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Sindenky Sosei

PostPosted: Wed Mar 19, 2014 6:47 am


STATS!
Thats been the thing holding me back for years now.

What makes NUR better than other guilds hmm?
We strove to keep things balanced, to have a unique system that allowed for creation of awesome characters. Finding ways to make your RPC more powerful than the others within the same rules set we all used.

Issue was, we had far to many vague rules and systems, and patching new ones in didn't allow meshing with older RPCs or even some of the rules themselves.

However you brave souls have done what needed to be done. You have shed the old skin and decided to grow anew. How do we keep from making the same mistakes as last time? I'm glad you asked. DONT COPY PASTA. All new all the time. Now this doesnt mean EVERYTHING just most everything. The big things to NEVER copy pate here are:
Clans
Bloodlines
Taijutsu
Ninjutsu
Genjutsu
Summon
Puppets
prob some other stuff i cant think of.

A new game and a fresh start. So where do we start? The place I stopped. Stats.
A few goals of this system is to create a comprehensive and unique character creation system. Rules for combat and player to player interaction should be kept minimal to non existent. In order to keep things balanced we need to focus on all the background stuff you have in place BEFORE the fight.

So I have looked at many stat wheels and they all suck. either to specific or to vague. So lets break down what we should have on one:

JUTSU STATS
    Ninjutsu
    Genjutsu
    Taijutsu
    KekaiGenkai
    Medical
    Weapon
    Summoning


That's about every way you can chose to kill someones. These stats lets you decide which one your best at. Your jutsu stats will help determine what power level of jutsu you can learn, and how strong those jutsu will be. Defensive skills will crumble to the power of the ninja not the rank of the skill.
Now i understand that may look like to many stats but lets be honest. We don't want any more dizzles running around being able to "master" all forms of combat. You an spread your points as think as you like, or keep them balled together in 1-2 stats. Your choice.

BODY STATS
    Strength
    Speed
    Stamina
    Intelligence


Each of these stats do something different. One thing they are all used for is A- Comparing. The one with the higher Str is obviously going to win the arm wrestle. The one with the higher speed will get to the flag first you get the idea. And B- Meeting the prerequisites of jutsu and items. Not everyone can do everything the same. Some jutsu may require you to be quick, other may need you to be strong enough to lift. Not all jutsu will require stats but the ones that do will be worth it.

Strength
This stat will tie into most Taijutsu. The stronger you are the more powerful they will be. We can also add some comparisons such as it takes strength X to lift weight Y. Not necessary, comes down to how legit we want to be. We could just say "The rocks need a strength of X to be moved with just hands." when the situations arise.

Speed
Obviously some skills will require you to be fast enough to preform them. This will be a big stat, as everyone LOVES to be faster than there opponents, and now that's not just like your opinion man. Now we have something to back it up. A big thing here is that we will pick a #, lets say 9. If your speed is above 9, then your faster than the human eye can track. There now thats not just decided by the guy moving fast, now its agreed upon by everyone.

Stamina
This stats will determine your chakra. Now don't get me wrong, this wont be the only way that increases so this is not an essential stat to all RPC but if you want to last longer than the other guy or be good at spamming high power jutsu this is the stat for you. We will also have degradation points. As your chakra/stamina goes down you will get more exhausted and it will affect your combat. Never makes sense to go from 100% to dead.

Intelligence
This stat I'm still playing around with. Haven't crunch the numbers but after careful consideration i think this would be best suited to help determine exactly how many jutsu you know. There are a few ways to go about this. We could have a tiered system like before, you can know X this rank, X that rank ect. However i think the best method would be Knowledge points. Your int stat determines how big that pool of points (your brain) is. Then you fill it up. Lets say you have 100 KP, then you could know 10 jutsu with a KP cost of 10, or 20 jutsu with a KP cost of 5. you get the idea. This also lets us demonstrate the difference in power for some jutsu. Take the Edo Tensai for example. Thats a massive jutsu with a massive amount of information you have to know to preform it. That would be say 50KP, and take time to prepare to even learn.


Last but not least
EXTERA STATS[Name pending]
    Chakra control
    Handseal speed
    willpower


These stats are a bit odd ball but i think deserve a place in the game.

Chakra control
Obviously a big point for allot of techniques. Medical and genjutsu especially. This stat would be essential to master many of the techniques on those trees, and could even be used to increase the potency of some jutsu. Such as the ability to put different levels of chakra in kage bunshin.

Handseal speed
A personal favorite of mine. This stat determines how many jutsu you can preform in a round. We have gone back and forth on how much time 1 post really is, and somewhere around 3-6 sec seems to be right. So lets say that in one post you can preform 5 seals due to your stat. Well now you look at the seal requierment of the jutsu you want to preform. Chidori is only 3, shadow clone is only 1. So you could reasonable make a clone, then your clone form a chidori, while you start the seals for an summoning jutsu. Lets say that jutsu is 6 seals long. Well you have 4 left in this turn, so the summon wont be cast till next turn, 2 seals on. One of the ONLY stats/rules that affect combat, it prevents spamming of techniques, and adds a nice relationship to when its safe to cast a jutsu and when it time to dodge or use a weapon.

Willpower
I'm not 100% sold on this one. First thought to me is genjutsu, being able to break some out of sheer will, but could be a key stat in the development of some bloodlines and even demon hosts. Not sure what we would compare to but if we decide its a valid stat i will flesh it into something great.



Thank you for reading over my initial introduction into my guild system. This has been a brief overview of how some things work. Don't get me wrong here my system is both complex and simple. The goal is to make it easy to understand and grasp, while hard to master. Promoting people to keep trying at it and find new and unique combos to boost themselves to max power.

Questions or concerns can be posted here or PM'ed. THANKS!
PostPosted: Thu Mar 20, 2014 9:14 am


Too much fluff, in my opinion. I'm not sure if we're electing to use a class system here--since I haven't seen any of the classes around here--but if anything, most of these are pretty simple additions that could be made on the spot to the existing classes. For example...perhaps the physical classes could only use one jutsu per post at lower ranks, then two at higher ranks. In order to generate advantage, the more jutsu-focused classes--like Ninjutsu, Genjutsu, Medical, etc--could use two from the get-go, and proceed as high as four at the highest rank in the guild.

I feel that little changes like that on a class-by-class basis would be much more efficient than making a specialization system. I tried it once in the old guild, and the idea wasn't very...well-supported,

Sorgaren

Enduring Receiver

9,700 Points
  • Gaian 50
  • Dressed Up 200
  • Marathon 300

Sindenky Sosei

PostPosted: Thu Mar 20, 2014 7:29 pm


Thats a fair way to look at this but trust me. this is only the tip of the iceberg that is my system. What this type of a "building" system using stats does is allow for less restrictive creativity. This system in no way restricts you based on the class you chose, while at the same time benefiting the people who chose to specialize.
The biggest issue we had with our classes is that some were flat out better than others, and some could even do the job of others more efficiently and other were just plain worthless. Many issues came up, and you would NEVER stop hearing about how people wanted to make there own class to do stuff, just because the restrictions brought in by the other classes didn't allow for some combo they wanted to do.

This is an open game system. All players are given the same tools to work with and build there RPC. How they chose to train and allocate there stats will decide what they are good and not good at, and the only reason you wont be able to do something is if you have never learned to do it. As opposed to your class saying you cant.

Most of your comment seemed in regards to the hand seal speed, and i have seen MANY system use an restricted # per post, even fluctuating based on class. That works in some classes but really dosent acknowledge the fact that some jutus are faster to preform than others, and some skills should take more than 3 sec to preform. It may seem a bit fluffy and stuffed at first but as more of this system gets revealed and explained you will see everything has its place.

I'm all for condensing and keeping things simple, but if you take it to thin you get confusion and issues of players being able to manipulate the system.
PostPosted: Fri Mar 21, 2014 5:22 pm


Ok next step? I guess ill introduce levels and advancement. this will also help establish the stats and give some more solid # for people to work with.

All stats start at 2.
You advance stats by training.
The cost of the training increases the more stats you improve.
0-5 = 4 posts
6-10 = 6 posts
11-15 = 8 posts
16-20 = 10 posts
21-25 = 12 posts

Every 5 you train increases the cost of the next 5 by 2.

Now thats simple right? There is no restriction to what you train, or what stats you can advance. It up to you.

Now for leveling up. Yup we have levels. Dont like the idea? let me explain why.

Without levels we have only 1 way to determine who's more powerful than another. Rank. And how do you increase in rank(power)? someones way "yeah ok your a chunin/jounin/sanin/ect. now. Go be stronger." Now that some stupid stuff right there, so hear me out.

Now for leveling. You can EXP in a few way. For right now lets jutsu focus on stats. Increasing a stat will grant EXP. The higher in advancement the more you get. going from 6-7 will give you way more than going from 2-3.
Chart:
2-5 = 100exp
6-9 = 200exp
10-12 = 300exp
13-15 = 400exp
16-19 = 500exp
20-22 = 600exp
23-25 = 800exp
a stat can not be "trained" above 25. there is no cap to what a stat can reach though augmentation.

Now for how you level up. As you gain EXP it will be tracked, and after gaining enough you advance to the next level. The advancement is as so:

0 = Level 1
300 = Level 2
700 = Level 3
1200 = Level 4
1800 = Level 5
2500 = Level 6
3300 = Level 7
4200 = Level 8
5200 = Level 9
6300 = Level 10
7500 = Level 12
8800 = Level 13
10200 = Level 14
11700 = Level 15
13300 = Level 16
15000 = Level 17
16800 = Level 18
18700 = Level 19
20700 = Level 20
This is not necessarily the lvl cap, i don't think there should be.

Now some example of how long advancement will take. To take 1 stat from its base of 2 and go all the way to the training cap of 25 (total of 23 points gained) would take:
176 posts
giving you 8400 EXP
Bringing you to level 12
and 400 away from level 13

This is not factoring the level boost. Every 5 levels (5. 10. 15. ect) all stats* increase by 1. This does affect the base score and is not an augmentation.
*still in the planning process. jutsu stats may not ALL be increased. Body and other stats will all increase however.


now i understand this is really dirty and a little complex but its a work in progress. Feel free to evaluate and mess with this.

Keep in mind your level will also factor into the amount of chakra you have, as well as the number of jutsu you can learn/know. The stats Stamina and Intelligence only boost those numbers more to give you an advantage at your exact level.

Sindenky Sosei


Kit Joukai Heyaza
Vice Captain

Greedy Lunatic

PostPosted: Fri Mar 21, 2014 6:17 pm


Sindenky Sosei
Ok next step? I guess ill introduce levels and advancement. this will also help establish the stats and give some more solid # for people to work with.

All stats start at 2.
You advance stats by training.
The cost of the training increases the more stats you improve.
0-5 = 4 posts
6-10 = 6 posts
11-15 = 8 posts
16-20 = 10 posts
21-25 = 12 posts

Every 5 you train increases the cost of the next 5 by 2.

Now thats simple right? There is no restriction to what you train, or what stats you can advance. It up to you.

Now for leveling up. Yup we have levels. Dont like the idea? let me explain why.

Without levels we have only 1 way to determine who's more powerful than another. Rank. And how do you increase in rank(power)? someones way "yeah ok your a chunin/jounin/sanin/ect. now. Go be stronger." Now that some stupid stuff right there, so hear me out.

Now for leveling. You can EXP in a few way. For right now lets jutsu focus on stats. Increasing a stat will grant EXP. The higher in advancement the more you get. going from 6-7 will give you way more than going from 2-3.
Chart:
2-5 = 100exp
6-9 = 200exp
10-12 = 300exp
13-15 = 400exp
16-19 = 500exp
20-22 = 600exp
23-25 = 800exp
a stat can not be "trained" above 25. there is no cap to what a stat can reach though augmentation.

Now for how you level up. As you gain EXP it will be tracked, and after gaining enough you advance to the next level. The advancement is as so:

0 = Level 1
300 = Level 2
700 = Level 3
1200 = Level 4
1800 = Level 5
2500 = Level 6
3300 = Level 7
4200 = Level 8
5200 = Level 9
6300 = Level 10
7500 = Level 12
8800 = Level 13
10200 = Level 14
11700 = Level 15
13300 = Level 16
15000 = Level 17
16800 = Level 18
18700 = Level 19
20700 = Level 20
This is not necessarily the lvl cap, i don't think there should be.

Now some example of how long advancement will take. To take 1 stat from its base of 2 and go all the way to the training cap of 25 (total of 23 points gained) would take:
176 posts
giving you 8400 EXP
Bringing you to level 12
and 400 away from level 13

This is not factoring the level boost. Every 5 levels (5. 10. 15. ect) all stats* increase by 1. This does affect the base score and is not an augmentation.
*still in the planning process. jutsu stats may not ALL be increased. Body and other stats will all increase however.


now i understand this is really dirty and a little complex but its a work in progress. Feel free to evaluate and mess with this.

Keep in mind your level will also factor into the amount of chakra you have, as well as the number of jutsu you can learn/know. The stats Stamina and Intelligence only boost those numbers more to give you an advantage at your exact level.



Now im very wide against chara based systems and leveling but it is needed or a genin could fight forever without knowing his limits, so it is needed.

Oh and Sin its good to see your face again ^_^

But instead of a post count why not do a word count with a level cap per rank??

It was a system used in an air gear guild im in though I don't post there anymore...Heres a basic overview......Modified of course.....

200 word count = 1 EXP point at Genin rank.

Basic stats will start depending on what class you choose from the get go, so lets use ninjutsu based for my example

Chakra control: 3
Physical strength: 1
Speed: 2

Using basic stats for now though we can expand however we would so like.

So lets say this Genin posts a total of 1,000 words and puts fourth his profile update with the links to these posts. He then is approved for 5 points that he may add to his RPC in his own way. Of course there will be what id like to call a "Rank Cap" As in a Genin's stats will cap at a determined level and will remain that way until they rank up as a chuunin...Example...

A ninjutsu class Genins stats would max out as such....

Chakra control: 7
Physical strength: 5
Speed: 6

After this limit has been reached no more points can be poured into the character and thus all has reached a stat max making him an A+Gennin if that makes since. Of course we cant have people just rping about spying on girls in the spa and posting for 2,000 words and pour them into his stats. But they word count that they are pouring points into must be of them preforming training. Thus is they want to increase they're speed the RP themselves doing windsprints and such excersizses. Same with chakra control, practicing the eb and flow of their chakra. Strength also doing push up's or some kind of physical activity. I think this is a simpler method for advancement and it also encourages people to post training rather then just learning jutsu. the whole "Back to basics coverage".

Of course id be more then happy to elaborate on this and work it into the stat based system we can use. I just want some feedback if this idea is wanted and if it could be used. Since the Air gear guild I was in was very effective with this system. 200+ members all with no problems.
PostPosted: Fri Mar 21, 2014 6:33 pm


I considered that. One thing i have to clarify right out the gate is that there isent going ot be any restrictions by rank. Heres why.
Naruto is a Genin. As an academy student he learned a jounni level jutsu on his own.
Power and rank are not bound in any way. Rank is just a title, and can give some in game bonuses, such as Chunin being allowed outside the gates from time to time, and sanin allowed to wander the world on there own accord. jounin allowed into the restricted library, and able to take students officially and accept missions without approval.

however rank should NEVER limit your power. This keeps things soooooo much cleaner. your power is determined by the effort you put into it, not how long it takes for someone to give you permission to be stronger.

Now for words V.S. posts. Posts are easier, and let people flow smoother. Words dont change from monitor to monitor like likes do, but require a bit of percice tracking, were posts can have a minimum and let people just type up to that.
Something to help you understand this that we never had in NUR is "Training complete" threads. When you finish training, be it jutsu, stat, mission, anything. you will post a link to the training in this thread. A mod then reviews the training, and gives it the OK, or informs the player were they have made a mistake. Its a system we used in the first ever naruto RP guild i joined and it actually works better than expected. I just think posts are better, and keeping track of words is tedious, but that doesn't mean its the best method.

Now your 0 on classes (the next post ill be making) having something to say about starting stats. Rather than each having there own starting template, they just apply bonuses. some may include a penalty here or there, but the goal of this is to say everyone came from the same place and deviate from here. So classes will just be another bonus to help your advancement, V.S. a restriction on what you can and cant do.

Feel free to play with the words logic or anything else you would like and be sure to apply it to future introduction to rules. Were only getting started here so changes and edits will mostly be saved for the end.


also its great to see you again too. Ive missed you guys and RP'ing billions. but honestly im glad your doing this reboot because this system has been in my head for years now and god do i want it to be used.

Sindenky Sosei


Kit Joukai Heyaza
Vice Captain

Greedy Lunatic

PostPosted: Fri Mar 21, 2014 7:36 pm


Sindenky Sosei
I considered that. One thing i have to clarify right out the gate is that there isent going ot be any restrictions by rank. Heres why.
Naruto is a Genin. As an academy student he learned a jounni level jutsu on his own.
Power and rank are not bound in any way. Rank is just a title, and can give some in game bonuses, such as Chunin being allowed outside the gates from time to time, and sanin allowed to wander the world on there own accord. jounin allowed into the restricted library, and able to take students officially and accept missions without approval.

however rank should NEVER limit your power. This keeps things soooooo much cleaner. your power is determined by the effort you put into it, not how long it takes for someone to give you permission to be stronger.

Now for words V.S. posts. Posts are easier, and let people flow smoother. Words dont change from monitor to monitor like likes do, but require a bit of percice tracking, were posts can have a minimum and let people just type up to that.
Something to help you understand this that we never had in NUR is "Training complete" threads. When you finish training, be it jutsu, stat, mission, anything. you will post a link to the training in this thread. A mod then reviews the training, and gives it the OK, or informs the player were they have made a mistake. Its a system we used in the first ever naruto RP guild i joined and it actually works better than expected. I just think posts are better, and keeping track of words is tedious, but that doesn't mean its the best method.

Now your 0 on classes (the next post ill be making) having something to say about starting stats. Rather than each having there own starting template, they just apply bonuses. some may include a penalty here or there, but the goal of this is to say everyone came from the same place and deviate from here. So classes will just be another bonus to help your advancement, V.S. a restriction on what you can and cant do.

Feel free to play with the words logic or anything else you would like and be sure to apply it to future introduction to rules. Were only getting started here so changes and edits will mostly be saved for the end.


also its great to see you again too. Ive missed you guys and RP'ing billions. but honestly im glad your doing this reboot because this system has been in my head for years now and god do i want it to be used.


Well I con obviously see that my dude. lol If you would like I can give you one week to type out a complete template for the chakra/stat/leveling system. Then have myself and wolf look over it to see whats up and submit any questions or concerns to you.

Regretabbly I was told you weren't Rping this time around though I know your like to contribute. And sense I was never one for systems I MUST leave this up to someone else lol. IF you're up to the task.
PostPosted: Fri Mar 21, 2014 8:22 pm


idk about having it in a week that cutting it close on my schedule. But ill keep in posting here with how it works. the core if the system now is just classes and chakra(i think).

Keep in mind all of this is going into writing for the first time here, so some stuff may not seem to fit, or i way at some point go "Wait wait wait nvm, stats cap at 15" or something.

Just keep reading and enjoying and tossing ideas and input to help my brain filter all of the information from the years.

Sindenky Sosei


Kit Joukai Heyaza
Vice Captain

Greedy Lunatic

PostPosted: Fri Mar 21, 2014 8:31 pm


Sindenky Sosei
idk about having it in a week that cutting it close on my schedule. But ill keep in posting here with how it works. the core if the system now is just classes and chakra(i think).

Keep in mind all of this is going into writing for the first time here, so some stuff may not seem to fit, or i way at some point go "Wait wait wait nvm, stats cap at 15" or something.

Just keep reading and enjoying and tossing ideas and input to help my brain filter all of the information from the years.


not a problem Sin, There is no such thing as a bad idea. Just a good one in disguise. I will always interject with something I think might help. If it does great. If not, a new perspective has been given on the topic at least. Ill read over everything and ask questions if I have them. But keep them coming my dude.
PostPosted: Sat Mar 22, 2014 12:47 am


To jump in a bit late, the problem with word counts is people who are good at fluffing up their posts.

Notwithstanding, I would simplify it further than what you have. For example, I don't think we need 'shinobi levels'. Just putting in the attribute bars would be enough.

Say--for example--it takes five posts of training your chakra pool to increase your chakra stat by one. Each increase of the bar increases your chakra pool by 50.

This is the sort of idea I was toying around with back in the original guild, but it didn't go incredibly far because support wasn't all that high. My idea in a nutshell was this:

Starting out:
The stats are:
- Speed
- Strength
- Ninjutsu
- Genjutsu
- Taijutsu
- Weapons
- Medical
- Summoning
- Chakra

When starting out, you were given a total of seven points to distribute. This meant that at Genin rank, you wouldn't have access to everything, and very little of it if you wanted to have an advantage against your opponents at all. For each rank up, you got a set number of these points to add to the bars. Genin to Chuunin was 8, Chuunin to Jounin was 10, Jounin to S-rank was 12, and S to SS was 15. With the initial seven points, this is a cumulative total of 42 points out of a possible 90, since each stat had a total of ten attainable levels.

This is where the further training came in. For each rank, you could increase your abilities by another five points. Meaning that--from Genin to SS-rank--you can train for a total of twenty-five more points, bringing your total to an impressive 77/90 possible, obtainable points. This puts your skill level basically above most any other ninja in the guild, but requires an additional, collective 250 posts' worth of training over the course of your character's life.

Something simpler like this is something I would prefer, and it wouldn't be difficult to attach learning limitations to it. For example, each bar in the Ninjutsu slot enables you to learn 10 Ninjutsu. Every three bars in chakra gives you a 5% chakra control bonus...little perks like that for moving up further in the stats.

And reaching all ten points would yield a significant bonus. For example, reaching a ten in medical jutsu could be the requirement for unlocking the Strength of One Hundred technique. Or maxing out your taijutsu could unlock a specific style.

Sorgaren

Enduring Receiver

9,700 Points
  • Gaian 50
  • Dressed Up 200
  • Marathon 300

Kit Joukai Heyaza
Vice Captain

Greedy Lunatic

PostPosted: Sat Mar 22, 2014 1:09 am


Phagosaurus Secks
To jump in a bit late, the problem with word counts is people who are good at fluffing up their posts.

Notwithstanding, I would simplify it further than what you have. For example, I don't think we need 'shinobi levels'. Just putting in the attribute bars would be enough.

Say--for example--it takes five posts of training your chakra pool to increase your chakra stat by one. Each increase of the bar increases your chakra pool by 50.

This is the sort of idea I was toying around with back in the original guild, but it didn't go incredibly far because support wasn't all that high. My idea in a nutshell was this:

Starting out:
The stats are:
- Speed
- Strength
- Ninjutsu
- Genjutsu
- Taijutsu
- Weapons
- Medical
- Summoning
- Chakra

When starting out, you were given a total of seven points to distribute. This meant that at Genin rank, you wouldn't have access to everything, and very little of it if you wanted to have an advantage against your opponents at all. For each rank up, you got a set number of these points to add to the bars. Genin to Chuunin was 8, Chuunin to Jounin was 10, Jounin to S-rank was 12, and S to SS was 15. With the initial seven points, this is a cumulative total of 42 points out of a possible 90, since each stat had a total of ten attainable levels.

This is where the further training came in. For each rank, you could increase your abilities by another five points. Meaning that--from Genin to SS-rank--you can train for a total of twenty-five more points, bringing your total to an impressive 77/90 possible, obtainable points. This puts your skill level basically above most any other ninja in the guild, but requires an additional, collective 250 posts' worth of training over the course of your character's life.

Something simpler like this is something I would prefer, and it wouldn't be difficult to attach learning limitations to it. For example, each bar in the Ninjutsu slot enables you to learn 10 Ninjutsu. Every three bars in chakra gives you a 5% chakra control bonus...little perks like that for moving up further in the stats.

And reaching all ten points would yield a significant bonus. For example, reaching a ten in medical jutsu could be the requirement for unlocking the Strength of One Hundred technique. Or maxing out your taijutsu could unlock a specific style.


Hmm....I don't dislike the idea but I have some questions.

1. If I spend all day posting to max out my stats and attain 90/90 points I am undefeatable correct?

2. How do you plan to factor in the class system to this stat system. There are obvious bonuses for each class but with this system as a taijutsu user I could pour all of my points into chakra thus becoming a prodominante ninjutsu master as well?

3. How would you factor in demons, and cures mark bounuses if their stakes are maxed?

You know just the simple stuff.
PostPosted: Sat Mar 22, 2014 9:04 am


the issue with that system secks is it brings us right back to the biggest problem with most every system. Its bound by rank.
Sindenky
however rank should NEVER limit your power. This keeps things soooooo much cleaner. your power is determined by the effort you put into it, not how long it takes for someone to give you permission to be stronger.

Now dont get me wrong thats a great system, almost identeical(except a bit better honestly) to the one i was using before i finally broke down and started using lelves.

Some issues with using what you have suggested:

    1- Maxing. If everyone can max every stat, then really whats the point? Why not just give everyone access to everything in the first place? The point of systems like these are to allow people to be different. To become stronger in one area by sacrificing the others.

    2- Base stat increasing. If the ONLY way to get more chakra is to type out the training, then you have set a staple. Something EVERYONE must do. These stats need to be optional and beneficial. sure everyone wants to have everything, but you don't get that. you get to pick only a few, and what you pick will define how you fight and stand out. Creating a staple stat like chakra would force anyone planning to use this necessary stat to max it, taking away one of there options.

    3- Again, rank dependent growth. A huge goal of mine in this system is to unbind the in game combat power you magically obtain from some saying "yeah your a jouninn now." Rank is just a military rank. You dont get stronger because you earned it, you earn it because you get stronger. In my system most player will either forgo rank entirely and become rogues, or spend most of there life as a Chunin.

Sindenky Sosei


Sorgaren

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PostPosted: Sat Mar 22, 2014 10:31 am


kit the sorrowful
Phagosaurus Secks
To jump in a bit late, the problem with word counts is people who are good at fluffing up their posts.

Notwithstanding, I would simplify it further than what you have. For example, I don't think we need 'shinobi levels'. Just putting in the attribute bars would be enough.

Say--for example--it takes five posts of training your chakra pool to increase your chakra stat by one. Each increase of the bar increases your chakra pool by 50.

This is the sort of idea I was toying around with back in the original guild, but it didn't go incredibly far because support wasn't all that high. My idea in a nutshell was this:

Starting out:
The stats are:
- Speed
- Strength
- Ninjutsu
- Genjutsu
- Taijutsu
- Weapons
- Medical
- Summoning
- Chakra

When starting out, you were given a total of seven points to distribute. This meant that at Genin rank, you wouldn't have access to everything, and very little of it if you wanted to have an advantage against your opponents at all. For each rank up, you got a set number of these points to add to the bars. Genin to Chuunin was 8, Chuunin to Jounin was 10, Jounin to S-rank was 12, and S to SS was 15. With the initial seven points, this is a cumulative total of 42 points out of a possible 90, since each stat had a total of ten attainable levels.

This is where the further training came in. For each rank, you could increase your abilities by another five points. Meaning that--from Genin to SS-rank--you can train for a total of twenty-five more points, bringing your total to an impressive 77/90 possible, obtainable points. This puts your skill level basically above most any other ninja in the guild, but requires an additional, collective 250 posts' worth of training over the course of your character's life.

Something simpler like this is something I would prefer, and it wouldn't be difficult to attach learning limitations to it. For example, each bar in the Ninjutsu slot enables you to learn 10 Ninjutsu. Every three bars in chakra gives you a 5% chakra control bonus...little perks like that for moving up further in the stats.

And reaching all ten points would yield a significant bonus. For example, reaching a ten in medical jutsu could be the requirement for unlocking the Strength of One Hundred technique. Or maxing out your taijutsu could unlock a specific style.


Hmm....I don't dislike the idea but I have some questions.

1. If I spend all day posting to max out my stats and attain 90/90 points I am undefeatable correct?

2. How do you plan to factor in the class system to this stat system. There are obvious bonuses for each class but with this system as a taijutsu user I could pour all of my points into chakra thus becoming a prodominante ninjutsu master as well?

3. How would you factor in demons, and cures mark bounuses if their stakes are maxed?

You know just the simple stuff.
Gonna split this into a response-per-person basis here;

Kit:
This would only work if we chose not to have a class system, since this is basically each person deciding what their specialties are going to be on a ninja-by-ninja basis. This means that they're no longer limited by specific class limitations, and can build their characters exactly how they want them to be built.

As for demons, Adding them in wouldn't be overly difficult. If you look in the master thread, we already have assigned chakra point and stat values that they give; it would just be a matter of adding those stats to our bars while we're using their power. Curse marks--in the event that we do get them--would be a similar thing. The Taijutsu cursemark increases strength by two, so the bar would go up by two. It lowers speed, so speed would go down. Etc, etc. If their stats are maxed...this would be one of three known instances in any Naruto guild that is ever capable of breaking the soft cap on stats. These are the following:
- Demons/Angels
- Curse Marks
- Eight Inner Gates

As much as I hope that people wouldn't be building their characters to be breaking the caps again--since it got way out of hand last time--the highest a stat would ever be able to go to is fifteen. If you look at the stat boosts from every demon and every angel, with the highest boost being 4 in one stat, the only possible way of reaching 15 in this guild would be the Seventh Gate with a pre-existing 10 in speed or strength.

From what we've seen in the Manga recently...we would have to come up for another measure concerning the Eighth Gate.

As for your first question--yay answering them out of order--for every rank, you get five more bars that you can earn. Meaning that--after the values from ranking up--you can get up to a maximum of 77/90 if you're willing to put in the total required 250 posts of training to do so. Granted, this is beyond tedious and would require a lot of work, but the resulting character would be incredibly powerful and diverse, missing only 13 points.


Sin:
1. See the small paragraph directly above.

2. Chakra would have a base. 100 points of chakra in the beginning, and the value would increase passively by 50 with every rank-up. The only way to get more chakra other than that is to perform the chakra stat training. This means that an SS-rank character will have 300 chakra without training. Which is okay if you're not a master of spamming 1 billion gajillion zillion jutsu every .5 seconds. The maximum cap for chakra would thusly be 800 if you blew ten of your points in chakra. Which is--IMO--a very questionable idea, but if someone wants that much chakra...be my guest. Well...I guess I can't say that I don't like having a lot of chakra. It makes me better suited for opponents like Vincente that run away all the time. Lol.

3. If you're concerned about rank dependent growth, then I have a very simple solution. We make the soft cap for stats 75, and do not place a limit on how many stats a ninja can train at any given rank. However, it should be noted that they do still receive the bonus points for ranking up, as I previously stated. This is because ranking up is still an accomplishment, and still recognition that should be rewarded. This means that 52/75 of these points can be obtained from ranking up alone. Which is fine, if you're in a very proactive village that constantly grows and develops its ninja, but it also leaves the option open to become stronger through near-limitless training opportunities, as that's what you wanted.
PostPosted: Sat Mar 22, 2014 12:42 pm


Phagosaurus Secks


Don't get me wrong your idea is great and could build into something great for this guild. If for any reason they chose not to go with my system or want to stick to a rank based system i suggest you flesh this out. It wont synergy into my system however due to the strives i take to prevent rank from EVER giving you a mechanical bonus. It a personal opinion of mine and just feel more real to me. Like Shikimaru was not suddenly stronger after he passed the chunin exams, its just a title. A job promotion. nothing more.

Bonuses for ranking up i agree should exist but should be minimal. I hate to see a village of nothing but jounin because it doesn't feel real to me, and if the only way or easier way to get stronger and get the edge is to rank up everyone will eventually have to.

Sindenky Sosei


Sorgaren

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PostPosted: Sat Mar 22, 2014 1:20 pm


Sindenky Sosei
Phagosaurus Secks


Don't get me wrong your idea is great and could build into something great for this guild. If for any reason they chose not to go with my system or want to stick to a rank based system i suggest you flesh this out. It wont synergy into my system however due to the strives i take to prevent rank from EVER giving you a mechanical bonus. It a personal opinion of mine and just feel more real to me. Like Shikimaru was not suddenly stronger after he passed the chunin exams, its just a title. A job promotion. nothing more.

Bonuses for ranking up i agree should exist but should be minimal. I hate to see a village of nothing but jounin because it doesn't feel real to me, and if the only way or easier way to get stronger and get the edge is to rank up everyone will eventually have to.
With the model I've presented, it's possible to obtain the strength of a Kage at Genin if you're willing to put forward the posts to do so. You're given a bonus for ranking up because it's another way that your character is growing and developing, and it's a good thing to reward roleplayers when their character ranks up.

Basically, my system is geared for whichever route someone wants to take. If we were to use this system, it would benefit me in that I'm okay with waiting to rank up, since my free time for posting a lot has certainly diminished from my beginning days in NUR.

But for those people who are still in high school/have a lot of free time and motivation, it works for them as well, since they can keep posting to infinity and reach those higher power levels more quickly. It gives everyone a means to obtain a good, strong character without being cumbersome.

And if we were looking to make it even more user-friendly, we could tie it into a potential mission points system, where doing a C-rank mission gives you--say--5 points. Every 15 mission points, you can buy one bar upgrade. There's endless ways to expand on a system like this one to make it so that almost everything you do can lead to the growth and development of your character.

And if we were to convert to a system like this, the monthly bonus system would change from three chakra points to one bar upgrade every month or two. Probably one per two months, since the bonuses you can get are much...bigger with this.
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