of nighttime, mostly when everybody was centred around the village bonfire that shone unfailingly every night to scare off the monsters slinking at the edge of town. At first, the girl would dance with her mother, and then as she got older; she would dance by herself, every once in awhile earning a couple rupees from a kind soul. It was a good system, for while it lasted, it kept Amerila safe and managed to give her a slight pay.

Sadly enough, though, Amerila absolutely despised life in Kakariko. She hated how she was never allowed to do anything but dance or take care of the towns chickens! No exploring, no adventure, no nothing. It was driving her crazy, especially since her mother was always trying to tell her she didn't need to go off on grand adventures if she could just stay home and hold down the house; protecting what needed to be protected and nothing more. Amerila never listened, however, and with a small pack full of essentials on her back; a pair of swords on her hips; the girl snuck out of the house, and eventually out of Kakariko village. At the current time, she is roaming Hyrule, doing what she can to help out struggling villagers and fighting monsters to her hearts content; which isn't surprising, considering there's so many of them.


Likes
• Stars
• Heat
• Dancing
• Fire
• Control
• Laughter
• Victory


Dislikes
• Losing
• Being told what to do
• Cold
• Kakariko
• Crying
• Weakness
• Animals

_______________________________________________________________

O T H E R

_______________________________________________________________

Hobbies
Dancing
Amerila is a talented dancer, taught by her mother and egged on by her father. It's a passion of hers, and one of her favourite dances involves a pair of swords, crafted in Gerudo fashion.
Star-Gazing
The young Gerudo would like to think she knows the universe like the back of her hand. She can name dozens of constellations in a matter of minutes, and can list off numerous astronomical facts.
Writing
Amerila loves to write, even though she is not particularly good at it. She believes her specialty is poetry.


Fears
Loss
Above all, Amerila fears losing, be it a battle, a game, or a friend. It is the most terrifying thought to the girl.
Lack of Control
Amerila is a control freak, and it terrifies her to no end if she manages to let something slip from her grasp. Or even to let somebody else control a certain situation. She feels that if she can't do it herself, the other person would screw it up.
Showing Weakness
As a properly raised Gerudo, Amerila fears showing any weakness to others. If any is shown, she fears that other people would reject her and leave her alone.


Weaknesses
Easily Exploitable Amerila is easily convinced to do things, either she is too trusting, easily manipulated, or her fears are taken into account.
Long-Range Weapons
She has no way to defend herself against long-range weapons, and also possesses the inability to use them; as she never felt like she needed to learn.
Weak
While Amerila is a swift and talented fighter, her hits don't really pack too much of a punch. Basically, she does not hit hard, but she does hit a lot; so it almost makes up for it.


Strengths
Speed
Amerila is very, very fast. She can zoom about from place to place very easily. She uses this to her advantage in battle, mainly since she is not very strong. Since she is so speedy, she is also quite agile.
Sword Fighter
The girl is talented with a sword; especially with dual swords. This talent was gifted to her by her mother, who taught her how to fight with swords from a very young age; especially since Hyrule was getting so dangerous.
Inventive
Amerila is smart, smart enough to be able to quickly devise a battle strategy in a matter of minutes. She's also rather good at creating things from seemingly useless objects.


Username
Midnas Lament
PostPosted: Sun Apr 20, 2014 6:27 pm


User Image - Blocked by "Display Image" Settings. Click to show.

B A S I C S
______________________________________________________________

Name
Raein Gaul


Age
17


Race
Hylian


Hometown
A small village located south of the ruins of LonLon ranch. It's called Ira.


Height/Weight
5"10, 196 pounds


Morality
Neutral, he's a sorta go with the flow kinda guy


______________________________________________________

B A C K G R O U N D

_______________________________________________________

Personality
Raein is one of those guys that will simply "go with the flow" he's not a big fan of change; even if it's for the best. Most of the time he'll either do what he's told, or act like a river and carve his own way. Still, once he has his own path; he rarely strays from it. One can certainly call Raein honest to a fault, however, he will do what he needs to to get what he desires; by whatever means needed. Most of the time, however, the young Hylian masks his ruthlessness; trying his best to show kindness to other people, no matter how much he detests them.

Raein likes to consider himself an intelligent man, one whose reasoning far outweighs his automatically people-given stupidity. He can be a little dull sometimes, so bear with him if he's trying to find the proper word to say. Raein also prefers to be away from most people, and his tolerance level for them is mostly pretty low before he gets fed up and needs to "take a break."He also believes himself superior to everybody else, however, he tried his best to cover his pride up.


Biography
Ira was a small town located south of the desolate LonLon ranch, saved from most of the monster attacks common to Hyrule at this time due to both a heavily fortified wall and a strong militia. Raein was born in Ira to two town natives, his father; a successful merchant, and his mother; a well-trained fighter. From the cradle, Raein was instructed in proper etiquette and language. His father expected him to act like a proper young man, after all, while his mother was pretty indifferent to the whole affair; she only wanted him to know how to fight. As a toddler, Raein was inherently crafty and sneaky; he would easily slip into the kitchen for the cookie he'd been denied earlier the same day, and while his parents suspected him, they never stopped the behaviour. They more or less saw it as the cunningness of a business man; and no more.

As a child, Raein could often be found playing by himself; as he normally found the other children lesser than him. After all, he was more educated, proper, and already better trained. How could they compare to him? In such, Raein had no friends in Ira; and actually refused to talk to other children unless forced, or to make connections needed by his father. The boy was lucky he never got too lonely; he probably would've done all sorts of silly things if he had! However, once his battle training started, he was not as easily pampered. Raein's mother drilled him constantly in close combat, teaching him how to fight with as many weapons as possible; not caring for preference or ability. Her harshness hardened the boy, he learned how to turn the other cheek, however, he did start to harbour a slight resentment towards his mother for the harsh training sessions; even if he did benefit from it greatly.

Eventually, however, Raein got fed up with the prodding's of his parents and the wall of isolation he had built for himself in Ira; and the boy left home at the age of 16. He did not need a purpose, and he never found one besides the hunger for exploration.


Likes
• The Sky
• Walking
• Winning
• Fighting
• Knives
• Food
• Learning


Dislikes
• Horses
• People
• Total darkness
• Fear
• Lying
• Royalty
• Deep down; himself

_______________________________________________________________

O T H E R
_______________________________________________________________

Hobbies
• Speaking •
Raein isn't much a fan of speaking, however he can speak and write several different Hylian dialects. Including ancient ones, and even Gerudo. He prefers not to speak at all, if he can, however.
• Educating •
Yes, Raein is that one guy who can't help but to correct you when you're wrong. Actually, he takes pleasure in gloating about how smart he is in front of others. He likes to consider it a particularly special talent of his, however, if he is ever proven wrong... Well... It's certainly a sight to see him lose.
• Walking •
An odd hobby, it seems. But Raein enjoys the feeling of moving about, especially since he hates being still for too long. He always says the rhythmic feeling of walking can calm him in even the most seemingly desolate of times, Raein assumes he likes it because of the strict pattern of it.


Fears
• Himself •
Raein fears his ambition, greed, or resentment taking over him and turning into somebody who causes harm to others. Even if he hates people, he certainly doesn't want them to die: he fears becoming his own, and Hyrule's, downfall.
• Fear Itself •
Fear itself is always a smart answer to the common "what are you afraid of?" question. However, in Raein's case it's true. He is scared of showing fear, and in such, showing weakness. He feels that if he shows weakness; he'll show that he's not as great and powerful as he thinks he is. He detests feeling afraid, and the feeling will probably make him feel even more terrified.
• Darkness •
Raein fears darkness in both of it's basic form. He fears the darkness in other people, and also the darkness created by the absence of a light. The Hylian feels that both will manage to consume him; and squash out all the light he has tried to keep alive inside of him.


Weaknesses
• Hubris •
A "fatal flaw" as it is called. Raein is extremely prideful, and often thinks himself above everybody else. His pride can be played upon and make him easily manipulated.
• Weak •
Despite the years of training forced upon him by his mother, Raein is fast; but weak. He can land many blows without greatly affect his enemies, unless they're in the right spots. This leaves him as a bit of a vulnerability in battle, however he can aid in weakening enemies instead of killing them off.
• Indifferent •
Raein has the tendency to be pretty indifferent in matters not concerning his life or death; normally he will let things be unless it directly affects him. Obviously, this can lead him to making bad decisions.


Strengths
• Fast •
Raein is very quick on his feet, he can easily go from one place to another in a matter of seconds. Sadly however, he is not very strong; but his speed gives him an agility and upper hand in a fight.
• Intelligent •
While the Hylian does believe he is better than everybody else, he is very intelligent. Normally Raein can plan several moves ahead in strategy games; and when it comes to real combat strategy, he cannot be beaten.
• Handy •
Despite the fact Raein prefers to exclusively use knives; his extensive background in other weapons make him slightly capable with most weapons placed in his hands. This comes in use during desperate points in battle, basically when either he's lost his knives, or knives just won't cut it against the enemy.


Anything Else?
He has a tendency to lean more towards bows and knives in fighting; as he doesn't quite like the bulk of most swords. If forced into a close-combat fight, he'll use a pair of stiletto knives.


Username
Midnas Lament

Midnas Lament
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Princess Zelda21
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PostPosted: Sun Apr 20, 2014 7:44 pm


Name: Princess Mitako Kami

Nickname: Starlight (elven name given to her by her mother)

Name Meaning: "Guiding Light of the Stars"

Gender: Female

Age: 17

Race: Half Human/Half vampire

Clan/Family: Kami

Birthplace: Shade village

Relationship(s): None yet

Class: Assassin

Eye Color: Dark grey

Hair Color: Long, shoulder length blonde

Personality: Shy, kind hearted, brave, protective

Hobbies: Singing, telling stories, playing the ocarina, long walks

Strengths:

Weaknesses: Blood from undead creatures, quicksilver

Appearance: (Current travel attire)

Image Song: Rogue Heart by Inon Zur (Dragon Age 2)

Weapon(s):


Abilites: healing
Kekkei Genkai: Shigan, an eye technique which is a weapon from an unknown origin.

Self Abilities: Heal
Spells:

Family: Father- Takeshi Kami (Birth father, Whereabouts unknown)
Mother- Princess Zelda

Alignment: Good

Bio: Born as the daughter of Takeshi and Zelda, Mitako took after both her parents personality wise, but mostly like her mother. Mitako is one of the heirs of Hyrule's Royal Family. She prefers to try and resolve conflicts by talking first before raising her weapon against others. Mitako spent most of her time alone in the courtyard, or wandering around a few other places in Hyrule. Many years passed as Mitako grew up to be a very fine young lady. She knew not what the path ahead of her might be, yet she was willing to follow no matter what. Mitako currently resides in Hyrule, her mother's home kingdom. She didn't like how things were back in her father's homeland since the day she left with her mother, for it truly never did feel like much of a home for reasons only she knew of.

***************************
Name: Princess Rei L. Riberu

Nickname: N/A

Class: Assassin

Birthplace: Shade City

Bloodline/Clan: Eclipse Riberu

Species: Vampire

Gender: Female

Age: 18

Eye color: Blue

Hair color: Long shoulder length black, usually tied in a ponytail

Build: Average frame, slender

Personality: Kind hearted, protective, wise

Relationship(s): None yet

Favorite Colors: Purple, black and silver

Favorite Quote: N/A

Hobbies: Playing her ocarina, studying history, biology and medicine, drawing

Strengths: Increased strength, speed and heightened senses due to her vampiric nature.

Weaknesses: Quicksilver, blood from any undead creature

Self Abilities: Heal

Specialties: Healing, offensive fighting skills and magic.
Weapons: Sword, kunai, needles

Spells: Most of her magic inherited from her mother.

Appearance: (Royal attire)

Image song:

Family: Father- Vincent L. Riberu
Mother- Princess Zelda
Mitako Kami- Younger half sister

Alignment: Good

Bio: Born as a human heir to the throne of Hyrule Kingdom, Rei lived in her father's village for most of her life. She had no memories of any other family from either her mother or father's side. Time went on until one day, Rei decided to venture out and search for her mother who had left Shade City several years prior to her birth. At first she didn't recognize anyone once she had came upon the castle, even the guards had been rather cautious. None would let her pass, so Rei went and did what she could to distract them in order to gain an audience with the royal family. Ever since then, Rei had finally settled in to live with her mother, grandfather and half-sister, of which she was grateful for.
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