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Clan Logos

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SovietSnowball
Crew

PostPosted: Tue Mar 14, 2006 7:40 pm


Many people take action without thought, and reactions to those actions follow in similar fashion. Clan Logos is striving to break the bind of impulse to every being's nature, whether "good" or "bad". They find that when it all boils down, there is little to distinguish the two. Impulse is what corrupts them, and thought is the way to conquer that.

Logos may seem like a band of miss fit merchants, scholars, mercenaries, arch magi, and religious zealots, but under the surface, each member of Clan Logos is driven. Through the power of reason and intellect, the betterment of society is possible. Through what ever means, the Clan strives to bring their form of enlightenment to others, so that in the end, all of humanity (sentient beings?) will be united with purpose of betterment.

After gaining significant power, Logos began to argue about the best routes of maintaining and expanding it. Unfortunately, despite the prized logic and reason, there is no significant majority that will agree on how to go about it's goal. The clan is dead locked by the inherent qualities that they are striving to fight, and have ended up becoming virtually worthless. Still, many sects and freelancers believe that there are ways of influencing action and unification, but some still have denounced the Clan's politics for their own type of vigilante nature.
What ever happens, one thing is certain. The Clan cannot remain indecisive forever, be it turning to action or collapsing.

No matter the external affairs, Logos is determined to take care of what ever domain they reside in. Through the protection and maintenance of said lands, the Clan attracts a great deal of followers, as they see the glories that the ideology spurs into being.
PostPosted: Tue Mar 14, 2006 7:53 pm


The clan has no particular racial interests, although a majority seem to come from either the Celtarie, the Nazuren, the Anierians or the Magi.

Magi come in many shapes and sizes, but are all irrefutably human. No half breeds.

Powers - Magi are adept at linking with the energies of the universe, typically affiliating with, but not limited to a particular source, such as life, death, fire, growth. Abilities range from lighting a candle with a tap of a wand, generating force fields, or even hurling flaming balls of doom. No two magi's powers are identical, though each seem to follow a given element or ideal which they inherently relate to.

Weaknesses - Besides being human, all Magi are firmly rooted in what ever kind of magic they practice. Through channeling fire, Magi grow irate and ill-tempered, or through death, they may take on a chilling air and become revolting to other's. Their magic relies on their own emotions and thoughts, but feed back is inevitable.

SovietSnowball
Crew

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The 'Official' Chaos Order Role-Play

 
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