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Posted: Tue Apr 08, 2014 10:16 am
Senshi: Hydra of Tsunamis
Name: Aurora Jane Willows
Nickname: Rory, Rora, AJ
Age: 15
Birthday: March 14
Sign: Pisces
Gemstone: Blue Lace Agate
Blood Type: AB+
Fav. Food: Fruits, Nuts, Carrots
Hated Food: Broccoli, Mushrooms, Meat (She is a vegetarian.)
School: Meadowview
Hobbies:
Longboarding - Rory's been boarding since she was thirteen, having picked up the hobby from her brother. As a teenager without a job, paying for gas isn't much of an option so it's also her primary means of transportation.
Volunteering - Rory doesn't have a job because she's too busy volunteering at animal shelters, the soup kitchen, or a primary children's. She volunteers whenever she has the time, or means, especially if it means helping out those in needs.
Virtues:
Easy-Going - Rory's the type of girl who likes to go with the flow, ride with the waves rather than against them. She's almost always up for anything and prefers to not make the definitive decision if only because she doesn't mind one way or another.
Adaptable - Because of her easy going, go with the flow, attitude about most things Rory has become rather adaptable. She can make just about an situation work because she's got a sharp wit that allows her to react quickly. If there's something blocking her way, she'll figure out a way around it.
Selfless - Rory loves to give and help out her friends(or anyone really) whenever she can. She doesn't think twice about jumping into to help someone or offering her assistance if she thinks you might want it. She can't walk away from someone in need.
Flaws:
Apathetic - It doesn't happen too often, but Rory can get rather apathetic and desensitized to people's needs when she spends too much time neglecting her own (which is more often than you'd think). When she hits this wall, she's generally unresponsive and unhelpful. Sometimes she can be rather mean and outright ignores any requests for help from her friends. On those days (or weeks) where she's particularly apathetic she'll recede into the confines of her home, or take off boarding alone because her ability to deal with people just isn't there.
Pride - Surprisingly Rory is incredibly quick to anger if someone questions her decisions or choices. She has a difficult time admitting that she's wrong or that her meddling was unwarranted and unnecessary. The easiest way to ruffle her feathers is to question her capabilities or her judgement.
Self-Righteous - Though she doesn't mean to, Rory has a tendency to act incredibly self-righteous particularly if the subject of volunteering or doing good comes up. It particularly arises when she's trying to convince someone to come volunteer with her and she'll mount her high horse before she realizes it and act superior to whomever she's talking to simply because she puts her time towards helping others while she views the person as only focusing on themselves.
PHYSICAL DESCRIPTION
Eyes:
Hair: Long turquoise hair that's usually curled at the ends
Face:
Clothes:
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Posted: Wed Apr 09, 2014 4:40 pm
Senshi: Hydra, Senshi of Tsunamis
Challenge: Cut off one head and two more will take it's place.
Jesus christ, IDK probably a lot will be up to the artist???
Fuku Colour: Main Color: Black Secondary Color: Turquoise
Fuku: Honestly, I think I want to stick to the very "basic" style fuku of the original series.
Attacks:
Sailor Scout Attack: Hydra Strike
Hydra spreads her arms open and there is a low rumbling/vibration beneath her feet and water rises before her reaching a height of 8ft pushing forward and slamming down on her opponent. Hydra must allow time for the wave to rise before she releases it otherwise it will not be as effective. It takes approximately 20 seconds for the wave to reach full height.
If they are within 5ft of her, they will experience mild vibrations. If hit, the person feels as though they drenched in water for at least one minute. The wave does not discriminate between allies and enemies, everyone is collateral damage.
Usage: 3 Mechanics: Hydra summons the wave in one post, attacks in the next. She can be interrupted in the middle of summoning and either the wave fails completely or is released with less potency.
Super Sailor Scout Attack: Hydra Wave
Similar to Hydra Strike, she spreads her arms open and there is rumbling beneath her and a wave begins to build before her this time reaching an upwards of 10ft. When she releases the wave there is an increased pressure/force when it slams down on her opponent. The force should be enough to knock them back if not off their feet - if they are knocked off their feet the pressure should hold them down until their next post. It takes approximately 30 seconds for the wave to reach full height.
Once again, if someone is with in 7ft of her they will feel the rumbling, if hit, the person feels as though they drenched in water for at least two minutes, and the attack does not discriminate between ally or foe.
Usage: 2 Mechanics: Hydra summons the wave in one post, attacks in the next. She can be interrupted in the middle of summoning and either the wave fails completely or is released with less potency.
Eternal Sailor Attack: Heads of Hydra
As her final attack with a single use, Hydra's summoned waves take the form of the great mythical beast in which it draws it's name rising to potential height of 15ft. The heads cover all sides of her, forming a protective circle around her. One at a time each 'head' attacks her enemies with three heads per targe with a max of nine heads total. The head attack in succession, one from each group attacking the designated target before the second head and so forth. Each hit results in an explosion of water as the head crashes down like a tsunami wave that pushes them down, giving the effected feeling of being soaked in water and causes physical strain on the target due to the increased pressure. (Hope you can hold your breath in the event all three heads hit). It takes approximately 45 seconds to summon all 9 heads to their full height and there is a delay of ten seconds between each head attacking. At the end of the 45 second - 1 minute time frame it takes for them to attack, the heads dissipate.
Usage: One Mechanics: Players on the field must roll one 4-sided dice for every attacking head. Odds: Hit, Evens: Miss. (Depending on the nature of the battle the player may request a specific outcome AS LONG AS at least one of the heads hits) Note: Hydra can only summon 3 heads per opponent and defend against a total of 3 opponents.
Note: It is up to player discretion to act as though their character is actually soaked in water for the duration of the battle as an effect of all of her attacks. As well as extending the effects of feeling drenched.
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Posted: Sat May 30, 2015 3:38 pm
The senshi attacks will be coming soonish, but the rest of the profile, flaws and virtues, are ready for crit!
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Posted: Mon Feb 29, 2016 8:59 am
Hey Nuxaz!
Let's get Hydra going and stamped for you!
Her Civi side looks great!
Just a couple of quick questions for her senshi side if you don't mind!
Base attack: How long does it take for for the wave to rise up to full height thus how long are the vibrations going on? What happens if she is attacked before the wave is released? Also, how long is the entire duration of the attack as a whole (this includes how long it takes for the water to dry and disappear. Magic only works for a set amount of time so her powers would not be able to leave someone soaking wet).
Super attack: Again,a few questions the same as her base: how long does it take to rise up and if she is attacked/hit before releasing. Also, because this attack is stronger, it should have fewer uses than her base attack. Just flipping the use to 2 here and 3 for her base would give a quick fix!
Eternal Attack: I am going to have to ask for some clarification on this attack so I apologize ahead of time if this gets wordy >.<. So when the waves form into the Hyrda, there are nine heads in total. You then mention the heads are in groups. Could you please that when the nine heads appear, they group together into groups of three around her. Then, my question is are the groups able to target up to three individual opponents or are all nine going after one opponent? If you are fighting only one target, all nine could come off as a bit over powering to some.
As a general note, we cannot allow for the dice rolls to decide if a head hits. That will have to be completely up to the player of the character you are RPing with.
If you have any questions, plesae do not hesitate to reach out and poke me. Once you have taken a look, quote me and I'll take another glance at her!
As a side note, her art is beautiful!
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Posted: Mon Feb 29, 2016 2:57 pm
Made adjustments to the attacks to address your concerns and spoke with Kyu about the dice mechanisms being acceptable!
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Posted: Tue Mar 01, 2016 10:20 am
Looks good to me! Because the magic seems reasonably balanced, it seems totally fine to have them be drenched/still feeling the effects of being waterlogged for a short while after the magic attack ends! Have fun playing!
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