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Suhuba
Captain

PostPosted: Tue Feb 18, 2014 11:58 am


❖ Bhima ❖
Journal
(10/10 gold // 20/20 exp)


Keen Blades Stats
|| Warrior ||

HP || 31 (+4)(+2) = Total Hp: 37/37
Attack || 31 (+4)(+3) = (+7)
Defense || 15 (+2)(+0) = (+2)
Magic || 10 (+1)(+0) = (+1)
Speed || 25 (+3)(+2) = (+5)

Skill || 24 (+3)
Luck || 19 (+2)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Bhima: Warrior
Health: 37/37
Attk: (+7) || Def: (10 + 2) || Magic: (+1) || Spd: 1-25 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.[/size][/color]
PostPosted: Fri Apr 04, 2014 6:35 am


❧ Nyiim ❧
Journal
(10/10 gold // 20/20 exp)


Keen Bow Stats
|| Hunter ||

HP || 30 (+4)(+2) = Total Hp: 36/36
Attack || 27 (+3)(+2) = (+5)
Defense || 23(+3)(+0) = (+3)
Magic || 6 (+0)(+0) = (+0)
Speed || 29 (+4)(+3) = (+7)

Skill || 19 (+2)
Luck || 18 (+2)


Special Attacks:
Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Nyiim: Hunter
Health: 36/36
Attk: (+5) || Def: (10 + 3) || Magic: (+0) || Spd: 1-29(+7)
Opponents Def:

[b]Special Attacks:[/b]
[b]Pointblank Shot:[/b] Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

[b]Uncanny Shot:[/b] Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action. [/size][/color]

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Sep 16, 2014 12:14 am


❅ Ime ღ
Journal
(10/10 gold // 19/20 exp)


Intricate Bead Stats
|| Monk ||

HP || 30 (+4)(+3) = Total Hp: 37/37
Attack || 19 (+2)(+0) = (+2)
Defense || 18 (+2)(+0) = (+2)
Magic || 29 (+4)(+3) = (+7)
Speed || 21 (+2)(+1) = (+3)

Skill || 25 (+3)
Luck || 23 (+3)


Special Attacks:
Panacea: || This spell allows a healer to remove a status aliment on themselves or another player as well as heal over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Ime: Monk
Health: 37/37
Attk: (+2) || Def: (10 + 2) || Magic: (+7) || Spd: 1-21 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Panacea:[/b] || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

[b]Magic Mend:[/b]This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.[/size][/color]
PostPosted: Mon Feb 02, 2015 11:47 am


❂ Sebastien ❂
Journal
(10/10 gold // 5/20 exp)


Keen Whip Stats
|| Beast Tamer ||

HP || 27 (+3)(+2) = Total Hp: 32/32
Attack || 26 (+3)(+2) = (+5)
Defense || 20 (+2)(+0) = (+2)
Magic || 5 (+0)(+0) = (+0)
Speed || 29 (+4)(+3) = (+7)

Skill || 13 (+1)
Luck || 17 (+2)


Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20.If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn.If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn).If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn).If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal.|| Can be used once every 5 turns.|| Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Sebastien: Beast Tamer
Health: 32/32
Attk: (+5) || Def: (10 + 2) || Magic: (+0) || Spd: 1-29 (+7)
Opponents Def:

[b]Special Attacks:[/b]
[b]Moracker Tail:[/b] Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

[b]Radaku Fangs:[/b] This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.[/size][/color]

Suhuba
Captain


Suhuba
Captain

PostPosted: Mon Feb 02, 2015 12:29 pm


❂ Ichil ❂
Journal
(10/10 gold // 19/20 exp)


Keen CrossBow Stats
|| Hunter ||

HP || 34 (+4)(+2) = Total Hp: 40/40
Attack || 34 (+4)(+3) = (+7)
Defense || 20 (+2)(+0) = (+2)
Magic || 13 (+1)(+0) = (+1)
Speed || 25 (+3)(+2) = (+5)

Skill || 21 (+2)
Luck || 24 (+3)


Special Attacks:
Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Ichil: Hunter
Health: 40/40
Attk: (+7) || Def: (10 + 2) || Magic: (+1) || Spd: 1-25 (+5)
Opponents Def:

[b]Special Attacks:[/b]
[b]Pointblank Shot:[/b] Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

[b]Uncanny Shot:[/b] Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action. [/size][/color]
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