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Hoxtalicious

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PostPosted: Tue Mar 25, 2014 12:40 am


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Okay, stat-wise the Taurox isn't to write home about: 11-10-10, capacity for ten passengers, a few firing points, all for around 45-50 points. One of the two variants can be upgraded to carry the big guns, like a gatling cannon of sorts (S4 AP- heavy 10), some sort of missile launcher array or a smaller battle cannon (S7 AP4)

As for the troops, the volley gun will be a salvo weapon: S4 AP3 Salvo 2/5, other than that, nothing newish, they are slightly cheaper, 70pts for five including the sergeant and come with the ability to be bossed around, plus Move Through Cover.

Let's talk stupid here, I kinda want both the codex and a Taurox now, the Taurox actually wouldn't look half that bad with the turret and missile rack left off, keeping the actual vehicle as more of a grim-dark version of the Morris Humber or *insert name of the replacement for the Hummer here*, or riot control vehicle.

These will go on pre-order this weekend by the way: Codex: Storm Troopers, the Taurox and the Storm Troopers.
PostPosted: Tue Mar 25, 2014 9:39 am


BrookM
Let's talk stupid here,
*insert UHF quote here*

Vikki Stardust

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Hoxtalicious

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PostPosted: Wed Mar 26, 2014 10:53 am


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PostPosted: Wed Mar 26, 2014 7:18 pm


Mmmm thayd go nice with my IG but I'm waitn on my IG tho sad

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notmuch_23

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PostPosted: Wed Mar 26, 2014 7:38 pm


I really think the Taurox would look better with wheels.
PostPosted: Wed Mar 26, 2014 8:33 pm


notmuch_23
I really think the Taurox would look better with wheels.
Agreed. I hope the new codes dosent derp up the Guard too badly.

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Vikki Stardust

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PostPosted: Wed Mar 26, 2014 11:32 pm


It's hilarious that GW thinks Guard needs to pay premium prices for their special close combat weapons, as if you want them to get stuck in melee with those stats! talk2hand
PostPosted: Thu Mar 27, 2014 1:27 am


The Taurox is still ugly. emotion_donotwant

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skvllkid


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PostPosted: Thu Mar 27, 2014 6:37 am


IG with minor SM upgrades, or that's what it looks like to me.

Hng.
PostPosted: Thu Mar 27, 2014 4:51 pm


Vikki Stardust
It's hilarious that GW thinks Guard needs to pay premium prices for their special close combat weapons, as if you want them to get stuck in melee with those stats! talk2hand


Yeah, I know. Guard is all about firepower: either masses of individual flashlights, giant cannons (or rockets) flingin' big plates, and/or giant directed-energy weapons, with some heavy MGs and autocannons sprinkled in there.

Personally, I prefer to spam Leman Russes, and have some indirect fire hiding out of sight, maybe a bird or two.

Lady Blodwynn
The Taurox is still ugly. emotion_donotwant


It's almost but not quite boxy. It's supposed to be boxy and angular, but I think the sculptors overdid the angles. I see the Taurox looking much more like the armored trucks that pick up cash.

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DarkElf27
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PostPosted: Sun Mar 30, 2014 5:03 am


Somebody I know recently made the note that Games Workshop is finally more expensive than Forgeworld... 10 Scions runs about 41 GBP, while 10 Krieg Grenadiers is 38 GBP.
PostPosted: Sun Mar 30, 2014 9:23 am


But, with more bits and less hassle than a bag of resin, eh? emotion_dealwithit

Hoxtalicious

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Hoxtalicious

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PostPosted: Sun Mar 30, 2014 2:13 pm


Possible Tempestus only orders:

Quote:
"Take Aim": Gives the ordered unit Precision Shot
"Smite At Will": Gives the ordered unit Split Fire
"First Rank Second Rank": Ordered unit gains an additional attack with lasguns and hot-shot lasguns
"Forwards for the Emperor" After shooting, ordered unit must run even if they can't normally
"Move, Move, Move" Ordered unit must run, roll dice and use the highest.
"Suppressive Fire" Ordered unit's weapons have the pinning rule
PostPosted: Fri Apr 04, 2014 11:36 pm


ninja

Orders.

Quote:
Directed Firestorm Sanctioned - Ordered unit must make a shooting attack. All weapons fired by models in the ordered unit are Twin-Linked.
Autonomous Fire Sanctioned - Ordered unit must make a shooting attack. When resolving the shooting attack, all models in the ordered unit have the Preferred Enemy special rule.
Close Assault Doctrine Sanctioned - Ordered unit gains the Crusader special rule for the rest of the turn.
Advance on Target - Ordered unit gains the Fleet special rule for the rest of the turn.
Suppression Doctrine Sanctioned - Ordered unit must make a shooting attack. When resolving the shooting attack all hot-shot laspistols and hot-shot lasguns have the Sniper and Pinning special rules. Additionally the unit cannot charge in the following Assault phase.
Elimination Protocol Sanctioned - Ordered unit must make a shooting attack at an enemy vehicle or Monstrous Creature. When resolving the shooting attack all weapons fired by the ordered unit have the Rending special rule.


Warlord traits

Quote:
Dauntless Commander - Warlord is Fearless.
Grenadier - When throwing Frag or Krak grenades the Warlord has the Twin-linked special rule. When using krak grenades or melta bombs in combat the Warlord has the Tank Hunters special rule.
Intrepid Leader - The Warlord, and all friendly units from Codex: Militarum Tempestus, within 12" have the Stubborn special rule.
Grav-chute Commandos - All friendly units chosen from Codex: Militarum Tempestus re-roll failed Reserve Rolls if arriving by Deep Strike. All units in the same platoon as the Warlord only scatter D6" instead of 2D6".
Drill Chief - When firing hot-shot laspistols or hot-shot lasguns, friendly units from Codex: Militarum Tempestus within 12" of the Warlord can fire an additional 6" providing they didn't move in the preceding movement phase.
Inspired Commander - Warlord has +1 Leadership (to a maximum of 10).


Vehicle equipment.

Quote:
Searchlight (Yeah, that thing most Imperial vehicles come with standard that people forget to use)
Relic Plating (Gives the vehicle the Adamantium Will special rule)
Doze blade (No, I'm not sure where it goes on the model either)
Storm bolter (I don't think this needs explaining. It's the same one every Imperial army has)
Recovery gear (Gives the vehicle the ability to become mobile again like a Rhino if it's immobilized. Does not give back Hull Points. (Costs the same as a Melta bomb)
Smoke launchers (Not standard here apparently)
Extra armour (Just in case you're worried about being Stunned)
Fire Barrels (First time an enemy unit attempts to charge a vehicle with these they suffer D6 S4, AP5 hits allocated randomly. For the cost of a meltagun, I would probably take this if I was worried about things punching my vehicles)
Hunter-killer missile (the same one that no one takes, you can even see the dust!)
Augur Array (New kit that works like a Teleport Homer)
Camo Netting (only helpful if you sit still)


Army list.

Quote:
Army List

Wouldn't be much of a codex if we didn't have an army list to build off of, now would it?
HQ

Commissar (may upgrade to Lord Commissar)
Militarum Tempestus Command Squad (the unit you'll probably see more often as it can give orders, plus Clarion Vox-Net, which allows all friendly units from Codex: Militarum Tempestus within 18" to use the Tempestor Prime's Leadership for Fear, Morale and Pinning tests)
Troops

Militarium Tempestus Scions (Starts at 5 models, can go to 10)
Fast Attack

Taurox Prime (also a dedicated transport for Militarum Tempestus Command Squads and Militarium Tempestus Scions)
Valkyrie Squadron (1-3 Valkyries, still carries 12 models despite rumors have claimed. Not a dedicated transport option)
Formations

I told you that we'd be covering these. There are two in total.
Airborne Assault Formation

Requires:
1 Commissar,
1 Militarum Tempestus Command Squad,
3 Militarium Tempestus Scions squads,
4 Valkryies
Restrictions: The Commissar must be joined to one of the squads in this Formation during deployment.
Special Rules:
Air Calvary: All infantry units from this formation begin the game embarked upon their Valkyrie transports and, thus, must be placed in reserves. Futhermore, if a unit in this formation disembarks using the Valkyrie's Grav-chute Insertion special rule, you re-roll the scatter die.
Secure the Area: On any turn that a unit in this formation disembarks from a Valkyrie (even using the Grav-chute Insertion special rule) it has the Split fire special rule and all of it's ranged weapons have the Twin-linked special rule.
Strategic Intervention: When rolling for reserves treat the formation as a single roll, and upon a successful Reserves Roll the whole unit arrives from Reserve.
Ground Assault Formation

Requires:
1 Commissar,
1 Militarum Tempestus Command Squad,
3 Militarium Tempestus Scions squads,
4 Taurox Primes
Restrictions: The Commissar must be joined to one of the squads in this Formation during deployment.
Special Rules:
Calculated Strike: All units in this formation must be either set up during deployment or placed in reserve, they can not be splot. When rolling for reserves make a single Reserve Roll for the formation, and upon a successful Reserve Roll all units in the formation arrive from Reserve.
Mounted Battle Group: All Infantry units in this formation begin the game embarked upon their Taurox Prime transports
Surgical Deployment: On any turn in which a unit from this formation disembarks from a Taurox Prime, all of its ranged weapons have the Pinning and Twin-linked special rules.

Vikki Stardust

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Hoxtalicious

Greedy Partner

PostPosted: Sat Apr 05, 2014 9:43 am


What is this, I don't even.. burning_eyes
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