Welcome to Xenosa's profile. No one is allowed to post here without permission from Tasinei.
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STATISTICS:
STAGE: Adept PATH: Battler LVL: 42 EXP: 40/42
LP: 355 ENG: 355
INT: 15 ATK: 62 DEF: 59 LUK: 20 LUK EXP: 0/3
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INVENTORY:
- Ysali Dragon Orb x 6
- Ayrala Dragon Orb x 4
- Kiandri Dragon Orb x 5
- Friani Tear x 1
- Friani Dragon Orb x 1
Tasinei rolled 2 4-sided dice:
2, 4Total: 6 (2-8)
Posted: Tue Jan 14, 2014 9:42 am
Story
Rumors have reached your ears of a cave full of many dragons where an awesome fighter like yourself could go. There are even a few whispered rumors of some nice treasure within! So you decide to go, either alone or with some friends, and check this cave out!
Upon reaching the cave in Eowyn, you notice that the cave itself doesn't appear to be anything special as you approach. Perhaps the rumors are not true...
Do you: A) Go inside? Roll 2 4-sided dice and go to "Room 1" B) Leave? Go to "Exit"
Room 1
First die: If the number is 1-3, you encounter a Ysali dragon. If the number is 4, you encounter an Ayrala dragon. Second die: If the number is 1, you are nervous and take a 10% penalty to your luck chance. [So if your normal luck range against the dragon is 61-100, it is now 71-100. If it was 91-100, you must now roll a 100 to succeed.] If the number is 2-4, nothing happens and you fight as normal. The first room is fairly well lit with the light from the cave entrance illuminating the area. There, on the other side of the room, is a dragon!
From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.
If you win, do you: A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 2" B) Leave? Go to "Exit"
If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.
Another day of training at the dragon cave, hopefully she’d go deeper this time. The Orderite never dared to go in very far, usually staying within the third and fourth rooms. It was more like endurance training than actual training really. Maybe target practice.
First die: If the number is 1-2, you encounter a Ysali dragon. If the number is 3-4, you encounter an Ayrala dragon. Second die: If the number is 1, nothing happens and you fight as normal. If the number is 2, you manage to feel very lucky and get a 10% bonus to your luck chance. [So if your normal luck range is normally 61-100, it is now 51-100. You cannot go below 6-100, though.] If the number is 3, nothing happens and you fight as normal. If the number is 4, you have encountered a Silx instead of a dragon. See "Creatures" below to see stats. You still fight just like in a dragon hunt, only against the creature instead of a dragon. This room is not as well lit as the previous room, but you can still see well enough to see the whole room. There, across the room once again, is your opponent.
From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.
If you win, do you: A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 3" B) Move closer to the entrance? Roll 2 4-sided dice and go to "Room 1" C) Leave? Go to "Exit"
If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.
Now it was an Ayrala in the second room, it went down as well.
First die: If the number is 1, you encounter a Ysali dragon. If the number is 2-3, you encounter an Ayrala dragon. If the number is 4, you encounter a Kiandri dragon. Second die: If the number is 1, the room is empty. Skip straight to "If you win" options. If the number is 2-3, nothing happens and you fight as normal. If the number is 4, spider webs coat the walls of this room and drift about everywhere. Your visibility is lowered, causing your luck chance to be reduced by 10%. [If your normal luck range is 61-100, it is now 71-100. If it is normally 91-100, you must now roll a 100 to succeed.] The rooms slowly grow darker as you continue to progress into the cave system. You are unable to see into the darkest corners, but you can still see well enough to fight.
From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.
If you win, do you: A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 4" B) Move closer to the entrance? Roll 2 4-sided dice and go to "Room 2" C) Leave? Go to "Exit"
If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.
The next room had another Ayrala and there seemed to be those be damned spider webs here.
First die: If the number is 1-2, you encounter an Ayrala dragon. If the number is 3-4, you encounter a Kiandri dragon. Second die: If the number is 1, nothing happens and you fight as normal. If the number is 2, you seem to have triggered an old spell and your movement is slowed. Your luck chance is now reduced by 20%. [If your normal luck range is 61-100, it is now 81-100.] If the number is 3, nothing happens and you fight as normal. If the number is 4, you have encountered a Bognotti instead of a dragon. See "Creatures" below to see stats. You still fight just like in a dragon hunt, only against the creature instead of a dragon. Continuing into the cave system, the walls now start to glisten with moisture where the light hits them. Shadows are becoming darker and more prevalent, but the overall light level is still that of early evening.
From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.
If you win, do you: A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 5" B) Move closer to the entrance? Roll 2 4-sided dice and go to "Room 3" C) Leave? Go to "Exit"
If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.
Xen had expected another dragon, however she came face to face with a Bognotti.
It didn’t matter if ti was dragon or creature, she knew she was in the lower caverns and within them the lowly creatures resided. Xen dispatched the Bognotti easily.
First die: If the number is 1, you encounter a Ysali dragon. If the number is 2-3, you encounter an Ayrala dragon. If the number is 4, you encounter a Kiandri dragon. Second die: If the number is 1, the room is empty. Skip straight to "If you win" options. If the number is 2-3, nothing happens and you fight as normal. If the number is 4, spider webs coat the walls of this room and drift about everywhere. Your visibility is lowered, causing your luck chance to be reduced by 10%. [If your normal luck range is 61-100, it is now 71-100. If it is normally 91-100, you must now roll a 100 to succeed.] The rooms slowly grow darker as you continue to progress into the cave system. You are unable to see into the darkest corners, but you can still see well enough to fight.
From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.
If you win, do you: A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 4" B) Move closer to the entrance? Roll 2 4-sided dice and go to "Room 2" C) Leave? Go to "Exit"
If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.
The Kiandri in the next room might be more of a challenge, but even those she was starting to understand their patterns.
(( Rolled the wrong numbers. Man this is not my day. ))
Tasinei rolled 2 4-sided dice:
2, 2Total: 4 (2-8)
Posted: Tue Jan 14, 2014 10:24 am
Room 4
First die: If the number is 1-2, you encounter an Ayrala dragon. If the number is 3-4, you encounter a Kiandri dragon. Second die: If the number is 1, nothing happens and you fight as normal. If the number is 2, you seem to have triggered an old spell and your movement is slowed. Your luck chance is now reduced by 20%. [If your normal luck range is 61-100, it is now 81-100.] If the number is 3, nothing happens and you fight as normal. If the number is 4, you have encountered a Bognotti instead of a dragon. See "Creatures" below to see stats. You still fight just like in a dragon hunt, only against the creature instead of a dragon. Continuing into the cave system, the walls now start to glisten with moisture where the light hits them. Shadows are becoming darker and more prevalent, but the overall light level is still that of early evening.
From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.
If you win, do you: A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 5" B) Move closer to the entrance? Roll 2 4-sided dice and go to "Room 3" C) Leave? Go to "Exit"
If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.
Except there was no Kiandri in the room as she thought there would be, instead there was an Ayrala.