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Posted: Wed Feb 05, 2014 10:52 am
1. Kumori(Nocturne) 2. Radek(Nocturne)((Story done, NPC now)) 3. Exceed(Kranila) 4. Din(Wanderer) 5. Hydris(Nocturne) Dead Man 6. Saleria(Aramil) 7. Dienko(P.O.W.)
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Posted: Wed Feb 05, 2014 10:53 am

Full Name: (UPDATE)Kumori Nicknames: The unknown Shade Age: 43 Birthdate: ??? Gender: Male
Culture: Lumirian Religion: Kala Languages:
De Facto - Demonica Fluent - Common Basic - Angelica
Nation: Nocturne Rank: Master Title: Soldier of Darkness
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Bloodline: Shade/Draconian Class: Knight: Advanced as a Shadow-knight Strength: 14 Speed: 11 Demon/Implant: None
Energy Color: Pitch Black Energy Meter: 2500 Element: Earth Battle Strength: -Bloodline-
Both Shade and Draconian strengths
-Class- Both Knight and Shadow-knight Trait bonuses
Battle Weakness: -Bloodline- • Fire and Intense Light are toxic to you, exposure to either weakens your body, and directly contact with fire or a light attack launched at you can deal massive damage to your body. • As a creature of shadow, the light, or holy skills used by a paladin or cleric can hurt you, rather than heal you.
Fights Won: 0 Fights Lost: 5 Completed Quests
S Rank: 0 A Rank: 0 B Rank: 0 C Rank: 1 D Rank: 0 E Rank: 2
Currency on Hand: 20,000
Talent: Kumori's Talent
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Weapons: Miza the Terror(Awakened), Stainless Steel Shurikens, Kumori's Original Rapier, Stainless Steel Katana, Titanium Shield. Armor: Kumori's Original Leather Set
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Elemental: Earth
• Rock Shield • Earth/Stone Leviatations • Rock Hanging • Rock Shield • Earth Trap • Hephaestus's Forge • Rock Armor • Vibration Sensory • S-Zone • Earth Column • Dust Cloud • Dust Shield • Dust Storm • Earth Wall • Stone Trapping • Earth Line • Earth Compression • Fissure Creation • Quicksand
Bloodline: Shade
• Shadow Form • Shadowy Trail • Shadow Walk • Rolling Shadows • Shadow Wall • Shadow Spikes • Phantasm's Grip • Darkness Blade • Breathless Invasion • Shadow Grip • Black Spine • Shadow Sphere • Shadow Pinning • Moonlight Spear • Shadowy Judgement • Cloud of Darkness
Bloodline: Shade
• Gaining Air • Claws • Gust • Sand Paper Scales • • Predatory Roar • • Dragon Claws • Dragon Breath • •
Class: Knight
• The Claim Passive • Return -E- • Shockwave -D- • Endure -D- • Commander's Call -D- • Battle Cry -C- • Dauntless In All We Do! -C~S- • Champions of Valor -B- • They Call Me a Hero -A-
Advancement: Shadow-Knight
• Horror Passive • Walking Bomb -D- • Darkness Ascends -C- • Obscurity -B- • Deathscythe: Side Arm -D- • Shield of Darkness -D- • Unholy Shroud -D- • Armor of Darkness -C- • Shadow Pierce -D- • Death Strike -D- • Summon Skeleton -D~SSS- • Skeletal Shield -D- • Skeletal Greatsword -D- • Deathscythe: Scythe Guard -C- • Deathscythe: Scissor Disarm -C- • Mirror Shield -C- • Shadow Weapon -C- • Aura of Power -C- • Dark Ball -C- • Betrayal -E~SSS- • Deathscythe: Full Gore Killer -B- • Tendrils of Darkness -B- • Retribution -B-
Knight of Absolute: Dark
• Darkness Greatsword -A~SSS- • Dark Sphere EX -E~SSS- • Forlorn Armor -C~SSS- • Catch(Knight) -E(E~SS)-
Miza the Terror
• Transform Miza • Selective Hearing • Resolve • Dark Cut v1 • Dark Cut v2 • Miza's Form: Scream • Miza's Form: Gorey Rush • Miza's Form: Headache Ace • Hell Shadow Crash • Shouting Blast • Scream Thrust • Shatter Cross • Nightmare Cut Storm(Greatsword Miza) • Nightmare Cut Storm(Miza The Terror Mode)
Art of the Shadow Prince
• Stage one mastered. • Stage two mastered. • Stage three mastered. • Stage Four Mastered (Via a long time ago Gift) •
True Dark Hand
• Phase One Completed • Phase Two Completed • Phase Three completed • Phase Four completed • •
Single Arm: Greatsword
• Utilize Broken Strength • Black Cutter • Aggressive Slash • Painful Upper Slash • Hard Kick • Pommel Blast • Leaping Wave • Fierce Thrust • Acrobatics(Passive) • The True Black Knight • Sky Rave • Calm Cut • Grounding Array • Calm Stance • Pain Stance • Alpha Counter Glyph • •
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Personality: He's an upstuck, selfish, one of a kind jerk. He's randomly brash, but that barely happens, and even then, he expects work to be done for him. Rarely, does he even show a caring side to people, even those that he sorta likes. Sexuality: Straight Quote: 'You all can go die fighting that dragon, I'd kill it myself, but it'd probably just run away like the last fighters we had.' Height: 5'10" Weight: ??? Eye Color: Red
Favorites:
• Black • Other people's shadows • Shadow dogs • Vein Town • Chocolate
Theme Song: The memory remains Battle Theme: Footprints
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xxxxxUnknown of where he had originated from, he seems to have appeared from nowhere in the city of Yuran, which isn't that abnormal since he is a shade. But he carries a strange sword and has been seen talking to it as if it was another being besides just him. But even though he's just arrived, he's still seen as a trainee and a citizen in the Iron Dynasty of Yuran. But other than that, he's been seen mainly at night, and only with an umbrella during the day to travel. Rarely have few people gotten to know him only just enough to leave on the spot and let him be. He is never seen without his large greatsword at his side, or technically on his back as he walks around everywhere with it. Nothing else is known about him, not even the reason why he walks around with a Black Tuxedo around on him.
Many years have passed with him walking the land of Axiom, learning of everything and changing places from time to time. He has endured many punishing cycles of being tortured, beaten in battles, and personal injustices. He suffered torturing in Aramil, betrayal by his own 'King' in Pronta and feeling of being lost as he traveled to Kranila and Nocturne. He stayed in Nocturne to revitalize his own purpose, returning to Pronta and fending off an attacking Paladin to become stronger. However, when he was in Pronta's work, he managed to become even stronger, reaching an Expert's rank before attempting to take on the King of Life, Korok. When he failed to best him, he left when the agreement was reached to let Pronta fall to another after it's new leader killed Devrin.
A few years had passed afterwards after Kumori rejoined Nocturne to keep himself sane while his own son he had made during his last time being spent at Nocturne had made his own progress. Kumori decided to work under Alistair and with that they came across and have toppled over the old god known as Zachariah, not without some costs unfortunately. Kumori has suffered a holy curse by Zachariah's pre-death attack, losing his right arm and left eye in the process, but his damage helped distract Zachariah long enough for his inevitable death. Kumori has decided to stay serving under Alistair for a bit longer, adjusting to his new body once more with the forceful changes.
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Posted: Wed Feb 05, 2014 10:54 am

Full Name: Radek Nekerat Nicknames: Lord of Dark Weaponry Age: 134 Birthdate: 03/17 Gender: Male
Culture: Lumirian Religion: Languages:
De Facto - Demonica Fluent - Common Basic - Elvish
Nation: Nocturne Rank: Adept Title: Soldier/Blacksmith
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Bloodline: Vampire Class: Weapon Master
Sub-Class: unlocked at expert rank Strength: 9 Speed: 7 Demon/Implant: &RPC's Demon if they have one&
Energy Color: Faint White Energy Meter: 900 Element: Water Battle Strength:
Bloodline STRENGTHS • Regeneration: You're constantly regenerating, and this regeneration is quite amazing at high ranks • Reaction: You reaction is faster than a normal humans. You can easily anticipate attacks. • Energy Gain: When you drink blood you gain energy. Depending on amount if its less than a tea spoon its a D less than a cup C around two cups B half a liter A a liter S. • Shadow Magic: Whether you're a magic-user or not, this type of magic is very useful in a variety of situations. Despite the fact that it's shadows, it can be used without a light source and without the sun more specifically.
Class: Strengths -Can master all weaponry to their maximum potential. -Takes 2 posts less to learn any weapon based skill. -Unlocks weaponry skills unique only to the weapons master class -Their energy flows through their weapon thus making them sharper. - They have mastered it that they may use even a great sword with one hand. -Blocking and parrying attacks are easy.
Battle Weakness: Bloodline: WEAKNESS • Light: Paladins or clerics who hit you with light/holy attacks will burn you. • THE SUN: no you wont sparkle no, you won't burn (at least not immediately), but you're weakened and it hurts to be in the light. Trainee/Novice- stats down by half, in 7 posts you catch on fire Adept- stats down to 2/3rds, produce dark smoke off from body Expert- stats down to 3/4, you're still steaming and people can tell that it's painful for you to be in the sun Master/Sage- No stat decrease, though it still stings (not quite as much, however enough to hurt your concentration) • You cannot regenerate a missing head. An arm yes but only at Sage rank. • Feeding off animals: Only helpful at low ranks beyond Adept rank it has to be a person/ human/ werewolf (if you're crazy a dragon) etc
Class Weaknesses - Can only learn melee weaponry skills guns and bows are not allowed for them. - Same speed as a knight - Separate him from his weapon he is useless. - Though a master of weapons can only bring at most six. If they come in pairs it is counted as one - one hand to hand style.
Fights Won: 1 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: 2 D Rank: E Rank:
Currency on Hand: 7000
Talent: &RPC's special ability if they have one&
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Weapons: Homemade Steel Staff, Steel Greatsword, Steel Kodachis, and Steel Katanas Armor:
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Water
• Streaming Water • Water Spout • Water Whips • Water Shields • Water Jet • Wave • Bubble • Water Cloak • Kirigakure •
Ice
• Ice Artist B • Ice Formation: Δ B • Freeze Shot B • Icy Aura(Active) A • Living Snow Clone S
Bloodline
• Nightshade • The First Shadow • Dreadmist • The Shadow of Pain • Feeling Batty? • Do you Understand? • Prowling in the Dark
Weapon Master
• Zenith • Empower • Spin Throw • Infuse • The Weight of the Blade • Phantom Blade • Wraith Edge
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Jiujitsu
• Stage one Mastered • TEXT HERE • TEXT HERE
Staff
• Staff Spin • Pole Thrust • Pole Vault • Staff Slam • Staff Sweep • Gifted: Staff Parry • Gifted: Staff Uppercut • Power Thrust • Power Slam • Muscle Stimulant
Greatsword
• Buster • Cross Slash • Royal Stab • Twin Moon • Relinquish • Outrage • Sky Rip • Uplifting
Kodachi
• Reaper • Duality • Falling Star • Secret Possession
Katana
• Alas • Sleeves • Lighter • Blind Side • Dual Trap • Ashes • Erase • Battoujutsu • Ryu-Kan-Sen • Dou-Ryu-Sen • Ryu-Sou-Sen
Claw Gauntlet
• Phantom Knee • Jade Strike • Double Death Fist • Shadow Slicer • Quick Revenge • Midnight Launcher • Double Death Thrust • Cannonball Splitter •
Twin-Blades
• Dread Smash • Upper Impalement • Rapidity • Crosswave
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Personality: He is a bit passionate in his work with the metal, sometimes a bit too passionate as he gets protective over his gear when it is insulted. Sexuality: Heterosexual Quote: "...I will not be defeated." Height: 6'3" Weight: 265 lbs Eye Color: Dark Red
Favorites:
• Blue • Blood Beaters(Props to anyone who gets this.) • Boars • Anywhere in Nocturne • The Red Harvest Moon
Theme Song: Engel Battle Theme: Empty Walls
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xxxxx Radek is more of a blacksmith for Nocturne than a fighter, being trained in the ways of the hammer and metal for 50 years. He's taken it into heart and has forged many weapons for the soldiers for past fights involving the place. His remaining years till now had involved practicing in smithing armor and various items for everyday living. He isn't well-versed in the ways of technology, but has taken up his bronze staff to training. He has practice day in and day out with the weapon till he was tired out. He has been seen practicing the art of painful reversals of Jiujitsu from time to time until he got the basics all down.
After the past events of the last few years, Radek knew he was no longer combat ready, instead returning back to his life as a simple blacksmith once again. His story was done and he needed to help the army the best way he knew how.
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Posted: Wed Feb 05, 2014 10:54 am

Full Name: 'Exceed' Nicknames: The Pilot Mech User Age: 19 Birthdate: 09/08 Gender: Male
Culture: South Fraxonite Religion: Vangelism Languages:
De Facto - Common Fluent - Elvish Basic - Angelica
Nation: Kranila Rank: Expert Title: Captain
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Bloodline: Human Class: Specialist/Mechanic
Sub-Class: unlocked at expert rank Strength: 5 Speed: 5 Demon/Implant: Magical Revolt
Energy Color: A swirl of Black and Gray Energy Meter: 1800 Element: Wind/Fire Battle Strength: Class:
Strengths -Most powerful non magical attacks -Can use several weapons at a time -Mechanical armies: You can make them. -Powerful skills -Unique skill list. -Potentially as tough as paladins. -One man army at high ranks.
Personal:
Adaptability.
Battle Weakness:
Weaknesses - LOUDEST sounding class - Limited attacks - Actual physical strength is low. - useless class at low rank. - Unique skills (in how you get them) - makes most bloodlines useless - No hand to hand or weapons styles, and no way getting around this.
Personal:
Usually likes to taunt his foes at bad times.
Fights Won: 0&How many you've won& Fights Lost: 0&how Many you've lost&
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: 1 E Rank:
Currency on Hand: 15000
Talent: Curse of the Arm
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Weapons: Steel Longsword + Gunblade Shoka w/ Beam Cannon Armor: Mechanist Steel armor + Archangel Armor((Last on the post))
Machine: Moko Mk. IV
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Wind/Fire
• Air Suction • Air Punch/Kick • Air Funnel • Air Shield • Gliding • Air Sprout • Break Wind • Great Breath • Air Weapons • Enhanced Speed/Jump • Air Blast • Air Swipe • Air Vortex • Air Gun • Fireball • Flame Deflection • Flame Launch • Flame Dagger • Flame Whip • Flame Stream • Blaze Arcs • Fire Bomb • Blaze kick • Shield of Flames • Bomb Fist • Flame Blade • Fire Lashes
Bloodline
• TEXT HERE • TEXT HERE • TEXT HERE
Class
• Magnetize • Magnetic Field • Magnetize/Demagnetize
Sub-Class
Longsword
• Tri-Spin • Thruster • Braver • Sword Flash • Lateral Moon • Rough Divide • Fated Circle • Rev Roulette
Demolition Equipment
• Stage 1 Mastered • Stage 2 Mastered • Stage 3: Up to Sky Rave(Missiles) • •
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Personality: He is quite the excited man who cares for others moreso than himself. When things get serious, he isn't afraid of getting himself in danger. But in a sort of feelings, he is literally happy most of the time, can be sad when it is needed, but there is not many accounts as to him being angry or furious. Sexuality: Heterosexual Quote: 'Keep up!' Height: 5'9" Weight: 220lbs Eye Color: Dark Brown
Favorites:
• Blood Red • Spaghetti • Cats • Unknown • His Creations
Theme Song: Battle Theme:
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xxxxxNo one knows where he came from, but he states originally coming from Fraxen. According to Exceed, he was born a Fraxen boy, from then and now as he has been working with blacksmiths to make weapons and special mechs. With a bit of special magic, he made a strange sword that he keeps to himself. Besides that, he speaks of nothing else about his life and time in Fraxen in order to give out more information. He stated coming to Kranila in order to find some peace and in hopes of creating technology that would aid the planet for safety.
During his time in Kranila, Exceed had assisted in the development of special technology that would help the forest. One of those things is his Moko mech, which provided to be one of his closest friends and allies. It didn't take long till he ascended to the rank of Captain in Kranila, becoming one of the known helpers for the soldiers of Kusana. However, many of the soldiers have dropped from his chain of command, leaving him as one of the very few leading forces Kusana had left. But when the war for Yuran had arrived, he had departed with a small group of the best soldiers his Country had to offer, but the war ended negatively for their team, leaving Exceed as the sole survivor of his team, near-dead with only one eye remaining. After much needed time, getting back to full health, he went on to take care of the large amount of Survivors who escaped from Yuran in time during it's destruction.
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Posted: Tue Apr 08, 2014 3:19 pm

Full Name: Din Hell Nicknames: A freak ; Fetch Age: 26(Appearance) 2(Actually) Birthdate: 3/1 Gender: Male
Culture: Luimirian Religion: Vaet Nocturnum Languages:
De Facto - Common Fluent - Elvish Basic - Meritia
Nation: Nocturne Rank: Adept Title: Soldier of Lilith
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Bloodline: Chimera Class: Magus + Sorcerer
Sub-Class: unlocked at expert rank Strength: 5(+3) Speed: 7 (+3) Gene Mods:
Energy Color: Pure Black with Red electricity Energy Meter: 1600 Element: Fire Battle Strength: Extreme Adaptivity Battle Weakness: Appearal holding, once spotted, he'll be quite the target.
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: 1 B Rank: 1 C Rank: D Rank: E Rank:
Currency on Hand: 18,770
Talent:
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Weapons: Blade of the Raven Armor: Nocturne Light-weight Soldier armor
Body Parts: Eye, left: Eye, right: Fang: Vampire(+1/+1) Wings: Tail: Ears: Arms: The Raven's Left Claw(Reaper)(+2/+0) Legs: Ghost Car(+0/+2) Blood: (only if you have Vampire BL)
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Elemental Skills
FIRE • Fireball • Flame Deflection • Flame Dagger • Flame Launch • Flame Punch/Kick • Fire Stream • Flame Whips • Blaze Arcs • Fire Bomb • Blaze Kick • Shield of Flames • Bomb Fist
AIR • Air Suction Learned • Air Punch/Kick • Air Funnel • Air Shield • Gliding • Air Spout • Break Wind • Great Breath • Air Weapons • Air Blast • Air Burst • Air Vortex • Air Gun
WATER • Streaming Water • Water Spout • Water Whips • Water Shields • Water Jet • Wave • Kirigakure
ICE SKILLS • Frozen Presence(Basic) • Ice Needle • Ice Shield(Side) • Freeze Shot
EARTH • Earth & Stone Levitation • Rock Shield • Rock Hanging • Earth Trap • Rock Slide • Rock Armor • Vibration Sensory • Earth Column • Dust Cloud • Dust Shield • Dust Storm • Earth Wall • Stone Trapping • Quicksand
Chimera
Mage
• Detect Magic • Light • Energy Ball • Mage Hand • Ghost Sounds • Projection • Ascio • Energy Coat • Mystic Impalement • Illusory Wall • Haste • Slow • Water Breathing • Grease • Mending • Message • Ascendare • Exuo • Blasting Energy • Aether Barrage • Alarm • Chilling Touch • Burning Hand • Shocking Grasp • Disguise • Leeching Touch • Halcon • Hallucinatory Terrain • Suggestion • Thrasher • Magic Hand • Ice Shards • Ice Pillar • Frost impalement • Lightning Bolt • Fire ball(MAGE VERSION) • Blaze
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
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Personality: A tad more developed, showing care for his leading commander and serious when it comes to racism against his personal kind. He is more lively than he was back in the past. Sexuality: Bisexual Quote: "Let's not stop here." Height: 6'1" Weight: 201 lbs Eye Color: Smoldering Red
Favorites:
• Red • Body Parts • Dragons • Pronta • Parental Smiles
Theme Song: Misty Mountains Battle Theme: It's Terror
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xxxxxCreated from pure parts thanks to Kumori and Red before Red mysteriously vanished. Kumori has left him in the care of the Nocturne soldier forces to ensure he would become stronger. With time in Nocturne, thanks to his father leaving him behind to become stronger, Din decided to travel for a bit. He had obtained himself a pair of ghost car legs when helping a nephilim out for the time being at the Highest Point in Pronta. Afterwards however, Din decided to return and serve under the guidance of Lilith, feeling a tad bit of Magic from her.
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Posted: Sun Aug 24, 2014 4:12 pm

Full Name: Hydris Nicknames: The Liquid Dragon Age: Countless Birthdate: ??? Gender: Male
Culture: South Fraxenite Religion: Niraliel Languages:
De Facto - Common Fluent - Mertia Basic - Demonica
Nation: Nocturne Rank: Adept Title: Soldier
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Bloodline: Draconian Class: Knight
Sub-Class: unlocked at expert rank Strength: 13(+1) Speed: 4 Sin: N/A Gene Mods: N/A
Energy Color: N/A Energy Meter: 900 Element: Water Battle Strength: Full Close Quarter's Combat, with his strength, he can cleave through practical metals. Battle Weakness: He is quite vulnerable to Sodium Chloride(Table Salt).
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Currency on Hand: 7000
Talent:
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Weapons: Ancient Scimitar Armor: Cloth
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Elemental
• Streaming Water • Water Spout • Water Whipes • Water Shield • Water Jet • Wave • • •
Ice
• Ice Artist • Ice Formation: Δ • Ice Formation: ζζ • Mace Head Skill: Shatter Striker • Ice Mace Crusher • ce Combo • Ice Golem: Strength • •
Bloodline
• Gaining Air • Claws • Gust • Sand Paper Scales • Razor Scale Barrage • Predatory Roar • Flight • Dragon Claws • Dragon Breath •
Class
• The Claim • The Oath ((Luimira itself.)) • Return • Aura of Tolerance • Shockwave • Endure • Commander's Call • Rev • Sword Break • Piercing Strike • •
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Hand-to-Hand/Weapon
• TEXT HERE • TEXT HERE • TEXT HERE
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Personality: This man is a bit happy, although a bit confused, usually feeling out of place amongst the living. Sexuality: Heterosexual Quote: 'Can you stop this power?' Height: 6 ft Weight: 280 lbs Eye Color: Amber
Favorites:
• Clear • Water • Snails • Luimira • Alot of Liquid Food.
Theme Song: https://www.youtube.com/watch?v=7lB5hTnCA6s Battle Theme: ]https://www.youtube.com/watch?v=dWE0nlhpdq8
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xxxxxA being of unknown power, hiding a dark secret as to who or what he is. He has stated he has been around for countless years, but is unknown amongst most of mankind. He only tells people to read up a legend to find out who he truly is. Hydris died during the fight of demons to protect the citizens.
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Posted: Thu Sep 04, 2014 9:59 pm

Full Name: Saleria Nicknames: The Flame Typhoon Age: 20 years old Birthdate: 03/03 Gender: Female
Culture: Vangelism Religion: Narathos Languages:
De Facto - Common Fluent - Meritia Basic - Angelica
Nation: Aramil Rank: Adept Title: Soldier
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Bloodline: Phoenix Class: Knight -Vanguard
Sub-Class: unlocked at expert rank Strength: 10 Speed: 8 Defense: 2 Demon/Implant: &RPC's Demon if they have one&
Energy Color: Orange/Red/Yellow(Colors of her flame) Energy Meter: 900 Element: Fire Battle Strength: Bloodline: Phoenix
STRENGTHS • They are the most well-balanced of classes • Very strong and fast attacks • Light up dark areas with just their appearance. • They are able to control the temperatures of fire anywhere they can see. • Inate Ability to Learn: Decreases the posts needed to learn Fire-Spells by 2 posts. • Bloodline Initiative: Learning Fire spells a rank higher is not effected by the rank differences. (Trainee learning Novice spells = 0 negative posts) • The Urge of fighting: Berzerker class skills take less to learn. (-1 per post)
Battle Weakness: Bloodline: Phoenix
WEAKNESS • Cannot survive in wet climates, must be constantly on fire. • Cannot go into cold climates due to freezing temperatures. • Severely weak to water skills. (+2 in rank damage) • Are a viable substance for Biochemists. (+2 ranks in damage) • Cannot be Shadow knights, Mechanics, Biochemists, Clerics, Bards, or Necromancers. • Can only be a Fire Element user.
Fights Won: 0&How many you've won& Fights Lost: 0&how Many you've lost&
Completed Quests
S Rank: A Rank: 1 B Rank: C Rank: D Rank: E Rank:
Currency on Hand: 7000
Talent: &RPC's special ability if they have one&
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Weapons: Steel Hand Ax + Gargoyle Halberd Armor: None Yet
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Elemental Fire
• Fireball E • Flame Deflection E • Flame Dagger D • Flame Launch D • Flame Punch/Kick D • Flame Whip D • Fire Stream D • Blaze Arcs • Fire Bomb • Blaze Kick • Shield of Flames • Bomb Fist •
Bloodline Phoenix
• Burning Spirit E • Fire Touch E • Flame Blow D • Whisper of the Fire Art D-A • Blue Flare D • Furious Dash D • Flame brand C • Blackdamp Syndrome C • Smelt Blade B •
Class Knight
• The Claim • Return E • Shockwave D • Endure D • Commander's Call D • Battle Cry C • Dauntless in All we Do
Specialization: Vanguard
• The Claim • The Oath • Rev E • Weapon Break D • Peak D • Unbowed C • Cowardice is not appreciated C-SS • Unbent C • Power Slash B • Vital Strikes B
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
The Raging Fist
• The Wavering Fist E • Iron Trap D • Epic Elbow D • Violent Fist C • Hammer Fist D • Arcing Uppercut D • Bone Block B • Overhand Crush D •
Devil's Suicide
• Footwork E • Nudge D • Devil's Sweep C • Devilish Lie C • Weaving Strikes C • Redoubted Twirl C • • • • • • • • • • Devil's Drop A • Devil's Hellstorm S •
The Battle Axe: The Øksen Af Had Style
• Broad Swing E • Broad Plunge E • Broad Strike D • Broad Punch D • Broad Defense D • Cyclone D • Blind Spot C • Relentless Barrage B • Elemental Coat B
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Personality: A very hyper-active, ADHD girl. The shiniest of things will attract her attention, but she will always make sure others are put before her own safety. Sexuality: Bisexual Quote: "Don't underestimate me!" Height: 5'8" Weight: -- Eye Color: Ruby Red
Favorites:
• Black • Charcoal • Dogs • Aramil • Rubies
Theme Song: For Whom the bell tolls - Metallica Battle Theme: Normal Battle Theme / Serious Battle Theme
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xxxxxNot much is known about this female, but further inlook on who she spends her time with the most relies in the curse of the salamander. The salamander who had bit Darion, injecting him with a curse of the Salamanders, also left him a small present. Inside the curse mark spiritually, was a growing flame, getting stronger the more Darion used his fire skills. To the point where it accelerated her age and soon, Saleria was born out of the cursed mark. The small present, was the original Salamander's newborn daughter who didn't want to take care of him. Saleria looks up to Darion in her eyes as her birth father, taking any insult towards him seriously. She may be small, but she is one hell of a Phoenix Knight in combat.
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Posted: Mon Dec 29, 2014 5:21 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰BROKEN ARM(KUMORI) Single Broken Arm: Greatsword
• Utilize Broken Strength Passive This is automatically activated upon the user achieving a broken arm. The energy and muscle stimulating shocks sent to the broken arm are transfered from the arm to the rest of the user, most of it going to the other arm. This allows the broken limb to be numbed to pain but can be restored at an easier pace. This helps the broken being to weild heavy weaponry with only a single arm like a weapons master, except they do not have access to any of the Weapon Master's skills.
▰ ▰ ▰ STAGE ONE This style is painful start out with for the being who just broke their arm, even though it is now numb to pain, the initial point of breaking lingers on the user. As such, they utilize their pain to enhance their attacks, the dark tempting them to succumb to evil for pure battle tactics. Kumori does not succumb to evil however and insteads utilizes this style with Miza at it's fullest form of action with her Greatsword techniques.
• Black Cutter D The user channels their strength into their swordarm, swinging their blade before them to exert their pain and anger. This is strong enough to cut through a C rank defending technique due to the pain of a lost limb and the anger of ignoring said pain. This is a horizontal slash technique and can be ducked by agile foes or by small beings.
• Aggresive Slash D The user channels their strength into their sword arm, taking a single step forward as they bring their greatsword up before attempting to crash it down on the foe. The power of this attack is equal to the rank of the sword, allowing the user to cut through the shields of foes, almost breaking the shield in the process. If it were to hit a shield however, it will only force the opponent's guard to be broken, and cannot be chained with anything to keep the attack set going. This is a hard vertical downward slash, capable of being dodged to the left or right, but the user can follow the foe if they dodge too early.
• Painful Upper Slash C Energy Required The user channels their very own pain into their sword arm before channeling their energy into the greatsword itself. The user slides forward, dragging their greatsword in the process before thei spin backwards, dragging the greatsword up and towards the opponent. This utilizes the full length of the greatsword as, if any part of the blade hits the foe, they are sent up into the air, being vertically lifted. This is a vertical upward slash, capable of being dodged to the left or right, but the user can follow the foe if they dodge too early.
• Hard Kick C The user steps forward towards their foe, slow and appearing to be predictable as they ready a slash. Their broken arm sways side to side as the user then surprises their foe with a hard kick to their side. The power of the kick is as strong as the user, utilizing the Shadowknight area for power. As such, this can be much stronger than it appears from shadowknight enhancing techniques.
• Pommel Blast C Energy Required The user brings their greatsword up with their sword arm, bringing their energy into their arm before transferring it to the pommel of the blade. The then bring down their pommel either to their foe or into the ground, either way hits, something will break. It can break bones and even shatter the forehead of the skull, or it can create a small fissure in the ground before the user, stretching 3 feet in length but 5 feet in width to capture foes. ▰ ▰ ▰ STAGE TWO The user's broken arm has gotten a tad better in resisting pain, the user's initial reaction to having their broken arm is less than their initial shock. As such, this reduces the user's pain and anger transgressions from their broken limb, allowing them to calmly approach the situation of their foe much more easily. With that in mind, their techniques are all capable of having stronger states whenever the user is in a state of pain.
• Leaping Wave C Energy Required The user pulls their arm back, bending their knees as they duck downward, the sword being lifted up above their head as their energy coat the greatsword. The user then swing the sword backwards before dragging it forward, launching the blade up and into the air, dragging the user along. The moment the tip of the blade leaves the ground, a large wave of destructive energy travels along the ground towards the foe. The wave only goes 9 feet from where the user stands, which is as far as the User goes, landing behind the foe while the wave ends quickly. Foes hit with this wave will be stunned and carried over to the user where they land.
• Fierce Thrust B The user brings their greatsword back to where it is straight behind them, calming their heart rate in the process. Their eyes close for the moment, letting the enemy mark themselves to where they are to the user, who them opens their eyes. Depending on where the enemy is, the user will turn as they thrust their greatsword with powerful ferocity. The power of the thrust is added onto the normal strength of the user's greatsword to allow piercing ability of normal shields. However, due to the start-up time, the length of the greatsword, and predictable steps, this can be dodged easily, but cannot be parried.
• Driving Force B Energy Required The user takes a step back, their greatsword angled towards the ground before the user channeling their energy into the Greatsword. They then drive their greatsword down to the ground, a small force of energy collecting around the weapon and before the user. Enemies hit by this will be stunned and be hit two more times the farther the user goes before they stop and launch any enemies caught by the drive of the run into the air with a rising cut to put the greatsword back into the sheathe.
• Cleave B Energy Required The User brings their greatsword up onto their shoulder, letting their energy flow into the greatsword itself as they calm themself from anger. The user then brings their blade off of their shoulders as the energy coat the blade with sharp energy, allowing the blade to cut through weapons and armor of equal rank in a horizontal slash. This is capable of being ducked, but the forceful wave of the cut can lift up debris to brind the ducking foe.
• Jin-Zoken A Energy Required The user brings their energy into their greatsword, letting the energy build up before it creates a spiritual recreation of the greatsword. The recreation however, is 20 feet long and deals unholy damage as it holds the cutting power of the greatsword itself. Should the enemy be hit within the 6 feet length of the Greatsword, will be cleaved through their body and through their armor with ease. ▰ ▰ ▰ STAGE THREE The user's strength of their sword arm when their arm is broken, almost doubled the strength of their single arm. Their back and legs have gained the greater strength thanks to the broken arm, now capable of performing easy air techniques. The passive technique below grants the user the following access to later skills.
• Acrobatics Passive Full learning of all the other skills in this stage required. The user's training with their greatsword has given them swift movement while their arm remains broken, and as such their movement is less restricted with the greatsword. This allows the user to perform dodging flips and high jumps so long as their arm remains broken, granting access to some aerial techniques in the later skillset.
• The True Black Knight A Energy Required The user channels their energy into their legs as they keep their greatsword on their shoulders, ducking down, almost to a deep crouch. They then kick off of the ground, their movements homing in on the enemy, even capable of changing directions in air as the user channels their energy into their greatsword. They crash down into either the ground, or the enemy, safely, their greatsword slamming down and creating a small crater where the user had crashed in. This can cleave enemies into two, or even shatter shields to the point of nothing. Those who avoid it will be shaken off of their feet and forced onto their rear from the ground shaking from the impact.
• Sky Rave A The user crouches down before their foe, as if they were kneeling to their opponent as their greatsword is placed before them. The length of the greatsword is a trap zone and if the opponent were to cross the radius from the user, as they can turn as they rise with the blade. The user slashes up at the foe hard, almost in an instant as they rise up into the air with the foe, the weight and strength of the blade and user respectively launching them into the air. They soon follow it up with a hard strike with the blade of the greatsword, aiming to send their foe into the ground hard.
• Calm Cut A The user calms their heart and entrusts their power into their greatsword, enhancing the attack of the sword for a total of 6 posts. They cannot use any other skill than the Calm Blade techniques, and the enhance increases the blade's physical damage by a full rank. The blade cannot harm the innocent nor the defenseless, allowing the blade to vibrate through their being without hurting them. The blade can only damage those who are the full enemy of the user and rely on the User's soul to guide them.
• Grounding Array S Energy Required The user brings their greatsword up and behind them, channeling their energy through out their entire body before taking a step forward. They swing and thrust the sword up into the air only, this generates a powerful force of earthen energy, blasting sharp shards of Earth in the diameter around the user(14 feet all around) straight up. This can turn enemies into swiss cheese as the sword's resonance increases the stone's power to be akin to pure blade shards, matching the blade's metal. ▰ ▰ ▰ STAGE FOUR The user's own anger and pain has finally subsided, but only to the back of their mind. This creates a dual personality in this style, one utilizing the user's quiet rage and their calm demeanor while the rest focused on their anger and pain. This stage unlocks the Calm sheathed stance, which grants the user a stronger set of techniques known as Glyph attack counters. They only work once per post and can only work on certain types of attacks.
• Calm State Stance Passive(D rank) Energy Required The user must be in Pain state to use this technique. The user calms their anger into the back of their mind, numbing their body and emotions on their attacks. They cannot use any of the previously known techniques and can only use their Calm techniques. All of the techniques in this stance require energy to use and the stance obviously lasts indefinitely. To enter the state, they use a small amount of their energy to enter this stance. During the calm state, the user cannot heal under any circumstances. The user stands straight up, their greatsword on their back as their unbroken arm is held up before them as their broken arm stays at their side.
• Pain State Stance Passive(D rank) Energy Required The user must be in Calm state to use this technique. The user releases their pain and anger from the back of their mind, letting the pain and anger show on their face as they gain a slight pain resistance upon entering(lasting for 2 posts for D rank attacks and below). The user cannot use any of their calm techniques and can only use the previous skills learned prior to this and other Pain skills. The user's stance has him hunched over, staring his foe down as his greatsword is being dragged on the ground slowly. They appear slow, but the user saves their strength for every single one of their attacks.
• Alpha Counter Glyph A Calm State Only, Energy Required The user brings their unbroken arm up, taking a step forward as they push their torso forward as their shoulder keeps them steady. The user channels their energy into their arm and outward, creating a small shield before them that is large enough to cover their torso. This is created with dark energy, and as such can counter Holy attacks at physical range, arms length required however. IF the shield is hit, the user thrusts their hand out to strike their foe in the chest to put them off guard and forcing them back slightly before the user brings the hand that hit the foe up to the greatsword's handle. They grasp it and whip it out to slash downward on the foe, breaking through armor of equal rank to the technique as they send the enemy backwards hard. This does not kill, but can break the collarbone of the foe or their shoulders to render their limbs very damaged or broken.
• Harsh Blade S Pain State Only, Energy Required The user channels their energy into the greatsword and into their sword arm and legs, their eyes focused on their foe. The user then leaps 50 feet into the air as they use the energy in their legs for both the extra height and mid-air movements as they attempt to crash into the foe. Should the user meet the foe with their feet first, the foe will only have a moment's glimpse of what is happening before they are crashed into the ground, the greatsword pushing through their chest in the process as the user pulls it back up, only by an inch before they force another full feet of the greatsword into the foe's chest to end their life before the user pulls the blade out.
• Wave Shot Counter S Calm State Only, Energy Required The user stands where they are, channeling energy throughout their body before they get into a draw stance with their greatsword. The user's body soon has a dark brown aura around it and if the user would be stricken with the aura around it with any physical weapon, the weapon will bounce off and stun the foe from shock. The user draws their blade out and swings it in a full circle before them as they kick the foe in the abdomen hard. The kick and the wave of earthen dust summoned from the full circle spin creates a dust wave of energy to send the enemy flying backwards until they hit something physical.
• Flying Crash S Pain State Only The user's legs have gone underneath intense training, and as such the user can jump at a very high height compared to mose. They bend their knees and crouch down, glaring at their foe before they launched themselves high into the air, their body already arcing in the jump range. They take their greatsword and stab towards the foe, launching themselves down to the foe with the sword first instead of their legs. The user can crash and pierce through defenses of up to S rank before the user stands back up without any damage to their body. The sword can only be stopped or blocked by SS rank shields or barriers, even explosives of lower rank won't sway this sword from it's path. ▰ ▰ ▰ STAGE FIVE The user has achieved their full potential with their broken arm, allowing full use of both Calm and Pain states to be switched up to fool foes. They cannot be healed still during their calm state and will only endure more punishment from their foes if they are not careful. This stage houses the strongest technique of the Pain state and the rest of the Calm state techniques, the user must be careful however when using the Calm techniques as it will leave them open and they cannot use any calm techniques for two posts after one is used.
• Delta Counter Glyph S Calm state only, Energy Required The user brings their unbroken arm up, bring it close to their chest as they take a step back, leaning their torso back as their waist keeps them balanced. The user channels their energy into their arm and shoulder, producing a small barrier shield before them as it is enough to cover their mid section area. This glyph is created with the death energy inside of the user, allowing them to counter physical attacks from their foes with ease. This allows them to counter physical attacks, energy enhanced or not, of the equal rank or less that are aimed at the mid section of the user. IF the shield is hit, the user will step in and hit the abdomen of the foe with their elbow as the foe's weapon is parried off to the side. The elbow hit stuns the foe as the user reaches up quickly to grab the handle of their greatsword and quickly draws it out. They slash at the side of the foe from right to left before returning the slash from the left to right before sheathing the blade. This causes severe muscle weakening in the arms or the torso of the foe depending on where the blade hits.
• Agony SS Pain state only, Energy Required The user channels their energy into the greatsword and into their arm as well, the user swings their greatsword upwards before them, slashing the foe up into the air. The momentum of the hit causes the foe to be stunned as they are launched, being unable to fly as the user's sword lands behind him before they bring their sword up to beside them, the tip pointed to their foe. The user then thrusts the sword out towards the falling foe as their energy explodes out of the sword, creating a sphere of destruction using the greatsword's length as the radius. This can annihilate the foe's body into pure burnt dust.
• Beta Counter Glyph SS Calm state only, Energy Required The user brings their unbroken arm down, bring it close to their front leg as they take a step back, bringing their waist back as they lean forward, keeping them balanced. The user channels their energy into their arm, shoulder, and leg, producing a small barrier shield before them as it is enough to cover their entire body, but only protects the lower body half. This glyph is created with the earthen energy inside of the user, allowing them to counter physical attacks from their foes with ease. This allows them to counter physical attacks, energy enhanced or not, of the equal rank or less that are aimed at the legs of the user. IF the shield is hit, the user will straight uppercut the foe to drag them into the air while their weapon or limb is parried off to the side. The user then grabs the handle of their blade and slams the flat side of the greatsword to knock them hard into the ground as the attack can break their ribs.
• Misery SS Pain state only, Energy Required The user drags their sword back to behind them, a small barrier emerging from their bodies as a quick shock. The barrier is a full greatsword length around the user and can deflect B rank and below projectiles. Those hit with the barrier from the surprise are put into a stunned state as the user spins to the foe, slashing them once. The user spins once more and slashes the foe again, this time much faster, almost instant as the foe will be bisected at the entire midsection of their body. Shields are usually shattered into pieces from blocking all three attacks.
• Zeta Counter Glyph SSS Calm state only, Energy Required The user stays standing still as they place their unbroken arm down before them, the palm facing the foe as they do not create a shield before them. Instead they create a skin-tight barrier around themself as the barrier is infused with all of their energy and even their rawest energy is infused with it. The user gains a single post immunity to any ranged techniques lower than the energy used by the user, but the user absorbs the ranged attack of either physical or energy substance and brings it to their arm. The user then releases the ranged power out at the foe at the double of the range attack's strength, maxing out at SSS rank damage. After the technique is used, the user's energy lingers on their body, slowly decaying for 5 posts. Until the energy is cleared from their body, they cannot use this technique again. E-D: C C: A B: S A: SS S: SSS SS: SSS
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Posted: Wed Jan 14, 2015 5:06 pm

Full Name: Dienko Nicknames: The Headtaker Age: Died at 24 when he was a Human. Birthdate: 9/01 Gender: Male
Culture: South Fraxonite Religion: Vangelism Languages:
De Facto - Common Fluent - Angelica Basic - Meritia
Nation: Yuran Rank: Adept Title: Resurrected Soldier
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Bloodline: Dullahan Class: Beast-Master - Berzerker
Sub-Class: unlocked at expert rank Strength: 10 (Body) / 5(head) Speed: 10(Body) / 10(head) Sin: N/A Gene Mods: N/A
Energy Color: It appears invisible. Energy Meter: 900/900 Element: Wind Battle Strength: He's pretty amazing at Combat, usually focused on taking foes down.
Battle Weakness: His head is a pretty soft spot for him.
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold: 7000
Talent:
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Weapons: Steel Greatsword Armor: Steel Knight's Armor
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Wind
• Air Suction • Air Punch/Kick • Air Funnel • Air Shield • Gliding • Air Spout • Break Wind • Drift • Greatbreath • Featherweight • Air Weapons • Enhanced Speed/Jump • Air Blast • Air Swipe • Burst Step • Air Vortex •
Dullahan
• Body: Disconnect • Body: Reconnect • Body: Recall • Head: Reverb Shock • Body: Phantom Pain • Head: Degenerative Wave • Body: Counter Measures • Head: Wave of Blood • Head: The Foul Word • Body: Combine • Body: Release Restraints • Combined: Superior Slash • Combined: Otherworldly Cannon • Combined: Extreme Spear • Combined: Feral Blade • Combined: The Graves of the Damned •
Beast-Master
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Wrestling
• Stage One mastered • Stage Two Mastered - Stage Three • Ring Creation • CLOTHESLINE(Not Close-line.... that's just stupid.) • Body Slam • TEXT HERE
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Personality: Dienko is very proud of himself, even though he's a walking be-headed corpse that has to carry his head around most of the time. He's proud of the country he works for, and kind of lives like as though he did normally, before he 'lost' his head. Sexuality: Heterosexual Quote: 'Come on, I can fight you with my head behind me back!' Height: 6'2" Weight: 240 lbs Eye Color: Degraded Red
Favorites:
• White • Buffalo • Buffalo • All of Yuran • He likes to Wrestle
Theme Song: https://www.youtube.com/watch?v=XTgFtxHhCQ0&index=12&list=FL00qCA9cHhx94D8WZazJkuA Spooky Scary Skeletons Battle Theme: https://www.youtube.com/watch?v=msNlocPtlDA&list=PLZvDdenOMd5CdSoSCYXTH464sMGVn2vMV&index=41 Dreams of Triumph
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xxxxxDienko was one of those kind of humans, who had a special knack for fighting for the fun of entertainment. He was considered a professional wrestler, an entertainer at Yuran who once had it all, fame.... fortune, and even a loving family. That was until one match did not go as planned, apparently Dienko's fights were all being betted on, due to the fact he was doing so well in his string, from debuting when he was 22 till two years later. When that day arrived, he was scripted to lose against this new debuting wrestler, but a man in a dark coat, whom had a large sum of money on Dienko to win, saw the outcome. When Dienko was leaving to go back home, he was veered off course by a band of bikers, who lead him away into a large field. When Dienko got out to try and see what was going on, it didn't last as all he could see was a small wire between two bikers as they charged at him. He leaned back to duck the wire before he was ambushed from above, some schmuk taking his life with a longsword they had. Dienko's head fell off and rolled away as his body collapsed to the grassy ground, twitching from the shocking attack. What happened next he couldn't remember, he noticed he had awakened in a small casket in Yuran's alchemist laboratory, his body picking up his head before Dienko began to scream from the realization. He owed alot to Yuran now, but with his new found strength, he could go for more power and decided to serve under Pronta as one of the up and coming squad knights.
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